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CraTypes.cs
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using System;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
public struct CraHandle
{
public int Handle { get; private set; }
public CraHandle(int handle)
{
Handle = handle;
}
public bool IsValid()
{
return Handle >= 0;
}
}
public struct CraTransform
{
public float3 Position;
public float4 Rotation;
//public override bool Equals(object obj)
//{
// CraTransform other = (CraTransform)obj;
// return (Vector3)other.Position == (Vector3)Position && new Quaternion(other.Rotation.x, other.Rotation.y, other.Rotation.z, other.Rotation.w) == new Quaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
//}
// For Debug reasons only
public const ulong SIZE =
sizeof(float) * 3 +
sizeof(float) * 4;
}
public struct CraMeasure
{
public int CurrentElements;
public int MaxElements;
public ulong CurrentBytes;
public ulong MaxBytes;
}
public struct CraKey : IComparable
{
public float Time;
public float Value;
public CraKey(float time, float value)
{
Time = time;
Value = value;
}
public int CompareTo(object obj)
{
if (!(obj is CraKey))
{
throw new ArgumentException($"Cannot compare '{GetType()}' to {obj.GetType()}!");
}
return (int)(Time * 100f - ((CraKey)obj).Time * 100f);
}
}
public struct CraBone
{
public int BoneHash;
public CraTransformCurve Curve;
public CraBone(string boneName, CraTransformCurve curve)
{
if (CraSettings.BoneHashFunction == null)
{
throw new Exception("CraSettings.BoneHashFunction is not assigned! You need to assign a custom hash function!");
}
BoneHash = CraSettings.BoneHashFunction(boneName);
Curve = curve;
}
}
/// <summary>
/// Masks are inclusive, i.e. only assign bones to a clip specified in here
/// </summary>
public struct CraMask
{
public bool MaskChildren;
public HashSet<int> BoneHashes;
public CraMask(bool maskChildren, params string[] boneNames)
{
if (CraSettings.BoneHashFunction == null)
{
throw new Exception("CraSettings.BoneHashFunction is not assigned! You need to assign a custom hash function!");
}
BoneHashes = new HashSet<int>();
for (int i = 0; i < boneNames.Length; ++i)
{
BoneHashes.Add(CraSettings.BoneHashFunction(boneNames[i]));
}
MaskChildren = maskChildren;
}
}
public struct CraPlayer
{
public CraHandle Handle { get; private set; }
public static CraPlayer CreateNew()
{
return new CraPlayer
{
Handle = CraPlaybackManager.Instance.PlayerNew()
};
}
public static CraPlayer CreateEmpty()
{
return new CraPlayer
{
Handle = new CraHandle(CraSettings.STATE_NONE)
};
}
public bool IsValid()
{
return Handle.IsValid();
}
public void SetClip(CraClip clip)
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerSetClip(Handle, clip);
}
public void Assign(Transform root, CraMask? mask = null)
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerAssign(Handle, root, mask);
}
public void CaptureBones()
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerCaptureBones(Handle);
}
public void Reset()
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerReset(Handle);
}
public bool IsPlaying()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerIsPlaying(Handle);
}
public float GetDuration()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerGetDuration(Handle);
}
public void Play(bool transit = false)
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerPlay(Handle, transit);
}
public float GetPlayback()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerGetPlayback(Handle);
}
public float GetPlaybackSpeed()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerGetPlaybackSpeed(Handle);
}
public void SetPlaybackSpeed(float speed)
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerSetPlaybackSpeed(Handle, speed);
}
public void ResetTransition()
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerResetTransition(Handle);
}
public bool IsLooping()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerIsLooping(Handle);
}
public void SetLooping(bool loop)
{
Debug.Assert(IsValid());
CraPlaybackManager.Instance.PlayerSetLooping(Handle, loop);
}
public bool IsFinished()
{
Debug.Assert(IsValid());
return CraPlaybackManager.Instance.PlayerIsFinished(Handle);
}
}
public struct CraLayer
{
public CraHandle Handle { get; private set; }
public static CraLayer CreateNew(int maxStates)
{
return new CraLayer
{
Handle = CraAnimatorManager.Instance.LayerNew(maxStates)
};
}
public bool IsValid()
{
return Handle.IsValid();
}
public int AddState(CraPlayer state)
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.LayerAddState(Handle, state);
}
public CraPlayer GetCurrentState()
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.LayerGetCurrentState(Handle);
}
public int GetCurrentStateIdx()
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.LayerGetCurrentStateIdx(Handle);
}
public void SetState(int stateIdx)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerSetState(Handle, stateIdx);
}
public void CaptureBones()
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerCaptureBones(Handle);
}
public void RestartState()
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerRestartState(Handle);
}
public void TransitFromAboveLayer()
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerTransitFromAboveLayer(Handle);
}
public void SetPlaybackSpeed(int stateIdx, float playbackSpeed)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerSetPlaybackSpeed(Handle, stateIdx, playbackSpeed);
}
public void AddOnTransitFinishedListener(Action callback)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerAddOnTransitFinishedListener(Handle, callback);
}
public void AddOnStateFinishedListener(Action callback)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.LayerAddOnStateFinishedListener(Handle, callback);
}
}
public struct CraAnimator
{
CraHandle Handle;
public static CraAnimator CreateNew(int numLayers, int maxStatesPerLayerCount)
{
return new CraAnimator
{
Handle = CraAnimatorManager.Instance.AnimatorNew(numLayers, maxStatesPerLayerCount)
};
}
public bool IsValid()
{
return Handle.IsValid();
}
public int AddState(int layer, CraPlayer state)
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.AnimatorAddState(Handle, layer, state);
}
public CraPlayer GetCurrentState(int layer)
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.AnimatorGetCurrentState(Handle, layer);
}
public int GetCurrentStateIdx(int layer)
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.AnimatorGetCurrentStateIdx(Handle, layer);
}
public void SetState(int layer, int stateIdx)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.AnimatorSetState(Handle, layer, stateIdx);
}
public void SetPlaybackSpeed(int layer, int stateIdx, float playbackSpeed)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.AnimatorSetPlaybackSpeed(Handle, layer, stateIdx, playbackSpeed);
}
public void RestartState(int layer)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.AnimatorRestartState(Handle, layer);
}
public void AddOnTransitFinishedListener(Action<int> callback)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.AnimatorAddOnTransitFinishedListener(Handle, callback);
}
public void AddOnStateFinishedListener(Action<int> callback)
{
Debug.Assert(Handle.IsValid());
CraAnimatorManager.Instance.AnimatorAddOnStateFinishedListener(Handle, callback);
}
public int GetNumLayers()
{
Debug.Assert(Handle.IsValid());
return CraAnimatorManager.Instance.AnimatorGetNumLayers(Handle);
}
}