From 5b9a880623bc0e4b01e0b766272db408182a2302 Mon Sep 17 00:00:00 2001 From: cpasjuste Date: Thu, 21 Mar 2019 15:45:06 +0100 Subject: [PATCH] pfba: neogeo: use "COINS + FIRE3" for service switch, "COINS + FIRE4" for "P1 P2" switch --- pfba/pfba/uiEmu.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/pfba/pfba/uiEmu.cpp b/pfba/pfba/uiEmu.cpp index 664c5f58..4c252e06 100644 --- a/pfba/pfba/uiEmu.cpp +++ b/pfba/pfba/uiEmu.cpp @@ -222,11 +222,9 @@ bool PFBAGuiEmu::onInput(c2d::Input::Player *players) { inputP1P2Switch = 0; // look for player 1 combos key - if (((players[0].keys & Input::Key::Start) && (players[0].keys & Input::Key::Fire3)) - || ((players[0].keys & Input::Key::Select) && (players[0].keys & Input::Key::Fire3))) { + if ((players[0].keys & Input::Key::Select) && (players[0].keys & Input::Key::Fire3)) { inputServiceSwitch = 1; - } else if (((players[0].keys & Input::Key::Start) && (players[0].keys & Input::Key::Fire4)) - || ((players[0].keys & Input::Key::Select) && (players[0].keys & Input::Key::Fire4))) { + } else if ((players[0].keys & Input::Key::Select) && (players[0].keys & Input::Key::Fire4)) { inputP1P2Switch = 1; }