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sm64.ld
executable file
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sm64.ld
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OUTPUT_ARCH (mips)
#define LINKER /* Removes externs from preprocessed script */
#define TARGET_N64
#include "segments.h"
#include "config.h"
#undef LINKER
#define BEGIN_SEG(name, addr) \
_##name##SegmentStart = ADDR(.name); \
_##name##SegmentRomStart = __romPos; \
.name addr : AT(__romPos)
#define END_SEG(name) \
_##name##SegmentEnd = ADDR(.name) + SIZEOF(.name); \
_##name##SegmentRomEnd = __romPos + SIZEOF(.name); \
__romPos += SIZEOF(.name);
#define BEGIN_NOLOAD(name) \
_##name##SegmentBssStart = ADDR(.name.noload); \
.name.noload (NOLOAD) :
#define END_NOLOAD(name) \
_##name##SegmentBssEnd = ADDR(.name.noload) + SIZEOF(.name.noload); \
_##name##SegmentBssSize = SIZEOF(.name.noload);
#define YAY0_SEG(name, segAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/bin/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
#define YAY0_EU_SEG(name, segAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/bin/eu/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
#define STANDARD_LEVEL(name) \
BEGIN_SEG(name##_segment_7, 0x07000000) \
{ \
KEEP(BUILD_DIR/levels/name/leveldata.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_segment_7) \
BEGIN_SEG(name, 0x0E000000) \
{ \
KEEP(BUILD_DIR/levels/name/script.o(.*data*)); \
KEEP(BUILD_DIR/levels/name/script.o(.text*)); \
KEEP(BUILD_DIR/levels/name/script.o(.rodata*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.*data*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.text*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.rodata*)); \
} \
END_SEG(name) \
BEGIN_NOLOAD(name) \
{ \
KEEP(BUILD_DIR/levels/name/script.o(.bss*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.bss*)); \
} \
END_NOLOAD(name)
#define STANDARD_OBJECTS(name, segAddr, geoAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/actors/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
BEGIN_SEG(name##_geo, geoAddr) \
{ \
KEEP(BUILD_DIR/actors/name##_geo.o(.*data*)); \
KEEP(BUILD_DIR/actors/name##_geo.o(.rodata*)); \
KEEP(BUILD_DIR/actors/name##_geo.o(.text*)); \
} \
END_SEG(name##_geo) \
BEGIN_NOLOAD(name##_geo) \
{ \
KEEP(BUILD_DIR/actors/name##_geo.o(.bss*)); \
} \
END_NOLOAD(name##_geo) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
SECTIONS
{
__romPos = 0;
BEGIN_SEG(boot, 0x04000000)
{
KEEP(BUILD_DIR/asm/rom_header.o(.text*));
KEEP(BUILD_DIR/asm/ipl3.o(.text*));
}
END_SEG(boot)
. = (RAM_START + 0x400);
BEGIN_NOLOAD(zbuffer)
{
BUILD_DIR/src/buffers/zbuffer.o(.bss*);
}
END_NOLOAD(zbuffer)
. = _zbufferSegmentBssEnd;
BEGIN_NOLOAD(buffers)
{
BUILD_DIR/src/buffers/buffers.o(.bss*);
BUILD_DIR/src/audio/globals_start.o(.bss*);
