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MINE.ASM
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;WHAT IF CRUISE MISSILIES ARE COMING DURING SECRET PATH ENTER?
**************************************************************
*
* Software: Mark Turmell
* Initiated: 9/1/90
*
* Modified: !
*
* COPYRIGHT (C) 1991 WILLIAMS ELECTRONICS GAMES, INC.
*
*.Last mod - 12/13/91 20:05
**************************************************************
.TITLE "MINE.ASM"
.WIDTH 132
.OPTION B,D,L,T
.MNOLIST
.INCLUDE "MPROC.EQU" ;MPROC EQUATES
.INCLUDE "DISP.EQU" ;DISPLAY PROC. EQUATES
.include "sys.inc" ;z unit system equates
.include "gsp.inc"
.include "macros.hdr" ;macros definitions
.INCLUDE "IMGTBL.GLO"
.INCLUDE "BGNDTBL.GLO" ;BACKGROUND EQUATES
.INCLUDE "GAME.EQU"
.include "audit.equ"
;SOUNDS
.REF ALTEXP3,THNKU,WOO2,EXP2,EXP2HI,SETDWN,ALTEXP5,SALTXP4
.REF CRSSND,TRGTSND,SCASH3,SQUISH,MTING
.REF WRPSND,ONESNDOVR
;SYMBOLS EXTERNALLY DEFINED
.REF HSTGS_LOST,HSTGSET,RNDRNG0,LHLPS,BLAKOUT,RESTUFF_AUTOERASE
.REF BONE,HZSPD,WNDWON,RUNIN,SHLD1,SHLD2,GAMSTATE,RINGS
.REF DOSWAP,JFLAMES,DO_NEUTS,timerp1,timerp2
.REF CYCLE_TABLE,FRANIM,FRANIMQ
.ref PLYROBJS,P1DATA,P2DATA,RANGRAND,CIRCL_FLG
.REF RANDPER,TARGET_NUM,ONARRW,TARGET,ARWOFF,OBJON,OBJOFF,OUT_FLG
.REF XYSEEK2,SCRADD2,IP,DO_ALL_STUFF,FLASHME,CHUNK_OBJ,EN_CURRENT
.REF SCRTST,HULK_DN,SENDH_GROUP,FIEND,GETADIR2,XYSKOBJ,DOLORD
.REF GET_VALID_XY,STATUS2,WAVE,CHK_BULL,BOOM3,PCNT
.REF SBOMB,SQUARES,SQR_FLG,KILBGND,BGND_UD1,CRT_AHMD,PCTOT,XOUT0
.REF SCORE_FLAG,IRQSKYE,BAKMODS,OFFSCRN,CLNPAL,AFTR_WRP
.REF FB_FADEOUT,FADEOUT,FB_FADEIN,SETC2,FADEIN,ZONE_TXT2,COLCYC
.REF BCURRENT,RECT1,ENEMY_RECT,CURRENT,JOY_UPDATE,P1CTRL,P2CTRL
.REF BRECT1,ENRECT1,ERECT1,STRT_G,PLYRPRCS,SCRIPTPLAY
.REF ICN3,ICLIST,SEND_ICON,SHOTKILL,CKFORY,ENRECT5,ERECT5,ICONS_DN
.REF SEND_GROUP,JUMPER,RANDOM,T72PNTR,GETCPNT,PCINFO,ICN1
.REF HALT,LASTPC,BOOMS
.ref aud_addnumplyrs
;SYMBOLS DEFINED IN THIS FILE
.DEF BLSTS2A,INEXP
.DEF AIRRECT2A,AIRBRECT2
.DEF HSTGLST,HSTGLST2,DELZ10,SHIFTLM
.DEF ANI_HSTG,TNTIT
