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b/Unity/RawVideo/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5824d4734e8ff7445bfdbe0553513045 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/RawVideo/Assets/Scripts/App.cs b/Unity/RawVideo/Assets/Scripts/App.cs new file mode 100644 index 00000000..8e054802 --- /dev/null +++ b/Unity/RawVideo/Assets/Scripts/App.cs @@ -0,0 +1,174 @@ +using Azure.Communication.Calling.UnityClient; +using System; +using System.Linq; +using System.Threading.Tasks; +using UnityEngine; + + +public class App : MonoBehaviour +{ + private CallClient callClient; + private CallAgent callAgent; + private CommunicationCall call; + private RawOutgoingVideoStream rawOutgoingVideoStream; + + public GameObject startCallButton; + public OutgoingVideo outgoingVideoPlayer; + public IncomingVideo incomingVideoPlayer; + + void Start() + { + callClient = new CallClient(); + Task.Run(async () => { + var callAgentOptions = new CallAgentOptions() { + DisplayName = $"{Environment.MachineName}/{Environment.UserName}", + }; + + var tokenCredential = new CallTokenCredential("<>"); + callAgent = await callClient.CreateCallAgent(tokenCredential, callAgentOptions); + }); + } + + public void OnStartCall() + { + Task.Run(async () => + { + rawOutgoingVideoStream = new VirtualOutgoingVideoStream(new RawOutgoingVideoStreamOptions { + Formats = new VideoStreamFormat[] { + new VideoStreamFormat { + PixelFormat = VideoStreamPixelFormat.Rgba, + Resolution = VideoStreamResolution.P360, + Stride1 = 640 * 4, + FramesPerSecond = 15 + } + } + } + ); + + rawOutgoingVideoStream.StateChanged += OnRawVideoStreamStateChanged; + + var startCallOptions = new StartCallOptions() { + OutgoingAudioOptions = new OutgoingAudioOptions { + IsMuted = true //Audio is not the focus of this sample + }, + IncomingAudioOptions = new IncomingAudioOptions { + IsMuted = true //Audio is not the focus of this sample + }, + OutgoingVideoOptions = new OutgoingVideoOptions() { + Streams = new OutgoingVideoStream[] { rawOutgoingVideoStream } + }, + IncomingVideoOptions = new IncomingVideoOptions { + StreamKind = VideoStreamKind.RawIncoming, + FrameKind = RawVideoFrameKind.Buffer + } + }; + + call = await callAgent.StartCallAsync(new CallIdentifier[] { + new UserCallIdentifier("<>") }, + startCallOptions); + + call.StateChanged += OnStateChanged; + call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync; + }); + } + + #region ACS + + private void OnStateChanged(object sender, PropertyChangedEventArgs args) + { + var call = (CommunicationCall)sender; + if (call.State == CallState.Connected) { + var remoteParticipant = call.RemoteParticipants.First(); + OnRawIncomingVideoStreamStateChanged(remoteParticipant.IncomingVideoStreams.First()); + } + } + + private async void OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args) + { + foreach (var participant in args.RemovedParticipants) + { + foreach (var incomingVideoStream in participant.IncomingVideoStreams) + { + var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream; + if (remoteVideoStream != null) + { + await remoteVideoStream.StopPreviewAsync(); + } + } + // Tear down the event handler on the departing participant + participant.VideoStreamStateChanged -= OnRawVideoStreamStateChanged; + } + + foreach (var participant in args.AddedParticipants) + { + participant.VideoStreamStateChanged += OnRawVideoStreamStateChanged; + } + } + + private void OnRawVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e) + { + CallVideoStream callVideoStream = e.Stream; + + switch (callVideoStream.Direction) + { + case StreamDirection.Outgoing: + OnRawOutgoingVideoStreamStateChanged(callVideoStream as OutgoingVideoStream); + break; + case StreamDirection.Incoming: + OnRawIncomingVideoStreamStateChanged(callVideoStream as IncomingVideoStream); + break; + } + } + + private