BUILD_DIR/src/audio/synthesis.o(.bss*);
BUILD_DIR/src/audio/heap.o(.bss*);
BUILD_DIR/src/audio/load.o(.bss*);
BUILD_DIR/src/audio/data.o(.bss*);
BUILD_DIR/src/audio*.o(.bss*);
. = ALIGN(0x10);
BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
}
END_NOLOAD(buffers)
. = _buffersSegmentBssEnd;
#ifdef HVQM
BEGIN_NOLOAD(hvqmwork)
{
BUILD_DIR/src/buffers/hvqmwork.o(.bss*);
}
END_NOLOAD(hvqmwork)
BEGIN_NOLOAD(adpcmbuf)
{
BUILD_DIR/src/buffers/adpcmbuf.o(.bss*);
}
END_NOLOAD(adpcmbuf)
BEGIN_NOLOAD(hvqbuf)
{
BUILD_DIR/src/buffers/hvqbuf.o(.bss*);
}
END_NOLOAD(hvqbuf)
. = _hvqbufSegmentBssEnd;
#endif
/* hardcoded symbols to satisfy preliminary link for map parser */
#ifndef DEBUG_MAP_STACKTRACE
_mapDataSegmentRomStart = 0;
gMapEntries = 0;
gMapEntrySize = 0;
gMapStrings = 0;
#endif
BEGIN_SEG(main, .) SUBALIGN(16)
{
KEEP(BUILD_DIR/asm/entry.o(.text*));
KEEP(BUILD_DIR/asm/n64_assert.o(.text*));
#ifdef EEP
KEEP(BUILD_DIR/asm/vc_bin.o(.text*));
#endif
KEEP(BUILD_DIR/asm/emux.o(.text*));
KEEP(BUILD_DIR/asm/pj64_get_count_factor_asm.o(.text*));
KEEP(BUILD_DIR/asm/round.o(.text*));
KEEP(BUILD_DIR/asm/fcr31.o(.text*));
BUILD_DIR/src/boot*.o(.text*);
BUILD_DIR/src/hvqm*.o(.text*);
BUILD_DIR/src/usb*.o(.text*);
BUILD_DIR/src/audio*.o(.text*);
#ifdef S2DEX_TEXT_ENGINE
BUILD_DIR/src/s2d_engine*.o(.text*);
#endif
*/ULTRALIB.a:*.o(.text*);
*/libnustd.a:*.o(.text*);
*/libgcc.a:*.o(.text*);
*/librtc.a:*.o(.text*);
*/libz.a:*.o(.text*);
*/libhvqm2.a:*.o(.text*);
lib/rspboot.o(.text*);
#include "rsptext.inc.ld"
BUILD_DIR/lib/aspMain.o(.text*);
lib/PR/audio/n_aspMain.o(.text*);
lib/PR/hvqm/hvqm2sp1.o(.text*);
_mainSegmentTextEnd = .;
/* data */
BUILD_DIR/asm/n64_assert.o(.*data*);
BUILD_DIR/src/boot*.o(.*data*);
BUILD_DIR/src/audio*.o(.*data*);
#ifdef S2DEX_TEXT_ENGINE
BUILD_DIR/src/s2d_engine*.o(.*data*);
#endif
*/ULTRALIB.a:*.o(.data*);
*/libhvqm2.a:*.o(.data*);
*/librtc.a:*.o(.data*);
*/libz.a:*.o(.data*);
#include "rspdata.inc.ld"
BUILD_DIR/lib/aspMain.o(.data*);
lib/PR/audio/n_aspMain.o(.data*);
lib/PR/hvqm/hvqm2sp1.o(.data*);
/* rodata */
BUILD_DIR/src/boot*.o(.rodata*);
BUILD_DIR/src/usb*.o(.rodata*);
BUILD_DIR/src/audio*.o(.rodata*);
#ifdef S2DEX_TEXT_ENGINE
BUILD_DIR/src/s2d_engine*.o(.rodata*);
#endif
*/ULTRALIB.a:*.o(.rodata*);
*/libgcc.a:*.o(.rodata*);
*/librtc.a:*.o(.rodata*);
*/libz.a:*.o(.rodata*);
lib/PR/hvqm/hvqm2sp1.o(.rodata*);
}
END_SEG(main)
BEGIN_NOLOAD(main)
{
BUILD_DIR/src/boot*.o(.*bss*);
BUILD_DIR/src/hvqm*.o(.*bss*);
BUILD_DIR/src/usb*.o(.*bss*);
BUILD_DIR/src/audio*.o(.*bss*);
#ifdef S2DEX_TEXT_ENGINE
BUILD_DIR/src/s2d_engine*.o(.*bss*);
#endif
*/ULTRALIB.a:*.o(COMMON);
*/ULTRALIB.a:*.o(.scommon);
*/ULTRALIB.a:*.o(.*bss*);
*/libhvqm2.a:*.o(.bss*);
*/librtc.a:*.o(.bss*);
*/libz.a:*.o(.bss*);
. = ALIGN(0x8);
}
END_NOLOAD(main)
. = _mainSegmentBssEnd;
BEGIN_SEG(engine, .)
