diff --git a/.github/workflows/pfbneo-linux-dev.yml b/.github/workflows/pfbneo-linux-dev.yml
index 6313d1e5..a27b8e63 100644
--- a/.github/workflows/pfbneo-linux-dev.yml
+++ b/.github/workflows/pfbneo-linux-dev.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build pfbneo
- name: Build pfbneo
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Debug ..
make pfbneo.deps
make -j $(getconf _NPROCESSORS_ONLN) pfbneo
diff --git a/.github/workflows/pfbneo-linux-release.yml b/.github/workflows/pfbneo-linux-release.yml
index 07f4991c..08ef678c 100644
--- a/.github/workflows/pfbneo-linux-release.yml
+++ b/.github/workflows/pfbneo-linux-release.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build pfbneo
- name: Build pfbneo
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Release ..
make pfbneo.deps
make -j $(getconf _NPROCESSORS_ONLN) pfbneo_linux_release
diff --git a/.github/workflows/pfbneo-ps4-dev.yml b/.github/workflows/pfbneo-ps4-dev.yml
index 5f1c75a8..1a48ff86 100644
--- a/.github/workflows/pfbneo-ps4-dev.yml
+++ b/.github/workflows/pfbneo-ps4-dev.yml
@@ -53,7 +53,7 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Debug ..
make pfbneo.deps
make -j $(getconf _NPROCESSORS_ONLN) pfbneo_pkg
diff --git a/.github/workflows/pfbneo-ps4-release.yml b/.github/workflows/pfbneo-ps4-release.yml
index a65362cf..6777850f 100644
--- a/.github/workflows/pfbneo-ps4-release.yml
+++ b/.github/workflows/pfbneo-ps4-release.yml
@@ -53,7 +53,7 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Release ..
make pfbneo.deps
make -j $(getconf _NPROCESSORS_ONLN) pfbneo_ps4_release
diff --git a/.github/workflows/pnes-linux-dev.yml b/.github/workflows/pnes-linux-dev.yml
index 4628d5a4..1e6f9d38 100644
--- a/.github/workflows/pnes-linux-dev.yml
+++ b/.github/workflows/pnes-linux-dev.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build pnes
- name: Build pnes
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Debug ..
make -j $(getconf _NPROCESSORS_ONLN) pnes
diff --git a/.github/workflows/pnes-linux-release.yml b/.github/workflows/pnes-linux-release.yml
index 8f9f1ae9..bd5dd643 100644
--- a/.github/workflows/pnes-linux-release.yml
+++ b/.github/workflows/pnes-linux-release.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build pnes
- name: Build pnes
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Release ..
make -j $(getconf _NPROCESSORS_ONLN) pnes_linux_release
diff --git a/.github/workflows/pnes-ps4-dev.yml b/.github/workflows/pnes-ps4-dev.yml
index 3f2e8292..5822a808 100644
--- a/.github/workflows/pnes-ps4-dev.yml
+++ b/.github/workflows/pnes-ps4-dev.yml
@@ -53,6 +53,6 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Debug ..
make -j $(getconf _NPROCESSORS_ONLN) pnes_pkg
diff --git a/.github/workflows/pnes-ps4-release.yml b/.github/workflows/pnes-ps4-release.yml
index 317a2f60..bf91ad31 100644
--- a/.github/workflows/pnes-ps4-release.yml
+++ b/.github/workflows/pnes-ps4-release.yml
@@ -53,6 +53,6 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Release ..
make -j $(getconf _NPROCESSORS_ONLN) pnes_ps4_release
diff --git a/.github/workflows/psnes-linux-dev.yml b/.github/workflows/psnes-linux-dev.yml
index 0e14615a..92a2c8e7 100644
--- a/.github/workflows/psnes-linux-dev.yml
+++ b/.github/workflows/psnes-linux-dev.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build psnes
- name: Build psnes
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Debug ..
make -j $(getconf _NPROCESSORS_ONLN) psnes
diff --git a/.github/workflows/psnes-linux-release.yml b/.github/workflows/psnes-linux-release.yml
index d61aa1b1..a2007e07 100644
--- a/.github/workflows/psnes-linux-release.yml
+++ b/.github/workflows/psnes-linux-release.yml
@@ -33,14 +33,14 @@ jobs:
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
# Build psnes
- name: Build psnes
run: |
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
- cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \
+ cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \
-DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Release ..
make -j $(getconf _NPROCESSORS_ONLN) psnes_linux_release
diff --git a/.github/workflows/psnes-ps4-dev.yml b/.github/workflows/psnes-ps4-dev.yml
index caeb30f3..e3db836d 100644
--- a/.github/workflows/psnes-ps4-dev.yml
+++ b/.github/workflows/psnes-ps4-dev.yml
@@ -53,6 +53,6 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Debug ..
make -j $(getconf _NPROCESSORS_ONLN) psnes_pkg
diff --git a/.github/workflows/psnes-ps4-release.yml b/.github/workflows/psnes-ps4-release.yml
index 366c87c6..fae6d71c 100644
--- a/.github/workflows/psnes-ps4-release.yml
+++ b/.github/workflows/psnes-ps4-release.yml
@@ -53,6 +53,6 @@ jobs:
cd $GITHUB_WORKSPACE
mkdir cmake-build && cd cmake-build
export OPENORBIS=/opt/pacbrew/ps4/openorbis
- cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \
+ cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \
-DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Release ..
make -j $(getconf _NPROCESSORS_ONLN) psnes_ps4_release
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 716b8103..7da62c15 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -28,9 +28,9 @@ add_subdirectory(sscrap)
# required for cmake toolchain setup
project(pemu)
-set(PROJECT_AUTHOR Cpasjuste)
+set(PROJECT_AUTHOR cpasjuste)
set(VERSION_MAJOR 5)
-set(VERSION_MINOR 0)
+set(VERSION_MINOR 1)
# pemu (ui)
add_subdirectory(ui)
diff --git a/README.md b/README.md
index dfe92d57..2e82294d 100644
--- a/README.md
+++ b/README.md
@@ -1,20 +1,11 @@
-[![pfbneo-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-dev.yml)
-[![psnes-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-dev.yml)
-[![pnes-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-dev.yml)
[![pfbneo-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-release.yml)
[![psnes-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-release.yml)
[![pnes-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-release.yml)
-[![pfbneo-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-dev.yml)
-[![psnes-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-dev.yml)
-[![pnes-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-dev.yml)
[![pfbneo-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-release.yml)
[![psnes-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-release.yml)
[![pnes-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-release.yml)
-[![pfbneo-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-dev.yml)
-[![psnes-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-dev.yml)
-[![pnes-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-dev.yml)
[![pfbneo-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-release.yml)
[![psnes-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-release.yml)
[![pnes-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-release.yml)
@@ -31,7 +22,7 @@
libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \
libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \
libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \
- libfribidi-dev libphysfs-dev
+ libfribidi-dev libzip-dev libfuse-dev
```
- clone pemu repository:
```
diff --git a/cores/nestopia b/cores/nestopia
index 0ba362c5..c1033783 160000
--- a/cores/nestopia
+++ b/cores/nestopia
@@ -1 +1 @@
-Subproject commit 0ba362c559aa2b0f0fb42fe7eb787eaae6e8ac61
+Subproject commit c10337833f5005131eb408bab988c4f64413f4ce
diff --git a/libcross2d b/libcross2d
index 353b4c6d..afbbe47f 160000
--- a/libcross2d
+++ b/libcross2d
@@ -1 +1 @@
-Subproject commit 353b4c6d5bd32a1e184a199e7829e3855e5c2b15
+Subproject commit afbbe47f16da312932d0872b18e1742a18ac149d
diff --git a/pfbneo/CMakeLists.txt b/pfbneo/CMakeLists.txt
index fa49884d..66afb6b2 100644
--- a/pfbneo/CMakeLists.txt
+++ b/pfbneo/CMakeLists.txt
@@ -32,8 +32,6 @@ set(BURNER_DIRS
)
file(GLOB SRC_BURNER
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/*.c*
- ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/inpdipsw.cpp
- ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/input_sdl2.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/neocdlist.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/stringset.cpp
)
@@ -41,6 +39,8 @@ list(REMOVE_ITEM SRC_BURNER
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/conc.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/cong.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/dat.cpp
+ ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/gamc.cpp
+ ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/gami.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/image.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sshot.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/state.cpp
@@ -102,7 +102,6 @@ set(INTF_DIRS
)
file(GLOB SRC_INTF
${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/*.cpp
- ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/input/*.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/cd/*.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/cd/sdl/*.cpp
${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/audio/*.cpp
@@ -208,9 +207,14 @@ set(FLAGS
-D__PFBA_VERSION_MAJOR__=${VERSION_MAJOR}
-D__PFBA_VERSION_MINOR__=${VERSION_MINOR}
-DINCLUDE_7Z_SUPPORT -DMINIZIP_LIB
- -DUSE_SPEEDHACKS -DBUILD_SDL2 -DBUILD_M68K
- -Wno-write-strings -Wno-narrowing -fforce-addr -finline-limit=1200 -Wno-sign-compare
- -Wno-unused-variable -Wno-unused-but-set-variable -Wno-sequence-point
+ -DBUILD_SDL2 -DBUILD_M68K
+ -fomit-frame-pointer -Wno-write-strings
+ -Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused
+ -Wno-conversion -Wno-attributes
+ -Wno-unused-parameter -Wno-unused-value
+ -Wno-format-truncation -Wno-parentheses -Wno-sequence-point
+ -Wno-format -Wno-misleading-indentation
+ -Wno-restrict -Wno-unused-result
)
set(CMAKE_CXX_STANDARD 17)
@@ -233,12 +237,12 @@ if (PLATFORM_VITA)
${VITASDK}/arm-vita-eabi/include/SDL2/
)
list(APPEND SRC_PFBA sources/cpu/c68000_intf.cpp sources/cpu/cyclone/Cyclone.s)
- list(APPEND FLAGS -DBUILD_C68K -DUSE_FILE32API -DLSB_FIRST -D__PFBA_ARM__)
+ list(APPEND FLAGS -DBUILD_C68K -DUSE_FILE32API -DLSB_FIRST -DUSE_SPEEDHACKS -D__PFBA_ARM__)
list(APPEND LDFLAGS ScePower_stub pthread)
elseif (PLATFORM_PS4)
- set(PS4_PKG_TITLE "pFBA - Portable Final Burn Neo")
+ set(PS4_PKG_TITLE "pFBN - Portable Final Burn Neo")
set(PS4_PKG_TITLE_ID "PFBN00001")
- set(PS4_PKG_VERSION "05.00")
+ set(PS4_PKG_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}")
list(APPEND FLAGS -D__fastcall= -DLSB_FIRST)
list(APPEND LDFLAGS)
elseif (PLATFORM_PS3)
@@ -270,7 +274,7 @@ elseif (PLATFORM_3DS)
${DEVKITPRO}/libctru/include
${DEVKITPRO}/portlibs/armv6k/include)
list(APPEND FLAGS -DARM11 -D_3DS -D__3DS__
- -DNO_KEYBOARD -D__PFBA_ARM__ -DUSE_FILE32API -DLSB_FIRST
+ -DNO_KEYBOARD -D__PFBA_ARM__ -DUSE_FILE32API -DLSB_FIRST -DUSE_SPEEDHACKS
-ffunction-sections -fomit-frame-pointer)
list(APPEND LDFLAGS
${DEVKITPRO}/portlibs/armv6k/lib/libpng.a
diff --git a/pfbneo/data/common/romfs/gamelist.xml b/pfbneo/data/common/romfs/gamelist.xml
index f261a870..9bea1875 100755
--- a/pfbneo/data/common/romfs/gamelist.xml
+++ b/pfbneo/data/common/romfs/gamelist.xml
@@ -5,22 +5,15 @@
88games.zip
'88 Games
- '88 Games
- '88 Games
-
- wor
- us
-
0
Konami Classics
Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.
- media/box-3D/88games.png
- media/video/88games.mp4
- media/mixrbv2/88games.png
+ media/video/88games.mp4
+ media/mixrbv2/88games.png
1988
@@ -29,46 +22,26 @@
Konami
Sports / Running trails
- Sports
1-2
0
12
0
304x224
- gamename='88 Games
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This is a 4 player team type game where 2 players compete each time
-P1NumButtons=3
-P1Controls=Just Buttons+button
-P1_BUTTON1=Run
-P1_BUTTON2=Jump
-P1_BUTTON3=Run
-
-
flagrall.zip
'96 Flag Rally
-
- wor
-
0
Mame
It's a modern version of Rally X.
- media/box-3D/flagrall.png
- media/video/flagrall.mp4
- media/mixrbv2/flagrall.png
+ media/video/flagrall.mp4
+ media/mixrbv2/flagrall.png
1996
@@ -83,240 +56,166 @@ P1_BUTTON3=Run
6
0
320x240
- Input=Joystick 8 ways||Buttons=2||
-
+
99lstwarb.zip
'99: The Last War (bootleg)
- '99: The Last War (bootleg)
-
- wor
-
repulse.zip
Sega Classics
- Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix.
-With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.
+ Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
+
+With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
-
- media/box-3D/repulse.png
- media/mixrbv2/repulse.png
-
1985
- Kyugo Boueki
+ SEGA
SEGA
- Shooter
+ Shooter / Space Invaders Like
- 1
+ 1-2
0
- 0
+ 12
270
288x224
- Input=Joystick 8 ways||Buttons=2||
-
+
99lstwark.zip
'99: The Last War (Kyugo)
- '99: The Last War (Kyugo)
-
- wor
-
repulse.zip
Sega Classics
- Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix.
-With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.
+ Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
+
+With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
-
- media/box-3D/repulse.png
- media/mixrbv2/repulse.png
-
1985
- Kyugo Boueki
+ SEGA
SEGA
- Shooter
+ Shooter / Space Invaders Like
- 1
+ 1-2
0
- 0
+ 12
270
288x224
- Input=Joystick 8 ways||Buttons=2||
-
+
99lstwar.zip
'99: The Last War (set 1)
- '99: The Last War (set 1)
-
- wor
-
repulse.zip
Sega Classics
- Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix.
-With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.
+ Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
+
+With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
-
- media/box-3D/repulse.png
- media/mixrbv2/repulse.png
-
1985
- Kyugo Boueki
+ SEGA
SEGA
- Shooter
+ Shooter / Space Invaders Like
- 1
+ 1-2
0
- 0
+ 12
270
288x224
- Input=Joystick 8 ways||Buttons=2||
-
+
99lstwara.zip
'99: The Last War (set 2)
- '99: The Last War (set 2)
-
- wor
-
repulse.zip
Sega Classics
- Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix.
-With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.
+ Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
+
+With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
-
- media/box-3D/repulse.png
- media/mixrbv2/repulse.png
-
1985
- Kyugo Boueki
+ SEGA
SEGA
- Shooter
+ Shooter / Space Invaders Like
- 1
+ 1-2
0
- 0
+ 12
270
288x224
- Input=Joystick 8 ways||Buttons=2||
-
+
10yard85.zip
10-Yard Fight '85 (US, Taito license)
-
- us
-
10yard.zip
Irem Classics
-
+ The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
+10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.
-
- media/box-3D/10yard.png
- media/video/10yard.mp4
- media/mixrbv2/10yard.png
-
-
+ 1984
Irem
- Taito America
+ Irem
- Sports
Sports / Football
1-2
0
- 0
+ 10
0
- 299x224
+ 256x224
-
+
10yardj.zip
10-Yard Fight (Japan)
- 10-Yard Fight (Japan)
-
- jp
-
10yard.zip
Irem Classics
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.
-
- media/box-3D/10yard.png
- media/video/10yard.mp4
- media/mixrbv2/10yard.png
-
1984
- 1983
Irem
Irem
Sports / Football
- Sports
1-2
0
10
0
256x224
- gamename=10-Yard Fight (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Pass / Hike
-P1_BUTTON2=Lateral
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
10yard.zip
10-Yard Fight (World, set 1)
- 10-Yard Fight (World, set 1)
-
- wor
-
0
Irem Classics
@@ -324,53 +223,28 @@ P1_JOYSTICK_RIGHT=Right
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.
- media/box-3D/10yard.png
- media/video/10yard.mp4
- media/mixrbv2/10yard.png
+ media/video/10yard.mp4
+ media/mixrbv2/10yard.png
1984
- 1983
Irem
Irem
Sports / Football
- Sports
1-2
0
10
0
256x224
- gamename=10-Yard Fight (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Pass / Hike
-P1_BUTTON2=Lateral
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
gtmro.zip
1000 Miglia: Great 1000 Miles Rally (94/05/10)
- 1000 Miglia: Great 1000 Miles Rally (94/05/10)
-
- wor
-
gtmr.zip
Kaneko
@@ -378,11 +252,6 @@ P1_JOYSTICK_RIGHT=Right
A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.
-
- media/box-3D/gtmr.png
- media/video/gtmr.mp4
- media/mixrbv2/gtmr.png
-
1994
@@ -390,35 +259,17 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and
Kaneko
Race, Driving / Race
- Race, Driving
1-2
0
18
0
320x240
- gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one.
-P1NumButtons=1
-P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_PADDLE=Left
-P1_PADDLE_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||
-
-
+
+
gtmrb.zip
1000 Miglia: Great 1000 Miles Rally (94/05/26)
- 1000 Miglia: Great 1000 Miles Rally (94/05/26)
gtmr.zip
Kaneko
@@ -427,11 +278,6 @@ P1_PADDLE_EXT=Right
A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.
-
- media/box-3D/gtmr.png
- media/video/gtmr.mp4
- media/mixrbv2/gtmr.png
-
1994
@@ -439,39 +285,18 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and
Kaneko
Race, Driving / Race
- Race, Driving
1-2
0
18
0
320x240
- gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one.
-P1NumButtons=1
-P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_PADDLE=Left
-P1_PADDLE_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||
-
-
+
+
gtmra.zip
1000 Miglia: Great 1000 Miles Rally (94/06/13)
- 1000 Miglia: Great 1000 Miles Rally (94/06/13)
-
- wor
-
gtmr.zip
Kaneko
@@ -479,11 +304,6 @@ P1_PADDLE_EXT=Right
A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.
-
- media/box-3D/gtmr.png
- media/video/gtmr.mp4
- media/mixrbv2/gtmr.png
-
1994
@@ -491,39 +311,18 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and
Kaneko
Race, Driving / Race
- Race, Driving
1-2
0
18
0
320x240
- gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one.
