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Super stretch goal / 2024 stuff:
When blinking a corner of a rectangle or center of a circle or something, I propose a setting to blink the entire proposed shape.
no, not really. the canvas doesn't exist outside of the framebuffer, so anything that needs to be temporarily drawn over top of it has to keep track of the canvas pixels that are underneath in order to be "un-drawn," and I don't think the current system for doing that would work well at all for something like a max radius filled circle
The text was updated successfully, but these errors were encountered:
Super stretch goal / 2024 stuff:
When blinking a corner of a rectangle or center of a circle or something, I propose a setting to blink the entire proposed shape.
According to @dylwhich:
@Brycey92:
@dylwhich:
The text was updated successfully, but these errors were encountered: