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Friday Session 1. Debugging and Xcode Tips and Tricks.srt
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本字幕由志愿者义务贡献,采用许可协议
知识共享 署名-非商业性使用-相同方式共享 3.0 美国
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Stanford University.
>> 斯坦福大学
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>> Alrighty, well, hi everybody.
>> 大家好
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My name is Jason. I'm one of your two TAs.
我是 Jason,两个教师助理中的一个
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Junjie is the other one. She is not here today and
另一位是 Junjie,她今天不在
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we are gonna go over today kinda two different things.
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we are gonna go over today kinda two different things.
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One is just a whirlwind tour of Xcode just to make your
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life a lot simpler for the entire quarter and
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the rest of your life to make it more familiar to you.
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And the other thing is how to use the debugger within Xcode
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in particular.
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than most sections just cuz there's not that much material
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to get through, so we'll be out of here a bit early.
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But um, there is also, there is also no slides or
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anything like that, there is no lecture to give,
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it's just I'm gonna hop right into the demo.
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And feel free to stop me at any point, just shout,
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raise your hand if something is not clear if you wanna,
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you wanna learn more about something or whatever, and
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I'll stop to do that.
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I know we're going through a giant list of key commands.
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It's not like the most engaging lecture, so
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I'll try to be as engaging as possible, but
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uh, it is actually super useful.
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So if, if I want you to have like one take away from,
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from this whole talk, it's that, if you wanna get good at
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using Xcode and you wanna feel fluent when you're using it,
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you actually need to know a lot of key commands.
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It will really help you a lot.
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Xcode from Paul in lectures but actually learning all the
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shortcuts for everything will make your life way simpler.
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And I hope I can kinda convince you today that all
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this stuff is actually pretty intuitive.
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It's not just like memorizing a bunch of random things, but
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it's all laid out by Apple in a very nice and, and
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orderly way.
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So let's just dive right in.
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I'm gonna pop up an Xcode here and I have Concentration open,
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which is the end of Wednesday's lecture,
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we had this code working.
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The catch here though is that this version of Concentration
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that I'm using right now, I've deemed it sad Concentration.
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You can see right here on this folder,
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we're gonna investigate that using the debugger.
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But before we do that, I am gonna hop in and
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give you a tour of Xcode using key commands and what not.
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So you remember things from lecture where you've seen for
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example, you can navigate around all the panes
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by clicking these various buttons, but it's gonna
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get really old really fast when you're coding.
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If you're also
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You can get like five times faster if you just
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learn how things are laid out in some various things.
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So the first thing, I'll just kinda go,
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go through Xcode in order, kinda from the top left.
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The first thing is, all this stuff up here at the top left,
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you can actually do automated by key commands.
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So instead of going up and clicking Run and what not,
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you can do Cmd+R, and that will run.
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So there, there are key commands for
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controlling everything about running and, and stopping and
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all that stuff.
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Um, the next thing I wanna talk about is more important
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which is just how you actually navigate around all of Xcode.
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And so there are key commands for doing things like, if you
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watch the screen right now, I can do this, this, this.
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You get really fast at this stuff.
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We're, were opening up a second editor right now.
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Right, so
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how you can like quickly get your way around Xcode.
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So when I close everything that I just did.
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Suppose that were at a full main screen like this,
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the way that everything is laid out is very logical,
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where the left-most pane, which is called the Navigator,
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is controlled by Cmd+0.
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That's what shows it.
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And then the right-most pane is showed using Cmd+Option+0.
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That's what shows and hides the op, right-most pane.
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And then within each pane, so if I'm on the left pane,
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if I do Cmd+1,2,3,4,5 you see how up on the top left here
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we're going through these tabs?
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1, 2, 3, 4, 5, right?
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And then if I do Cmd+Option+0, and
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I look at these tabs up here, I just do Cmd+Option+1, 2 and
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I can go through all those tabs.
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So it's actually pretty nicely laid out like that.
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You just remember that, Cmd+0 is for showing and hiding and
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then the numbers are for tabbing.
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And then if you add in Option, it does the right side.
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So it's pretty simple.
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If you just do Cmd+Shift+y, it toggles the console and
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the debugger at the bottom which we'll be working with
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more later today.
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And those commands alone are enough to just kind of like
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constantly manage your window size,
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especially if you're programming on a laptop where
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you only have like limited screen real estate.
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It's actually really nice to be able to use those commands
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to quickly navigate around.
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The next thing I'll point out is that, you know from lecture
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that Xcode has uh, two different editors.
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It has the um, the main editor that we' re in right here, and
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it has also this thing called the assistant editor.
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So if we do a Cmd+Option+Enter.
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It pops up in this second pane over here, and
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then we can do Cmd+Enter to go back to just one pane, so
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this is super useful.
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The one thing that I'll point out about this is that,
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if you go to your, your Xcode preferences window,
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we have all these things that we can, that we can toggle and
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we won't go through all
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You can go around and change your font colors and
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all that good stuff.
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recommend that you utilize, which is in Navigation here.