.DEF EXPMINE,TBOMB,KILL_GATE,DROPBMB,TAKEEL,INHERE,CRATEMAN,FRAIT
.DEF SHAKER,BMLM2,GOT_HSTG,KILL_CRT,BLOW_RCTR,KEEPIT,KILL_CRT2
.DEF O_MINE,SPATH,XBOOM2,TBOMBD,CRSRAM,EXPMINE2,FIREEXP,BSTART
.DEF SRECT1,BSRECT1,CTOTAL,BLSTS2,PIT2,BLUEEXP,XBOOMS,COLTAB
.DEF FADE_STRT,CK_GOOB,SHK_ON,BRLO,KILL_CRT3,CYCLEON,ELECT_MINE
.DEF TBOMBD2,SLM,DO_GOOJ,CYCLIFE
.DEF DOSHIFT2,DOSHIFT,JDOSHIFT,ATME
; .IF DEBUG
.DEF DOATP,DO5
; .ENDIF
;UNINITIALIZED RAM DEFINITIONS
.BSS INEXP,16
.BSS RAMLST,32*6 ;LIST OF OBJECTS TO DELETE NEAR GATES
.BSS RAMXY,32*21
.BSS PALTMP,16*16*2 ;ALLOCATE 2 X COLOR AREA IN RAM
.BSS CRSRAM,32
.BSS CTOTAL,16
.BSS TARG1,32
.BSS TARG2,32
.BSS KEEPT,32
.BSS SCNTR,16
.BSS KEEPIT,32
; .BSS BOLTL,64
; .BSS BOLTR,64
; .BSS BOLTBT,64
.BSS AMP,16
.BSS AMPCNT,16
.BSS XSET,16
.BSS YSET,16
.BSS SHK_ON,16
.BSS KEEPXY,32
.BSS TMP,16
.BSS CYCLIFE,16
;EQUATES FIRST ORIGINATED IN THIS FILE
MISLPUN .EQU 12
;TANK/SHRAPNEL BULLET DATA STRUCTURE
BNCS .EQU PDATA ;UHW
LAST .EQU PDATA+16 ;UHW
FDLY .EQU PDATA+32 ;UHW FRANIM DELAY
;MYPLYR .EQU PDATA+48
MYLIST .EQU PDATA+64 ;UHL FRANIM LIST FOR THIS PC UPON DEATH
;SAME AS IN ARAB.ASM
MYSND .EQU PDATA+96 ;UHL SOUND HEADER FOR GOO TYP DEATH
;SAM AS IN ARAB.ASM
BLAGE .EQU PDATA+128 ;UHW AGE OF BULLET
FXOR .EQU PDATA+144 ;UHW
SLPTIME .EQU PDATA ;UHW
;
;CRATE PDATA AREA
;
HITS .EQU PDATA ;UHW CRATE HITS
SHKIN .EQU PDATA+16 ;SHAKE FLAG
;
;TBOMB PDATA AREA
KEEPY .EQU PDATA ;UHW Y LINE OF WHAT CRUISE WILL KILL
SHKFLG .EQU PDATA+16 ;UHW IF 0 WHEN TBOMB EXPLODES - SHAKE SCRN
.TEXT
ATME
;MINES COME AT ME
MOVE @WORLDTLX+16,A0
CMPI 580H,A0
JANC SUCIDE
CALLR ATMENOW
SLEEP 60
CALLR DOSHIFT2
JRUC ATME
ATMENOW
MOVI OBJLST,A2,L
TOBP:
MOVE *A2,A2,L ;GET NEXT
JREQ TOBX ;ALL DONE
MOVE *A2(OID),A3
CMPI CLSNEUT|TYPMINE,A3
JRNE TOBP ;NO
;GIVE THIS LAND MINE A VELOCITY
; MOVE @HCOUNT,A0
; BTST 0,A0
; JRZ TOBP
MOVE @SCNTR,A3
INC A3
MOVE A3,@SCNTR
ANDI 01,A3
SLL 5,A3
MOVI PLYROBJS,A4
ADD A3,A4
MOVE *A4,A0,L ;GET FIRST ENTRY
JRNZ PXC
XORI 32,A3
ADDI PLYROBJS,A3
MOVE *A3,A0,L
PXC MOVE A2,A8
CALLA XYSKOBJ
;A5=X VEL
;A6=Y VEL
