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customChars.h
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customChars.h
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#ifndef CUSTOMCHARS_H
#define CUSTOMCHARS_H
byte check[8] = {
B00000,
B00001,
B00011,
B10110,
B11100,
B01000,
B00000,
B00000
};
byte downArrow[8] = {
B00000,
B00100,
B00100,
B00100,
B11111,
B01110,
B00100,
B00000
};
byte upArrow[8] = {
B00000,
B00100,
B01110,
B11111,
B00100,
B00100,
B00100,
B00000
};
byte loadingOne[8] = {
B00000,
B00000,
B00000,
B00000,
B00000,
B00100,
B01110,
B11111
};
byte loadingTwo[8] = {
B00000,
B00000,
B00100,
B01110,
B11111,
B11111,
B00000,
B00000
};
byte funkyChar[8] = {
B10010,
B01100,
B01100,
B10010,
B01001,
B00110,
B00110,
B01001
};
byte newDollar[8] = {
B00100,
B11111,
B10100,
B11111,
B00101,
B11111,
B00100,
B00000
};
byte borderTB[8] = {
B00000,
B00000,
B11111,
B00000,
B00000,
B11111,
B00000,
B00000
};
#endif