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I noticed that reward_consumed_unit is defaulted to VolumeUnit.UL here and VolumeUnit.MLhere. Is there a reason for the difference? Seems like we should be consistent unless there was a principled reason not to be.
The text was updated successfully, but these errors were encountered:
I noticed that
reward_consumed_unit
is defaulted toVolumeUnit.UL
here andVolumeUnit.ML
here. Is there a reason for the difference? Seems like we should be consistent unless there was a principled reason not to be.The text was updated successfully, but these errors were encountered: