Moving to ue5-style-guide
#65
Replies: 5 comments 7 replies
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I do have an idea, can we use |
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Some best practices around Modular Gameplay would probably be good to have. Building content to be modular is probably a "full project" kind of thing, and many people use this style guide as a bible for how to organize a project. |
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There are also new input classes in the enhanced input plugin, like input action |
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Looking at the Lyra example project I see that blueprints are now starting with In fact, I might as well add this as a proper issue in the v2 branch. |
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Hello! I have recently started looking into Metasounds for a project i am working on. Currently when scanning it suggests the prefix |
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This style guide is no longer modern enough for Gamemakin LLC (mainly just me, Michael Allar) for use with Unreal Engine 5.
All work on the upgrade to v2 / UE5 will be done on the v2 branch until it is ready to be moved to main.
I think the best thing moving forward for everyone who believes in and uses this document in one form or the other is to make a push to get this updated using the knowledge we've all learned over the years and things we're still discovering about Unreal Engine 5.
Looking for feedback of all kinds, including but not limited to:
I would like to make conversation about how we should all be doing things happen. Feel free to join the Discord linked in the main readme, create Github Discussions, tweet, whatever you can do.
Don't know how to start helping? Take a look at the Issues page for some ideas. https://github.com/Allar/ue5-style-guide/issues
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