Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Active RAM usage counter #382

Closed
Brycey92 opened this issue Dec 16, 2022 · 3 comments
Closed

Active RAM usage counter #382

Brycey92 opened this issue Dec 16, 2022 · 3 comments
Labels
future wontfix This will not be worked on

Comments

@Brycey92
Copy link
Collaborator

Active RAM usage counter in firmware across all modes, similar to the exit functionality. Toggle-able via the secrets menu

@AEFeinstein
Copy link
Owner

Any sort of system monitoring is going to incur some overhead. It's also not trivial to overdraw on the screen (see #380). You'll need to be quite careful with this.

Who is this for anyway? If it's for developers, it's much better to use ESP_LOGx and specifically target where memory is measured. I did that when managing fighter sprites, for instance.

@Brycey92
Copy link
Collaborator Author

Ah yes, it would be for developers. I wasn't sure whether the emulator had similar enough memory usage to the hardware to be useful that way. If it does, we can close this

@AEFeinstein
Copy link
Owner

What we call an emulator is really more of a simulator, since it's not even trying to accurately emulate things like CPU instructions or memory management. I still stand by targeted ESP_LOGx rather than a general overlay.

@Brycey92 Brycey92 added the wontfix This will not be worked on label Dec 18, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
future wontfix This will not be worked on
Projects
None yet
Development

No branches or pull requests

2 participants