async void OnRawOutgoingVideoStreamStateChanged(OutgoingVideoStream outgoingVideoStream) + { + switch (outgoingVideoStream.State) + { + case VideoStreamState.Started: + switch (outgoingVideoStream.Kind) + { + case VideoStreamKind.VirtualOutgoing: + outgoingVideoPlayer.StartGenerateFrames(outgoingVideoStream); + break; + case VideoStreamKind.ScreenShareOutgoing: + break; + } + break; + + case VideoStreamState.Stopped: + switch (outgoingVideoStream.Kind) + { + case VideoStreamKind.VirtualOutgoing: + //videoFrameSender?.Stop(); + break; + case VideoStreamKind.ScreenShareOutgoing: + break; + } + break; + } + } + + private void OnRawIncomingVideoStreamStateChanged(IncomingVideoStream incomingVideoStream) + { + switch (incomingVideoStream.State) + { + case VideoStreamState.Available: + { + var rawIncomingVideoStream = incomingVideoStream as RawIncomingVideoStream; + rawIncomingVideoStream.RawVideoFrameReceived += OnRawVideoFrameReceived; + rawIncomingVideoStream.Start(); + break; + } + case VideoStreamState.Stopped: + break; + case VideoStreamState.NotAvailable: + break; + } + } + + private void OnRawVideoFrameReceived(object sender, RawVideoFrameReceivedEventArgs e) + { + incomingVideoPlayer.RenderRawVideoFrame(e.Frame); + } + #endregion +} diff --git a/Unity/RawVideo/Assets/Scripts/App.cs.meta b/Unity/RawVideo/Assets/Scripts/App.cs.meta new file mode 100644 index 00000000..f1812c2f --- /dev/null +++ b/Unity/RawVideo/Assets/Scripts/App.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 191db07b5393307429d50e3d789fcd2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs b/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs new file mode 100644 index 00000000..50c2f743 --- /dev/null +++ b/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs @@ -0,0 +1,55 @@ +using Azure.Communication.Calling.UnityClient; +using System; +using System.Collections.Concurrent; +using UnityEngine; + +public class IncomingVideo : MonoBehaviour +{ + private struct PendingFrame + { + public RawVideoFrame frame; + public RawVideoFrameKind kind; + } + + ConcurrentQueue pendingIncomingFrames = new ConcurrentQueue(); + + public RenderTexture rawIncomingVideoRenderTexture; + + private void Update() + { + if (pendingIncomingFrames.TryDequeue(out PendingFrame pendingFrame)) + { + switch (pendingFrame.kind) + { + case RawVideoFrameKind.Buffer: + var videoFrameBuffer = pendingFrame.frame as RawVideoFrameBuffer; + VideoStreamFormat videoFormat = videoFrameBuffer.StreamFormat; + int width = videoFormat.Width; + int height = videoFormat.Height; + var texture = new Texture2D(width, height, TextureFormat.RGBA32, mipChain: false); + + var buffers = videoFrameBuffer.Buffers; + NativeBuffer buffer = buffers.Count > 0 ? buffers[0] : null; + buffer.GetData(out IntPtr bytes, out int signedSize); + + texture.LoadRawTextureData(bytes, signedSize); + texture.Apply(); + + Graphics.Blit(source: texture, dest: rawIncomingVideoRenderTexture); + break; + + case RawVideoFrameKind.Texture: + break; + } + pendingFrame.frame.Dispose(); + } + } + + public void RenderRawVideoFrame(RawVideoFrame rawVideoFrame) + { + var videoFrameBuffer = rawVideoFrame as RawVideoFrameBuffer; + pendingIncomingFrames.Enqueue(new PendingFrame() { + frame = rawVideoFrame, + kind = RawVideoFrameKind.Buffer }); + } +} \ No newline at end of file diff --git a/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs.meta b/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs.meta new file mode 100644 index 00000000..1cc9531b --- /dev/null +++ b/Unity/RawVideo/Assets/Scripts/IncomingVideo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0779f823971d50e46b4225741b1c364b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/RawVideo/Assets/Scripts/OutgoingVideo.cs b/Unity/RawVideo/Assets/Scripts/OutgoingVideo.cs new file mode 100644 index 00000000..43bd52ab --- /dev/null +++ b/Unity/RawVideo/Assets/Scripts/OutgoingVideo.cs @@ -0,0 +1,121 @@ +using Azure.Communication.Calling.UnityClient; +using System; +using System.Collections.Concurrent; +using System.ComponentModel; +using System.Threading; +using UnityEngine; +using Random = System.Random; + +public class OutgoingVideo : MonoBehaviour +{ + + private struct PendingFrame + { + public RawVideoFrame frame; + public RawVideoFrameKind kind; + } + + private readonly Random random = new Random(); + private BackgroundWorker backgroundWorker; + ConcurrentQueue pendingOutgoingFrames = new ConcurrentQueue(); + public RenderTexture rawOutgoingVideoRenderTexture; + + private void Update() + { + while (pendingOutgoingFrames.Count > 15) + { + pendingOutgoingFrames.TryDequeue(out PendingFrame pendingFrameDiscard); + pendingFrameDiscard.frame.Dispose(); + } + + if (pendingOutgoingFrames.TryDequeue(out PendingFrame pendingFrame)) + { + switch (pendingFrame.kind) + { + case RawVideoFrameKind.Buffer: + var videoFrameBuffer = pendingFrame.frame as RawVideoFrameBuffer; + VideoStreamFormat videoFormat = videoFrameBuffer.StreamFormat; + int width = videoFormat.Width; + int height = videoFormat.Height; + var texture = new Texture2D(width, height, TextureFormat.RGBA32, mipChain: false); + + var buffers = videoFrameBuffer.Buffers; + NativeBuffer buffer = buffers.Count > 0 ? buffers[0] : null; + buffer.GetData(out IntPtr bytes, out int signedSize); + + texture.LoadRawTextureData(bytes, signedSize); + texture.Apply(); + + Graphics.Blit(source: texture, dest: rawOutgoingVideoRenderTexture); + break; + + case RawVideoFrameKind.Texture: + break; + } + pendingFrame.frame.Dispose(); + } + } + + public void StartGenerateFrames(OutgoingVideoStream outgoingVideoStream) + { + backgroundWorker = new BackgroundWorker(); + backgroundWorker.WorkerReportsProgress = false; + backgroundWorker.WorkerSupportsCancellation = true; + backgroundWorker.DoWork += BackgroundWork; + backgroundWorker.RunWorkerAsync(outgoingVideoStream); + } + + private unsafe RawVideoFrame GenerateRawVideoFrame(RawOutgoingVideoStream rawOutgoingVideoStream) + { + var format = rawOutgoingVideoStream.Format; + int w = format.Width; + int h = format.Height; + int rgbaCapacity = w * h * 4; + + var rgbaBuffer = new NativeBuffer(rgbaCapacity); + rgbaBuffer.GetData(out IntPtr rgbaArrayBuffer, out rgbaCapacity); + + byte r = (byte)random.Next(1, 255); + byte g = (byte)random.Next(1, 255); + byte b = (byte)random.Next(1, 255); + + for (int y = 0; y < h; y++) + { + for (int x = 0; x < w*4; x += 4) + { + ((byte*)rgbaArrayBuffer)[(w * 4 * y) + x + 0] = (byte)(y % r); + ((byte*)rgbaArrayBuffer)[(w * 4 * y) + x + 1] = (byte)(y % g); + ((byte*)rgbaArrayBuffer)[(w * 4 * y) + x + 2] = (byte)(y % b); + ((byte*)rgbaArrayBuffer)[(w * 4 * y) + x + 3] = 255; + } + } + + rawOutgoingVideoStream.SendRawVideoFrameAsync(new RawVideoFrameBuffer() { + Buffers = new NativeBuffer[] { rgbaBuffer }, + StreamFormat = rawOutgoingVideoStream.Format, + TimestampInTicks = rawOutgoingVideoStream.TimestampInTicks + }).Wait(); + + return new RawVideoFrameBuffer() + { + Buffers = new NativeBuffer[] { rgbaBuffer }, + StreamFormat = rawOutgoingVideoStream.Format + }; + } + + private void BackgroundWork(object sender, DoWorkEventArgs e) + { + var rawOutgoingVideoStream = e.Argument as RawOutgoingVideoStream; + BackgroundWorker worker = (BackgroundWorker)sender; + while (!worker.CancellationPending) + { + pendingOutgoingFrames.Enqueue(new PendingFrame() { + frame = GenerateRawVideoFrame(e.Argument as RawOutgoingVideoStream), + kind = RawVideoFrameKind.Buffer + }); + + int delayBetweenFrames = (int)(1000.0 / rawOutgoingVideoStream.Format.FramesPerSecond); + Thread.Sleep(delayBetweenFrames); + } + } +} \ No 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