-P1NumButtons=1
-P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_PADDLE=Left
-P1_PADDLE_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||
gtmr.zip
1000 Miglia: Great 1000 Miles Rally (Taiwan 94/07/18)
- 1000 Miglia: Great 1000 Miles Rally (Taiwan 94/07/18)
-
- wor
-
0
Kaneko
@@ -532,9 +331,8 @@ P1_PADDLE_EXT=Right
A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.
- media/box-3D/gtmr.png
- media/video/gtmr.mp4
- media/mixrbv2/gtmr.png
+ media/video/gtmr.mp4
+ media/mixrbv2/gtmr.png
1994
@@ -543,49 +341,23 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and
Kaneko
Race, Driving / Race
- Race, Driving
1-2
0
18
0
320x240
- gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one.
-P1NumButtons=1
-P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_PADDLE=Left
-P1_PADDLE_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||
-
-
+
+
cprogolf18.zip
18 Challenge Pro Golf (DECO Cassette) (Japan)
- 18 Challenge Pro Golf (DECO Cassette) (Japan)
-
- jp
-
cprogolf.zip
Data East Classics
A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1.
-
- media/box-3D/cprogolf.png
- media/video/cprogolf.mp4
- media/mixrbv2/cprogolf.png
-
1981
@@ -593,34 +365,26 @@ P1_PADDLE_EXT=Right
Data East
Sports / Golf
- Sports
1-2
0
6
270
256x240
- Input=Joystick 8 ways, Stick||Buttons=2||
- P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||
progolf.zip
18 Holes Pro Golf (set 1)
- 18 Holes Pro Golf (set 1)
-
- wor
-
0
Data East Classics
18 Holes Pro Golf (c) 1981 Data East Corp. - TRIVIA - 18 Holes Pro Golf was released in September 1981. Also released on the DECO Cassette System as "Tournament Pro Golf [Cassette No.13]". - SOURCES - Game's ROM.
- media/box-3D/progolf.png
- media/video/progolf.mp4
- media/mixrbv2/progolf.png
+ media/video/progolf.mp4
+ media/mixrbv2/progolf.png
1981
@@ -629,24 +393,18 @@ P1_PADDLE_EXT=Right
Data East
Sports / Golf
- Sports
1-2
0
2
270
256x256
- Input=Joystick 8 ways||Buttons=1||
-
+
1941u.zip
1941 - Counter Attack (900227 USA)
- 1941 - Counter Attack (900227 USA)
-
- us
-
1941.zip
Capcom Play System
@@ -656,11 +414,6 @@ The game consists of six levels.
It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
-
- media/box-3D/1941.png
- media/video/1941.mp4
- media/mixrbv2/1941.png
-
1990
@@ -668,41 +421,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
384x224
- gamename=1941: Counter Attack (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
1941.zip
1941 - Counter Attack (900227 World)
- 1941 - Counter Attack (900227 World)
-
- wor
-
0
Capcom Play System
@@ -713,9 +443,8 @@ The game consists of six levels.
It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
- media/box-3D/1941.png
- media/video/1941.mp4
- media/mixrbv2/1941.png
+ media/video/1941.mp4
+ media/mixrbv2/1941.png
1990
@@ -724,41 +453,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
384x224
- gamename=1941: Counter Attack (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
1941j.zip
1941 - Counter Attack (Japan)
- 1941 - Counter Attack (Japan)
-
- jp
-
1941.zip
Capcom Play System
@@ -768,11 +474,6 @@ The game consists of six levels.
It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
-
- media/box-3D/1941.png
- media/video/1941.mp4
- media/mixrbv2/1941.png
-
1990
@@ -780,41 +481,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
384x224
- gamename=1941: Counter Attack (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
1941r1.zip
1941 - Counter Attack (World)
- 1941 - Counter Attack (World)
-
- wor
-
1941.zip
Capcom Play System
@@ -824,11 +502,6 @@ The game consists of six levels.
It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
-
- media/box-3D/1941.png
- media/video/1941.mp4
- media/mixrbv2/1941.png
-
1990
@@ -836,41 +509,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
384x224
- gamename=1941: Counter Attack (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
1942c64.zip
1942 (C64 Music)
- 1942 (C64 Music)
-
- wor
-
1942.zip
Capcom Classics
@@ -882,55 +532,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
-
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
-
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
+
1942b.zip
1942 (First Version)
- 1942 (First Version)
-
- wor
-
1942.zip
Capcom Classics
@@ -942,55 +562,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
-
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
-
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
+
1942a.zip
1942 (Revision A)
- 1942 (Revision A)
-
- wor
-
1942.zip
Capcom Classics
@@ -1002,55 +592,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
-
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
-
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
+
1942abl.zip
1942 (Revision A, bootleg)
- 1942 (Revision A, bootleg)
-
- wor
-
1942.zip
Capcom Classics
@@ -1062,55 +622,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
-
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
-
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
1942.zip
1942 (Revision B)
- 1942 (Revision B)
-
- wor
-
0
Capcom Classics
@@ -1123,54 +653,28 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
+ media/video/1942.mp4
+ media/mixrbv2/1942.png
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
+
1942w.zip
1942 (Williams Electronics license)
- 1942 (Williams Electronics license)
-
- wor
-
1942.zip
Capcom Classics
@@ -1182,64 +686,33 @@ During the game, waves of red enemy planes periodically appear. If the player ma
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
-
- media/box-3D/1942.png
- media/video/1942.mp4
- media/mixrbv2/1942.png
-
1984
- 1984
Capcom
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1942 (Revision B)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Loop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||
1943kai.zip
1943 Kai: Midway Kaisen (Japan)
- 1943 Kai: Midway Kaisen (Japan)
-
- jp
-
0
Capcom Classics
An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack.
- media/box-3D/1943kai.png
- media/video/1943kai.mp4
- media/mixrbv2/1943kai.png
+ media/video/1943kai.mp4
+ media/mixrbv2/1943kai.png
1987
@@ -1248,53 +721,24 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943 Kai: Midway Kaisen (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=A - Fire, B - Bomb Pressing both buttons will allow the plane to loop
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
1943bj.zip
1943: Midway Kaisen (bootleg)
- 1943: Midway Kaisen (bootleg)
-
- wor
- jp
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1302,53 +746,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943ja.zip
1943: Midway Kaisen (Japan)
- 1943: Midway Kaisen (Japan)
-
- jp
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1356,38 +771,17 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943jah.zip
1943: Midway Kaisen (Japan, no protection hack)
- 1943: Midway Kaisen (Japan, no protection hack)
1943.zip
Capcom Classics
@@ -1395,11 +789,6 @@ P1_JOYSTICK_RIGHT=Right
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1407,69 +796,49 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943jaha.zip
- 1943: Midway Kaisen (Japan, no protection hack, alt)
+ 1943: Midway Kaisen (Japan, no protection hack, alt)
- 1943
-
+ 1943.zip
+ Capcom Classics
+
+ The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
+As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
+
1987
- Capcom
- Capcom
+ Capcom
+ Capcom
+
+ Shoot'em Up
+
+ 1-2
0
- 0
- 0
+ 14
+ 270
+ 256x224
-
+
1943j.zip
1943: Midway Kaisen (Japan, Rev B)
- 1943: Midway Kaisen (Japan, Rev B)
-
- jp
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1477,53 +846,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943b.zip
1943: The Battle of Midway (bootleg set 1, hack of Japan set)
- 1943: The Battle of Midway (bootleg set 1, hack of Japan set)
-
- jp
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1531,53 +871,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943b2.zip
1943: The Battle of Midway (bootleg set 2, hack of Japan set)
- 1943: The Battle of Midway (bootleg set 2, hack of Japan set)
-
- jp
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1585,42 +896,18 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
1943.zip
1943: The Battle of Midway (Euro)
- 1943: The Battle of Midway (Euro)
-
- eu
-
0
Capcom Classics
@@ -1628,9 +915,8 @@ P1_JOYSTICK_RIGHT=Right
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
+ media/video/1943.mp4
+ media/mixrbv2/1943.png
1987
@@ -1639,53 +925,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943ua.zip
1943: The Battle of Midway (US)
- 1943: The Battle of Midway (US)
-
- us
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1693,53 +950,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
+
1943u.zip
1943: The Battle of Midway (US, Rev C)
- 1943: The Battle of Midway (US, Rev C)
-
- us
-
1943.zip
Capcom Classics
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
-
- media/box-3D/1943.png
- media/video/1943.mp4
- media/mixrbv2/1943.png
-
1987
@@ -1747,42 +975,18 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=1943: The Battle of Midway (Euro)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Press both buttons together to cause the plane to loop.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
1943mii.zip
1943: The Battle of Midway Mark II (US)
- 1943: The Battle of Midway Mark II (US)
-
- us
-
0
Capcom Classics
@@ -1791,9 +995,8 @@ The game appear to be a hack game.
The airplane sprites are from 1943kai, but the background is from 1943.
- media/box-3D/1943mii.png
- media/video/1943mii.mp4
- media/mixrbv2/1943mii.png
+ media/video/1943mii.mp4
+ media/mixrbv2/1943mii.png
1987
@@ -1802,33 +1005,26 @@ The airplane sprites are from 1943kai, but the background is from 1943.Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
256x224
- Input=Joystick 8 ways||Buttons=2||
1944.zip
1944 - the loop master (000620 Euro)
- 1944 - the loop master (000620 Euro)
-
- us
-
0
Capcom Play System 2
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
- media/box-3D/1944.png
- media/video/1944.mp4
- media/mixrbv2/1944.png
+ media/video/1944.mp4
+ media/mixrbv2/1944.png
2000
@@ -1837,52 +1033,23 @@ The airplane sprites are from 1943kai, but the background is from 1943.Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
18
0
384x224
- gamename=1944: The Loop Master (USA 000620)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
1944j.zip
1944 - the loop master (000620 Japan)
- 1944 - the loop master (000620 Japan)
-
- jp
-
1944.zip
Capcom Play System 2
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
-
- media/box-3D/1944.png
- media/video/1944.mp4
- media/mixrbv2/1944.png
-
2000
@@ -1890,52 +1057,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
18
0
384x224
- gamename=1944: The Loop Master (USA 000620)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
1944d.zip
1944 - the loop master (000620 USA Phoenix Edition)
- 1944 - the loop master (000620 USA Phoenix Edition)
-
- us
-
1944.zip
Capcom Play System 2
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
-
- media/box-3D/1944.png
- media/video/1944.mp4
- media/mixrbv2/1944.png
-
2000
@@ -1943,52 +1081,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
18
0
384x224
- gamename=1944: The Loop Master (USA 000620)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
1944ad.zip
1944 - the loop master (000620 USA Phoenix Edition, alt)
- 1944 - the loop master (000620 USA Phoenix Edition, alt)
-
- us
-
1944.zip
Capcom Play System 2
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
-
- media/box-3D/1944.png
- media/video/1944.mp4
- media/mixrbv2/1944.png
-
2000
@@ -1996,49 +1105,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
18
0
384x224
- gamename=1944: The Loop Master (USA 000620)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
1944u.zip
1944 - the loop master (000620 USA)
- 1944 - the loop master (000620 USA)
1944.zip
Capcom Play System 2
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
-
- media/box-3D/1944.png
- media/video/1944.mp4
- media/mixrbv2/1944.png
-
2000
@@ -2046,42 +1129,18 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
18
0
384x224
- gamename=1944: The Loop Master (USA 000620)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
bgareggabl.zip
1945 Part 2 (Chinese hack of Battle Garegga)
- 1945 Part 2 (Chinese hack of Battle Garegga)
-
- wor
-
bgaregga.zip
Eighting / Raizing
@@ -2091,37 +1150,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
1945kiiin.zip
1945k III (newer, OPCX1 PCB)
- 1945k III (newer, OPCX1 PCB)
-
- wor
-
1945kiii.zip
Psikyo
@@ -2129,11 +1176,6 @@ If the player does not carefully manage the constant invisible increase of rank,
In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
-
- media/box-3D/1945kiii.png
- media/video/1945kiii.mp4
- media/mixrbv2/1945kiii.png
-
2000
@@ -2141,24 +1183,18 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
Oriental Soft
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x224
- Input=Joystick 8 ways||Buttons=4||
1945kiii.zip
1945k III (newer, OPCX2 PCB)
- 1945k III (newer, OPCX2 PCB)
-
- wor
-
0
Psikyo
@@ -2167,9 +1203,8 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
- media/box-3D/1945kiii.png
- media/video/1945kiii.mp4
- media/mixrbv2/1945kiii.png
+ media/video/1945kiii.mp4
+ media/mixrbv2/1945kiii.png
2000
@@ -2178,24 +1213,18 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
Oriental Soft
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x224
- Input=Joystick 8 ways||Buttons=4||
-
+
1945kiiio.zip
1945k III (older, OPCX1 PCB)
- 1945k III (older, OPCX1 PCB)
-
- wor
-
1945kiii.zip
Psikyo
@@ -2203,11 +1232,6 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
-
- media/box-3D/1945kiii.png
- media/video/1945kiii.mp4
- media/mixrbv2/1945kiii.png
-
2000
@@ -2215,34 +1239,23 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
Oriental Soft
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x224
- Input=Joystick 8 ways||Buttons=4||
-
+
19xxar1.zip
19XX - the war against destiny (951207 Asia)
- 19XX - the war against destiny (951207 Asia)
-
- asi
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2250,52 +1263,23 @@ In this game, the player controls a fighter and has to shoot as many enemy fight
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxjr2.zip
19XX - the war against destiny (951207 Japan)
- 19XX - the war against destiny (951207 Japan)
-
- jp
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2303,52 +1287,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxd.zip
19XX - the war against destiny (951207 USA Phoenix Edition)
- 19XX - the war against destiny (951207 USA Phoenix Edition)
-
- us
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2356,49 +1311,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxu.zip
19XX - the war against destiny (951207 USA)
- 19XX - the war against destiny (951207 USA)
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2406,52 +1335,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxb.zip
19XX - the war against destiny (951218 Brazil)
- 19XX - the war against destiny (951218 Brazil)
-
- br
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2459,52 +1359,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxh.zip
19XX - the war against destiny (951218 Hispanic)
- 19XX - the war against destiny (951218 Hispanic)
-
- sp
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2512,52 +1383,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxjr1.zip
19XX - the war against destiny (951225 Japan)
- 19XX - the war against destiny (951225 Japan)
-
- jp
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2565,52 +1407,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxa.zip
19XX - the war against destiny (960104 Asia)
- 19XX - the war against destiny (960104 Asia)
-
- asi
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2618,51 +1431,26 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
19xx.zip
19XX - the war against destiny (960104 Euro)
- 19XX - the war against destiny (960104 Euro)
-
- us
-
0
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
+ media/video/19xx.mp4
+ media/mixrbv2/19xx.png
1996
@@ -2671,52 +1459,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
19xxj.zip
19XX - the war against destiny (960104 Japan, yellow case)
- 19XX - the war against destiny (960104 Japan, yellow case)
-
- jp
-
19xx.zip
Capcom Play System 2
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
-
- media/box-3D/19xx.png
- media/video/19xx.mp4
- media/mixrbv2/19xx.png
-
1996
@@ -2724,51 +1483,26 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- gamename=19XX: The War Against Destiny (USA 951207)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
openice.zip
2 On 2 Open Ice Challenge (rev 1.21)
- 2 On 2 Open Ice Challenge (rev 1.21)
-
- wor
-
0
Midway Classics
A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.
- media/box-3D/openice.png
- media/video/openice.mp4
- media/mixrbv2/openice.png
+ media/video/openice.mp4
+ media/mixrbv2/openice.png
1995
@@ -2777,49 +1511,23 @@ P1_JOYSTICK_RIGHT=Right
Midway
Sports / Hockey
- Sports
1-4
0
14
0
400x254
- gamename=2 On 2 Open Ice Challenge (rev 1.21)
-numPlayers=4
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Turbo
-P1_BUTTON2=Shoot / Block
-P1_BUTTON3=Pass / Steal
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
openicea.zip
2 On 2 Open Ice Challenge (rev 1.2A)
- 2 On 2 Open Ice Challenge (rev 1.2A)
openice.zip
Midway Classics
A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.
-
- media/box-3D/openice.png
- media/video/openice.mp4
- media/mixrbv2/openice.png
-
1995
@@ -2827,42 +1535,18 @@ P1_JOYSTICK_RIGHT=Right
Midway
Sports / Hockey
- Sports
1-4
0
14
0
400x254
- gamename=2 On 2 Open Ice Challenge (rev 1.21)
-numPlayers=4
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Turbo
-P1_BUTTON2=Shoot / Block
-P1_BUTTON3=Pass / Steal
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
2020bb.zip
2020 Super Baseball (set 1)
- 2020 Super Baseball (set 1)
-
- wor
-
0
Neo-Geo
@@ -2874,38 +1558,28 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
- media/box-3D/2020bb.png
- media/video/2020bb.mp4
- media/mixrbv2/2020bb.png
+ media/video/2020bb.mp4
+ media/mixrbv2/2020bb.png
- 1991
- 1991
1991
Pallas
SNK
Sports
- Sports / Baseball
1-2
0
12
0
320x224
- Input=Joystick 8 ways||Buttons=4||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
2020bba.zip
2020 Super Baseball (set 2)
- 2020 Super Baseball (set 2)
-
- wor
-
2020bb.zip
Neo-Geo
@@ -2916,39 +1590,25 @@ However, the truth is that the association has used a colossal sum of money to p
In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches.
-
- media/box-3D/2020bb.png
- media/video/2020bb.mp4
- media/mixrbv2/2020bb.png
-
- 1991
- 1991
1991
Pallas
SNK
Sports
- Sports / Baseball
1-2
0
12
0
320x224
- Input=Joystick 8 ways||Buttons=4||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
2020bbh.zip
2020 Super Baseball (set 3)
- 2020 Super Baseball (set 3)
-
- wor
-
2020bb.zip
Neo-Geo
@@ -2959,53 +1619,31 @@ However, the truth is that the association has used a colossal sum of money to p
In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches.
-
- media/box-3D/2020bb.png
- media/video/2020bb.mp4
- media/mixrbv2/2020bb.png
-
- 1991
- 1991
1991
Pallas
SNK
Sports
- Sports / Baseball
1-2
0
12
0
320x224
- Input=Joystick 8 ways||Buttons=4||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
3countba.zip
3 Count Bout / Fire Suplex (NGM-043)
- 3 Count Bout / Fire Suplex (NGM-043)
- 3 Count Bout / Fire Suplex (NGM-043)
-
- wor
-
3countb.zip
Neo-Geo
3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles.