MOVE A6,*A2(OYVEL),L
MOVE A5,*A2(OXVEL),L
JRUC TOBP
TOBX:
RETS
;LXV .LONG -0A000H,0A000H,0,0,0
;LYV .LONG 0,0,-08000H,08000H,-08000H
;LXV2 .LONG 0A000H,0A000H,0,0A000H ;ON LEFT
;LYV2 .LONG 0,0,-08000H,08000H,0
;LXV3 .LONG -0A000H,-0A000H,0,0,-0A000H ;ON RGT
;LYV3 .LONG 0,0,-08000H,08000H,0
SHIFTLM
;SHIFT LAND MINES
SLEEP 7*60
MOVE @WORLDTLX,A9,L
ADDI [60,0],A9
MOVE A9,A10
ADDI [280,0],A10
;START THEM MOVING
CALLR DOSHIFT
SLEEP 60
;NOW STOP THEM
CALLR DOSHIFT2
SLEEP 60 ;120
CALLR DOSHIFT
SLEEP 60
;NOW STOP THEM
CALLR DOSHIFT2
SLEEP 60
CALLR DOSHIFT
SLEEP 60
;NOW STOP THEM
CALLR DOSHIFT2
;OLD DIE
SLEEP 60
CALLR DOSHIFT
SLEEP 60
;NOW STOP THEM
CALLR DOSHIFT2
DIE
DOSHIFT2
MOVI OBJLST,A2,L
OBP:
MOVE *A2,A2,L ;GET NEXT
JREQ OBX ;ALL DONE
MOVE *A2(OID),A3
CMPI CLSNEUT|TYPMINE,A3
JRNE OBP ;NO
;ZERO VELOCITY
CLR A0
MOVE A0,*A2(OXVEL),L
MOVE A0,*A2(OYVEL),L
JRUC OBP
OBX
RETS
DOSHIFT
;SHIFT ALL LAND MINES ON SCREEN
;A9=LEFT EDGE
;A10=RIGHT EDGE
MOVI OBJLST,A2,L
XISTOBP:
MOVE *A2,A2,L ;GET NEXT
JREQ XISTOBX ;ALL DONE
MOVE *A2(OID),A3
CMPI CLSNEUT|TYPMINE,A3
JRNE XISTOBP ;NO
;GIVE THIS LAND MINE A VELOCITY
; CLR B0
; MOVK 5,B1
; CALLA RANGRAND
; DEC A0
MOVK 4,A0
CALLA RNDRNG0
SLL 5,A0
MOVE *A2(OXVAL),A1,L
CMP A9,A1
JRLT SET2
CMP A10,A1
JRGT SET3
;IN MIDDLE OF SCREEN, MINE CAN GO 4 DIRECTIONS
MOVI LXV,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI LYV,A1
ADD A0,A1
MOVE *A1,A4,L
JRUC MOUT
SET2
;ON LEFT SIDE OF SCRN
MOVI LXV2,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI LYV2,A1
ADD A0,A1
MOVE *A1,A4,L
JRUC MOUT
SET3
;ON RIGHT SIDE OF SCRN
MOVI LXV3,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI LYV3,A1
ADD A0,A1
MOVE *A1,A4,L
MOUT MOVE A4,*A2(OYVEL),L
MOVE A3,*A2(OXVEL),L
JRUC XISTOBP
XISTOBX:
RETS
LXV .LONG -0A000H,0A000H,0,0,0
LYV .LONG 0,0,-08000H,08000H,-08000H
LXV2 .LONG 0A000H,0A000H,0,0A000H ;ON LEFT
LYV2 .LONG 0,0,-08000H,08000H,0
LXV3 .LONG -0A000H,-0A000H,0,0,-0A000H ;ON RGT
LYV3 .LONG 0,0,-08000H,08000H,0
JDOSHIFT
;SHIFT ALL LAND MINES ON SCREEN
;A9=LEFT EDGE
;A10=RIGHT EDGE
MOVI OBJLST,A2,L
