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CGB Bot.au3
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; #FUNCTION# ====================================================================================================================
; Name ..........: CGB Bot
; Description ...: This file contens the Sequence that runs all CGB Bot
; Author ........: (2014)
; Modified ......:
; Remarks .......: This file is part of ClashGameBot. Copyright 2015
; ClashGameBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........:
; Example .......: No
; ===============================================================================================================================
#RequireAdmin
#AutoIt3Wrapper_UseX64=n
#include <WindowsConstants.au3>
#include <WinAPI.au3>
#pragma compile(Icon, "Icons\cocbot.ico")
#pragma compile(FileDescription, Clash of Clans Bot - A Free Clash of Clans bot - https://gamebot.org)
#pragma compile(ProductName, Clash Game Bot)
#pragma compile(ProductVersion, 3.0)
#pragma compile(FileVersion, 3.0.4)
#pragma compile(LegalCopyright, © http://gamebot.org)
$sBotVersion = "v3.0.4"
$sBotTitle = "Clash Game Bot " & $sBotVersion
Global $sBotDll = @ScriptDir & "\CGBPlugin.dll"
If _Singleton($sBotTitle, 1) = 0 Then
MsgBox(0, "", "Bot is already running.")
Exit
EndIf
If @AutoItX64 = 1 Then
MsgBox(0, "", "Don't Run/Compile the Script as (x64)! try to Run/Compile the Script as (x86) to get the bot to work." & @CRLF & _
"If this message still appears, try to re-install AutoIt.")
Exit
EndIf
If Not FileExists(@ScriptDir & "\License.txt") Then
$license = InetGet("http://www.gnu.org/licenses/gpl-3.0.txt", @ScriptDir & "\License.txt")
InetClose($license)
EndIf
#include "COCBot\CGB Global Variables.au3"
#include "COCBot\CGB GUI Design.au3"
#include "COCBot\CGB GUI Control.au3"
#include "COCBot\CGB Functions.au3"
DirCreate($dirLogs)
DirCreate($dirLoots)
FileChangeDir ( $LibDir )
While 1
Switch TrayGetMsg()
Case $tiAbout
MsgBox(64 + $MB_APPLMODAL + $MB_TOPMOST, $sBotTitle, "Clash of Clans Bot" & @CRLF & @CRLF & _
"Version: " & $sBotVersion & @CRLF & _
"Released under the GNU GPLv3 license.", 0, $frmBot)
Case $tiExit
ExitLoop
EndSwitch
WEnd
Func runBot() ;Bot that runs everything in order
While 1
$Restart = False
$fullArmy = False
$CommandStop = -1
If _Sleep(1000) Then Return
checkMainScreen()
If $Is_ClientSyncError = False Then
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
If BotCommand() Then btnStop()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
; BotDetectFirstTime()
; If _Sleep(1000) Then Return
;
; If $Restart = True Then ContinueLoop
Collect()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
ReArm()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
VillageReport()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
ReportPushBullet()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
DonateCC()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
Train()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
BoostBarracks()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
BoostSpellFactory()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
RequestCC()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
UpgradeWall()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
UpgradeBuilding()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
Idle()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
If $CommandStop <> 0 And $CommandStop <> 3 Then
AttackMain()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
EndIf
;
;If $Restart = True Then ContinueLoop
Else ;When error occours directly goes to attack
SetLog("Restarted after Out of Sync Error: Attack Now", $COLOR_RED)
AttackMain()
If _Sleep(1000) Then Return
If $Restart = True Then ContinueLoop
EndIf
WEnd
EndFunc ;==>runBot
Func Idle() ;Sequence that runs until Full Army
Local $TimeIdle = 0 ;In Seconds
While $fullArmy = False
If $CommandStop = -1 Then SetLog("====== Waiting for full army ======", $COLOR_GREEN)
Local $hTimer = TimerInit()
Local $iReHere = 0
While $iReHere < 10
$iReHere += 1
DonateCC(true)
If _Sleep(3000) Then ExitLoop
If $Restart = True Then ExitLoop
WEnd
If _Sleep(1500) Then ExitLoop
If _Sleep(1000) Then ExitLoop
If $iCollectCounter > $COLLECTATCOUNT Then ; This is prevent from collecting all the time which isn't needed anyway
Collect()
If _Sleep(1000) Or $RunState = False Then ExitLoop
$iCollectCounter = 0
EndIf
$iCollectCounter = $iCollectCounter + 1
If $CommandStop <> 3 Then
Train()
If _Sleep(1000) Then ExitLoop
EndIf
If $CommandStop = 0 And $fullArmy Then
SetLog("Army Camp and Barracks are full, stop Training...", $COLOR_ORANGE)
$CommandStop = 3
$fullArmy = False
EndIf
If $CommandStop = -1 Then
DropTrophy()
If $fullArmy Then ExitLoop
If _Sleep(1000) Then ExitLoop
EndIf
$TimeIdle += Round(TimerDiff($hTimer) / 1000, 2) ;In Seconds
SetLog("Time Idle: " & StringFormat("%02i", Floor(Floor($TimeIdle / 60) / 60)) & ":" & StringFormat("%02i", Floor(Mod(Floor($TimeIdle / 60), 60))) & ":" & StringFormat("%02i", Floor(Mod($TimeIdle, 60))), $COLOR_GREEN)
WEnd
EndFunc ;==>Idle
Func AttackMain() ;Main control for attack functions
PrepareSearch()
If _Sleep(1500) Then Return
VillageSearch()
If _Sleep(1500) Or $Restart = True Then Return
PrepareAttack()
If _Sleep(1500) Then Return
;checkDarkElix()
DEAttack()
If _Sleep(4000) Then Return
Attack()
ReturnHome($TakeLootSnapShot)
If _Sleep(1500) Then Return
EndFunc ;==>AttackMain
Func Attack() ;Selects which algorithm
SetLog(" ====== Start Attack ====== ", $COLOR_GREEN)
algorithm_AllTroops()
EndFunc ;==>Attack