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I am using AuthmeReloaded 5.6.0 on purpur1.21
I turn the teleportUnAuthedToSpawn to true
during testing, I find that I have to turn saveQuitLocation on, otherwise player will not be teleported correctly
then I notice that after restart ,my login location doesn't seem to be the same as before restart
I open the db, and find that the stored location coords do not change when restart
What behaviour is observed?
I am using AuthmeReloaded 5.6.0 on purpur1.21
I turn the teleportUnAuthedToSpawn to true
during testing, I find that I have to turn saveQuitLocation on, otherwise player will not be teleported correctly
then I notice that after restart ,my login location doesn't seem to be the same as before restart
I open the db, and find that the stored location coords do not change when restart
Expected behaviour
expect saved location to be changed
To Reproduce
1.do as above
Plugin list
.
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
Version: AuthMeReloaded v5.6.0 (build: CUSTOM)
Error log (if applicable)
no error log
Configuration
https://pastebin.com/rur2rdSL
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