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game_window.h
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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:[email protected]
//
///////////
// Headers
#include <wx/wxprec.h>
//////////////
// Prototypes
class GameDisplay;
class GamePanel;
///////////
// Typedef
typedef wxFrame GameWindowBase;
/////////////////////
// Game window class
class GameWindow : public GameWindowBase {
private:
GameDisplay *display;
GamePanel *panel;
wxMenuBar *menu;
void OnClose(wxCloseEvent &event);
void OnFileExit(wxCommandEvent &event);
void OnFileNew(wxCommandEvent &event);
void OnFileLoad(wxCommandEvent &event);
void OnOptionsHiragana(wxCommandEvent &event);
void OnOptionsKatakana(wxCommandEvent &event);
void OnOptionsLevel(wxCommandEvent &event);
public:
GameWindow();
~GameWindow();
DECLARE_EVENT_TABLE();
};
////////////////////
// Menu identifiers
enum {
Menu_File_Exit = 2000,
Menu_File_New,
Menu_File_Load,
Menu_Options_Hiragana,
Menu_Options_Katakana,
Menu_Options_Level
};