JEXISTOBP:
MOVE *A2,A2,L ;GET NEXT
JREQ JEXISTOBX ;ALL DONE
MOVE *A2(OID),A3
CMPI CLSNEUT|TYPMINE,A3
JRNE JEXISTOBP ;NO
;GIVE THIS LAND MINE A VELOCITY
CLR B0
MOVK 5,B1
CALLA RANGRAND
DEC A0
SLL 5,A0
MOVE *A2(OXVAL),A1,L
MOVE @WORLDTLX,A9,L
SUBI [50,0],A9 ;50
CMP A9,A1
JRLT JSET2
ADDI [500,0],A9
CMP A9,A1
JRGT JSET3
;IN MIDDLE OF SCREEN, MINE CAN GO 4 DIRECTIONS
MOVI JLXV,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI JLYV,A1
ADD A0,A1
MOVE *A1,A4,L
JRUC JMOUT
JSET2
;ON LEFT SIDE OF SCRN
MOVI JLXV2,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI JLYV2,A1
ADD A0,A1
MOVE *A1,A4,L
JRUC JMOUT
JSET3
;ON RIGHT SIDE OF SCRN
MOVI JLXV3,A1
ADD A0,A1
MOVE *A1,A3,L
MOVI JLYV3,A1
ADD A0,A1
MOVE *A1,A4,L
JMOUT MOVE A4,*A2(OYVEL),L
MOVE A3,*A2(OXVEL),L
JRUC JEXISTOBP
JEXISTOBX:
RETS
JLXV .LONG -0E000H,0E000H,0,0,0
JLYV .LONG 0,0,-0B000H,0B000H,-0B000H
JLXV2 .LONG 0E000H,0E000H,0,0E000H ;ON LEFT
JLYV2 .LONG 0,0,-0B000H,0B000H,0
JLXV3 .LONG -0E000H,-0E000H,0,0,-0E000H ;ON RGT
JLYV3 .LONG 0,0,-0C000H,0C000H,0
ELECT_MINE
MOVE A13,*A8(OPLINK),L
SLEEP 180
EM2 MOVK 30,B0
MOVI 100,B1
CALLA RANGRAND
CALLA PRCSLP
MOVI ELIST,A9
JSRP FRANIMQ
CALLA SCRTST
;*RETURNS EQ IF ON SCREEN
JREQ EM2
jauc DELOBJDIE
ELIST
.LONG ELECT1A
.WORD 4
.LONG ELECT1B
.WORD 4
.LONG ELECT1C
.WORD 4
.LONG ELECT1A
.WORD 4
.LONG ELECT1B
.WORD 4
.LONG ELECT1C
.WORD 4
.LONG ELECT1A
.WORD 4
.LONG ELECT1B
.WORD 4
.LONG ELECT1C
.WORD 4
.LONG ELECT1A
.WORD 4
.LONG ELECT1B
.WORD 4
.LONG ELECT1C
.WORD 4
.LONG ELECT1A
.WORD 4
.LONG ELECT1B
.WORD 4
.LONG ELECT1C
.WORD 4
.LONG ELECT1
.WORD 20
.LONG 0
O_MINE:
;CLEAR RAM AREA FOR TEMP X/Y POSITIONS
MOVI RAMXY,A0
CLR A3
MOVK 20,A1
LP9: MOVE A3,*A0+,L
DSJS A1,LP9
MOVI [60,60],A0 ;SOME VALUE TO INIT TABLE WITH
;NOTHING WILL ORIGINATE AT 20/20
MOVI RAMXY,A1
MOVE A0,*A1+,L
MOVE A1,@KEEPXY,L
;A2=# OF MINES TO CREATE ON SCREEN
MOVE @STATUS2,A0
CMPI 3,A0
JRZ OH1
CMPI 7,A2 ;EASIER FOR PLAYER 1
JRC OH1
SUBK 3,A2
OH1 ;CREATE A BUNCH OF THEM
CREATE0 AMINE
DSJS A2,OH1
RETS
AMINE:
;AMINE IS CALLED TO PLACE X # OF MINES ON SCREEN
