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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
<<<<<<<Updatedupstreamconfig_version=4
[application]
config/name="lizard-walk"
config/features=PackedStringArray("4.1")
config/icon="res://icon.png"
[dotnet]
project/assembly_name="lizard-walk"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
version_control_autoload_on_startup=true
version_control_plugin_name="GitAPI"
[filesystem]
import/fbx/enabled=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[mono]
project/assembly_name="lizard-walk"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"
environment/default_environment="res://default_env.tres"