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有些时候AI思考太长时间,超出了雀魂的时间,导致实际上出出去的牌和AI想出出去的牌不同,然后下一巡再出牌的时候AI里的牌和实际的牌就会不一样,程序报错
Traceback (most recent call last): File "main.py", line 744, in <module> MainLoop(level=level) File "main.py", line 715, in MainLoop aiWrapper.recv(data) File "main.py", line 134, in recv self._eventHandler(msg.decode('utf-8')) File "main.py", line 159, in _eventHandler self.on_DiscardTile(d) File "main.py", line 593, in on_DiscardTile self.actionDiscardTile(tile) File "D:\MajsoulAI-master\majsoul_wrapper\action\action.py", line 187, in actionDiscardTile raise Exception( Exception: ('GUIInterface.discardTile tile not found. L:', [('9m', (1095, 828)), ('3p', (1143, 828)), ('4p', (1190, 828)), ('4p', (1238, 828)), ('7p', (1285, 828)), ('8p', (1332, 828)), ('9p', (1380, 828)), ('4s', (1427, 828)), ('0s', (1474, 828)), ('6s', (1522, 828)), ('7s', (1569, 828)), ('7s', (1616, 828)), ('8s', (1664, 828)), ('4s', (1726, 828))], 'tile:', '3m')
The text was updated successfully, but these errors were encountered:
在main.py把这个函数的引用全部删了(这个函数是防止ai思考过于迅速的) def wait_for_a_while(self, delay=2.0): 或者把delay设置的小一点,比如设置成1 由于每个人网络性能不一样,这个delay有时候反而会造成bug
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有些时候AI思考太长时间,超出了雀魂的时间,导致实际上出出去的牌和AI想出出去的牌不同,然后下一巡再出牌的时候AI里的牌和实际的牌就会不一样,程序报错
The text was updated successfully, but these errors were encountered: