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ladder.py
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ladder.py
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# Run ladder game
# This lets python-sc2 connect to a LadderManager game:
# https://github.com/Cryptyc/Sc2LadderServer
# Based on:
# https://github.com/Dentosal/python-sc2/blob/master/examples/run_external.py
import argparse
import asyncio
import logging
import aiohttp
import sc2
from sc2.client import Client
from sc2.protocol import ConnectionAlreadyClosed
def run_ladder_game(bot):
# Load command line arguments
parser = argparse.ArgumentParser()
parser.add_argument("--GamePort", type=int, nargs="?", help="Game port")
parser.add_argument("--StartPort", type=int, nargs="?", help="Start port")
parser.add_argument("--LadderServer", type=str, nargs="?", help="Ladder server")
parser.add_argument(
"--ComputerOpponent", type=str, nargs="?", help="Computer opponent"
)
parser.add_argument("--ComputerRace", type=str, nargs="?", help="Computer race")
parser.add_argument(
"--ComputerDifficulty", type=str, nargs="?", help="Computer difficulty"
)
parser.add_argument("--OpponentId", type=str, nargs="?", help="Opponent ID")
parser.add_argument("--RealTime", action="store_true", help="real time flag")
args, unknown = parser.parse_known_args()
if args.LadderServer is None:
host = "127.0.0.1"
else:
host = args.LadderServer
host_port = args.GamePort
lan_port = args.StartPort
# Add opponent_id to the bot class (accessed through self.opponent_id)
bot.ai.opponent_id = args.OpponentId
# Port config
ports = [lan_port + p for p in range(1, 6)]
portconfig = sc2.portconfig.Portconfig()
portconfig.shared = ports[0] # Not used
portconfig.server = [ports[1], ports[2]]
portconfig.players = [[ports[3], ports[4]]]
# Join ladder game
g = join_ladder_game(
host=host,
port=host_port,
players=[bot],
realtime=args.RealTime,
portconfig=portconfig,
)
# Run it
result = asyncio.get_event_loop().run_until_complete(g)
return result, args.OpponentId
# Modified version of sc2.main._join_game to allow custom host and port,
# and to not spawn an additional sc2process (thanks to alkurbatov for fix)
async def join_ladder_game(
host,
port,
players,
realtime,
portconfig,
save_replay_as=None,
step_time_limit=None,
game_time_limit=None,
):
ws_url = f"ws://{host}:{port}/sc2api"
ws_connection = await aiohttp.ClientSession().ws_connect(ws_url, timeout=120)
client = Client(ws_connection)
try:
result = await sc2.main._play_game(
players[0], client, realtime, portconfig, step_time_limit, game_time_limit
)
if save_replay_as is not None:
await client.save_replay(save_replay_as)
except ConnectionAlreadyClosed:
logging.error(f"Connection was closed before the game ended")
return None
finally:
await ws_connection.close()
return result