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在 EditorLayer.cpp 中的第 507 行:
if (ImGui::ImageButton((void*)m_TransTexture->GetRendererID(), ImVec2(m_PlayBarTexture->GetWidth(), m_PlayBarTexture->GetHeight()), ImVec2(0, 1), ImVec2(1, 0), 0.0f, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), m_GizmoType == 0 ? ImVec4(1.0f, 1.0f, 0.0f, 0.9f) : ImVec4(1.0f, 1.0f, 0.0f, 0.5f))) { m_GizmoType = 0; }
m_GizmoType = 0 应该改换成 ImGuizmo::OPERATION::TRANSLATE,否则更高版本的 ImGuizmo 会有问题。
The text was updated successfully, but these errors were encountered:
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在 EditorLayer.cpp 中的第 507 行:
m_GizmoType = 0 应该改换成 ImGuizmo::OPERATION::TRANSLATE,否则更高版本的 ImGuizmo 会有问题。
The text was updated successfully, but these errors were encountered: