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cl_gecko.h
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cl_gecko.h
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// Andreas Kirsch 07
#ifndef CL_GECKO_H
#define CL_GECKO_H
#include "cl_dyntexture.h"
#define CLGECKOPREFIX CLDYNTEXTUREPREFIX "gecko/"
typedef enum clgecko_buttoneventtype_e {
CLG_BET_DOWN,
CLG_BET_UP,
CLG_BET_DOUBLECLICK,
// use for up + down (but dont use both)
CLG_BET_PRESS
} clgecko_buttoneventtype_t;
typedef struct clgecko_s clgecko_t;
void CL_Gecko_Frame( void );
void CL_Gecko_Init( void );
void CL_Gecko_Shutdown( void );
clgecko_t * CL_Gecko_CreateBrowser( const char *name, int ownerProg );
clgecko_t * CL_Gecko_FindBrowser( const char *name );
void CL_Gecko_DestroyBrowser( clgecko_t *instance );
void CL_Gecko_NavigateToURI( clgecko_t *instance, const char *URI );
// x and y between 0.0 and 1.0 (0.0 is top-left?)
void CL_Gecko_Event_CursorMove( clgecko_t *instance, float x, float y );
// returns whether the key/button event was handled or not
qboolean CL_Gecko_Event_Key( clgecko_t *instance, keynum_t key, clgecko_buttoneventtype_t eventtype );
void CL_Gecko_Resize( clgecko_t *instance, int width, int height );
// get the ratio between gecko instance's size in the texture and the actual texture size..
void CL_Gecko_GetTextureExtent( clgecko_t *instance, float* pwidth, float* pheight );
#endif