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playerwidget.cpp
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#include "playerwidget.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QMessageBox>
#include <QFileDialog>
#include <QtAVWidgets>
#include <QLabel>
#include <QHBoxLayout>
using namespace QtAV;
/*! \brief PlayerWidget Constructor.
*
* Player Widget Constructor.
* This class creates a complete widget with the following layout.
* +---------------+
* | |
* | PLAYER |
* | |
* +---------------+
* -----------//----
* [|<][>][#][>|]
*/
PlayerWidget::PlayerWidget(QWidget *parent) : QWidget(parent)
{
m_player = new AVPlayer(this);
playState = false;
QVBoxLayout *base = new QVBoxLayout();
setLayout(base);
/** Add video render to the widget */
m_vo = new VideoOutput(this);
Q_ASSERT(m_vo);
Q_ASSERT(m_vo->widget());
if (!m_vo->widget()) {
QMessageBox::warning(0, "QtAV error", "Can not create video renderer");
return;
}
m_player->setRenderer(m_vo);
base->addWidget(m_vo->widget());
/** Add slider to the widget just at the bottom of the player */
m_slider = new QSlider();
m_slider->setOrientation(Qt::Horizontal);
/** Connects the slider to the functions*/
connect(m_slider, SIGNAL(sliderMoved(int)), SLOT(seek(int)));
connect(m_player, SIGNAL(positionChanged(qint64)), SLOT(updateSlider()));
connect(m_player, SIGNAL(started()), SLOT(updateSlider()));
base->addWidget(m_slider);
/** Player controls layout -> buttons displayed horizontally */
QHBoxLayout *rows = new QHBoxLayout();
base->addLayout(rows);
initializeIcons();
//TODO: remove this in the final version
m_openBtn = new QPushButton("Open");
/* Initialize all buttons values */
m_playBtn = new QPushButton();
m_playBtn->setIcon(QIcon(play));
m_playBtn->setIconSize(play.rect().size());
m_playBtn->setFixedSize(play.rect().size());
m_stopBtn = new QPushButton();
m_stopBtn->setIcon(QIcon(stop));
m_stopBtn->setIconSize(stop.rect().size());
m_stopBtn->setFixedSize(stop.rect().size());
m_prevF = new QPushButton();
m_prevF->setIcon(QIcon(prevF));
m_prevF->setIconSize(prevF.rect().size());
m_prevF->setFixedSize(prevF.rect().size());
m_nextF = new QPushButton();
m_nextF->setIcon(QIcon(nextF));
m_nextF->setIconSize(nextF.rect().size());
m_nextF->setFixedSize(nextF.rect().size());
m_openBtn->setToolTip("Open media file");
m_playBtn->setToolTip("Play");
m_stopBtn->setToolTip("Stop");
m_prevF->setToolTip("Previous Frame");
m_nextF->setToolTip("Next Frame");
//TODO: remove this in the final version
rows->addWidget(m_openBtn);
rows->addWidget(m_prevF);
rows->addWidget(m_playBtn);
rows->addWidget(m_stopBtn);
rows->addWidget(m_nextF);
//TODO: remove this in the final version
connect(m_openBtn, SIGNAL(clicked()), SLOT(openMedia()));
connect(m_prevF, SIGNAL(clicked()), SLOT(previousFrame()));
connect(m_playBtn, SIGNAL(clicked()), SLOT(playPause()));
connect(m_stopBtn, SIGNAL(clicked()), SLOT(stopVideo()));
connect(m_nextF, SIGNAL(clicked()), SLOT(nextFrame()));
/** Widget minimum sizes */
setMinimumSize(480,320);
}
/*************************************************************************** PRIVATE METHODS ************/
/*! \brief initialize player icons.
*
* Initialize player icons based on the resources in "playericons.qrc" file.
*/
void PlayerWidget::initializeIcons(){
play = QPixmap(":/icons/playB.png");
pause = QPixmap(":/icons/pauseB.png");
stop = QPixmap(":/icons/stopB.png");
prevF = QPixmap(":/icons/prevFB.png");
nextF = QPixmap(":/icons/nextFB.png");
}
//TODO: remove in the final version
/*! \brief open media file.
*
* This functions is used to connect the "open" button.
* In the final version MUST be removed
*/
void PlayerWidget::openMedia()
{
QString file = QFileDialog::getOpenFileName(0, "Open a video");
if (file.isEmpty())
return;
m_player->setFile(file);
playPause();
}
/*! \brief seek media.
*
* Changes player position with the slider.
* @param slider position
*/
void PlayerWidget::seek(int pos)
{
if (!m_player->isPlaying())
return;
m_player->seek(pos * 1000LL); // to msecs
emitterCheck();
}
/*! \brief play/pause functions.
*
* Change the state of the player.
* If the player isn't playing starts, otherwhise if it's pause changes it's status to playing
* and resume the playback of the media.
*/
void PlayerWidget::playPause()
{
if(m_player->file()!="")
playState = !playState;
else return;
if (!m_player->isPlaying()) {
m_player->play();
}
else{
m_player->pause(!m_player->isPaused());
}
changePlayPause();
emitterCheck();
}
/*! \brief stops the playback.
