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8. Animation.srt
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本字幕由志愿者义务贡献,采用许可协议
知识共享 署名-非商业性使用-相同方式共享 3.0 美国
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Stanford University. >> Okay, well,
斯坦福大学 >> 好
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welcome to lecture number 8, CS193P, Fall of 2017. Today
欢迎来到 2017 年秋季学期 CS193P 的第八节课。今天
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it's all about animation, just going to continue a little bit
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of what we talked about Last time. There's three kinds of
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information I'm gonna talk about today.
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The first is UIView Property Animation. And
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it's exactly what it sounds like.
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You can animate these yellow properties on your view.
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This really the only things you can animate using this
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UIView Property Animation mechanism. But
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it's pretty powerfu. You've got the frame and
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center that animating the position of the view. You've
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got the bounds which will animate the size of the view,
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although only in a transient way because it's the frame
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that determines where you are. And so If you're going to make
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it larger, it occupies more space.
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In super view, you have to set the frame. The transform,
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which is super powerful, we saw that with the card,
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where we rotated the corners upside down. So
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you can do rotation, you could also do scaling with that,
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in fact, that's probably a better way to do scaling than
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trying to mock with your bounds. And then an opacity,
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another good one, fading views in and out, appearing and
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disappearing, and background color. We almost never do
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that, but you could do that. So the way this works is with
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a class called UIView Property Animator, not surprisingly.
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And it works with closures. And basically the way it works
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is you set a bunch of things on your property animator,
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UIView property animator, to say what kind of animation you
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want. How long it's gonna take, what curve of going
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through the process quickly or slowly it's gonna do. If you
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wanna delay before you start. All these kinds of things.
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You set that up and then you give it a closure. And inside
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the closure is just code that modifies these properties. So
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that's it, then it will animate those changes
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that you asked for in the fashion that you described.
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Okay so, this is a super simple way to animate these
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properties in a view. So let's take a look at what it looks
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like to call it now. I'm not even gonna scratch the surface
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of UIViewPropertyAnimator's power, it's amazing. You can
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create the se animations. You can scrub them backwards and
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forwards. You can have them with auto-repeat and
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reverse, do all these things.
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I'm just gonna talk about the simplest way to use it
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which is this class method running property animator.
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Okay, this thing creates a property animator that will
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immediately start running. Now the arguments to it are very
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simple. The first one with duration is just how long this
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animation is going to take to happen. So you can make it
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a one second animation, or a ten second, solely up to you.
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Delay is how long to wait before you start this
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animation. Why would you wanna delay the starting animation?
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Well, maybe you got some other animation going on you wanna
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wait, some time for definition although there's ways to
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chain animations too, so that when one finishes,
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you start another one, but it might delay for
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that reason. Then options we'll talk about later,
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just various options, how you want animations to run. And
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then the all important closure right there, animations,
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it takes no arguments, returns no arguments this closure and
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you just put the code that's gonna
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modify those properties in ther.
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And then there's a completion closure as well. This will get
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called when the animation actually finishes running.
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And that completion one has an argument there,
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which the position's either the start,
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because you might be running this animation backwards,
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believe it or not. Or it's the end, so the animation got all
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the way to the end. Or if the animation got interrupted in
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the middle, then the position will be called current,
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dot current. This is an enum right here, dot current.
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Why would an animation get interrupted in the middle?
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You start another animation that animates one of the same
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properties. Then that animation wins and
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it starts to taking over.
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Now you can have multiple of these property animators going
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side by side. All modifying different properties, but
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once one starts to pick on the properties of another one,
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the later one starts to win and take over.
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Okay, and then this one will stop, go to,
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say it's complete with the current position. Now, there's
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something very important to understand conceptually about
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how animations work. And I'm gonna show you an example
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of calling this running property on an, animator. That
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closure that you passed to it gets executed immediately.
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It does not take five seconds,or ten seconds, or
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however long for that closure to execute.
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It executes immediately and
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takes effect immediately. So, the animation is only
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what the user is seeing. The user is seeing your
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animation happen over five or ten seconds, but actually it
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happened the instant you started the animation. Okay,
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so there's a difference going on here. There's the reality,
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which is in your code. That all happens instantly, then
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there's the presentation of it that happens to the user.
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That's what happens over time. So,
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this can be confusing because you might have an animation
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that you set to take go off in two seconds,
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and it starts running for two seconds. And, you know you're
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thinking, yeah, my animation, when it's done, my frame or
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my center or my alpha will be changed. But no, the instant
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you started that animator, it got that stuff changed. So
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you have to think about these two timeframes.
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This is what makes animation somewhat difficult,
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is thinking about them, what we call the model, but
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has nothing to do with model view controller. But
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you know the actual reality in your code, and
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then the presentation which is a different thing if we're to
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user seeing.
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Alright, so
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here I'm going to take a view that's fully opaque and
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I'm gonna fade it out, and then when it's gone I'm going
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to remove it from superview. So this is basically make
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a view disappear from the screen animation. £So first,
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I'm just checking to make sure that I'm fully opaque,
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if my alpha is 1, then I'm calling the animator here.
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This animation is gonna take 3 seconds to fade out, and
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it's not going to start Until 2 seconds from now.
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That's what the first two arguments mean.