{
BUILD_DIR/src/game*.o(.text*);
BUILD_DIR/src/game/behavior_actions.o(.text*);
BUILD_DIR/src/game/obj_behaviors_2.o(.text*);
BUILD_DIR/src/game/obj_behaviors.o(.text*);
BUILD_DIR/src/game/object_helpers.o(.text*);
BUILD_DIR/src/game/rendering_graph_node.o(.text*);
BUILD_DIR/src/engine/math_util.o(.text*);
BUILD_DIR/src/engine/surface_collision.o(.text*);
BUILD_DIR/src/engine/surface_load.o(.text*);
BUILD_DIR/src/engine/graph_node.o(.text*);
BUILD_DIR/src/engine*.o(.text*);
_engineSegmentTextEnd = .;
/* data */
BUILD_DIR/src/game*.o(.data*);
BUILD_DIR/src/engine*.o(.data*);
BUILD_DIR/src/usb*.o(.data*);
/* sdata */
BUILD_DIR/src/game*.o(.sdata*);
BUILD_DIR/src/engine*.o(.sdata*);
BUILD_DIR/src/usb*.o(.data*);
/* rodata */
BUILD_DIR/src/game*.o(.rodata*);
BUILD_DIR/src/engine*.o(.rodata*);
BUILD_DIR/src/usb*.o(.rodata*);
. = ALIGN(0x10);
}
END_SEG(engine)
BEGIN_NOLOAD(engine)
{
BUILD_DIR/src/game*.o(.*bss*);
BUILD_DIR/src/engine*.o(.bss*);
. = ALIGN(0x40);
}
END_NOLOAD(engine)
. = _engineSegmentBssEnd;
BEGIN_NOLOAD(framebuffers)
{
BUILD_DIR/src/buffers/framebuffers.o(.bss*);
}
END_NOLOAD(framebuffers)
__mainPoolStart = .;
__mainPoolSize = (RAM_END - .);
__expansionRamStart = (RAM_START + (RAM_1MB * 4));
#ifndef USE_EXT_RAM
#ifndef PRELIMINARY
ASSERT((. <= __expansionRamStart), "Error: RDRAM expanded into Expansion RAM, despite Expansion RAM not being defined.")
#endif
#endif
BEGIN_SEG(entry, 0x10000000)
{
BUILD_DIR/levels/entry.o(.data*);
}
END_SEG(entry)
/* load YAY0 and level data */
YAY0_SEG(segment2, 0x02000000)
#ifdef VERSION_EU
YAY0_EU_SEG(translation_en, 0x19000000)
YAY0_EU_SEG(translation_fr, 0x19000000)
YAY0_EU_SEG(translation_de, 0x19000000)
#endif
/* mario actor group */
STANDARD_OBJECTS(group0, 0x04000000, 0x17000000)
/* load the other actor groups */
STANDARD_OBJECTS(group1, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group2, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group3, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group4, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group5, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group6, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group7, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group8, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group9, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group10, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group11, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group12, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group13, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group14, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group15, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group16, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group17, 0x06000000, 0x0D000000)
/* load the common actor groups */
STANDARD_OBJECTS(common0, 0x08000000, 0x0F000000)
STANDARD_OBJECTS(common1, 0x03000000, 0x16000000)
/* use segmented addressing for behaviors */
BEGIN_SEG(behavior, 0x13000000)
{
KEEP(BUILD_DIR/data/behavior_data.o(.data*));
KEEP(BUILD_DIR/data/behavior_data.o(.rodata*));
KEEP(BUILD_DIR/data/behavior_data.o(.text*));
}
END_SEG(behavior)
BEGIN_NOLOAD(behavior)
{
KEEP(BUILD_DIR/data/behavior_data.o(.bss*));
}
END_NOLOAD(behavior)
/* 0x8016F000 21D7D0-255EC0 [386F0] */