-
- media/box-3D/3countb.png
- media/video/3countb.mp4
- media/mixrbv2/3countb.png
-
- 1993
- 1993
1993
SNK
@@ -3018,31 +1656,22 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
3countb.zip
3 Count Bout / Fire Suplex (NGM-043)(NGH-043)
- 3 Count Bout / Fire Suplex (NGM-043)(NGH-043)
- 3 Count Bout / Fire Suplex (NGM-043)(NGH-043)
-
- wor
-
0
Neo-Geo
3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles.
- media/box-3D/3countb.png
- media/video/3countb.mp4
- media/mixrbv2/3countb.png
+ media/video/3countb.mp4
+ media/mixrbv2/3countb.png
- 1993
- 1993
1993
SNK
@@ -3055,26 +1684,20 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
3on3dunk.zip
3 On 3 Dunk Madness (US, prototype? 1997/02/04)
- 3 On 3 Dunk Madness (US, prototype? 1997/02/04)
-
- us
-
0
Video System Co.
3 On 3 Dunk Madness is a "NBA Jam" like basket game
- media/box-3D/3on3dunk.png
- media/video/3on3dunk.mp4
- media/mixrbv2/3on3dunk.png
+ media/video/3on3dunk.mp4
+ media/mixrbv2/3on3dunk.png
1996
@@ -3083,33 +1706,26 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
Video System
Sports / Basketball
- Sports
1-4
0
12
0
320x224
- Input=Joystick 8 ways||Buttons=4||
3x3puzzl.zip
3X3 Puzzle (Enterprise)
- 3X3 Puzzle (Enterprise)
-
- wor
-
0
Mame
A "hot" compilation of 3 logicals Games
- media/box-3D/3x3puzzl.png
- media/video/3x3puzzl.mp4
- media/mixrbv2/3x3puzzl.png
+ media/video/3x3puzzl.mp4
+ media/mixrbv2/3x3puzzl.png
1998
@@ -3118,34 +1734,23 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
A.C.E.
Puzzle-Game / Equalize
- Puzzle-Game
1-2
0
10
0
320x240
- Input=Joystick 8 ways||Buttons=2||
-
+
3x3puzzla.zip
3X3 Puzzle (Normal)
- 3X3 Puzzle (Normal)
-
- wor
-
3x3puzzl.zip
Mame
A "hot" compilation of 3 logicals Games
-
- media/box-3D/3x3puzzl.png
- media/video/3x3puzzl.mp4
- media/mixrbv2/3x3puzzl.png
-
1998
@@ -3153,33 +1758,26 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
A.C.E.
Puzzle-Game / Equalize
- Puzzle-Game
1-2
0
10
0
320x240
- Input=Joystick 8 ways||Buttons=2||
4enraya.zip
4 En Raya (set 1)
- 4 En Raya (set 1)
-
- wor
-
0
Mame
A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn.
- media/box-3D/4enraya.png
- media/video/4enraya.mp4
- media/mixrbv2/4enraya.png
+ media/video/4enraya.mp4
+ media/mixrbv2/4enraya.png
1990
@@ -3188,49 +1786,23 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select
IDSA
Puzzle-Game / Equalize
- Puzzle-Game
1-2
0
6
0
256x224
- gamename=4 En Raya
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Down
-P1_BUTTON2=Shot
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
4enrayaa.zip
4 En Raya (set 2)
- 4 En Raya (set 2)
-
- wor
-
4enraya.zip
Mame
A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn.
-
- media/box-3D/4enraya.png
- media/video/4enraya.mp4
- media/mixrbv2/4enraya.png
-
1990
@@ -3238,48 +1810,26 @@ P1_JOYSTICK_RIGHT=Right
IDSA
Puzzle-Game / Equalize
- Puzzle-Game
1-2
0
6
0
256x224
- gamename=4 En Raya
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Down
-P1_BUTTON2=Shot
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
4in1.zip
4 Fun in 1
- 4 Fun in 1
-
- wor
-
0
Mame
This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3".
- media/box-3D/4in1.png
- media/video/4in1.mp4
- media/mixrbv2/4in1.png
+ media/video/4in1.mp4
+ media/mixrbv2/4in1.png
1981
@@ -3294,29 +1844,11 @@ P1_JOYSTICK_RIGHT=Right
2
270
256x224
- gamename=4 Fun in 1
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
4play.zip
4 player input test
- 4 player input test
0
Neo-Geo
@@ -3324,14 +1856,10 @@ P1_JOYSTICK_RIGHT=Right
- media/mixrbv2/4play.png
+ media/mixrbv2/4play.png
-
-
-
-
-
-
+
+
0
0
0
@@ -3340,20 +1868,15 @@ P1_JOYSTICK_RIGHT=Right
4dwarrio.zip
4-D Warriors (315-5162)
- 4-D Warriors (315-5162)
-
- wor
-
0
Sega Classics
4-D Warriors is a strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...
- media/box-3D/4dwarrio.png
- media/video/4dwarrio.mp4
- media/mixrbv2/4dwarrio.png
+ media/video/4dwarrio.mp4
+ media/mixrbv2/4dwarrio.png
1985
@@ -3362,82 +1885,42 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
6
0
512x224
- gamename=4-D Warriors (315-5162)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
-
-
+
+
600.zip
600
- 600
- 600
- 600
-
-
- wor
- us
-
+
turtles.zip
Konami Classics
Help the turtles carry their babies to safety. Watch out for the evil beetles!
-
- media/box-3D/turtles.png
- media/video/turtles.mp4
- media/mixrbv2/turtles.png
-
1981
- 1981
- 1981
Konami
Konami
Action
- Action / Labyrinth
1-2
0
18
270
768x224
- Input=Joystick 4 ways||Buttons=1||
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
+
64streetja.zip
64th. Street - A Detective Story (Japan, alt)
- 64th. Street - A Detective Story (Japan, alt)
-
- jp
-
64street.zip
Jaleco
@@ -3449,11 +1932,6 @@ Beat the bad guys and throw them into the wall!
Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.
-
- media/box-3D/64street.png
- media/video/64street.mp4
- media/mixrbv2/64street.png
-
1991
@@ -3461,42 +1939,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres
Jaleco
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
10
0
256x224
- gamename=64th. Street - A Detective Story (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing both buttons will do a special attack
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
64streetj.zip
64th. Street - A Detective Story (Japan, set 1)
- 64th. Street - A Detective Story (Japan, set 1)
-
- jp
-
64street.zip
Jaleco
@@ -3508,11 +1962,6 @@ Beat the bad guys and throw them into the wall!
Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.
-
- media/box-3D/64street.png
- media/video/64street.mp4
- media/mixrbv2/64street.png
-
1991
@@ -3520,42 +1969,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres
Jaleco
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
10
0
256x224
- gamename=64th. Street - A Detective Story (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing both buttons will do a special attack
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
64street.zip
64th. Street - A Detective Story (World)
- 64th. Street - A Detective Story (World)
-
- wor
-
0
Jaleco
@@ -3568,9 +1993,8 @@ Beat the bad guys and throw them into the wall!
Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.
- media/box-3D/64street.png
- media/video/64street.mp4
- media/mixrbv2/64street.png
+ media/video/64street.mp4
+ media/mixrbv2/64street.png
1991
@@ -3579,43 +2003,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres
Jaleco
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
10
0
256x224
- gamename=64th. Street - A Detective Story (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing both buttons will do a special attack
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
7ordi.zip
7 Ordi (Korea)
- 7 Ordi (Korea)
- 7 Ordi (Korea)
-
- kr
-
0
Mame
@@ -3626,9 +2025,8 @@ If the player wins then the player may choose to either take his winnings or pla
Hands are dealt until the players credits fall below the minimum level to play.
- media/box-3D/7ordi.png
- media/video/7ordi.mp4
- media/mixrbv2/7ordi.png
+ media/video/7ordi.mp4
+ media/mixrbv2/7ordi.png
2002
@@ -3637,36 +2035,23 @@ Hands are dealt until the players credits fall below the minimum level to play.<
Yun Sung
Casino / Cards
- Casino
1
0
0
0
320x240
- Input=Buttons only||Buttons=6||
-
+
800fath.zip
800 Fathoms
- 800 Fathoms
- 800 Fathoms
-
- wor
- us
-
mariner.zip
Century Electronics
An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.
-
- media/box-3D/mariner.png
- media/video/mariner.mp4
- media/mixrbv2/mariner.png
-
1981
@@ -3674,35 +2059,23 @@ Hands are dealt until the players credits fall below the minimum level to play.<
Amenip
Shooter / Horizontal
- Shooter
1-2
0
10
270
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
800fatha.zip
800 Fathoms (older)
- 800 Fathoms (older)
- 800 Fathoms (older)
-
- us
-
mariner.zip
Century Electronics
An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.
-
- media/box-3D/mariner.png
- media/video/mariner.mp4
- media/mixrbv2/mariner.png
-
1981
@@ -3710,50 +2083,42 @@ Hands are dealt until the players credits fall below the minimum level to play.<
Amenip
Shooter / Horizontal
- Shooter
1-2
0
10
270
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
ablast.zip
A-Blast (Japan)
- A-Blast (Japan)
-
- jp
-
penbros.zip
- Mame
-
-
- media/box-3D/penbros.png
- media/mixrbv2/penbros.png
-
+ Seta
+
+ Penguin Brothers is a multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.
+
-
+ 2000
+ Ago
+ Subsino
-
+ Platform
+ 1-2
0
- 0
+ 18
0
+ 320x224
-
+
abcopjd.zip
A.B. Cop (Japan, FD1094 317-0169b decrypted)
- A.B. Cop (Japan, FD1094 317-0169b decrypted)
-
- jp
-
abcop.zip
Sega Classics
@@ -3761,11 +2126,6 @@ Hands are dealt until the players credits fall below the minimum level to play.<
A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.
-
- media/box-3D/abcop.png
- media/video/abcop.mp4
- media/mixrbv2/abcop.png
-
1990
@@ -3773,24 +2133,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Motorcycle Race, 3rd Pers.
- Race, Driving
1
0
14
0
320x224
- Input=Paddle, Pedal||Buttons=1||
-
+
abcopj.zip
A.B. Cop (Japan, FD1094 317-0169b)
- A.B. Cop (Japan, FD1094 317-0169b)
-
- jp
-
abcop.zip
Sega Classics
@@ -3798,11 +2152,6 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.
-
- media/box-3D/abcop.png
- media/video/abcop.mp4
- media/mixrbv2/abcop.png
-
1990
@@ -3810,24 +2159,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Motorcycle Race, 3rd Pers.
- Race, Driving
1
0
14
0
320x224
- Input=Paddle, Pedal||Buttons=1||
-
+
abcopd.zip
A.B. Cop (World, FD1094 317-0169b decrypted)
- A.B. Cop (World, FD1094 317-0169b decrypted)
-
- wor
-
abcop.zip
Sega Classics
@@ -3835,11 +2178,6 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.
-
- media/box-3D/abcop.png
- media/video/abcop.mp4
- media/mixrbv2/abcop.png
-
1990
@@ -3847,24 +2185,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Motorcycle Race, 3rd Pers.
- Race, Driving
1
0
14
0
320x224
- Input=Paddle, Pedal||Buttons=1||
abcop.zip
A.B. Cop (World, FD1094 317-0169b)
- A.B. Cop (World, FD1094 317-0169b)
-
- wor
-
0
Sega Classics
@@ -3873,9 +2205,8 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.
- media/box-3D/abcop.png
- media/video/abcop.mp4
- media/mixrbv2/abcop.png
+ media/video/abcop.mp4
+ media/mixrbv2/abcop.png
1990
@@ -3884,33 +2215,26 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Motorcycle Race, 3rd Pers.
- Race, Driving
1
0
14
0
320x224
- Input=Paddle, Pedal||Buttons=1||
ad2083.zip
A.D. 2083
- A.D. 2083
-
- wor
-
0
Century Electronics
A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance.
- media/box-3D/ad2083.png
- media/video/ad2083.mp4
- media/mixrbv2/ad2083.png
+ media/video/ad2083.mp4
+ media/mixrbv2/ad2083.png
1983
@@ -3925,53 +2249,43 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
6
270
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
abscam.zip
Abscam
-
- wor
-
puckman.zip
Namco Classics
-
+ Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.
-
- media/box-3D/puckman.png
- media/mixrbv2/puckman.png
-
-
+ 1980
+ Namco
-
+ Action
+ 1-2
0
- 0
- 0
+ 18
+ 270
+ 288x224
aceattac.zip
Ace Attacker (FD1094 317-0059)
- Ace Attacker (FD1094 317-0059)
-
- wor
-
0
Sega Classics
Ace Attacker is an overhead volleyball game.
- media/box-3D/aceattac.png
- media/video/aceattac.mp4
- media/mixrbv2/aceattac.png
+ media/video/aceattac.mp4
+ media/mixrbv2/aceattac.png
1988
@@ -3980,34 +2294,23 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Sports / Volleyball
- Sports
1-4
0
8
270
320x224
- Input=Positional, Trackball, Stick, Pedal||Buttons=1||
-
+
aceattaca.zip
Ace Attacker (Japan, System 16A, FD1094 317-0060)
- Ace Attacker (Japan, System 16A, FD1094 317-0060)
-
- jp
-
aceattac.zip
Sega Classics
Ace Attacker is an overhead volleyball game.
-
- media/box-3D/aceattac.png
- media/video/aceattac.mp4
- media/mixrbv2/aceattac.png
-
1988
@@ -4015,24 +2318,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele
SEGA
Sports / Volleyball
- Sports
1-4
0
8
270
320x224
- Input=Positional, Trackball, Stick, Pedal||Buttons=1||
acrobatm.zip
Acrobat Mission
- Acrobat Mission
-
- wor
-
0
Taito Classics
@@ -4045,9 +2342,8 @@ The operation was called 'Acrobat Mission' as it exceeded the technical limits o
The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes.
- media/box-3D/acrobatm.png
- media/video/acrobatm.mp4
- media/mixrbv2/acrobatm.png
+ media/video/acrobatm.mp4
+ media/mixrbv2/acrobatm.png
1991
@@ -4056,42 +2352,18 @@ The players takes controls on one of two surviving fighters pilots, 'Jet' a male
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
256x224
- gamename=Acrobat Mission
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Hold down Fire button to increase power
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
dogfgt.zip
Acrobatic Dog-Fight
- Acrobatic Dog-Fight
- Acrobatic Dog-Fight
-
- wor
-
0
Technos
@@ -4105,37 +2377,28 @@ Score Big Points: While on the ground, instead of climbing right onto your repla
Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!
- media/box-3D/dogfgt.png
- media/video/dogfgt.mp4
- media/mixrbv2/dogfgt.png
+ media/video/dogfgt.mp4
+ media/mixrbv2/dogfgt.png
1984
- 1985
Data East
Tecmo
Shooter / Plane
- Shooter
1-2
0
0
0
256x240
- Input=Joystick 8 ways||Buttons=3||
-
+
dogfgtu.zip
Acrobatic Dog-Fight (USA)
- Acrobatic Dog-Fight (USA)
- Acrobatic Dog-Fight (USA)
-
- us
-
dogfgt.zip
Technos
@@ -4148,47 +2411,30 @@ Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in,
Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way.
Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!
-
- media/box-3D/dogfgt.png
- media/video/dogfgt.mp4
- media/mixrbv2/dogfgt.png
-
1984
- 1985
Data East
Tecmo
Shooter / Plane
- Shooter
1-2
0
0
0
256x240
- Input=Joystick 8 ways||Buttons=3||
-
+
actfancrj.zip
Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)
- Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)
-
- jp
-
actfancr.zip
Data East Classics
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
-
- media/box-3D/actfancr.png
- media/video/actfancr.mp4
- media/mixrbv2/actfancr.png
-
1989
@@ -4196,51 +2442,23 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and
Data East
Platform / Shooter Scrolling
- Platform
1-2
0
12
0
256x240
- gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
actfancr1.zip
Act-Fancer Cybernetick Hyper Weapon (World revision 1)
- Act-Fancer Cybernetick Hyper Weapon (World revision 1)
-
- wor
-
actfancr.zip
Data East Classics
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
-
- media/box-3D/actfancr.png
- media/video/actfancr.mp4
- media/mixrbv2/actfancr.png
-
1989
@@ -4248,51 +2466,23 @@ P1_JOYSTICK_RIGHT=Right
Data East
Platform / Shooter Scrolling
- Platform
1-2
0
12
0
256x240
- gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
actfancr2.zip
Act-Fancer Cybernetick Hyper Weapon (World revision 2)
- Act-Fancer Cybernetick Hyper Weapon (World revision 2)
-
- wor
-
actfancr.zip
Data East Classics
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
-
- media/box-3D/actfancr.png
- media/video/actfancr.mp4
- media/mixrbv2/actfancr.png
-
1989
@@ -4300,50 +2490,26 @@ P1_JOYSTICK_RIGHT=Right
Data East
Platform / Shooter Scrolling
- Platform
1-2
0
12
0
256x240
- gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
actfancr.zip
Act-Fancer Cybernetick Hyper Weapon (World revision 3)
- Act-Fancer Cybernetick Hyper Weapon (World revision 3)
-
- wor
-
0
Data East Classics
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
- media/box-3D/actfancr.png
- media/video/actfancr.mp4
- media/mixrbv2/actfancr.png
+ media/video/actfancr.mp4
+ media/mixrbv2/actfancr.png
1989
@@ -4352,48 +2518,23 @@ P1_JOYSTICK_RIGHT=Right
Data East
Platform / Shooter Scrolling
- Platform
1-2
0
12
0
256x240
- gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
afighterc.zip
Action Fighter (FD1089B 317-unknown)
- Action Fighter (FD1089B 317-unknown)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4401,31 +2542,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afighterd.zip
Action Fighter (FD1089B 317-unknown, analog controls)
- Action Fighter (FD1089B 317-unknown, analog controls)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4433,31 +2566,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afighterh.zip
Action Fighter (System 16B, FD1089A 317-0018)
- Action Fighter (System 16B, FD1089A 317-0018)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4465,31 +2590,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afighterg.zip
Action Fighter (System 16B, FD1089B 317-unknown)
- Action Fighter (System 16B, FD1089B 317-unknown)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4497,31 +2614,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afighterf.zip
Action Fighter (System 16B, FD1089B 317-unknown, analog controls)
- Action Fighter (System 16B, FD1089B 317-unknown, analog controls)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4529,31 +2638,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afightere.zip
Action Fighter (System 16B, unprotected, analog controls)
- Action Fighter (System 16B, unprotected, analog controls)
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4561,34 +2662,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afightera.zip
Action Fighter (unprotected)
- Action Fighter (unprotected)
-
- wor
-
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4596,34 +2686,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
-
+
afighterb.zip
Action Fighter (unprotected, analog controls)
- Action Fighter (unprotected, analog controls)
-
- wor
-
afighter.zip
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
-
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
-
1986
@@ -4631,33 +2710,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
afighter.zip
Action Fighter, FD1089A 317-0018
- Action Fighter, FD1089A 317-0018
-
- wor
-
0
Sega Classics
Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
- media/box-3D/afighter.png
- media/video/afighter.mp4
- media/mixrbv2/afighter.png
+ media/video/afighter.mp4
+ media/mixrbv2/afighter.png
1986
@@ -4666,33 +2738,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vertical
- Shooter
1-2
0
14
270
320x224
- Input=Joystick 8 ways||Buttons=3||
actionhw.zip
Action Hollywood
- Action Hollywood
-
- wor
-
0
Mame
A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process.
