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😤Non optimal UIA bug/issue where the UI is usable but not optimalA bug/issue where the UI is usable but not optimal
Description
Is there an existing issue for this?
- I have searched the existing issues
Describe the bug
Based on TheQuirkyGamer feature request on the forum
The user reports that it is hard to distinguish which are the locked or unlocked instances on the instance list. Specially when the list is long.
Suggested solution:

Update the layer panel with an updated icon button.
Look for the specifications on the file "Components" and search for "Clickable-Icon"
This design should allow the eye to make a distinction between default state (Placeholder in the Component) and Active (Enabled)
Steps to reproduce
Long list of objects in the instance panel
GDevelop platform
Desktop, Web, Mobile
GDevelop version
5.4.204
Platform info
OS (e.g. Windows, Linux, macOS, Android, iOS)
OS Version (e.g. Windows 10, macOS 10.15)
Browser(For Web) (e.g. Chrome, Firefox, Safari)
Device(For Mobile) (e.g. iPhone 12, Samsung Galaxy S21)
Additional context
No response
Raiguri
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😤Non optimal UIA bug/issue where the UI is usable but not optimalA bug/issue where the UI is usable but not optimal