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main.cpp
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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:[email protected]
//
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/filename.h>
#include "main.h"
#include "game_window.h"
/////////////////
// Implement app
IMPLEMENT_APP(KanaMemo)
//////////////
// Initialize
bool KanaMemo::OnInit() {
// Configuration
SetAppName(_T("KanaMemo"));
srand((unsigned)time(NULL));
// Get path
GetFullPath(argv[0]);
GetFolderName();
// Create the window
GameWindow *window = new GameWindow();
window->Show();
// Initialization OK
return true;
}
/////////////////////////////
// Gets and stores full path
void KanaMemo::GetFullPath(wxString arg) {
if (wxIsAbsolutePath(arg)) {
fullPath = arg;
return;
}
// Is it a relative path?
wxString currentDir(wxFileName::GetCwd());
if (currentDir.Last() != wxFILE_SEP_PATH) currentDir += wxFILE_SEP_PATH;
wxString str = currentDir + arg;
if (wxFileExists(str)) {
fullPath = str;
return;
}
// OK, it's neither an absolute path nor a relative path.
// Search PATH.
wxPathList pathList;
pathList.AddEnvList(_T("PATH"));
str = pathList.FindAbsoluteValidPath(arg);
if (!str.IsEmpty()) {
fullPath = str;
return;
}
fullPath = _T("");
return;
}
///////////////////////////////////
// Gets folder name from full path
void KanaMemo::GetFolderName () {
folderName = _T("");
wxFileName path(fullPath);
folderName += path.GetPath(wxPATH_GET_VOLUME);
folderName += _T("/");
}
///////////
// Statics
wxString KanaMemo::folderName;
wxString KanaMemo::fullPath;