- media/box-3D/actionhw.png
- media/video/actionhw.mp4
- media/mixrbv2/actionhw.png
+ media/video/actionhw.mp4
+ media/mixrbv2/actionhw.png
1995
@@ -4701,33 +2766,26 @@ P1_JOYSTICK_RIGHT=Right
TCH
Action
- Action / Labyrinth
1-2
0
14
0
352x240
- Input=Joystick 8 ways||Buttons=3||
hatena.zip
Adventure Quiz 2 - Hatena? no Daibouken (Japan 900228)
- Adventure Quiz 2 - Hatena? no Daibouken (Japan 900228)
-
- jp
-
0
Capcom Classics
The game features the character Hatena, who goes on a great adventure in seven maps. Characters from Kamen no Ninja Hanamaru have a guest appearance in the game as enemies.
- media/box-3D/hatena.png
- media/video/hatena.mp4
- media/mixrbv2/hatena.png
+ media/video/hatena.mp4
+ media/mixrbv2/hatena.png
1990
@@ -4736,49 +2794,26 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Quiz / Japanese
- Quiz
1-2
0
10
0
384x240
- gamename=Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan 900228)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=4
-P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4
-P1_BUTTON1=1
-P1_BUTTON2=2
-P1_BUTTON3=3
-P1_BUTTON4=4
-
-
cworld2j.zip
Adventure Quiz Capcom World 2 (920611 Japan)
- Adventure Quiz Capcom World 2 (920611 Japan)
- Adventure Quiz Capcom World 2 (920611 Japan)
-
- jp
-
0
Capcom Play System
Capcom World 2 - Adventure Quiz is a Japanese quiz game.
- media/box-3D/cworld2j.png
- media/video/cworld2j.mp4
- media/mixrbv2/cworld2j.png
+ media/video/cworld2j.mp4
+ media/mixrbv2/cworld2j.png
1992
@@ -4787,35 +2822,23 @@ P1_BUTTON4=4
Capcom
Quiz / Japanese
- Quiz
1-2
0
10
0
384x224
- Input=Buttons only||Buttons=4||
-
+
cworld2ja.zip
Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery)
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery)
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery)
-
- jp
-
cworld2j.zip
Capcom Play System
Capcom World 2 - Adventure Quiz is a Japanese quiz game.
-
- media/box-3D/cworld2j.png
- media/video/cworld2j.mp4
- media/mixrbv2/cworld2j.png
-
1992
@@ -4823,35 +2846,23 @@ P1_BUTTON4=4
Capcom
Quiz / Japanese
- Quiz
1-2
0
10
0
384x224
- Input=Buttons only||Buttons=4||
-
+
cworld2jb.zip
Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2)
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2)
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2)
-
- jp
-
cworld2j.zip
Capcom Play System
Capcom World 2 - Adventure Quiz is a Japanese quiz game.
-
- media/box-3D/cworld2j.png
- media/video/cworld2j.mp4
- media/mixrbv2/cworld2j.png
-
1992
@@ -4859,34 +2870,26 @@ P1_BUTTON4=4
Capcom
Quiz / Japanese
- Quiz
1-2
0
10
0
384x224
- Input=Buttons only||Buttons=4||
aerofgt.zip
Aero Fighters
- Aero Fighters
- Aero Fighters
-
- ame
-
0
Video System Co.
A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt
- media/box-3D/aerofgt.png
- media/video/aerofgt.mp4
- media/mixrbv2/aerofgt.png
+ media/video/aerofgt.mp4
+ media/mixrbv2/aerofgt.png
1992
@@ -4895,53 +2898,23 @@ P1_BUTTON4=4
Video System
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x224
- gamename=Aero Fighters
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||
-
+
aerofgtb.zip
Aero Fighters (Turbo Force hardware set 1)
- Aero Fighters (Turbo Force hardware set 1)
- Aero Fighters (Turbo Force hardware set 1)
-
- tw
-
aerofgt.zip
Video System Co.
A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt
-
- media/box-3D/aerofgt.png
- media/video/aerofgt.mp4
- media/mixrbv2/aerofgt.png
-
1992
@@ -4949,53 +2922,23 @@ P1_JOYSTICK_RIGHT=Right
Video System
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x224
- gamename=Aero Fighters
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||
-
+
aerofgtc.zip
Aero Fighters (Turbo Force hardware set 2)
- Aero Fighters (Turbo Force hardware set 2)
- Aero Fighters (Turbo Force hardware set 2)
-
- tw
-
aerofgt.zip
Video System Co.
A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt
-
- media/box-3D/aerofgt.png
- media/video/aerofgt.mp4
- media/mixrbv2/aerofgt.png
-
1992
@@ -5003,128 +2946,79 @@ P1_JOYSTICK_RIGHT=Right
Video System
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x224
- gamename=Aero Fighters
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||
sonicwi2.zip
Aero Fighters 2 / Sonic Wings 2
- Aero Fighters 2 / Sonic Wings 2
- Aero Fighters 2 / Sonic Wings 2
-
- wor
-
0
Neo-Geo
Aero Fighters 2 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 8 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 10 stages (Japan, Brazil, Atlantic, U.S.A., France, Australia, Himalayas, Mexico, Hawaii and Space), all of them with a boss battle.
- media/box-3D/sonicwi2.png
- media/video/sonicwi2.mp4
- media/mixrbv2/sonicwi2.png
+ media/video/sonicwi2.mp4
+ media/mixrbv2/sonicwi2.png
- 1994
- 1994
1994
Video System
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
15
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
sonicwi3.zip
Aero Fighters 3 / Sonic Wings 3
- Aero Fighters 3 / Sonic Wings 3
- Aero Fighters 3 / Sonic Wings 3
-
- wor
-
0
Neo-Geo
Aero Fighters 3 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 10 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 8 stages placed on several countries (Japan, Germany, Libya, Egypt, Pacific, U.S.A., England, France, Panama, Thailand, Ukraine, Atlantic and Space), all of them with a boss battle.
- media/box-3D/sonicwi3.png
- media/video/sonicwi3.mp4
- media/mixrbv2/sonicwi3.png
+ media/video/sonicwi3.mp4
+ media/mixrbv2/sonicwi3.png
- 1995
1995
Video System
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
15
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
aeroboto.zip
Aeroboto
- Aeroboto
- Aeroboto
-
- wor
-
formatz.zip
Jaleco
Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.
-
- media/box-3D/formatz.png
- media/video/formatz.mp4
- media/mixrbv2/formatz.png
-
1984
@@ -5132,43 +3026,18 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Shooter / Horizontal
- Shooter
1-2
0
10
0
248x224
- gamename=Formation Z
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=In the kit, it was optional to have the buttons mirrored on both sides of the joystick. Used 8-way leaf joysticks Holding the laser button down gives the player one stronger shot. Holding the jump button down transforms the player between a robot and an airplane. Unlike most side-scroll shooters with only shoot straight sideways, you shoot diagonally when the joystick is pushed up or down.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Laser / Hold for Energy
-P1_BUTTON2=Jump Button / Hold to Transform
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||
-
-
+
+
aerolitos.zip
Aerolitos (Spanish bootleg of Asteroids)
- Aerolitos (Spanish bootleg of Asteroids)
- Aerolitos (Spanish bootleg of Asteroids)
-
- sp
-
asteroid.zip
Atari Classics
@@ -5194,11 +3063,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -5211,71 +3075,40 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
aburner.zip
After Burner
- After Burner
-
- wor
-
aburner2.zip
Sega Classics
- After Burner is another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter.
+ After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.
+
+Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.
-A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction.
+After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
-
- media/box-3D/aburner2.png
- media/video/aburner2.mp4
- media/mixrbv2/aburner2.png
-
1987
SEGA
SEGA
- Shooter
Shooter / Plane, 3rd person
1
0
- 16
+ 14
0
320x224
- Input=Stick||Buttons=2||
aburner2.zip
After Burner II
- After Burner II
-
- wor
-
0
Sega Classics
@@ -5286,9 +3119,8 @@ Players must fight their way through 21 colourful, fast-moving stages, shooting
After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
- media/box-3D/aburner2.png
- media/video/aburner2.mp4
- media/mixrbv2/aburner2.png
+ media/video/aburner2.mp4
+ media/mixrbv2/aburner2.png
1987
@@ -5297,45 +3129,18 @@ After Burner's straightforward shoot-em-up gameplay is simple and repetitive, bu
SEGA
Shooter / Plane, 3rd person
- Shooter
1
0
14
0
320x224
- gamename=After Burner II
-numPlayers=1
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The 'unknown' button is emulated in MAME but has no real purpose. As far as I can tell from the drivers, it was used for some sort of feedback in the simulation cockpits.
-P1NumButtons=3
-P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz
-P1_BUTTON1=Fire
-P1_BUTTON2=Vulcan
-P1_BUTTON3=Unknown
-P1_AD_STICK_Y_EXT=Down
-P1_AD_STICK_Y=Up
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_X=Left
-P1_AD_STICK_Z=Slow
-P1_AD_STICK_Z_EXT=Fast
-
-
- P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||
-
-
+
+
aburner2g.zip
After Burner II (German)
- After Burner II (German)
-
- de
-
aburner2.zip
Sega Classics
@@ -5345,11 +3150,6 @@ Players must fight their way through 21 colourful, fast-moving stages, shooting
After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
-
- media/box-3D/aburner2.png
- media/video/aburner2.mp4
- media/mixrbv2/aburner2.png
-
1987
@@ -5357,54 +3157,26 @@ After Burner's straightforward shoot-em-up gameplay is simple and repetitive, bu
SEGA
Shooter / Plane, 3rd person
- Shooter
1
0
14
0
320x224
- gamename=After Burner II
-numPlayers=1
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The 'unknown' button is emulated in MAME but has no real purpose. As far as I can tell from the drivers, it was used for some sort of feedback in the simulation cockpits.
-P1NumButtons=3
-P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz
-P1_BUTTON1=Fire
-P1_BUTTON2=Vulcan
-P1_BUTTON3=Unknown
-P1_AD_STICK_Y_EXT=Down
-P1_AD_STICK_Y=Up
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_X=Left
-P1_AD_STICK_Z=Slow
-P1_AD_STICK_Z_EXT=Fast
-
-
- P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||
aoh.zip
Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)
- Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)
-
- wor
-
0
SemiCom
A beat'em-up game that is the sequel to "The Legend of Silk Road". The four playable characters are Kai, Shuh, Shenmue and chamuku.
- media/box-3D/aoh.png
- media/video/aoh.mp4
- media/mixrbv2/aoh.png
+ media/video/aoh.mp4
+ media/mixrbv2/aoh.png
2001
@@ -5412,34 +3184,26 @@ P1_AD_STICK_Z_EXT=Fast
Unico
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
14
0
384x224
- Input=Joystick 8 ways||Buttons=4||
superbon.zip
Agent Super Bond (scobra hardware)
- Agent Super Bond (scobra hardware)
-
- wor
-
0
Konami Classics
Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb.
- media/box-3D/superbon.png
- media/video/superbon.mp4
- media/mixrbv2/superbon.png
+ media/video/superbon.mp4
+ media/mixrbv2/superbon.png
1985
@@ -5448,24 +3212,18 @@ P1_AD_STICK_Z_EXT=Fast
Signatron USA
Action
- Action / Labyrinth
1-2
0
10
270
768x224
- Input=Joystick 8 ways||Buttons=2||
-
+
agentx1.zip
Agent X (prototype, rev 1)
- Agent X (prototype, rev 1)
-
- wor
-
cloak.zip
Atari Classics
@@ -5473,11 +3231,6 @@ P1_AD_STICK_Z_EXT=Fast
-
- media/box-3D/cloak.png
- media/video/cloak.mp4
- media/mixrbv2/cloak.png
-
1983
@@ -5490,38 +3243,12 @@ P1_AD_STICK_Z_EXT=Fast
8
0
256x232
- gamename=Cloak & Dagger (rev 5)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_BUTTON1=Light Fuse
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Fire Up
-P1_JOYSTICKRIGHT_DOWN=Fire Down
-P1_JOYSTICKRIGHT_LEFT=Fire Left
-P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
-
+
+
agentx2.zip
Agent X (prototype, rev 2)
- Agent X (prototype, rev 2)
-
- wor
-
cloak.zip
Atari Classics
@@ -5529,11 +3256,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
- media/box-3D/cloak.png
- media/video/cloak.mp4
- media/mixrbv2/cloak.png
-
1983
@@ -5546,38 +3268,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
8
0
256x232
- gamename=Cloak & Dagger (rev 5)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_BUTTON1=Light Fuse
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Fire Up
-P1_JOYSTICKRIGHT_DOWN=Fire Down
-P1_JOYSTICKRIGHT_LEFT=Fire Left
-P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
-
+
+
agentx3.zip
Agent X (prototype, rev 3)
- Agent X (prototype, rev 3)
-
- wor
-
cloak.zip
Atari Classics
@@ -5585,11 +3281,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
- media/box-3D/cloak.png
- media/video/cloak.mp4
- media/mixrbv2/cloak.png
-
1983
@@ -5602,38 +3293,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
8
0
256x232
- gamename=Cloak & Dagger (rev 5)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_BUTTON1=Light Fuse
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Fire Up
-P1_JOYSTICKRIGHT_DOWN=Fire Down
-P1_JOYSTICKRIGHT_LEFT=Fire Left
-P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
-
+
+
agentx4.zip
Agent X (prototype, rev 4)
- Agent X (prototype, rev 4)
-
- wor
-
cloak.zip
Atari Classics
@@ -5641,11 +3306,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
- media/box-3D/cloak.png
- media/video/cloak.mp4
- media/mixrbv2/cloak.png
-
1983
@@ -5658,35 +3318,11 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
8
0
256x232
- gamename=Cloak & Dagger (rev 5)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_BUTTON1=Light Fuse
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Fire Up
-P1_JOYSTICKRIGHT_DOWN=Fire Down
-P1_JOYSTICKRIGHT_LEFT=Fire Left
-P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||
aodk.zip
Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)
- Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)
- Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)
0
Neo-Geo
@@ -5698,37 +3334,28 @@ It pits 8 fighters of different styles and strengths against each other in a tou
Unique to Aggressors of Dark Kombat is the combination of traditional side-scrolling beat 'em up elements, meaning characters can freely move in an isometric space instead of being restricted to a single plane of movement. Weapons and throw-able items are usually thrown into the arena by the crowds and you can pick them up and wield them for added damage. Additionally, matches are 1-round only affairs, with an extended multi-layered health bar that allows for longer rounds than usual.
- media/box-3D/aodk.png
- media/video/aodk.mp4
- media/mixrbv2/aodk.png
+ media/video/aodk.mp4
+ media/mixrbv2/aodk.png
- 1994
- 1994
1994
ADK
SNK
Fight / Versus
- Fight
1-2
0
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
agress.zip
Agress
- Agress
-
- jp
-
0
Technos
@@ -5736,9 +3363,8 @@ Unique to Aggressors of Dark Kombat is the combination of traditional side-scrol
If a shape is formed on top of a missile block, the missile is launched and and either collides with a missile of the opponent or with the launcher vehicle itself. The player needs to strategize to move the shape in a certain direction to cover as many missiles as possible.
- media/box-3D/agress.png
- media/video/agress.mp4
- media/mixrbv2/agress.png
+ media/video/agress.mp4
+ media/mixrbv2/agress.png
1991
@@ -5746,68 +3372,50 @@ If a shape is formed on top of a missile block, the missile is launched and and
Palco
Puzzle-Game / Glide
- Puzzle-Game
1-2
0
10
0
320x240
- Input=Joystick 8 ways||Buttons=4||
-
+
agressb.zip
Agress (English bootleg)
- Agress (English bootleg)
-
- wor
-
agress.zip
Technos
Fast-paced puzzle game with a war setting. The game is played between two sides (either a computer-controlled opponent or a second player) on a fixed screen. The two sides each control a launcher vehicle that can shoot missiles. The player needs to reconstruct the shape as shown in the top window. This is done by solving a sliding puzzle.
If a shape is formed on top of a missile block, the missile is launched and and either collides with a missile of the opponent or with the launcher vehicle itself. The player needs to strategize to move the shape in a certain direction to cover as many missiles as possible.
-
- media/box-3D/agress.png
- media/video/agress.mp4
- media/mixrbv2/agress.png
-
1991
Palco
Puzzle-Game / Glide
- Puzzle-Game
1-2
0
10
0
320x240
- Input=Joystick 8 ways||Buttons=4||
koshien.zip
Ah Eikou no Koshien (Japan)
- Ah Eikou no Koshien (Japan)
-
- jp
-
0
Taito Classics
Ah Eikou no Koushien is a hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better.