CALLR GET_VAL ;MAKE SURE NEW BUST IS NOT
;OVERLAPPING ANY EXISTING SHAPE
;WHICH IS ALREADY ON SCRN AT START
;A0 & A1 ARE SET UP
MOVI M1,A2 ;DOES NOT MATTER
MOVI 69,A3
MOVI DMAWNZ,A4 ;NON-ZERO VALUE
MOVI CLSNEUT|TYPMINE,A5
CLR A6
CLR A7
CALLA BEGINOBJ2
CLR A0
MOVE A0,*A8(OPLINK),L
DIE
GET_VAL:
MOVK 020,A9 ;LAND MINE 20 WIDE
CALLA GET_VALID_XY
;RETURNS A10=YPOS,A11=XPOS
JRNC GOOD
JRUC GET_VAL
GOOD
; MOVE A10,*A8(OYPOS),W
; MOVE A11,*A8(OXPOS),W
SLL 16,A11
MOVE A11,A0
SLL 16,A10
MOVE A10,A1
;A0=X,A1=Y
MOVE A0,A2
MOVY A1,A3
SRL 16,A2
MOVX A2,A3
;
;CHECK FOR OTHER SHAPES NOW
;
;A3=[Y,X]
MOVI RAMXY,A2
TCK: MOVE *A2+,A4,L
JRZ OEXIT
;AN EXISTING SHAPE MUST BE CHECKED
MOVX A4,A5 ;A4 = Y VAL (32 BIT)
SLL 16,A5 ;A5 = X VAL
ADDI 01C0000H,A4 ;ADD IN HEIGHT OF OBJ
CMP A4,A1
JRGT VALID ;BR IF A10A4H
SUBI 0380000H,A4
CMP A4,A1
JRLT VALID ;BR IF A1<A4
;NEW Y VAL IS IN ANOTHER SHAPES Y BAND
;NOW CHECK X
ADDI 02A0000H,A5 ;1A
CMP A5,A0
JRGT VALID ;BR IF A50A0H
SUBI 0340000H,A5
CMP A5,A0
JRLT VALID
;SOME SHAPE IS ALREADY THERE!
JRUC GET_VAL
;HIT
VALID:
JRUC TCK
OEXIT:
;A3=[Y,X]
MOVE @KEEPXY,A4,L
MOVE A3,*A4+,L
MOVE A4,@KEEPXY,L
RETS
BLOW_RCTR
MOVK 18,A0
MOVE A0,@CTOTAL
MOVK 3,A0
MOVE A0,@WAVE
MOVI LORDPID,A0
CLR A1
NOT A1
CALLA KILALL
;TURN ON RIGHT HAND GOOB POOL
MOVI GOOB,A14
CALLA DO_ALL_STUFF
MOVE A0,@KEEPIT,L
SLEEPK 30
;SEND GROUP OF HULKS DOWN AT PLAYER FROM SIDE
MOVK 10,A8
BEND1
SLEEP 040H
MOVI [115,380],A9
MOVK 7,A10 ;GO LEFT
CLR A0
MOVE A0,@JUMPER
PUSH A8
CALLA SEND_GROUP
PULL A8
DSJ A8,BEND1
DIE
BLOWJET
SLEEP 084H
;A8=TOP OF DISH
MOVK 17H,A10
MOVK 2,A9 ;A9=2 FOR JET
CREATE BLOWPID,DOBIGS
CREATE BLOWPID,ONME2
MOVK 7,A10
CREATE BLOWPID,DOGREY
SLEEPK 32
CREATE BLOWPID,JFLAMES
DIE
BLOWDSH SLEEP 084H
;A8=TOP OF DISH
MOVK 07H,A10
MOVK 1,A9 ;A9=1 FOR DISH
CREATE BLOWPID,DOBIGS
MOVK 5,A10
CREATE BLOWPID,DOMTL
CREATE BLOWPID,ONME
SLEEP 048H
MOVE *A8(OYPOS),A0
ADDI 63,A0
MOVE A0,A9 ;TARGET Y
MOVI OBJLST,A6,L
VILOBP:
MOVE *A6,A6,L ;GET NEXT
JREQ VILXL ;ALL DONE
MOVE *A6(OYPOS),A4
SUB A9,A4
ABS A4
SUBK 2,A4
JRHI VILOBP
; CMP A9,A4 ;MATCH?