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Then I picked one option just for
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fun, which is allowUserInteraction
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which means that as it's fading out, gestures and
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stuff will still work on it. Otherwise,
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if you don't specify this then as animations happening this
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kind of animation, you won't be able to, you know,
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tap on things or whatever. Then here's my animations.
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My animation is just setting my transparency to zero
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fully transparent, right? So, that happens
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immediately when I call this method. This method running
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property animator return immediately having executed
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that closure immediately. And then I have a completion.
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If the thing gets to the end without being interrupted,
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in other words I do fade all the way out to 0,
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then I'm going to remove myself from my super view.
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That's what this little completion closure is all
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about. But notice I put print alpha equals whatever?
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That's gonna say alpha equals 0. Do you see why?
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Cuz even though it's gonna take five seconds for
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that alpha to go to zero it goes to zero immediately,
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because I executed this animation. So
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I've said that I'm sure your like yeah makes sense, but
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until you start coding it up you're gonna be like woah,
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that's right, I already changed that,
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it just hasn't appeared on screen, so
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you have to get a little bit used to that. What are some
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of the options that you can do when you're doing these
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animations? The first one, begin from current state,
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is if you're animating some property and then you start
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another animation that animates the same property.
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Does it start from the real value of the property, which
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is what it got set to, like alpha equals zero? So does it
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jump to transparent and start animating from there? Or
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does it pick up from wherever that other animation was?
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This is really, do you use the state of alpha that is being
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animated or do you use the real state of alpha which is
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what's in the code which using our previous slide,
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would be zero? Okay, so this is kinda like picking up or
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just using the real version. We do this quite a bit if we
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have overlapping animations that are doing
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the same property by two different animations.
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What else we got in there? We got repeat and autoreverse.
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So you can have animations that can go forwards and
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backwards and forwards and backwards.
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It's kind of in a loop. That's kind of fun.
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Down at the bottom you see these curves. Curve ease in,
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ease out. For example, third from the bottom.
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That's just saying that when you move the thing,
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does it move linearly? That's curve linear,
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which would be like it would move like that, or does it
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kind of ease into moving slowly then pick up speed and
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then slow down at the end? Now why would you want it to do
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that? Well things that move like very linearly feel kind
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of robotic and mechanical. Things that ease in and
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then ease out, feel a little more like someone picked them
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up and moved them over and put them down. You see. So
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it is just kind of more natural movement. So like for
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moving things you almost always want curve ease in,
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ease out. But other ones like maybe fading out to alpha.
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Maybe you don't need that you can just linearly fade out. So
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that's it for view animation, super, super easy.
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You can only animate those properties. It's super easy to
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do. And again, I only scratched the surface.
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I showed you one method in UIViewPropertyAnimator.
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It has dozens of methods,
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lots of capability in there. All right, so
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let's talk about a totally different kinda animation now.
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This is animating an entire view change.
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So you've got a view and it's gonna completely change
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the way it looks and you wanna animate that in some ways.
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And there's limited ways to do that.
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The classic example of this is a playing card. When a playing
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card is face down, it looks like the Stanford logo or
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it's the back of a card. When it's face up it's got pips and
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corners and all of that stuff.
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Okay, well when I wanna flip my card over I could just
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change it immediately and it would just change back and
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forth starkly, but this allows me to actually flip it over.
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Like a 3D looking flip. And
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you can also cross dissolve from one thing to another.
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Those are the two major things you can do here. There's curl
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up from the bottom too, which makes it like it's curling up,
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and you're looking at a piece of paper behind it and
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that's the new version. But
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that's only for views that fill the whole screen.
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Okay, that's not for, it doesn't really work if it's
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a view inside another view. It kind of doesn't feel right. So
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this is for transitioning just smoothing out or
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animating the complete change to a view. Play cards
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being the classic example. Here's how you would call it.
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You would use this method in UIView. It's a class method
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called transition with View. And you give again, duration.
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You give the option. Same options as we had before.
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Also with some options like transition flip from left,
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which means flip this thing from the left edge.
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You can also have flip from top,
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flip from bottom, cross dissolve,
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those kind of things. And now, in the animation block,
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you're not limited to just changing view properties,
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you can change anything you want,
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that's going to make that thing look different. And
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then, so what the animation system does is, it draws your
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view before this closure. Then it executes closure,
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draws the view after, and then it just flips it over or
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cross dissolves it, see what's going on here? So
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this is kind of a simple animator for big changes.
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Playing card is a great example and we'll see that in
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the demo that I'm going to do. All right, so that's number
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two. Here's number three. This one's a little more powerful,
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a little more complicated.
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Dynamic animation, it's a little approach to animation.
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Here we're gonna set up physics attributes on our
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views and then just tell them to go do what they do. So
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we're talking physics like density, friction, gravity.
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Stuff like that. You put on them there and
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then they just start moving because physics, it works. So
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let's take a look at how you make this happen. The first,
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there's three steps to making it happen.
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First, you need an animator.
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This is just the thing that drives the animation.
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It's an instance of a class called UIDynamicAnimator,
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it only takes one argument in it's initializer,
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which is the view that is going to be the reference
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coordinate system for all animation that's going on.
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And the only requirement for this view, can be any view in
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your app. It just has to be a super view, or a super view of
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a super view, or a super view of a super view.
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It has to be at the top of the view hierarchy of all
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the views that the animator is going to animate.
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