*
* Stops the playback of the media and change the play/pause button to play state.
*/
void PlayerWidget::stopVideo(){
m_player->stop();
playState = false;
changePlayPause();
m_slider->setValue(0);
emit playbackStop();
}
/*! \brief change play/pause button icon.
*
* Changes the icon on the play/pause button based on
* the player behavior.
*/
void PlayerWidget::changePlayPause(){
//if(!m_player->isPlaying()) return;
if(playState){
m_playBtn->setToolTip("Pause");
m_playBtn->setIcon(QIcon(pause));
m_playBtn->setIconSize(pause.rect().size());
m_playBtn->setFixedSize(pause.rect().size());
}else{
m_playBtn->setToolTip("Play");
m_playBtn->setIcon(QIcon(play));
m_playBtn->setIconSize(play.rect().size());
m_playBtn->setFixedSize(play.rect().size());
}
}
/*! \brief update slider.
*
* Update the slider position based on player position.
*/
void PlayerWidget::updateSlider()
{
m_slider->setRange(0, int(m_player->duration() / 1000LL));
m_slider->setValue(int(m_player->position() / 1000LL));
emit playbackPlay();
}
//TODO: Check formula
/*! \brief displays previous frame.
*
* Displays the previous frame from the current player position.
* The frame number is calculated and may not be correct.
* @see toPreviousFrame()
*/
void PlayerWidget::previousFrame(){
m_player->setPosition(positionFromFrameNumber(currentFrameNumber()));
emit frameChanged();
}
//TODO: Check formula
/*! \brief displays next frame.
*
* Displays the next frame from the current player position.
* The frame number is calculated and may not be correct.
* @see toNextFrame()
*/
void PlayerWidget::nextFrame(){
m_player->setPosition(positionFromFrameNumber(currentFrameNumber()+2));
emit frameChanged();
}
/*! \brief Get current frame number.
*
* This functions is used to get the current frame number.
* @param playerPosition
* @return current frame number.
* @see previousFrameNumber()
* @see nextFrameNumber()
*/
qint64 PlayerWidget::currentFrameNumber(qint64 playerPosition){
return ((playerPosition*m_player->statistics().video.frame_rate) / 1000LL);
}
void PlayerWidget::emitterCheck(){
if(playState==false)
emit frameChanged();
}
/*************************************************************************** PUBLIC METHODS ************/
/*! \brief get AVPlayer pointer.
*
* This functions is used to get the AVPlayer pointer used for rendering the media.
* It's necessary to access to the currentFrame image.
* @return QtAV::AVPlayer*
*/
QtAV::AVPlayer* PlayerWidget::getAVPlayer(){
return m_player;
}
/*! \brief steps back one frame.
*
* This functions is used to step back one frame from the current one.
* @return previous frame number (from the past current).
*/
qint64 PlayerWidget::toPreviousFrame(){
previousFrame();
return currentFrameNumber();
}
/*! \brief steps further one frame.
*
* This functions is used to display the next frame from the current one.
* @return next frame number (from the past current).
*/
qint64 PlayerWidget::toNextFrame(){
nextFrame();
return currentFrameNumber();
}
/*! \brief Get current frame number.
*
* This functions is used to get the current frame number.
* @return current frame number.
*/
qint64 PlayerWidget::currentFrameNumber(){
return ((m_player->position()*m_player->statistics().video.frame_rate) / 1000LL);
}
/*! \brief Get the previous frame number.
*
* This functions is used to get the previous frame number.
* @return previous frame number.
*/
qint64 PlayerWidget::previousFrameNumber(){
return currentFrameNumber()-1;
}
//TODO: Check formula
/*! \brief Get the previous frame number.
*
* This functions is used to get the previous frame number from the current player position.
* @param player position
* @return previous frame number.
*/
qint64 PlayerWidget::previousFrameNumber(qint64 playerPosition){
return currentFrameNumber(playerPosition)-1;
}
/*! \brief Get the next frame number.
*
* This functions is used to get the next frame number.
* @return next frame number.
*/
qint64 PlayerWidget::nextFrameNumber(){
return currentFrameNumber()+1;
}
/*! \brief Get the next frame number.
*
* This functions is used to get the next frame number from the current player position.
* @param player position
* @return next frame number.
*/
qint64 PlayerWidget::nextFrameNumber(qint64 playerPosition){
return currentFrameNumber(playerPosition)+1;
}
/*! \brief Get position from frame number.
*
* This functions is used to get the player position from the frame number given in input.
* @param frame number
* @return player position
*/
qint64 PlayerWidget::positionFromFrameNumber(qint64 frame){
return (frame/m_player->statistics().video.frame_rate) * 1000LL;
}
/*! \brief Set media to display.
*
* This functions is used to start playing the media in AVPlayer.
* @see PlayerWidget::openMedia()
* @param file name of the media
*/
void PlayerWidget::openFile(QString file){
if (file.isEmpty())
return;
playState = true;
m_player->play(file);
}