; JRNZ VILOBP ;NO
;FOUND IMG WITH CORRECT Y VALUE
MOVE *A6(OSIZEX),A0
CMPI 28,A0 ;SIDE OF DISH
JRNZ VILOBP
;CHECK FOR REAL SIDE PC HERE
MOVE *A6(OZPOS),A0
CMPI 281,A0
JRNZ VILOBP
MOVE A6,A0
CALLA DELOBJ
VILX
CALLA DELOBJA8
;NOW SORT THRU BAKLST LOOKING FOR THE BASE
MOVI BAKLST,A6,L
ILOBP:
MOVE *A6,A6,L ;GET NEXT
JREQ ILX ;ALL DONE
MOVE *A6(OYPOS),A4
SUB A9,A4
ABS A4
SUBK 2,A4
JRHI ILOBP
; CMP A9,A4 ;MATCH?
; JRNZ ILOBP ;NO
;FOUND IMG WITH CORRECT Y VALUE
MOVE *A6(OSIZEX),A0
CMPI 92,A0 ;BASE OF DISH
JRNZ ILOBP
MOVE A6,A8
MOVE *A8(OYPOS),A0
SUBK 16H-11,A0
MOVE A0,*A8(OYPOS)
MOVI DPC4,A1
MOVE *A8(OFLAGS),A4
CALLA ANI
ILX
DIE
VILXL
; .IF DEBUG
; LOCKUP
; EINT
; .ENDIF
DIE
BLOWALL
;A8=REACTOR IMAGE
;WARNING SOUND
;SHAKE IT
;OVERLAY BIG EXPLOSION SEVERAL TIMES
;SEND OUT TONS OF REACTOR PIECES
;CHANGE TO DESTROYED REACTOR PIECE
;TURN ON GOOB POOL INSIDE
;SEND OUT METAL CHUNKS
;SHAKE ENTIRE SCREEN
;
;WAIT HERE UNTIL END OF WAVE REACHED!
;
SLEEP 190
CREATE BLOWPID,SHKRC
SLEEP 180
CREATE BLOWPID,BAMS
MOVK 23,A10
CLR A9 ;A9=0 FOR REACTOR
CREATE BLOWPID,DOBIGS
MOVK 10,A10
CREATE BLOWPID,DOMTL
CLR A9
MOVK 10,A10
CREATE BLOWPID,DOSIDES
SLEEP 120
MOVI RCTR2,A1
MOVE *A8(OFLAGS),A4
CALLA ANI
MOVE *A8(OFLAGS),A1
BTST B_FLIPH,A1
JRZ NOF
MOVI BPL2,A14
CALLA DO_ALL_STUFF
MOVE *A8(OXPOS),A1
ADDK 9,A1
MOVE A1,*A0(OXPOS)
JRUC BFO
NOF
MOVI BPL,A14
CALLA DO_ALL_STUFF
MOVE *A8(OXPOS),A1
ADDI 22H,A1
MOVE A1,*A0(OXPOS)
BFO MOVE *A8(OYPOS),A1
ADDI 03DH,A1
MOVE A1,*A0(OYPOS)
MOVK 15H,A10 ;29
CALLR SHAKER
DIE
ONME
;TURN ON BIG EXPLOSION
MOVE *A8(OXPOS),A9
MOVE *A8(OYPOS),A10
ADDI 51H,A10
MOVK 5,A11
FTP MOVI BEXP,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVE A9,*A8(OXPOS)
MOVE A10,*A8(OYPOS)
;DISH
;TURN ON BIG EXPLOSION OVER DISH
CREATE BLOWPID,FRAIT2
SLEEPK 18H
DSJ A11,FTP
DIE
ONME2
;TURN ON BIG EXPLOSION
MOVE *A8(OXPOS),A9
MOVE *A8(OYPOS),A10
ADDI 11H,A10
ADDI 41H,A9
MOVK 3,A11
FTP2 MOVI BEXP,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVE A9,*A8(OXPOS)
MOVE A10,*A8(OYPOS)
;JET
;TURN ON BIG EXPLOSION OVER JET
SLEEPK 15H
CREATE BLOWPID,FRAIT