BEGIN_SEG(goddard, (RAM_END - GODDARD_SIZE))
{
KEEP(BUILD_DIR/src/menu*.o(.text*));
_goddardSegmentTextEnd = .;
KEEP(BUILD_DIR/src/menu*.o(.data*));
KEEP(BUILD_DIR/src/menu*.o(.rodata*));
#ifdef KEEP_MARIO_HEAD
KEEP(BUILD_DIR/libgoddard.a:*.o(.text*));
KEEP(BUILD_DIR/libgoddard.a:gd_main.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:draw_objects.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:objects.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:particles.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:dynlist_proc.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:debug_utils.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:joints.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:shape_helper.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:renderer.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:gd_main.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:gd_memory.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:draw_objects.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:objects.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:skin_movement.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:particles.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:dynlist_proc.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:old_menu.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:debug_utils.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:joints.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:skin.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:gd_math.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:shape_helper.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:renderer.o(.rodata*));
#endif
. = ALIGN(16);
}
END_SEG(goddard)
BEGIN_NOLOAD(goddard)
{
KEEP(BUILD_DIR/src/menu*.o(.bss*));
#ifdef KEEP_MARIO_HEAD
KEEP(BUILD_DIR/libgoddard.a:*.o(.bss*));
#endif
. = ALIGN(16);
}
END_NOLOAD(goddard)
#ifdef PRELIMINARY
GODDARD_SIZE = SIZEOF(.goddard) + SIZEOF(.goddard.noload);
#else
ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.")
#endif
/* 0x268020 0x268020-0 [0] */
BEGIN_SEG(intro, 0x14000000)
{
KEEP(BUILD_DIR/levels/intro/script.o(.*data));
KEEP(BUILD_DIR/levels/intro/script.o(.rodata*));
KEEP(BUILD_DIR/levels/intro/script.o(.text*));
KEEP(BUILD_DIR/levels/intro/geo.o(.data*));
}
END_SEG(intro)
BEGIN_NOLOAD(intro)
{
KEEP(BUILD_DIR/levels/intro/script.o(.bss*));
}
END_NOLOAD(intro)
BEGIN_SEG(intro_segment_7, 0x07000000)
{
KEEP(BUILD_DIR/levels/intro/leveldata.szp.o(.data*));
. = ALIGN(0x10);
}
END_SEG(intro_segment_7)
YAY0_SEG(debug_level_select, 0x07000000)
YAY0_SEG(title_screen_bg, 0x0A000000)
#ifdef KEEP_MARIO_HEAD
BEGIN_SEG(gd_dynlists, 0x04000000)
{
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_mario_face.o(.data*);
BUILD_DIR/libgoddard.a:dynlists_mario_eyes.o(.data*);
BUILD_DIR/libgoddard.a:dynlists_mario_eyebrows_mustache.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_mario_master.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_mustache_right.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_mustache_left.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_lips_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_lips_2.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_eyebrows_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_group_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_group_2.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.rodata*);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.rodata*);
