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game_display.h
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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:[email protected]
//
///////////
// Headers
#include <wx/wxprec.h>
#include <vector>
//////////////
// Prototypes
class KanaTable;
class KanaEntry;
class SwitchUserDialog;
class GamePanel;
//////////////////////
// Game display class
class GameDisplay : public wxWindow {
friend class SwitchUserDialog;
private:
wxStatusBar *statusBar;
const KanaEntry *current;
const KanaEntry *previous;
int curn;
int curTable;
int lastTable;
std::vector<int> scores[2];
bool enabled[2];
wxMenuItem *menuCheck[2];
int status;
int levelUp;
wxString lastEntry;
wxString playerName;
void OnPaint(wxPaintEvent &event);
void OnClick(wxMouseEvent &event);
void Reset();
int GetNAtLevel(int level,int table);
void UpdateStatusBar();
public:
bool autoLevel;
bool isOn;
int level[2];
KanaTable *table;
GamePanel *panel;
GameDisplay(wxWindow *parent);
~GameDisplay();
void ResetTable(int id);
void GetNextKana();
void EnterRomaji(wxString romaji);
void EnableTable(int table,bool enable);
void SetLevel(int table,int level);
void EnableGame(bool enable);
void Save();
void Load();
DECLARE_EVENT_TABLE();
};