DSJ A11,FTP2
DIE
DOGREY MOVE A8,A11
MOVK 2,A9
DOG1 MOVI BEXPD2,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVI -10000H,B0
MOVI 10000H,B1
CALLA RANGRAND
MOVE A0,*A8(OXVEL),L
MOVE *A11(OXPOS),A0
MOVE A10,A1
SLL 4,A1
ADDI XXOVER,A1
MOVE *A1,A1,W
ADD A1,A0
MOVE A0,*A8(OXPOS)
MOVI 40,A0
CALLA RNDRNG0
SUBK 20,A0
ADDI 22H,A0
MOVE *A11(OYPOS),A1
ADD A1,A0
MOVE A0,*A8(OYPOS)
CREATE BLOWPID,FRAIT
MOVK 6,A0
CALLA RNDRNG0
INC A0
CALLA PRCSLP
DSJ A10,DOG1
MOVK 7,A10
SLEEP 50
DSJ A9,DOG1
DIE
XXOVER .WORD 25,40,70,100,130,160,180,190
DOBIGS
;TURN ON BIG EXPLOSION
MOVE A8,A11
TP MOVE A9,A9
JRZ TPK
CMPI 1,A9
JRZ DSH
;JET
MOVI BEXPD2,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVE *A11(OXPOS),A0
ADDI 40H,A0
MOVE A0,*A8(OXPOS)
MOVE *A11(OYPOS),A0
ADDI 012H,A0 ;4B
MOVE A0,*A8(OYPOS)
MOVI -40,B0
MOVI 40,B1
CALLA RANGRAND
MOVE *A8(OXPOS),A2
ADD A0,A2
MOVE A2,*A8(OXPOS)
MOVI -15,B0
MOVK 15,B1
CALLA RANGRAND
MOVE *A8(OYPOS),A2
ADD A0,A2
JRUC TPKKZ
DSH
;DISH
;TURN ON BIG EXPLOSION OVER DISH
MOVI BEXPD,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVE *A11(OXPOS),A0
ADDK 06H,A0 ;36
MOVE A0,*A8(OXPOS)
MOVE *A11(OYPOS),A0
ADDI 022H,A0 ;4B
JRUC TPKK
TPK
MOVI BEXP,A14
CALLA DO_ALL_STUFF
MOVE A0,A8
MOVE *A11(OXPOS),A0
ADDI 026H,A0 ;36
MOVE A0,*A8(OXPOS)
MOVE *A11(OYPOS),A0
ADDI 042H,A0 ;4B
TPKK MOVE A0,*A8(OYPOS)
MOVI -20,B0
MOVK 20,B1
CALLA RANGRAND
MOVE *A8(OXPOS),A2
ADD A0,A2
MOVE A2,*A8(OXPOS)
MOVI -25,B0
MOVK 25,B1
CALLA RANGRAND
MOVE *A8(OYPOS),A2
ADD A0,A2
TPKKZ MOVE A2,*A8(OYPOS)
CREATE BLOWPID,FRAIT
MMTM SP,A9,A10
MOVK 1,A5
CMPI 2,A9
JRZ TPG
CLR A9
MOVK 2,A5
TPG CALLR PIT2
MMFM SP,A9,A10
SLEEPK 6
DSJ A10,TP
DIE
FRAIT
MOVI XBOOM,A9
jauc FRQDELDIE
FRAIT2
MOVI XBOOMS,A9
jauc FRQDELDIE
DOMTL
SLEEPK 30
DM1 PUSH A10
MOVI BLSTS2,A11
MOVI 010000H,A9 ;A9=XVEL
MOVI 08000H,A10 ;A10=YVEL
MOVE *A8(OFLAGS),A0
BTST B_FLIPH,A0
JRZ NOH
MOVI -010000H,A9 ;A9=XVEL
MOVI -08000H,A10 ;A10=YVEL
NOH MOVE @PCTOT,A0
CMPI 20,A0
JRNC DEI
CREATE0 CHUNK_OBJ
CLR A1
MOVE A1,*A0(PDATA),W ;NO PAL CHANGE
PULL A10
SLEEPK 10
DSJ A10,DM1
DIE
DEI PULL A10
DIE
DOSIDES
SLEEP 68H
