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Defs.H
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#ifndef CONST_H
#define CONST_H
//This header file contains some defenitions to be used all over the application
//All possible actions
enum ActionType
{
ADD_Gate,
ADD_AND_GATE_2, //Add 2-input AND gate
ADD_OR_GATE_2, //Add 2-input OR gate
ADD_Buff, //Add 1-input Buffer gate
ADD_INV, //Add 1-input Inverter gate
ADD_NAND_GATE_2, //Add 2-input NAND gate
ADD_NOR_GATE_2, //Add 2-input NOR gate
ADD_XOR_GATE_2, //Add 2-input XOR gate
ADD_XNOR_GATE_2, //Add 2-input XNOR gate
ADD_AND_GATE_3, //Add 3-input AND gate
ADD_OR_GATE_3, //Add 3-input NOR gate
ADD_NAND_GATE_3, //Add 3-input AND gate
ADD_NOR_GATE_3, //Add 3-input NOR gate
ADD_XOR_GATE_3, //Add 3-input XOR gate
ADD_XNOR_GATE_3, //Add 3-input XOR gate
ADD_Switch, //Add Switch
ADD_LED, //Add LED
ADD_CONNECTION, //Add Wire Connection
ADD_Label, //Add Label to a Component, a Connection
EDIT_Label, //Edit Label of a Component, a Connection
Organize,
Clear_all,
Create_TruthTable, //Create Truth Table of the Circuit
Change_Switch, //Change Switch Status in Simulation Mode
SELECT, //Select a Component, a Connection
DEL, //Delete a Component, a Connection
MOVE, //Move a Component, a Connection
SAVE, //Save the whole Circuit to a file
LOAD, //Load a Circuit from a file
UNDO, //Undo the last Action preformed
REDO, //Redo the last Action canceled
DSN_MODE, //Switch to Design mode
SIM_MODE, //Switch to Simulatiom mode
SIMULATE,
PRODING,
CREATE_TRUTH_TABLE,
EXIT, //Exit the application
COPY_,
CUT_,
PASTE_,
STATUS_BAR, //A click on the status bar
DSN_TOOL, //A click on an empty place in the design tool bar
SIM_TOOL, //A click on an empty place in the simulation tool bar
GATE_TOOL //A click on an empty place in the gates bar
};
enum CopyCutPaste_mode
{
COPY,
CUT,
PASTE
};
//Possible Status for the pin
enum STATUS
{
LOW,
HIGH
};
enum MODE //Modes of operation
{
DESIGN,
SIMULATION
};
enum DsgnMenuItem //The items of the design menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
//If you want to change the menu items order, change the order here
ADD_GATE,
SIM_ICON,
ADD_LABEL,
EDIT_LABEL,
WIRE,
CLEAR,
LOAD_ICON,
SAVE_ICON,
ITM_EXIT, //Exit item
//TODO: Add more items names here
ITM_DSN_CNT, //no. of design menu items ==> This should be the last line in this enum
};
enum { MaxCompCount = 200 }; //Max no of Components
enum DesignTools {
AND_2IN,
OR_2IN,
BUF,
NOT,
NAND_2IN,
NOR_2IN,
XOR_2IN,
XNOR_2IN,
AND_3IN,
NOR_3IN,
XOR_3IN,
LED1,
SWITCH1,
GATES_CNT
};
// ============================== Ahmed Alaa edited here ==============================
enum DsgnMenuItem2 {
ITM_UNDO,
ITM_REDO,
COPY_ICON,
CUT_ICON,
PASTE_ICON,
DELETE_ICON,
ITM_DSN2_CNT //no. of design menu items ==> This should be the last line in this enum
};
// ==================================== Ahmed Alaa ====================================
enum SimMenuItem //The items of the simulation menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
ITM_DSN, //Simulate menu item
ITM_PRODING,
ITM_TRUTH, //Truth table menu item
SIM_EXIT,
//TODO:Add more items names here
ITM_SIM_CNT //no. of simulation menu items ==> This should be the last line in this enum
};
//Maximum number of input pins that can be connected to any output pin
#define MAX_CONNS 20
//assume fan out is 5 for now it can be read from the user or can be predefined as const
enum FANOUT
{
FANOUT = 10, //Default fan out of 2-input AND gate
SWITCH_FANOUT = 10,
LED_FANOUT = 0
};
enum class COMP_TYPES
{
COMP_GENERAL,
COMP_GATE,
COMP_SWITCH,
COMP_LED,
COMP_CONN,
AND_2,
AND_3,
INV_,
NAND_2,
NOR_2,
NOR_3,
Buff_,
OR_2,
XNOR_2,
XOR_2,
XOR_3
};
//A structure to contain drawing parameters for each component
//Each component occupies a rectangluar area so it needs 2 points to represent that area
//this structure can be extended if desired
struct GraphicsInfo
{
int x1,y1, x2, y2;
};
#ifndef NULL
#define NULL 0
#endif
#endif