BUILD_DIR/libgoddard.a:*.o(.data*);
BUILD_DIR/libgoddard.a:*.o(.rodata*);
}
END_SEG(gd_dynlists)
#endif
gMainLevels = __romPos;
BEGIN_SEG(menu, 0x14000000)
{
KEEP(BUILD_DIR/levels/menu/script.o(.data*));
KEEP(BUILD_DIR/levels/menu/geo.o(.data*));
}
END_SEG(menu)
BEGIN_SEG(menu_segment_7, 0x07000000)
{
KEEP(BUILD_DIR/levels/menu/leveldata.szp.o(.data*));
. = ALIGN(0x10);
}
END_SEG(menu_segment_7)
BEGIN_SEG(scripts, 0x15000000)
{
BUILD_DIR/levels/scripts.o(.data*);
}
END_SEG(scripts)
YAY0_SEG(water_skybox, 0x0A000000)
YAY0_SEG(ccm_skybox, 0x0A000000)
YAY0_SEG(clouds_skybox, 0x0A000000)
YAY0_SEG(bitfs_skybox, 0x0A000000)
YAY0_SEG(wdw_skybox, 0x0A000000)
YAY0_SEG(cloud_floor_skybox, 0x0A000000)
YAY0_SEG(ssl_skybox, 0x0A000000)
YAY0_SEG(bbh_skybox, 0x0A000000)
YAY0_SEG(bidw_skybox, 0x0A000000)
YAY0_SEG(bits_skybox, 0x0A000000)
// Texture bins
YAY0_SEG(fire, 0x09000000)
YAY0_SEG(spooky, 0x09000000)
YAY0_SEG(generic, 0x09000000)
YAY0_SEG(water, 0x09000000)
YAY0_SEG(sky, 0x09000000)
YAY0_SEG(snow, 0x09000000)
YAY0_SEG(cave, 0x09000000)
YAY0_SEG(machine, 0x09000000)
YAY0_SEG(mountain, 0x09000000)
YAY0_SEG(grass, 0x09000000)
YAY0_SEG(outside, 0x09000000)
YAY0_SEG(inside, 0x09000000)
YAY0_SEG(effect, 0x0B000000)
#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8)
#define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) STANDARD_LEVEL(folder)
#include "levels/level_defines.h"
#undef STUB_LEVEL
#undef DEFINE_LEVEL
/* 4E9FA0-? [?] */
BEGIN_SEG(assets, __romPos)
{
KEEP(BUILD_DIR/assets/mario_anim_data.o(.data*));
KEEP(BUILD_DIR/assets/mario_anim_data.o(.rodata*));
KEEP(BUILD_DIR/assets/demo_data.o(.data*));
KEEP(BUILD_DIR/sound/sound_data.o(.data*));
}
END_SEG(assets)
#ifdef HVQM
BEGIN_SEG(capcom, __romPos) SUBALIGN(2)
{
KEEP(BUILD_DIR/data/capcom.o(.data*));
}
END_SEG(capcom)
#endif
#ifdef DEBUG_MAP_STACKTRACE
BEGIN_SEG(mapData, (RAM_END - 0x00100000)) {
KEEP(BUILD_DIR/asm/debug/map.o(.data*));
}
END_SEG(mapData)
#endif
/* DWARF debug sections.
Symbols in the DWARF debugging sections are relative to the beginning
of the section so we begin them at 0. */
/* DWARF 1 */
.debug 0 : { *(.debug) }
.line 0 : { *(.line) }
/* GNU DWARF 1 extensions */
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/* DWARF 1.1 and DWARF 2 */
.debug_aranges 0 : { *(.debug_aranges) }
.debug_pubnames 0 : { *(.debug_pubnames) }
/* DWARF 2 */
.debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }
.debug_abbrev 0 : { *(.debug_abbrev) }
.debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }
.debug_frame 0 : { *(.debug_frame) }
.debug_str 0 : { *(.debug_str) }
.debug_loc 0 : { *(.debug_loc) }
.debug_macinfo 0 : { *(.debug_macinfo) }
/* SGI/MIPS DWARF 2 extensions */
.debug_weaknames 0 : { *(.debug_weaknames) }
.debug_funcnames 0 : { *(.debug_funcnames) }
.debug_typenames 0 : { *(.debug_typenames) }
.debug_varnames 0 : { *(.debug_varnames) }
/* DWARF 3 */
.debug_pubtypes 0 : { *(.debug_pubtypes) }
.debug_ranges 0 : { *(.debug_ranges) }
/* DWARF Extension. */
.debug_macro 0 : { *(.debug_macro) }
.gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }
/* Discard everything not specifically mentioned above. */
/DISCARD/ :
{
*(*);
}
}