;DOSID2 SLEEPK 20H
MOVE A8,A11
CM1
CREATE BLOWPID,SIDE1
CREATE BLOWPID,SIDE2
CREATE BLOWPID,SIDE3
SLEEPK 2
DSJ A10,CM1
DIE
; .LONG [40H,0],[65H,0],RCTRPC2
ADJU MOVE A9,A9
JRZ REU
MOVE *A11(OXPOS),A0
ADDK 08H,A0
MOVE A0,*A8(OXPOS)
MOVE *A11(OYPOS),A0
ADDK 0BH,A0
MOVE A0,*A8(OYPOS)
RETS
REU MOVE *A11(OXPOS),A0
ADDI 038H,A0
MOVE A0,*A8(OXPOS)
MOVE *A11(OYPOS),A0
ADDI 02BH,A0
MOVE A0,*A8(OYPOS)
RETS
SIDE1
MOVI SD1,A14
MOVE A9,A9
JRZ SXC
MOVI SD1S,A14
SXC CALLA DO_ALL_STUFF
MOVE A0,A8
CALLR ADJU
MOVI -1000H,B0
MOVI 0A000H,B1
CALLA RANGRAND
MOVE A0,*A8(OYVEL),L
MOVI 30000H,B0
MOVI 70000H,B1
MOVE *A11(OFLAGS),A0
BTST B_FLIPH,A0
JRZ NOH2
MOVI -70000H,B0
MOVI -30000H,B1
NOH2
SIDEO
CALLA RANGRAND
MOVE A0,*A8(OXVEL),L
SLEEPK 01FH
jauc DELOBJDIE
SIDE2 MOVE A9,A9
JRZ SDXX
MOVI SD1S,A14
JRUC SDE
SDXX MOVI SD1,A14
MOVE @PCNT,A0
BTST 0,A0
JRZ SDE
MOVI SD2,A14
SDE CALLA DO_ALL_STUFF
MOVE A0,A8
CALLR ADJU
MOVI 8000H,B0
MOVI 40000H,B1
CALLA RANGRAND
MOVE A0,*A8(OYVEL),L
MOVI 8000H,B0
MOVI 40000H,B1
MOVE *A11(OFLAGS),A0
BTST B_FLIPH,A0
JRZ NOH3
MOVI -40000H,B0
MOVI -8000H,B1
NOH3
JRUC SIDEO
SIDE3 MOVI SD3,A14
MOVE A9,A9
JRZ SDXXX
MOVI SD3S,A14
SDXXX CALLA DO_ALL_STUFF
MOVE A0,A8
CALLR ADJU
MOVI 20000H,B0
MOVI 50000H,B1
CALLA RANGRAND
MOVE A0,*A8(OYVEL),L
MOVI -10000H,B0
MOVI 10000H,B1
JRUC SIDEO
XBOOM:
.LONG XPLD1
.WORD 2
.LONG XPLD2
.WORD 2
.LONG XPLD3
.WORD 2
.LONG XPLD4
.WORD 2
.LONG XPLD5
.WORD 2
.LONG XPLD6
.WORD 2
.LONG XPLD7
.WORD 3
.LONG XPLD8
.WORD 3
.LONG XPLD9
.WORD 3
.LONG XPLD10
.WORD 3
.LONG 0
XBOOMS:
.LONG XPLD1
.WORD 5
.LONG XPLD2
.WORD 5
.LONG XPLD3
.WORD 5
.LONG XPLD4
.WORD 5
.LONG XPLD5
.WORD 5
.LONG XPLD6
.WORD 5
.LONG XPLD7
.WORD 5
.LONG XPLD8
.WORD 5
.LONG XPLD9
.WORD 5
.LONG XPLD10
.WORD 5
.LONG 0
XBOOM2:
.LONG XPLD1
.WORD NEWPALET|4
.LONG RDBOOM
.LONG XPLD2
.WORD 4
.LONG XPLD3
.WORD 4
.LONG XPLD4
.WORD 4
.LONG XPLD5
.WORD 4
.LONG XPLD6
.WORD 4
.LONG XPLD7
.WORD 6
.LONG XPLD8
.WORD 6
.LONG XPLD9
.WORD 6
.LONG XPLD10
.WORD 6
.LONG 0
SD1:
.LONG [40H,0],[65H,0],RCTRPC2
.WORD 289,DMAWNZ|M_NOCOLL,CLSDEAD ;I WILL DELETE MYSELF
.LONG 0,0