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There's this little check box that says, Navigation uses
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the primary editor, versus using the focused editor, and
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by default, this is set to using the primary editor.
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And that's going to probably torture you if you use certain
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other key commands.
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Let me give you an example.
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One of the key commands is for opening certain files without
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having to navigate there in the,
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in the file navigator over here.
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So let's say that I, we all know that there's
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a file called Card.swift and we wanna open it, all I
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have to do is Cmd+Shift+O for open, type card, and
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then there's Card.swift, and that will open it up.
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Now what if I wanted
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So right here, I am zooming around in the,
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in the right pane and I have the right pane selected.
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If I do Cmd+Shift+O and I go back to ViewController,
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it still opens in the left pane.
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So if you don't have this use focused editor option selected
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it's always going to use the left editor or
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the prime editor for those key commands.
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So that's why you wanna have this box checked, so that now
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when we go over here and we have the right one selected
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and we do card, it opens it over on the right pan.
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Makes sense?
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Cool, so I highly recommend that you do that.
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Okay, the next thing, we're gonna do is actually
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talk about text editing within each window really briefly.
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One thing that I wanna point out is, you haven't dealt with
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this problem yet because your Xcode projects haven't gotten
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very large, but they will get very large.
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There will be lots of code files and
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eventually you'll have hundreds of files in a single
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project when you're making a big Xcode project.
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And one of the things that will help you navigate that is
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to help yourself by leaving Navigation,
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like Navigation helper things throughout your files and
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one way to do that is this comment right here that is
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prefixed with comment mark.
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excuse me.
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below this line.
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this notification in this window up here.
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That's where card touch behavior is and
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it will jump to that point of the file.
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And so you can imagine in big files, using these marks is
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actually super helpful when they're really long,
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something to navigate around.
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The next thing that I'll point out about text editing is,
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it's very useful just to know basic text editing commands.
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Like for example, if you have many lines selected and
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you want to comment them out all of a sudden,
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just Cmd+/ will comment things out like that and
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then Cmd+/ again will undo them.
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Another maybe even more useful thing is when you get yourself
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into a, a nasty state like this.
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Just mess some stuff up for no reason.
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And you can tell that it's really not formatted.
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We can select everything that we want and
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do Ctrl+I, I for indent and it will just
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magically put everything exactly like we wanted.
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So that'll save you a lot of time and headache,
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if things are not, if you,
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if you can't tell things that are nicely indented or not.
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And I'll list these all online on Piazza by the way,
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so it's not like you need to know down what they are.
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I just kinda want to give you the,
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give you the lay of the land here.
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So hopefully we're through the, the fast sorta boring
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part of the lecture where it's just all of the key commands.
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But I highly recommend that you learn all this stuff and
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start getting it into your muscle memory so
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that when you're navigating on Xcode,
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you're not torturing yourself for having to click around
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everywhere and do everything manually.
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The next thing to do is to actually start using
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the debugger.
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we're not actually using the version of concentration
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directly from the end of Wednesday's lecture.
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We're actually using a slightly broken version of it,
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and so let's see what happens when we actually run this one.
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I'm gonna run it on the iPhone X simulator using
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our trusty Cmd+R key command, and let's see what happens.
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So I've crashed, it doesn't even work right from
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the start, and we're thrown to the app delegate,
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which is the main file.
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It's crashing on the main method it says, but
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that's not very helpful.
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So the way that we first get more insight into this,
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is to look into the actual stack trace,
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which shows up in the console log down here.
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And you just see this huge stack trace,
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which goes all the way into the internals of iOS,
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all the way down through UI kit,
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and core foundation, and all this stuff, and
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it's not very helpful to see all these memory addresses.
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But if you scroll up to the top in almost every case you
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will see what the actual reason for
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terminating the app was.
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And in this case it tells us that there's an uncaught
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exception called UnknownKeyException,
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which we may might not know what that is.
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It tells us that the reason for the crash was, oops,
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sorry.
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The reason for
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so it already tells us what file something is happening
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in, has some error on setValue:forUndefinedKey.
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Unclear exactly what that is,
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cuz we didn't write that method, and then this class is
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not key value coding-compliant for the key flipCountLabel.
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So that gives us even more insight, is something is wrong
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with flipCountLabel, and so if we go into view controller,
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and we go check out flipCountLabel,
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we actually see flipCountLabel abbreviated to LBL here,
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which is not what it says in the debugger.
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Can anyone figure out what's actually going on here?
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How does it know to print out flipCountLabel?
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Any ideas?
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If we've named it flipCountLbl,
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then why is it printing out flipCountLabel?
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Can anyone think of why?
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No?
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Yeah, in the back.
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Yeah, exactly.
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So that's what I named it.
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What he said was,
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So if we go over to the storyboard over here,
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actually let's just open up both side-by-side using all of
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our happy new key commands.
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So we got the storyboard open over here.
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I'm gonna make this fullscreen for a moment,
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cuz it's easier to see what's going on.
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If we look inside here,
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Now this right here, that I've selected,
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is not actually the official name of the object.