- media/box-3D/koshien.png
- media/video/koshien.mp4
- media/mixrbv2/koshien.png
+ media/video/koshien.mp4
+ media/mixrbv2/koshien.png
1991
@@ -5816,52 +3424,26 @@ If a shape is formed on top of a missile block, the missile is launched and and
Taito
Sports / Baseball
- Sports
1-2
0
10
0
320x224
- gamename=Ah Eikou no Koshien (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=A - Power-up B - Hit/Throw C - Unknown action during game
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
airass.zip
Air Assault (World)
- Air Assault (World)
- Air Assault (World)
-
- wor
-
0
Irem Classics
Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
- media/box-3D/airass.png
- media/video/airass.mp4
- media/mixrbv2/airass.png
+ media/video/airass.mp4
+ media/mixrbv2/airass.png
1993
@@ -5870,33 +3452,26 @@ P1_JOYSTICK_RIGHT=Right
Irem
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- Input=Joystick 8 ways||Buttons=3||
airattck.zip
Air Attack (set 1)
- Air Attack (set 1)
-
- wor
-
0
Comad
The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.
- media/box-3D/airattck.png
- media/video/airattck.mp4
- media/mixrbv2/airattck.png
+ media/video/airattck.mp4
+ media/mixrbv2/airattck.png
1996
@@ -5905,7 +3480,6 @@ P1_JOYSTICK_RIGHT=Right
Comad
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
@@ -5913,25 +3487,16 @@ P1_JOYSTICK_RIGHT=Right
270
256x224
-
+
airattcka.zip
Air Attack (set 2)
- Air Attack (set 2)
-
- wor
-
airattck.zip
Comad
The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.
-
- media/box-3D/airattck.png
- media/video/airattck.mp4
- media/mixrbv2/airattck.png
-
1996
@@ -5939,7 +3504,6 @@ P1_JOYSTICK_RIGHT=Right
Comad
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
@@ -5947,26 +3511,17 @@ P1_JOYSTICK_RIGHT=Right
270
256x224
-
+
airbustrb.zip
Air Buster: Trouble Specialty Raid Unit (bootleg)
- Air Buster: Trouble Specialty Raid Unit (bootleg)
-
- wor
-
airbustr.zip
Namco Classics
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991.
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
-
- media/box-3D/airbustr.png
- media/video/airbustr.mp4
- media/mixrbv2/airbustr.png
-
1990
@@ -5974,53 +3529,24 @@ In Air Buster, the player controls a fighter jet also designed for space travel
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
12
0
256x224
- gamename=Air Buster: Trouble Specialty Raid Unit (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing)
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
airbustrj.zip
Air Buster: Trouble Specialty Raid Unit (Japan)
- Air Buster: Trouble Specialty Raid Unit (Japan)
-
- jp
-
airbustr.zip
Namco Classics
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991.
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
-
- media/box-3D/airbustr.png
- media/video/airbustr.mp4
- media/mixrbv2/airbustr.png
-
1990
@@ -6028,42 +3554,18 @@ In Air Buster, the player controls a fighter jet also designed for space travel
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
12
0
256x224
- gamename=Air Buster: Trouble Specialty Raid Unit (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing)
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
airbustr.zip
Air Buster: Trouble Specialty Raid Unit (World)
- Air Buster: Trouble Specialty Raid Unit (World)
-
- wor
-
0
Namco Classics
@@ -6071,9 +3573,8 @@ P1_JOYSTICK_RIGHT=Right
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
- media/box-3D/airbustr.png
- media/video/airbustr.mp4
- media/mixrbv2/airbustr.png
+ media/video/airbustr.mp4
+ media/mixrbv2/airbustr.png
1990
@@ -6082,38 +3583,17 @@ In Air Buster, the player controls a fighter jet also designed for space travel
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
12
0
256x224
- gamename=Air Buster: Trouble Specialty Raid Unit (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing)
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
airdueljm72.zip
Air Duel (Japan, M72 hardware)
- Air Duel (Japan, M72 hardware)
airduel.zip
Irem Classics
@@ -6125,11 +3605,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e
Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.
-
- media/box-3D/airduel.png
- media/video/airduel.mp4
- media/mixrbv2/airduel.png
-
1990
@@ -6137,39 +3612,17 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai
Irem
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
384x256
- gamename=Air Duel (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work
-P1NumButtons=4
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Gun
-P1_BUTTON2=Guided Bomb
-P1_BUTTON3=Unknown
-P1_BUTTON4=Unknown
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
-
-
+
+
airduelu.zip
Air Duel (US location test, M82 hardware)
- Air Duel (US location test, M82 hardware)
airduel.zip
Irem Classics
@@ -6181,11 +3634,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e
Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.
-
- media/box-3D/airduel.png
- media/video/airduel.mp4
- media/mixrbv2/airduel.png
-
1990
@@ -6193,43 +3641,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai
Irem
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
384x256
- gamename=Air Duel (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work
-P1NumButtons=4
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Gun
-P1_BUTTON2=Guided Bomb
-P1_BUTTON3=Unknown
-P1_BUTTON4=Unknown
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
-
-
+
+
airduelm72.zip
Air Duel (World, M72 hardware)
- Air Duel (World, M72 hardware)
-
- jp
-
airduel.zip
Irem Classics
@@ -6240,11 +3663,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e
Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.
-
- media/box-3D/airduel.png
- media/video/airduel.mp4
- media/mixrbv2/airduel.png
-
1990
@@ -6252,43 +3670,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai
Irem
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
384x256
- gamename=Air Duel (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work
-P1NumButtons=4
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Gun
-P1_BUTTON2=Guided Bomb
-P1_BUTTON3=Unknown
-P1_BUTTON4=Unknown
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
airduel.zip
Air Duel (World, M82 hardware)
- Air Duel (World, M82 hardware)
-
- wor
-
0
Irem Classics
@@ -6300,9 +3693,8 @@ Both the fighter and the helicopter also start with three bombs which wipe out e
Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.
- media/box-3D/airduel.png
- media/video/airduel.mp4
- media/mixrbv2/airduel.png
+ media/video/airduel.mp4
+ media/mixrbv2/airduel.png
1990
@@ -6311,44 +3703,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai
Irem
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
384x256
- gamename=Air Duel (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work
-P1NumButtons=4
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Gun
-P1_BUTTON2=Guided Bomb
-P1_BUTTON3=Unknown
-P1_BUTTON4=Unknown
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
agallet.zip
Air Gallet (Europe)
- Air Gallet (Europe)
- Air Gallet (Europe)
-
- eu
-
0
Cave
@@ -6357,9 +3723,8 @@ P1_JOYSTICK_UP=Up
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
+ media/video/agallet.mp4
+ media/mixrbv2/agallet.png
1996
@@ -6368,25 +3733,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalleth.zip
Air Gallet (Hong Kong)
- Air Gallet (Hong Kong)
- Air Gallet (Hong Kong)
-
- cn
-
agallet.zip
Cave
@@ -6394,11 +3752,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6406,25 +3759,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletk.zip
Air Gallet (Korea)
- Air Gallet (Korea)
- Air Gallet (Korea)
-
- kr
-
agallet.zip
Cave
@@ -6432,11 +3778,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6444,25 +3785,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalleta.zip
Air Gallet (older, Europe)
- Air Gallet (older, Europe)
- Air Gallet (older, Europe)
-
- eu
-
agallet.zip
Cave
@@ -6470,11 +3804,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6482,25 +3811,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletah.zip
Air Gallet (older, Hong Kong)
- Air Gallet (older, Hong Kong)
- Air Gallet (older, Hong Kong)
-
- cn
-
agallet.zip
Cave
@@ -6508,11 +3830,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6520,25 +3837,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletak.zip
Air Gallet (older, Korea)
- Air Gallet (older, Korea)
- Air Gallet (older, Korea)
-
- kr
-
agallet.zip
Cave
@@ -6546,11 +3856,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6558,25 +3863,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletat.zip
Air Gallet (older, Taiwan)
- Air Gallet (older, Taiwan)
- Air Gallet (older, Taiwan)
-
- tw
-
agallet.zip
Cave
@@ -6584,11 +3882,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6596,25 +3889,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletau.zip
Air Gallet (older, USA)
- Air Gallet (older, USA)
- Air Gallet (older, USA)
-
- us
-
agallet.zip
Cave
@@ -6622,11 +3908,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6634,25 +3915,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agallett.zip
Air Gallet (Taiwan)
- Air Gallet (Taiwan)
- Air Gallet (Taiwan)
-
- tw
-
agallet.zip
Cave
@@ -6660,11 +3934,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6672,25 +3941,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletu.zip
Air Gallet (USA)
- Air Gallet (USA)
- Air Gallet (USA)
-
- us
-
agallet.zip
Cave
@@ -6698,11 +3960,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -6710,34 +3967,23 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
arescuej.zip
Air Rescue (Japan)
- Air Rescue (Japan)
-
- jp
-
arescue.zip
Sega Classics
Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over.
-
- media/box-3D/arescue.png
- media/video/arescue.mp4
- media/mixrbv2/arescue.png
-
1992
@@ -6745,31 +3991,23 @@ Four levels of power-ups are available for each weapon, however each level requi
SEGA
Shooter / Plane, 1st person
- Shooter
1
0
10
0
416x224
- Input=Stick||Buttons=2||
-
+
arescueu.zip
Air Rescue (US)
- Air Rescue (US)
arescue.zip
Sega Classics
Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over.
-
- media/box-3D/arescue.png
- media/video/arescue.mp4
- media/mixrbv2/arescue.png
-
1992
@@ -6777,33 +4015,26 @@ Four levels of power-ups are available for each weapon, however each level requi
SEGA
Shooter / Plane, 1st person
- Shooter
1
0
10
0
416x224
- Input=Stick||Buttons=2||
arescue.zip
Air Rescue (World)
- Air Rescue (World)
-
- us
-
0
Sega Classics
Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over.
- media/box-3D/arescue.png
- media/video/arescue.mp4
- media/mixrbv2/arescue.png
+ media/video/arescue.mp4
+ media/mixrbv2/arescue.png
1992
@@ -6812,33 +4043,26 @@ Four levels of power-ups are available for each weapon, however each level requi
SEGA
Shooter / Plane, 1st person
- Shooter
1
0
10
0
416x224
- Input=Stick||Buttons=2||
airwolf.zip
Airwolf
- Airwolf
-
- wor
-
0
Sega Classics
Airwolf is a horizontally scrolling shoot'em up game.
- media/box-3D/airwolf.png
- media/video/airwolf.mp4
- media/mixrbv2/airwolf.png
+ media/video/airwolf.mp4
+ media/mixrbv2/airwolf.png
1987
@@ -6847,52 +4071,23 @@ Four levels of power-ups are available for each weapon, however each level requi
Kyugo Boueki
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
6
0
288x224
- gamename=Airwolf
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
airwolfa.zip
Airwolf (US)
- Airwolf (US)
-
- us
-
airwolf.zip
Sega Classics
Airwolf is a horizontally scrolling shoot'em up game.
-
- media/box-3D/airwolf.png
- media/video/airwolf.mp4
- media/mixrbv2/airwolf.png
-
1987
@@ -6900,42 +4095,18 @@ P1_JOYSTICK_RIGHT=Right
Kyugo Boueki
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
6
0
288x224
- gamename=Airwolf
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||
ajax.zip
Ajax
- Ajax
-
- wor
-
0
Konami Classics
@@ -6956,9 +4127,8 @@ Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the pl
Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!
- media/box-3D/ajax.png
- media/video/ajax.mp4
- media/mixrbv2/ajax.png
+ media/video/ajax.mp4
+ media/mixrbv2/ajax.png
1987
@@ -6967,43 +4137,18 @@ Ajax features some impressive graphics filled with rotation and scaling effects
Konami
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
288x224
- gamename=Ajax
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Machine Gun
-P1_BUTTON2=Missle
-P1_BUTTON3=Super Weapon
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||
-
-
+
+
ajaxj.zip
Ajax (Japan)
- Ajax (Japan)
-
- jp
-
ajax.zip
Konami Classics
@@ -7023,11 +4168,6 @@ Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the pl
Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!
-
- media/box-3D/ajax.png
- media/video/ajax.mp4
- media/mixrbv2/ajax.png
-
1987
@@ -7035,33 +4175,12 @@ Ajax features some impressive graphics filled with rotation and scaling effects
Konami
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
288x224
- gamename=Ajax
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Machine Gun
-P1_BUTTON2=Missle
-P1_BUTTON3=Super Weapon
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||
akkaarrh.zip
@@ -7074,9 +4193,8 @@ P1_JOYSTICK_RIGHT=Right
The game itself is a spaceship game controlled with a trackball. Your spaceship sits in the center of the screen and you control a cursor which represents the ships weapon systems. The most interesting thing about this game was the fact that it has a zoom button which allows you to zoom in on the area closest to the ship.
- media/box-3D/akkaarrh.png
- media/video/akkaarrh.mp4
- media/mixrbv2/akkaarrh.png
+ media/video/akkaarrh.mp4
+ media/mixrbv2/akkaarrh.png
1982
@@ -7089,27 +4207,17 @@ P1_JOYSTICK_RIGHT=Right
10
0
256x240
- Input=Trackball||Buttons=3||
-
+
akkanvdr.zip
Akkanbeder (Ver 2.5J 1995/06/14)
- Akkanbeder (Ver 2.5J 1995/06/14)
-
- wor
-
spcinv95.zip
Taito Classics
A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.
-
- media/box-3D/spcinv95.png
- media/video/spcinv95.mp4
- media/mixrbv2/spcinv95.png
-
1995
@@ -7117,24 +4225,18 @@ P1_JOYSTICK_RIGHT=Right
Taito
Shooter / Space Invaders Like
- Shooter
1-2
0
16
270
320x224
- Input=Joystick 8 ways, Dial||Buttons=4||
-
+
akumajoun.zip
Akuma-Jou Dracula (Japan ver. N)
- Akuma-Jou Dracula (Japan ver. N)
-
- jp
-
hcastle.zip
Konami Classics
@@ -7148,11 +4250,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder
Now in order to save Serena, Simon heads to the demon castle
-
- media/box-3D/hcastle.png
- media/video/hcastle.mp4
- media/mixrbv2/hcastle.png
-
1988
@@ -7160,42 +4257,18 @@ Now in order to save Serena, Simon heads to the demon castle
Konami
Platform / Fighter Scrolling
- Platform
1-2
0
14
0
256x224
- gamename=Haunted Castle (version M)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||
-
+
akumajou.zip
Akuma-Jou Dracula (Japan ver. P)
- Akuma-Jou Dracula (Japan ver. P)
-
- jp
-
hcastle.zip
Konami Classics
@@ -7209,11 +4282,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder
Now in order to save Serena, Simon heads to the demon castle
-
- media/box-3D/hcastle.png
- media/video/hcastle.mp4
- media/mixrbv2/hcastle.png
-
1988
@@ -7221,43 +4289,18 @@ Now in order to save Serena, Simon heads to the demon castle
Konami
Platform / Fighter Scrolling
- Platform
1-2
0
14
0
256x224
- gamename=Haunted Castle (version M)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||
-
+
agalletj.zip
Akuu Gallet (Japan)
- Akuu Gallet (Japan)
- Akuu Gallet (Japan)
-
- jp
-
agallet.zip
Cave
@@ -7265,11 +4308,6 @@ P1_JOYSTICK_RIGHT=Right
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -7277,25 +4315,18 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
agalletaj.zip
Akuu Gallet (older, Japan)
- Akuu Gallet (older, Japan)
- Akuu Gallet (older, Japan)
-
- jp
-
agallet.zip
Cave
@@ -7303,11 +4334,6 @@ Four levels of power-ups are available for each weapon, however each level requi
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
-
- media/box-3D/agallet.png
- media/video/agallet.mp4
- media/mixrbv2/agallet.png
-
1996
@@ -7315,34 +4341,26 @@ Four levels of power-ups are available for each weapon, however each level requi
Banpresto
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
alcon.zip
Alcon (US)
- Alcon (US)
- Alcon (US)
-
- us
-
0
Taito Classics
Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.
- media/box-3D/alcon.png
- media/video/alcon.mp4
- media/mixrbv2/alcon.png
+ media/video/alcon.mp4
+ media/mixrbv2/alcon.png
1986
@@ -7351,51 +4369,23 @@ Four levels of power-ups are available for each weapon, however each level requi
Toaplan
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
280x240
- gamename=Slap Fight (Japan set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Weapon Select
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
-
-
+
+
alexkidd1.zip
Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown)
- Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown)
-
- wor
-
alexkidd.zip
Sega Classics
Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.
-
- media/box-3D/alexkidd.png
- media/video/alexkidd.mp4
- media/mixrbv2/alexkidd.png
-
1986
@@ -7403,51 +4393,26 @@ P1_JOYSTICK_UP=Up
SEGA
Platform / Run Jump Scrolling
- Platform
1-2
0
14
0
320x224
- gamename=Alex Kidd: The Lost Stars (set 2, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=I cold not find what the 3rd button did nor did I immediately notice where it is written in the driver (I think it's one of those generic drivers)
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_BUTTON3=Unknown
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
alexkidd.zip
Alex Kidd: The Lost Stars (set 2, unprotected)
- Alex Kidd: The Lost Stars (set 2, unprotected)
-
- wor
-
0
Sega Classics
Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.
- media/box-3D/alexkidd.png
- media/video/alexkidd.mp4
- media/mixrbv2/alexkidd.png
+ media/video/alexkidd.mp4
+ media/mixrbv2/alexkidd.png
1986
@@ -7456,51 +4421,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Platform / Run Jump Scrolling
- Platform
1-2
0
14
0
320x224
- gamename=Alex Kidd: The Lost Stars (set 2, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=I cold not find what the 3rd button did nor did I immediately notice where it is written in the driver (I think it's one of those generic drivers)
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_BUTTON3=Unknown
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
alibaba.zip
Ali Baba and 40 Thieves
- Ali Baba and 40 Thieves
-
- wor
-
0
Sega Classics
Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.
- media/box-3D/alibaba.png
- media/video/alibaba.mp4
- media/mixrbv2/alibaba.png
+ media/video/alibaba.mp4
+ media/mixrbv2/alibaba.png
1982
@@ -7509,40 +4449,18 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Action
- Action / Labyrinth
1-2
0
6
270
288x224
- gamename=Ali Baba and 40 Thieves
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Drop is not the button label (couldn't find one). It drops something behind your character which blocks the path of the Captain Thief which allows you to get away
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Drop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
alienar.zip
Alien Arena
- Alien Arena
-
- wor
-
0
Midway Classics
@@ -7557,9 +4475,8 @@ There is a delay at the beginning of each round before the flags appear, and the
A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc.
