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How to verify nodes and chunks
Petr Pivoňka edited this page Oct 14, 2020
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- Beginner
- Extracting basic map data
- Extracting ghosts from replays
- Extracting input data from ghosts
- Extracting checkpoints from ghosts (soon)
- Builders - create new nodes extremely easily (soon)
- Intermediate
- Basic map modification (soon)
- Embedding custom items to a map
- Working with script metadata
- Extracting samples from ghosts (later)
- Fast header reading and writing (later)
- Advanced
- Advanced map modification (soon)
- Creating a MediaTracker clip from scratch (soon)
- Lightmap modification (later)
- Integrate GBX.NET with other languages (later)
-
TimeInt32
andTimeSingle
(soon) - Chunks in depth - why certain properties lag? (soon)
- High-performance parsing (later)
- Purpose of Async methods (soon)
- Compatibility, class ID remapping (soon)
- Class structure (soon)
- Class verification (soon)
- Class documentation
- Gbx from noob to master
- Reading chunks in your parser