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Compile Error on OSX 10.14 #112
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@kreatordxx Zico mentioned you might know what to look for in a fix. This is the first OS upgrade since 10.11 that I've had trouble with. I always follow the migration guide listed in macports, and this time I even went as far as completely uninstalling and reinstalling macports and the corresponding ports. Retro is the only thing I use macports for right now. Should I try an install/uninstall of XCode and the command line tools as well? |
Hi Ronald,
Unfortunately I’m getting a similar issue when it comes to compile common/arch/cocoa/messagebox.mm:
common/arch/cocoa/messagebox.mm
In file included from common/arch/cocoa/messagebox.mm:15:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:48:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSKeyedArchiver.h:9:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSGeometry.h:12:9: fatal error:
'CoreGraphics/CGBase.h' file not found
#import <CoreGraphics/CGBase.h>
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Not sure what the issue is here and last time I had a similar issue it took quite a lot of Googling to figure it out.
… On 22 Jan 2019, at 10:11 am, Ronald M. Clifford ***@***.***> wrote:
@kreatordxx <https://github.com/kreatordxx> Zico mentioned you might know what to look for in a fix.
This is the first OS upgrade since 10.11 that I've had trouble with. I always follow the migration guide listed in macports, and this time I even went as far as completely uninstalling and reinstalling macports and the corresponding ports. Retro is the only thing I use macports for right now. Should I try an install/uninstall of XCode and the command line tools as well?
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Just had a thought: have you updated to PhysicsFS 3.0? I had to do that. |
Looks like we're going to be without Mac builds for a while...
After installing the command line tools for XCode, the file exists at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Headers/Processes.h. I need to find out how to properly add this to the include path.
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