- media/box-3D/alienar.png
- media/video/alienar.mp4
- media/mixrbv2/alienar.png
+ media/video/alienar.mp4
+ media/mixrbv2/alienar.png
1985
@@ -7568,24 +4485,18 @@ A round ends when an opposing flag is captured by a player, or when a player is
Duncan Brown
Action
- Action / Labyrinth
1-2
0
4
0
292x240
- Input=Joystick 8 ways||Buttons=2||
-
+
alienaru.zip
Alien Arena (Stargate upgrade)
- Alien Arena (Stargate upgrade)
-
- wor
-
alienar.zip
Midway Classics
@@ -7599,11 +4510,6 @@ There is a delay at the beginning of each round before the flags appear, and the
A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc.
-
- media/box-3D/alienar.png
- media/video/alienar.mp4
- media/mixrbv2/alienar.png
-
1985
@@ -7611,34 +4517,23 @@ A round ends when an opposing flag is captured by a player, or when a player is
Duncan Brown
Action
- Action / Labyrinth
1-2
0
4
0
292x240
- Input=Joystick 8 ways||Buttons=2||
-
+
alienchac.zip
Alien Challenge (China)
- Alien Challenge (China)
-
- cn
-
aliencha.zip
IGS
Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend.
-
- media/box-3D/aliencha.png
- media/video/aliencha.mp4
- media/mixrbv2/aliencha.png
-
1994
@@ -7646,33 +4541,26 @@ A round ends when an opposing flag is captured by a player, or when a player is
IGS
Fight / Versus
- Fight
1-2
0
8
0
448x224
- Input=Joystick 8 ways||Buttons=6||
aliencha.zip
Alien Challenge (World)
- Alien Challenge (World)
-
- wor
-
0
IGS
Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend.
- media/box-3D/aliencha.png
- media/video/aliencha.mp4
- media/mixrbv2/aliencha.png
+ media/video/aliencha.mp4
+ media/mixrbv2/aliencha.png
1994
@@ -7681,48 +4569,37 @@ A round ends when an opposing flag is captured by a player, or when a player is
IGS
Fight / Versus
- Fight
1-2
0
8
0
448x224
- Input=Joystick 8 ways||Buttons=6||
alinvade.zip
Alien Invaders
- Alien Invaders
-
- wor
-
0
Mame
A clone of Space Invaders except using own graphic characters. A B&W monitor with multiple color gels are used. Uses discrete computer-like sounds instead of the original discrete sounds from Taito or Bally/Midway.
- media/box-3D/alinvade.png
- media/video/alinvade.mp4
- media/mixrbv2/alinvade.png
+ media/video/alinvade.mp4
+ media/mixrbv2/alinvade.png
-
-
-
+
Forbes?
Forbes?
Shooter / Space Invaders Like
- Shooter
0
4
270
128x128
- Input=Joystick 2 ways (horizontal)||Buttons=1||
alienres.zip
@@ -7735,8 +4612,7 @@ A round ends when an opposing flag is captured by a player, or when a player is
- media/box-3D/alienres.png
- media/mixrbv2/alienres.png
+ media/mixrbv2/alienres.png
2019
@@ -7752,20 +4628,15 @@ A round ends when an opposing flag is captured by a player, or when a player is
aliensec.zip
Alien Sector
- Alien Sector
-
- wor
-
0
Namco Classics
A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end.
- media/box-3D/aliensec.png
- media/video/aliensec.mp4
- media/mixrbv2/aliensec.png
+ media/video/aliensec.mp4
+ media/mixrbv2/aliensec.png
1985
@@ -7774,40 +4645,18 @@ A round ends when an opposing flag is captured by a player, or when a player is
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
288x224
- gamename=Baraduke
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astormjd.zip
Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146 decrypted)
- Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146 decrypted)
-
- jp
-
astorm.zip
Sega Classics
@@ -7815,56 +4664,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astormj.zip
Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146)
- Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146)
-
- jp
-
astorm.zip
Sega Classics
@@ -7872,56 +4690,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astormud.zip
Alien Storm (set 2, US, 3 Players, FD1094 317-0147 decrypted)
- Alien Storm (set 2, US, 3 Players, FD1094 317-0147 decrypted)
-
- us
-
astorm.zip
Sega Classics
@@ -7929,56 +4716,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astormu.zip
Alien Storm (set 2, US, 3 Players, FD1094 317-0147)
- Alien Storm (set 2, US, 3 Players, FD1094 317-0147)
-
- us
-
astorm.zip
Sega Classics
@@ -7986,56 +4742,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astorm3d.zip
Alien Storm (set 3, World, 3 Players, FD1094 317-0148 decrypted)
- Alien Storm (set 3, World, 3 Players, FD1094 317-0148 decrypted)
-
- wor
-
astorm.zip
Sega Classics
@@ -8043,56 +4768,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
astorm3.zip
Alien Storm (set 3, World, 3 Players, FD1094 317-0148)
- Alien Storm (set 3, World, 3 Players, FD1094 317-0148)
-
- wor
-
astorm.zip
Sega Classics
@@ -8100,56 +4794,25 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
-
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
-
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
astorm.zip
Alien Storm (set 4, World, 2 Players, FD1094 317-0154)
- Alien Storm (set 4, World, 2 Players, FD1094 317-0154)
-
- wor
-
0
Sega Classics
@@ -8158,55 +4821,28 @@ P1_JOYSTICK_RIGHT=Right
Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.
- media/box-3D/astorm.png
- media/video/astorm.mp4
- media/mixrbv2/astorm.png
+ media/video/astorm.mp4
+ media/mixrbv2/astorm.png
1990
- 1990
SEGA
SEGA
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Roll
-P1_BUTTON3=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
aliensynjo.zip
Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033)
- Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033)
-
- jp
-
aliensyn.zip
Sega Classics
@@ -8218,11 +4854,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8230,42 +4861,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
aliensyn2.zip
Alien Syndrome (set 2, System 16A, FD1089A 317-0033)
- Alien Syndrome (set 2, System 16A, FD1089A 317-0033)
-
- wor
-
aliensyn.zip
Sega Classics
@@ -8277,11 +4884,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8289,42 +4891,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
aliensyn3.zip
Alien Syndrome (set 3, System 16B, FD1089A 317-0033)
- Alien Syndrome (set 3, System 16B, FD1089A 317-0033)
-
- wor
-
aliensyn.zip
Sega Classics
@@ -8336,11 +4914,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8348,42 +4921,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
aliensyn.zip
Alien Syndrome (set 4, System 16B, unprotected)
- Alien Syndrome (set 4, System 16B, unprotected)
-
- wor
-
0
Sega Classics
@@ -8396,9 +4945,8 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
+ media/video/aliensyn.mp4
+ media/mixrbv2/aliensyn.png
1987
@@ -8407,42 +4955,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
aliensyn5.zip
Alien Syndrome (set 5, System 16A, FD1089B 317-0037)
- Alien Syndrome (set 5, System 16A, FD1089B 317-0037)
-
- wor
-
aliensyn.zip
Sega Classics
@@ -8454,11 +4978,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8466,42 +4985,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
aliensynj.zip
Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033)
- Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033)
-
- jp
-
aliensyn.zip
Sega Classics
@@ -8513,11 +5008,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8525,42 +5015,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
aliensyn7.zip
Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx)
- Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx)
-
- wor
-
aliensyn.zip
Sega Classics
@@ -8572,11 +5038,6 @@ A time-bomb is automatically set at the start of each stage, which must then be
Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.
-
- media/box-3D/aliensyn.png
- media/video/aliensyn.mp4
- media/mixrbv2/aliensyn.png
-
1987
@@ -8584,42 +5045,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting
SEGA
Shooter
- Action
- Action / Labyrinth
1-2
0
10
0
320x224
- gamename=Alien Syndrome (set 4, System 16B, unprotected)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
avspa.zip
Alien vs Predator (940520 Asia)
- Alien vs Predator (940520 Asia)
-
- asi
-
avsp.zip
Capcom Play System 2
@@ -8627,11 +5064,6 @@ P1_JOYSTICK_RIGHT=Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
-
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
-
1994
@@ -8645,36 +5077,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
-
+
+
avspd.zip
Alien vs Predator (940520 Euro Phoenix Edition)
- Alien vs Predator (940520 Euro Phoenix Edition)
-
- eu
-
avsp.zip
Capcom Play System 2
@@ -8682,11 +5090,6 @@ P1_JOYSTICK_RIGHT=Move Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
-
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
-
1994
@@ -8700,36 +5103,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
avsp.zip
Alien vs Predator (940520 Euro)
- Alien vs Predator (940520 Euro)
-
- eu
-
0
Capcom Play System 2
@@ -8738,9 +5117,8 @@ P1_JOYSTICK_RIGHT=Move Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
+ media/video/avsp.mp4
+ media/mixrbv2/avsp.png
1994
@@ -8755,36 +5133,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
-
+
+
avsph.zip
Alien vs Predator (940520 Hispanic)
- Alien vs Predator (940520 Hispanic)
-
- sp
-
avsp.zip
Capcom Play System 2
@@ -8792,11 +5146,6 @@ P1_JOYSTICK_RIGHT=Move Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
-
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
-
1994
@@ -8810,36 +5159,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
-
+
+
avspj.zip
Alien vs Predator (940520 Japan)
- Alien vs Predator (940520 Japan)
-
- jp
-
avsp.zip
Capcom Play System 2
@@ -8847,11 +5172,6 @@ P1_JOYSTICK_RIGHT=Move Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
-
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
-
1994
@@ -8865,36 +5185,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
-
+
+
avspu.zip
Alien vs Predator (940520 USA)
- Alien vs Predator (940520 USA)
-
- us
-
avsp.zip
Capcom Play System 2
@@ -8902,11 +5198,6 @@ P1_JOYSTICK_RIGHT=Move Right
The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.
-
- media/box-3D/avsp.png
- media/video/avsp.mp4
- media/mixrbv2/avsp.png
-
1994
@@ -8920,43 +5211,17 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda
8
0
384x224
- gamename=Alien vs. Predator (Euro 940520)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Attack
-P1_BUTTON3=Jump (Dash)
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Move Left
-P1_JOYSTICK_RIGHT=Move Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
-
+
+
alien3j.zip
Alien3: The Gun (Japan)
- Alien3: The Gun (Japan)
alien3.zip
Sega Classics
Alien 3 - The Gun is a shooter game.
-
- media/box-3D/alien3.png
- media/video/alien3.mp4
- media/mixrbv2/alien3.png
-
1993
@@ -8964,52 +5229,23 @@ P1_JOYSTICK_RIGHT=Move Right
SEGA
Lightgun Shooter
- Shooter
1-2
0
14
0
416x224
- gamename=Alien3: The Gun (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect.
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun
-P1_BUTTON1=Fire
-P1_BUTTON2=Secondary Weapon
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||
-
-
+
+
alien3u.zip
Alien3: The Gun (US, Rev A)
- Alien3: The Gun (US, Rev A)
-
- us
-
alien3.zip
Sega Classics
Alien 3 - The Gun is a shooter game.
-
- media/box-3D/alien3.png
- media/video/alien3.mp4
- media/mixrbv2/alien3.png
-
1993
@@ -9017,51 +5253,26 @@ P1_LIGHTGUN_Y_EXT=Down
SEGA
Lightgun Shooter
- Shooter
1-2
0
14
0
416x224
- gamename=Alien3: The Gun (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect.
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun
-P1_BUTTON1=Fire
-P1_BUTTON2=Secondary Weapon
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||
alien3.zip
Alien3: The Gun (World)
- Alien3: The Gun (World)
-
- wor
-
0
Sega Classics
Alien 3 - The Gun is a shooter game.
- media/box-3D/alien3.png
- media/video/alien3.mp4
- media/mixrbv2/alien3.png
+ media/video/alien3.mp4
+ media/mixrbv2/alien3.png
1993
@@ -9070,42 +5281,18 @@ P1_LIGHTGUN_Y_EXT=Down
SEGA
Lightgun Shooter
- Shooter
1-2
0
14
0
416x224
- gamename=Alien3: The Gun (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect.
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun
-P1_BUTTON1=Fire
-P1_BUTTON2=Secondary Weapon
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||
-
-
+
+
aliensa.zip
Aliens (Asia)
- Aliens (Asia)
-
- asi
-
aliens.zip
Konami Classics
@@ -9117,11 +5304,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9129,43 +5311,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliensj.zip
Aliens (Japan set 1)
- Aliens (Japan set 1)
-
- jp
-
aliens.zip
Konami Classics
@@ -9177,11 +5334,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9189,43 +5341,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliensj2.zip
Aliens (Japan set 2)
- Aliens (Japan set 2)
-
- jp
-
aliens.zip
Konami Classics
@@ -9237,11 +5364,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9249,43 +5371,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliensu.zip
Aliens (US set 1)
- Aliens (US set 1)
-
- us
-
aliens.zip
Konami Classics
@@ -9297,11 +5394,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9309,69 +5401,48 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliensu2.zip
Aliens (US set 2)
- Aliens (US set 2)
aliens.zip
- Mame
+ Konami Classics
-
+ Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.
+
+Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself.
+
+As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.
+
+As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/mixrbv2/aliens.png
-
-
+ 1990
+ Konami
+ Konami
- Various
- Various / Electro- Mechanical
+ Beat'em Up
+ 1-2
0
- 0
+ 10
0
+ 288x224
aliens.zip
Aliens (World set 1)
- Aliens (World set 1)
-
- wor
-
0
Konami Classics
@@ -9384,9 +5455,8 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
+ media/video/aliens.mp4
+ media/mixrbv2/aliens.png
1990
@@ -9395,43 +5465,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliens2.zip
Aliens (World set 2)
- Aliens (World set 2)
-
- wor
-
aliens.zip
Konami Classics
@@ -9443,11 +5488,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9455,43 +5495,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliens3.zip
Aliens (World set 3)
- Aliens (World set 3)
-
- wor
-
aliens.zip
Konami Classics
@@ -9503,11 +5518,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag
As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/video/aliens.mp4
- media/mixrbv2/aliens.png
-
1990
@@ -9515,76 +5525,53 @@ As well as the standard Aliens and Face-huggers from the original film (that now
Konami
Beat'em Up
- Platform / Shooter Scrolling
- Platform
1-2
0
10
0
288x224
- gamename=Aliens (World set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot 1
-P1_BUTTON2=Shoot 2
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||
-
-
+
+
aliens4.zip
Aliens (World set 4)
- Aliens (World set 4)
aliens.zip
- Mame
+ Konami Classics
-
+ Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.
+
+Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself.
+
+As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.
+
+As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.
-
- media/box-3D/aliens.png
- media/mixrbv2/aliens.png
-
-
+ 1990
+ Konami
+ Konami
- Various
- Various / Electro- Mechanical
+ Beat'em Up
+ 1-2
0
- 0
+ 10
0
+ 288x224
-
+
aligators.zip
Alligator Hunt (Spain, protected)
- Alligator Hunt (Spain, protected)
aligator.zip
Gaelco
Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".
-
- media/box-3D/aligator.png
- media/video/aligator.mp4
- media/mixrbv2/aligator.png
-
1994
@@ -9592,36 +5579,23 @@ P1_JOYSTICK_RIGHT=Right
Gaelco
Shoot'em Up
- Shoot'em up / Vertical
- Shooter / 3rd person
- Shooter
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
aligatorun.zip
Alligator Hunt (unprotected, set 1)
- Alligator Hunt (unprotected, set 1)
-
- wor
-
aligator.zip
Gaelco
Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".
-
- media/box-3D/aligator.png
- media/video/aligator.mp4
- media/mixrbv2/aligator.png
-
1994
@@ -9629,33 +5603,23 @@ P1_JOYSTICK_RIGHT=Right
Gaelco
Shoot'em Up
- Shoot'em up / Vertical
- Shooter / 3rd person
- Shooter
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
aligatoruna.zip
Alligator Hunt (unprotected, set 2)
- Alligator Hunt (unprotected, set 2)
aligator.zip
Gaelco
Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".
-
- media/box-3D/aligator.png
- media/video/aligator.mp4
- media/mixrbv2/aligator.png
-
1994
@@ -9663,35 +5627,26 @@ P1_JOYSTICK_RIGHT=Right
Gaelco
Shoot'em Up
- Shoot'em up / Vertical
- Shooter / 3rd person
- Shooter
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=3||
aligator.zip
Alligator Hunt (World, protected)
- Alligator Hunt (World, protected)
-
- wor
-
0
Gaelco
Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".
- media/box-3D/aligator.png
- media/video/aligator.mp4
- media/mixrbv2/aligator.png
+ media/video/aligator.mp4
+ media/mixrbv2/aligator.png
1994
@@ -9700,36 +5655,23 @@ P1_JOYSTICK_RIGHT=Right
Gaelco
Shoot'em Up
- Shoot'em up / Vertical
- Shooter / 3rd person
- Shooter
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
alphamis.zip
Alpha Mission
- Alpha Mission
-
- wor
-
aso.zip
SNK Classics
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
-
- media/box-3D/aso.png
- media/video/aso.mp4
- media/mixrbv2/aso.png
-
1985
@@ -9737,119 +5679,70 @@ P1_JOYSTICK_RIGHT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
288x216
- gamename=ASO - Armored Scrum Object
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Laser
-P1_BUTTON2=Missile
-P1_BUTTON3=Power Up
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||
alpham2.zip
Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007)
- Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007)
- Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007)
-
- wor
-
0
Neo-Geo
The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back!
- media/box-3D/alpham2.png
- media/video/alpham2.mp4
- media/mixrbv2/alpham2.png
+ media/video/alpham2.mp4
+ media/mixrbv2/alpham2.png
- 1991
- 1991
1991
SNK
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
13
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
alpham2p.zip
Alpha Mission II / ASO II - Last Guardian (prototype)
- Alpha Mission II / ASO II - Last Guardian (prototype)
- Alpha Mission II / ASO II - Last Guardian (prototype)
-
- wor
-
alpham2.zip
Neo-Geo
The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back!
-
- media/box-3D/alpham2.png
- media/video/alpham2.mp4
- media/mixrbv2/alpham2.png
-
- 1991
- 1991
1991
SNK
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
13
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
alphaone.zip
Alpha One (prototype, 3 lives)
- Alpha One (prototype, 3 lives)
-
- wor
-
mhavoc.zip
Atari Classics
@@ -9857,21 +5750,8 @@ P1_JOYSTICK_RIGHT=Right
The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.
-The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed.
-
-The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes.
-
-The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.
-
-Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen.
-
-The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.
+The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed.
