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db Fail to save Quit location when player quit because of server restarting #2906

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m1919810 opened this issue Jan 18, 2025 · 0 comments
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@m1919810
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What behaviour is observed?

I am using AuthmeReloaded 5.6.0 on purpur1.21
I turn the teleportUnAuthedToSpawn to true
during testing, I find that I have to turn saveQuitLocation on, otherwise player will not be teleported correctly
then I notice that after restart ,my login location doesn't seem to be the same as before restart
I open the db, and find that the stored location coords do not change when restart

Expected behaviour

expect saved location to be changed

To Reproduce

1.do as above

Plugin list

.

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

Version: AuthMeReloaded v5.6.0 (build: CUSTOM)

Error log (if applicable)

no error log

Configuration

https://pastebin.com/rur2rdSL

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