-
- media/box-3D/mhavoc.png
- media/video/mhavoc.mp4
- media/mixrbv2/mhavoc.png
-
1983
@@ -9879,41 +5759,17 @@ The mini-game is available at the start of each wave and the way it works is thi
Atari
Shooter
- Various
- N/A
- Shoot'em Up
1-2
0
18
0
- gamename=Major Havoc (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Roller(Horizontal)+dial
-P1_BUTTON1=Fire/Jump
-P1_BUTTON2=Shield
-P1_DIAL_EXT=Move Right
-P1_DIAL=Move Left
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||
-
+
alphaonea.zip
Alpha One (prototype, 5 lives)
- Alpha One (prototype, 5 lives)
-
- wor
-
mhavoc.zip
Atari Classics
@@ -9921,21 +5777,8 @@ P1_DIAL=Move Left
The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.
-The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed.
-
-The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes.
-
-The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.
-
-Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen.
-
-The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.
+The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed.
-
- media/box-3D/mhavoc.png
- media/video/mhavoc.mp4
- media/mixrbv2/mhavoc.png
-
1983
@@ -9943,50 +5786,25 @@ The mini-game is available at the start of each wave and the way it works is thi
Atari
Shooter
- Various
- N/A
- Shoot'em Up
1-2
0
18
0
- gamename=Major Havoc (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Roller(Horizontal)+dial
-P1_BUTTON1=Fire/Jump
-P1_BUTTON2=Shield
-P1_DIAL_EXT=Move Right
-P1_DIAL=Move Left
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||
alpha1v.zip
Alpha One (Vision Electronics)
- Alpha One (Vision Electronics)
-
- wor
-
0
Irem Classics
Alpha One
- media/box-3D/alpha1v.png
- media/video/alpha1v.mp4
- media/mixrbv2/alpha1v.png
+ media/video/alpha1v.mp4
+ media/mixrbv2/alpha1v.png
1988
@@ -9995,33 +5813,26 @@ P1_DIAL=Move Left
Vision Electronics
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
0
0
240x252
- Input=Joystick 8 ways||Buttons=2||
alpine.zip
Alpine Ski (set 1)
- Alpine Ski (set 1)
-
- wor
-
0
Taito Classics
The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.
- media/box-3D/alpine.png
- media/video/alpine.mp4
- media/mixrbv2/alpine.png
+ media/video/alpine.mp4
+ media/mixrbv2/alpine.png
1982
@@ -10030,49 +5841,23 @@ P1_DIAL=Move Left
Taito
Sports / Skiing
- Sports
1-2
0
10
270
256x224
- gamename=Alpine Ski (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=The cpo depicted a simple arrow pointing up for the button label. Upon research I found that this button makes you go down the hill faster. I modified the caption accordingly to avoid confusion. For left and right, the cpo shows a picture of a skiier going left and right respectively. I added the 'ski' part of the caption to prepare for the upcoming icon support in the viewer. As the game doesn't have a true caption, this shouldn't be any less accurate.
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Ski Faster
-P1_JOYSTICK_RIGHT=Ski Right
-P1_JOYSTICK_LEFT=Ski Left
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White||
-
+
alpinea.zip
Alpine Ski (set 2)
- Alpine Ski (set 2)
-
- wor
-
alpine.zip
Taito Classics
The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.
-
- media/box-3D/alpine.png
- media/video/alpine.mp4
- media/mixrbv2/alpine.png
-
1982
@@ -10080,49 +5865,23 @@ P1_JOYSTICK_LEFT=Ski Left
Taito
Sports / Skiing
- Sports
1-2
0
10
270
256x224
- gamename=Alpine Ski (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=The cpo depicted a simple arrow pointing up for the button label. Upon research I found that this button makes you go down the hill faster. I modified the caption accordingly to avoid confusion. For left and right, the cpo shows a picture of a skiier going left and right respectively. I added the 'ski' part of the caption to prepare for the upcoming icon support in the viewer. As the game doesn't have a true caption, this shouldn't be any less accurate.
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Ski Faster
-P1_JOYSTICK_RIGHT=Ski Right
-P1_JOYSTICK_LEFT=Ski Left
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White||
-
+
altbeast2.zip
Altered Beast (set 2, MC-8123B 317-0066)
- Altered Beast (set 2, MC-8123B 317-0066)
-
- wor
-
altbeast.zip
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
-
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
-
1988
@@ -10130,54 +5889,23 @@ P1_JOYSTICK_LEFT=Ski Left
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
-
+
altbeast4.zip
Altered Beast (set 4, MC-8123B 317-0066)
- Altered Beast (set 4, MC-8123B 317-0066)
-
- wor
-
altbeast.zip
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
-
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
-
1988
@@ -10185,54 +5913,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
-
+
altbeast5d.zip
Altered Beast (set 5, FD1094 317-0069 decrypted)
- Altered Beast (set 5, FD1094 317-0069 decrypted)
-
- wor
-
altbeast.zip
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
-
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
-
1988
@@ -10240,54 +5937,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
-
+
altbeast5.zip
Altered Beast (set 5, FD1094 317-0069)
- Altered Beast (set 5, FD1094 317-0069)
-
- wor
-
altbeast.zip
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
-
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
-
1988
@@ -10295,54 +5961,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
-
+
altbeast6.zip
Altered Beast (set 6, 8751 317-0076)
- Altered Beast (set 6, 8751 317-0076)
-
- wor
-
altbeast.zip
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
-
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
-
1988
@@ -10350,53 +5985,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
altbeast.zip
Altered Beast (set 8, 8751 317-0078)
- Altered Beast (set 8, 8751 317-0078)
-
- wor
-
0
Sega Classics
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.
- media/box-3D/altbeast.png
- media/video/altbeast.mp4
- media/mixrbv2/altbeast.png
+ media/video/altbeast.mp4
+ media/mixrbv2/altbeast.png
1988
@@ -10405,53 +6013,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Beat'em Up
- Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x224
- gamename=Altered Beast (set 8, 8751 317-0078)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Punch
-P1_BUTTON2=Kick
-P1_BUTTON3=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||
ambush.zip
Ambush
- Ambush
-
- wor
-
0
Mame
An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.
- media/box-3D/ambush.png
- media/video/ambush.mp4
- media/mixrbv2/ambush.png
+ media/video/ambush.mp4
+ media/mixrbv2/ambush.png
1983
@@ -10460,34 +6041,23 @@ P1_JOYSTICK_RIGHT=Right
Tecfri
Shooter / Plane, 3rd person
- Shooter
1-2
0
10
0
256x222
- Input=Joystick 8 ways||Buttons=2||
-
+
ambushh.zip
Ambush (hack?)
- Ambush (hack?)
-
- wor
-
ambush.zip
Mame
An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.
-
- media/box-3D/ambush.png
- media/video/ambush.mp4
- media/mixrbv2/ambush.png
-
1983
@@ -10495,34 +6065,23 @@ P1_JOYSTICK_RIGHT=Right
Tecfri
Shooter / Plane, 3rd person
- Shooter
1-2
0
10
0
256x222
- Input=Joystick 8 ways||Buttons=2||
-
+
ambushj.zip
Ambush (Japan)
- Ambush (Japan)
-
- jp
-
ambush.zip
Mame
An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.
-
- media/box-3D/ambush.png
- media/video/ambush.mp4
- media/mixrbv2/ambush.png
-
1983
@@ -10530,34 +6089,23 @@ P1_JOYSTICK_RIGHT=Right
Tecfri
Shooter / Plane, 3rd person
- Shooter
1-2
0
10
0
256x222
- Input=Joystick 8 ways||Buttons=2||
-
+
ambushv.zip
Ambush (Volt Elec co-ltd)
- Ambush (Volt Elec co-ltd)
-
- wor
-
ambush.zip
Mame
An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.
-
- media/box-3D/ambush.png
- media/video/ambush.mp4
- media/mixrbv2/ambush.png
-
1983
@@ -10565,24 +6113,18 @@ P1_JOYSTICK_RIGHT=Right
Tecfri
Shooter / Plane, 3rd person
- Shooter
1-2
0
10
0
256x222
- Input=Joystick 8 ways||Buttons=2||
-
+
anteaterg.zip
Ameisenbaer (German)
- Ameisenbaer (German)
-
- de
-
anteater.zip
Konami Classics
@@ -10594,11 +6136,6 @@ Large queen ants are situated at the bottom of the nest and eating these will te
Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.
-
- media/box-3D/anteater.png
- media/video/anteater.mp4
- media/mixrbv2/anteater.png
-
1982
@@ -10606,50 +6143,26 @@ Anteater has a short day-night cycle represented by a moving Sun at the top of t
Tago Electronics
Action
- Action / Labyrinth
1-2
0
14
270
768x224
- gamename=Anteater
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Tongue Return
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||
horshoes.zip
American Horseshoes (US)
- American Horseshoes (US)
-
- us
-
0
Taito Classics
American Horseshoes is a 1 to 4 players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game.
- media/box-3D/horshoes.png
- media/video/horshoes.mp4
- media/mixrbv2/horshoes.png
+ media/video/horshoes.mp4
+ media/mixrbv2/horshoes.png
1990
@@ -10664,44 +6177,20 @@ P1_JOYSTICK_RIGHT=Right
10
270
320x224
- gamename=American Horseshoes (US)
-numPlayers=4
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Trackball+trackball
-P1_BUTTON1=Angle
-P1_BUTTON2=Grip
-P1_TRACKBALL_Y=Up
-P1_TRACKBALL_X_EXT=Right
-P1_TRACKBALL_X=Left
-P1_TRACKBALL_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_TRACKBALL=White||
amspdwy.zip
American Speedway (set 1)
- American Speedway (set 1)
-
- wor
-
0
Mame
An overhead racing game.
- media/box-3D/amspdwy.png
- media/video/amspdwy.mp4
- media/mixrbv2/amspdwy.png
+ media/video/amspdwy.mp4
+ media/mixrbv2/amspdwy.png
1987
@@ -10710,49 +6199,23 @@ P1_TRACKBALL_Y_EXT=Down
Enerdyne Technologies Inc.
Race, Driving / Race
- Race, Driving
1-2
0
10
0
256x224
- gamename=American Speedway (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_BUTTON1=Black||P2_BUTTON1=Black||
-
+
amspdwya.zip
American Speedway (set 2)
- American Speedway (set 2)
-
- wor
-
amspdwy.zip
Mame
An overhead racing game.
-
- media/box-3D/amspdwy.png
- media/video/amspdwy.mp4
- media/mixrbv2/amspdwy.png
-
1987
@@ -10760,39 +6223,18 @@ P1_DIAL_EXT=Right
Enerdyne Technologies Inc.
Race, Driving / Race
- Race, Driving
1-2
0
10
0
256x224
- gamename=American Speedway (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Accelerate
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_BUTTON1=Black||P2_BUTTON1=Black||
amidar.zip
Amidar
- Amidar
-
- wor
-
0
Konami Classics
@@ -10807,9 +6249,8 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
+ media/video/amidar.mp4
+ media/mixrbv2/amidar.png
1982
@@ -10818,41 +6259,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amidarb.zip
Amidar (bootleg)
- Amidar (bootleg)
-
- wor
-
amidar.zip
Konami Classics
@@ -10866,11 +6284,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -10878,41 +6291,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amidar1.zip
Amidar (older)
- Amidar (older)
-
- wor
-
amidar.zip
Konami Classics
@@ -10926,11 +6316,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -10938,41 +6323,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amidaro.zip
Amidar (Olympia)
- Amidar (Olympia)
-
- wor
-
amidar.zip
Konami Classics
@@ -10986,11 +6348,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -10998,41 +6355,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amidars.zip
Amidar (Scramble hardware)
- Amidar (Scramble hardware)
-
- wor
-
amidar.zip
Konami Classics
@@ -11046,11 +6380,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -11058,41 +6387,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amidaru.zip
Amidar (Stern)
- Amidar (Stern)
-
- wor
-
amidar.zip
Konami Classics
@@ -11106,11 +6412,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -11118,41 +6419,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
-
+
+
amigo.zip
Amigo
- Amigo
-
- wor
-
amidar.zip
Konami Classics
@@ -11166,11 +6444,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr
In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.
-
- media/box-3D/amidar.png
- media/video/amidar.mp4
- media/mixrbv2/amidar.png
-
1982
@@ -11178,41 +6451,18 @@ In between levels players are given the possibility of earning 5,000 bonus point
Konami
Action
- Action / Labyrinth
1-2
0
14
270
224x256
- gamename=Amidar
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
androdun.zip
Andro Dunos (NGM-049)(NGH-049)
- Andro Dunos (NGM-049)(NGH-049)
-
- wor
-
0
Neo-Geo
@@ -11221,80 +6471,59 @@ P1_JOYSTICK_RIGHT=Right
Fight your way through seven stages in this horizontal-scrolling game, and defeat a boss at the end of each one. You start the game with four main weapons, which you can switch from with the click of a button. Some of these weapons are more powerful than others. You can also fire off a charged shot if your main weapon level is two or greater, simply by holding down the fire button for about two seconds. Using charged shots can do more damage to an enemy ship. If you happen to die, you will lose one power level from all four weapons. If all your lives are lost and are forced to continue, you will start again with your main weapon on the second power level and all three sub-weapons on the first power level.
- media/box-3D/androdun.png
- media/video/androdun.mp4
- media/mixrbv2/androdun.png
+ media/video/androdun.mp4
+ media/mixrbv2/androdun.png
- 1992
- 1992
1992
Visco
SNK
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
androidpo.zip
Android (prototype, early build)
- Android (prototype, early build)
-
- wor
-
androidp.zip
Mame
-
- media/box-3D/androidp.png
- media/video/androidp.mp4
- media/mixrbv2/androidp.png
-
1987
Nasco
Shooter
- Shooter / Space Invaders Like
1-2
0
8
270
256x192
- Input=Joystick 8 ways||Buttons=3||
androidp.zip
Android (prototype, later build)
- Android (prototype, later build)
-
- wor
-
0
Mame
- media/box-3D/androidp.png
- media/video/androidp.mp4
- media/mixrbv2/androidp.png
+ media/video/androidp.mp4
+ media/mixrbv2/androidp.png
1987
@@ -11302,33 +6531,26 @@ Fight your way through seven stages in this horizontal-scrolling game, and defea
Nasco
Shooter
- Shooter / Space Invaders Like
1-2
0
8
270
256x192
- Input=Joystick 8 ways||Buttons=3||
angelkds.zip
Angel Kids (Japan)
- Angel Kids (Japan)
-
- jp
-
0
Sega Classics
Angel Kids is a climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.
- media/box-3D/angelkds.png
- media/video/angelkds.mp4
- media/mixrbv2/angelkds.png
+ media/video/angelkds.mp4
+ media/mixrbv2/angelkds.png
1988
@@ -11337,52 +6559,26 @@ Fight your way through seven stages in this horizontal-scrolling game, and defea
SEGA
Action
- Action / Climbing
1-2
0
10
270
256x240
- gamename=Angel Kids (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Left joy controls the left kid, right controls the right kid
-P1NumButtons=0
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Up
-P1_JOYSTICKRIGHT_DOWN=Down
-P1_JOYSTICKRIGHT_LEFT=Left
-P1_JOYSTICKRIGHT_RIGHT=Right
-
-
cadanglr.zip
Angler Dangler (DECO Cassette) (US)
- Angler Dangler (DECO Cassette) (US)
-
- us
-
0
Data East Classics
A fishing game. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks.
- media/box-3D/cadanglr.png
- media/video/cadanglr.mp4
- media/mixrbv2/cadanglr.png
+ media/video/cadanglr.mp4
+ media/mixrbv2/cadanglr.png
1982
@@ -11390,25 +6586,18 @@ P1_JOYSTICKRIGHT_RIGHT=Right
Data East
Hunting and Fishing
- Fishing
- Sports
1-2
0
6
270
256x240
- Input=Joystick 8 ways, Stick||Buttons=2||
anteater.zip
Anteater
- Anteater
-
- wor
-
0
Konami Classics
@@ -11421,9 +6610,8 @@ Large queen ants are situated at the bottom of the nest and eating these will te
Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.
- media/box-3D/anteater.png
- media/video/anteater.mp4
- media/mixrbv2/anteater.png
+ media/video/anteater.mp4
+ media/mixrbv2/anteater.png
1982
@@ -11432,41 +6620,18 @@ Anteater has a short day-night cycle represented by a moving Sun at the top of t
Tago Electronics
Action
- Action / Labyrinth
1-2
0
14
270
768x224
- gamename=Anteater
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Tongue Return
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||
-
-
+
+
aponow.zip
Apocaljpse Now
- Apocaljpse Now
-
- wor
-
rescue.zip
Konami Classics
@@ -11476,11 +6641,6 @@ In a very similar vein to Williams' legendary "Robotron", also released in '82,
To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.
-
- media/box-3D/rescue.png
- media/video/rescue.mp4
- media/mixrbv2/rescue.png
-
1982
@@ -11488,54 +6648,26 @@ To complete a stage, players must pick up a set number of fallen airmen from the
Stern Electronics
Shooter / Plane
- Shooter
1-2
0
10
270
256x224
- gamename=Rescue
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_BUTTON1=Bomb
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Fire Up
-P1_JOYSTICKRIGHT_DOWN=Fire Down
-P1_JOYSTICKRIGHT_LEFT=Fire Left
-P1_JOYSTICKRIGHT_RIGHT=Fire Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||
appoooh.zip
Appoooh
- Appoooh
-
- wor
-
0
Sega Classics
A Japan-only wrestling game by Sega featuring Tigerman, H.Hogen, A.Giant and other wrestlers. Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors.
- media/box-3D/appoooh.png
- media/video/appoooh.mp4
- media/mixrbv2/appoooh.png
+ media/video/appoooh.mp4
+ media/mixrbv2/appoooh.png
1984
@@ -11544,34 +6676,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
Sanritsu Denki
Sports / Wrestling
- Sports
1-2
0
6
0
256x224
- Input=Joystick 8 ways||Buttons=3||
-
+
aquajackj.zip
Aquajack (Japan)
- Aquajack (Japan)
-
- jp
-
aquajack.zip
Taito Classics
A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.
-
- media/box-3D/aquajack.png
- media/video/aquajack.mp4
- media/mixrbv2/aquajack.png
-
1990
@@ -11579,54 +6700,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right
Taito
Shooter / Vehicle, 3rd person
- Shooter
1
0
14
0
320x240
- gamename=Aqua Jack (World)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something.
-P1NumButtons=4
-P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3
-P1_BUTTON1=Machine Gun
-P1_BUTTON2=Jump
-P1_BUTTON3=Vulcan
-P1_BUTTON4=Thrust
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||
-
-
+
+
aquajacku.zip
Aquajack (US)
- Aquajack (US)
-
- us
-
aquajack.zip
Taito Classics
A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.
-
- media/box-3D/aquajack.png
- media/video/aquajack.mp4
- media/mixrbv2/aquajack.png
-
1990
@@ -11634,53 +6724,26 @@ P1_JOYSTICK_UP=Up
Taito
Shooter / Vehicle, 3rd person
- Shooter
1
0
14
0
320x240
- gamename=Aqua Jack (World)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something.
-P1NumButtons=4
-P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3
-P1_BUTTON1=Machine Gun
-P1_BUTTON2=Jump
-P1_BUTTON3=Vulcan
-P1_BUTTON4=Thrust
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||
aquajack.zip
Aquajack (World)
- Aquajack (World)
-
- wor
-
0
Taito Classics
A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.
- media/box-3D/aquajack.png
- media/video/aquajack.mp4
- media/mixrbv2/aquajack.png
+ media/video/aquajack.mp4
+ media/mixrbv2/aquajack.png
1990
@@ -11689,54 +6752,23 @@ P1_JOYSTICK_UP=Up
Taito
Shooter / Vehicle, 3rd person
- Shooter
1
0
14
0
320x240
- gamename=Aqua Jack (World)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something.
-P1NumButtons=4
-P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3
-P1_BUTTON1=Machine Gun
-P1_BUTTON2=Jump
-P1_BUTTON3=Vulcan
-P1_BUTTON4=Thrust
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||
-
-
+
+
aquariumj.zip
Aquarium (Japan)
- Aquarium (Japan)
-
- jp
-
aquarium.zip
Mame
A puzzle game with a fish theme.
-
- media/box-3D/aquarium.png
- media/video/aquarium.mp4
- media/mixrbv2/aquarium.png
-
1996
@@ -11744,37 +6776,17 @@ P1_JOYSTICK_UP=Up
Excellent System
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
12
0
320x256
- gamename=Aquarium (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails= You can choose at the start of the game whether you would like to use 1 or 2 buttons Type A - 2 buttons Type B - 1 button No pic available, labelled on what they do
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Rotate Right
-P1_BUTTON2=Rotate Left
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
aquarium.zip
Aquarium (US)
- Aquarium (US)
0
Mame
@@ -11782,9 +6794,8 @@ P1_JOYSTICK_UP=Up
A puzzle game with a fish theme.
- media/box-3D/aquarium.png
- media/video/aquarium.mp4
- media/mixrbv2/aquarium.png
+ media/video/aquarium.mp4
+ media/mixrbv2/aquarium.png
1996
@@ -11793,41 +6804,18 @@ P1_JOYSTICK_UP=Up
Excellent System
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
12
0
320x256
- gamename=Aquarium (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails= You can choose at the start of the game whether you would like to use 1 or 2 buttons Type A - 2 buttons Type B - 1 button No pic available, labelled on what they do
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Rotate Right
-P1_BUTTON2=Rotate Left
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
arabian.zip
Arabian
- Arabian
-
- wor
-
0
Atari Classics
@@ -11842,9 +6830,8 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels
- media/box-3D/arabian.png
- media/video/arabian.mp4
- media/mixrbv2/arabian.png
+ media/video/arabian.mp4
+ media/mixrbv2/arabian.png
1983
@@ -11853,41 +6840,18 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels
Atari
Platform / Run Jump
- Platform
1-2
0
12
270
256x234
- gamename=Arabian
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Kick
-P1_JOYSTICK_RIGHT=Walk
-P1_JOYSTICK_LEFT=Walk
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||
-
-
+
+
arabiana.zip
Arabian (Atari)
- Arabian (Atari)
-
- wor
-
arabian.zip
Atari Classics
@@ -11901,11 +6865,6 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels
-
- media/box-3D/arabian.png
- media/video/arabian.mp4
- media/mixrbv2/arabian.png
-
1983
@@ -11913,51 +6872,23 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels
Atari
Platform / Run Jump
- Platform
1-2
0
12
270
256x234
- gamename=Arabian
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Kick
-P1_JOYSTICK_RIGHT=Walk
-P1_JOYSTICK_LEFT=Walk
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||
-
-
+
+
arabfgtj.zip
Arabian Fight (Japan)
- Arabian Fight (Japan)
-
- jp
-
arabfgt.zip
Sega Classics
Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.
-
- media/box-3D/arabfgt.png
- media/video/arabfgt.mp4
- media/mixrbv2/arabfgt.png
-
1991
@@ -11965,35 +6896,23 @@ P1_JOYSTICK_UP=Up
SEGA
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
8
0
416x224
- Input=Joystick 8 ways||Buttons=2||
-
+
arabfgtu.zip
Arabian Fight (US)
- Arabian Fight (US)
-
- us
-
arabfgt.zip
Sega Classics
Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.
-
- media/box-3D/arabfgt.png
- media/video/arabfgt.mp4
- media/mixrbv2/arabfgt.png
-
1991
@@ -12001,34 +6920,26 @@ P1_JOYSTICK_UP=Up
SEGA
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
8
0
416x224
- Input=Joystick 8 ways||Buttons=2||
arabfgt.zip
Arabian Fight (World)
- Arabian Fight (World)
-
- wor
-
0
Sega Classics
Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.
- media/box-3D/arabfgt.png
- media/video/arabfgt.mp4
- media/mixrbv2/arabfgt.png
+ media/video/arabfgt.mp4
+ media/mixrbv2/arabfgt.png
1991
@@ -12037,25 +6948,18 @@ P1_JOYSTICK_UP=Up
SEGA
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
8
0
416x224
- Input=Joystick 8 ways||Buttons=2||
-
+
arabianmu.zip
Arabian Magic (Ver 1.0A 1992/07/06)
- Arabian Magic (Ver 1.0A 1992/07/06)
-
- wor
-
arabianm.zip
Taito Classics
@@ -12067,11 +6971,6 @@ Arabian Magic has seven different stages with one of the powerful guardians awai
The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.
-
- media/box-3D/arabianm.png
- media/video/arabianm.mp4
- media/mixrbv2/arabianm.png
-
1992
@@ -12079,26 +6978,18 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th
Taito
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
14
0
320x224
- Input=Joystick 8 ways, Dial||Buttons=4||
- P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||
-
+
arabianmj.zip
Arabian Magic (Ver 1.0J 1992/07/06)
- Arabian Magic (Ver 1.0J 1992/07/06)
-
- wor
-
arabianm.zip
Taito Classics
@@ -12110,11 +7001,6 @@ Arabian Magic has seven different stages with one of the powerful guardians awai
The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.
-
- media/box-3D/arabianm.png
- media/video/arabianm.mp4
- media/mixrbv2/arabianm.png
-
1992
@@ -12122,26 +7008,18 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th
Taito
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
14
0
320x224
- Input=Joystick 8 ways, Dial||Buttons=4||
- P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||
arabianm.zip
Arabian Magic (Ver 1.0O 1992/07/06)
- Arabian Magic (Ver 1.0O 1992/07/06)
-
- wor
-
0
Taito Classics
@@ -12154,9 +7032,8 @@ Arabian Magic has seven different stages with one of the powerful guardians awai
The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.
- media/box-3D/arabianm.png
- media/video/arabianm.mp4
- media/mixrbv2/arabianm.png
+ media/video/arabianm.mp4
+ media/mixrbv2/arabianm.png
1992
@@ -12165,36 +7042,23 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th
Taito
Beat'em Up
- Fight / 2.5D
- Fight
1-4
0
14
0
320x224
- Input=Joystick 8 ways, Dial||Buttons=4||
- P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||
-
+
aracnis.zip
Aracnis (bootleg of Scorpion on Moon Cresta hardware)
- Aracnis (bootleg of Scorpion on Moon Cresta hardware)
-
- wor
-
scorpion.zip
Konami Classics
Maneuver a spaceship through terrains filled with spiders and other creatures.
-
- media/box-3D/scorpion.png
- media/video/scorpion.mp4
- media/mixrbv2/scorpion.png
-
1982
@@ -12202,33 +7066,26 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th
Zaccaria
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
12
270
768x224
- Input=Joystick 8 ways||Buttons=2||
arbalest.zip
Arbalester
- Arbalester
-
- wor
-
0
Seta
A vertically scrolling shoot'em up game.
- media/box-3D/arbalest.png
- media/video/arbalest.mp4
- media/mixrbv2/arbalest.png
+ media/video/arbalest.mp4
+ media/mixrbv2/arbalest.png
1989
@@ -12237,50 +7094,26 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th
SETA Corporation
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
6
270
384x224
- gamename=Arbalester
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
arcadecl.zip
Arcade Classics (prototype)
- Arcade Classics (prototype)
-
- wor
-
0
Atari Classics
2 games in one means double the fun.
- media/box-3D/arcadecl.png
- media/video/arcadecl.mp4
- media/mixrbv2/arcadecl.png
+ media/video/arcadecl.mp4
+ media/mixrbv2/arcadecl.png
1992
@@ -12295,45 +7128,20 @@ P1_JOYSTICK_RIGHT=Right
10
0
336x240
- gamename=Arcade Classics (prototype)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Trackball+trackball
-P1_BUTTON1=Fire / Left Missile
-P1_BUTTON2=Fire / Center Missile
-P1_BUTTON3=Fire / Right Missile
-P1_TRACKBALL_Y_EXT=Down
-P1_TRACKBALL_Y=Up
-P1_TRACKBALL_X_EXT=Right
-P1_TRACKBALL_X=Left
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_TRACKBALL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Brown||
arcadian.zip
Arcadia (NMK)
- Arcadia (NMK)
-
- wor
-
0
NMK
Arcadia is a vertical shooter, developed and published by NMK, which was released in Japan in 1994. Nihon Maicom Kaihatsu, simply known as NMK, is a defunct Japanese game developer. The game it's been created by some of the programmers of "Thunder Dragon 2"
- media/box-3D/arcadian.png
- media/video/arcadian.mp4
- media/mixrbv2/arcadian.png
+ media/video/arcadian.mp4
+ media/mixrbv2/arcadian.png
1994
@@ -12341,35 +7149,23 @@ P1_TRACKBALL_X=Left
NMK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
384x224
- Input=Joystick 8 ways||Buttons=3||
-
+
area88r.zip
Area 88 (Japan Resale ver.)
- Area 88 (Japan Resale ver.)
- Area 88 (Japan Resale ver.)
-
- jp
-
unsquad.zip
Capcom Play System
U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.
-
- media/box-3D/unsquad.png
- media/video/unsquad.mp4
- media/mixrbv2/unsquad.png
-
1989
@@ -12377,53 +7173,23 @@ P1_TRACKBALL_X=Left
Capcom
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
384x224
- gamename=U.N. Squadron (USA)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special Weapon
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||
-
-
+
+
area88.zip
Area 88 (Japan)
- Area 88 (Japan)
- Area 88 (Japan)
-
- jp
-
unsquad.zip
Capcom Play System
U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.
-
- media/box-3D/unsquad.png
- media/video/unsquad.mp4
- media/mixrbv2/unsquad.png
-
1989
@@ -12431,42 +7197,18 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
384x224
- gamename=U.N. Squadron (USA)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special Weapon
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||
-
-
+
+
lwingsj.zip
Ares no Tsubasa (Japan)
- Ares no Tsubasa (Japan)
-
- jp
-
lwings.zip
Capcom Classics
@@ -12476,11 +7218,6 @@ The world was in a panic. The human race was on the brink of extinction.
ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.
-
- media/box-3D/lwings.png
- media/video/lwings.mp4
- media/mixrbv2/lwings.png
-
1986
@@ -12488,50 +7225,46 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x240
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||
-
+
lwingsja.zip
Ares no Tsubasa (Japan, rev. A)
- Ares no Tsubasa (Japan, rev. A)
lwings.zip
- Mame
+ Capcom Classics
-
+ The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.
+
+The world was in a panic. The human race was on the brink of extinction.
+
+ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.
-
- media/box-3D/lwings.png
- media/mixrbv2/lwings.png
-
-
+ 1986
+ Capcom
+ Capcom
-
+ Shoot'em Up
+ 1-2
0
- 0
- 0
+ 14
+ 270
+ 256x240
argus.zip
Argus
- Argus
-
- wor
-
0
NMK
@@ -12540,9 +7273,8 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the
Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).
- media/box-3D/argus.png
- media/video/argus.mp4
- media/mixrbv2/argus.png
+ media/video/argus.mp4
+ media/mixrbv2/argus.png
1986
@@ -12551,50 +7283,26 @@ Other new concepts include walls of mazes that float in the air which may be opt
Jaleco
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
256x224
- gamename=Argus
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Fire button shoots flying objects, the laser hits the ground units
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Laser
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
argusg.zip
Argus (Gottlieb, prototype)
- Argus (Gottlieb, prototype)
-
- wor
-
0
Gottlieb
Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.
- media/box-3D/argusg.png
- media/video/argusg.mp4
- media/mixrbv2/argusg.png
+ media/video/argusg.mp4
+ media/mixrbv2/argusg.png
1984
@@ -12609,27 +7317,17 @@ P1_JOYSTICK_RIGHT=Right
14
0
256x240
- Input=Trackball, Buttons only||Buttons=2||
-
+
rygarj.zip
Argus no Senshi (Japan)
- Argus no Senshi (Japan)
-
- jp
-
rygar.zip
Tecmo
Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.
-
- media/box-3D/rygar.png
- media/video/rygar.mp4
- media/mixrbv2/rygar.png
-
1986
@@ -12637,32 +7335,23 @@ P1_JOYSTICK_RIGHT=Right
Tecmo
Platform / Fighter Scrolling
- Platform
1
0
18
0
256x224
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||
-
+
arian.zip
Arian Mission
- Arian Mission
aso.zip
SNK Classics
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
-
- media/box-3D/aso.png
- media/video/aso.mp4
- media/mixrbv2/aso.png
-
1985
@@ -12670,52 +7359,26 @@ P1_JOYSTICK_RIGHT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
288x216
- gamename=ASO - Armored Scrum Object
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Laser
-P1_BUTTON2=Missile
-P1_BUTTON3=Power Up
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||
arkarea.zip
Ark Area
- Ark Area
-
- wor
-
0
Mame
An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level
- media/box-3D/arkarea.png
- media/video/arkarea.mp4
- media/mixrbv2/arkarea.png
+ media/video/arkarea.mp4
+ media/mixrbv2/arkarea.png
1988
@@ -12730,34 +7393,12 @@ P1_JOYSTICK_RIGHT=Right
14
0
256x192
- gamename=Ark Area
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=To change direction hold the direction button down while using the joystick
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Direction
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
arkgcbl.zip
Arkanoid (bootleg on Block hardware)
- Arkanoid (bootleg on Block hardware)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -12767,11 +7408,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -12779,39 +7415,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidjbl.zip
Arkanoid (bootleg with MCU set 1)
- Arkanoid (bootleg with MCU set 1)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -12821,11 +7436,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -12833,39 +7443,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidjbl2.zip
Arkanoid (bootleg with MCU set 2)
- Arkanoid (bootleg with MCU set 2)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -12875,11 +7464,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -12887,35 +7471,17 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidjbla.zip
Arkanoid (bootleg with MCU, alt)
- Arkanoid (bootleg with MCU, alt)
arkanoid.zip
Taito Classics
@@ -12926,11 +7492,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -12938,39 +7499,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
ark1ball.zip
Arkanoid (bootleg with MCU, harder)
- Arkanoid (bootleg with MCU, harder)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -12980,11 +7520,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -12992,35 +7527,17 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
ark1balla.zip
Arkanoid (bootleg with MCU, harder, alt)
- Arkanoid (bootleg with MCU, harder, alt)
arkanoid.zip
Taito Classics
@@ -13031,11 +7548,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13043,39 +7555,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkangc.zip
Arkanoid (Game Corporation bootleg, set 1)
- Arkanoid (Game Corporation bootleg, set 1)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -13085,11 +7576,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13097,39 +7583,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkangc2.zip
Arkanoid (Game Corporation bootleg, set 2)
- Arkanoid (Game Corporation bootleg, set 2)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -13139,11 +7604,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13151,39 +7611,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidj.zip
Arkanoid (Japan)
- Arkanoid (Japan)
-
- jp
-
arkanoid.zip
Taito Classics
@@ -13193,11 +7632,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13205,39 +7639,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidja.zip
Arkanoid (Japan, older rev)
- Arkanoid (Japan, older rev)
-
- jp
-
arkanoid.zip
Taito Classics
@@ -13247,11 +7660,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13259,39 +7667,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidjb.zip
Arkanoid (Japan, oldest rev)
- Arkanoid (Japan, oldest rev)
-
- jp
-
arkanoid.zip
Taito Classics
@@ -13301,11 +7688,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13313,39 +7695,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkatayt.zip
Arkanoid (Tayto bootleg)
- Arkanoid (Tayto bootleg)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -13355,11 +7716,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13367,39 +7723,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arktayt2.zip
Arkanoid (Tayto bootleg, harder)
- Arkanoid (Tayto bootleg, harder)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -13409,11 +7744,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13421,39 +7751,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoidu.zip
Arkanoid (US)
- Arkanoid (US)
-
- us
-
arkanoid.zip
Taito Classics
@@ -13463,11 +7772,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13475,39 +7779,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkanoiduo.zip
Arkanoid (US, oldest rev)
- Arkanoid (US, oldest rev)
-
- us
-
arkanoid.zip
Taito Classics
@@ -13517,11 +7800,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -13529,39 +7807,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
arkanoid.zip
Arkanoid (World, oldest rev)
- Arkanoid (World, oldest rev)
-
- wor
-
0
Taito Classics
@@ -13572,9 +7829,8 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
+ media/video/arkanoid.mp4
+ media/mixrbv2/arkanoid.png
1986
@@ -13583,39 +7839,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arknoid2b.zip
Arkanoid - Revenge of DOH (Japan bootleg)
- Arkanoid - Revenge of DOH (Japan bootleg)
-
- jp
-
arknoid2.zip
Taito Classics
@@ -13629,53 +7864,25 @@ The game also features two new features for bricks. Notched silver bricks, like
The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.
-
- media/box-3D/arknoid2.png
- media/video/arknoid2.mp4
- media/mixrbv2/arknoid2.png
-
- 1987
- 1987
1987
Taito
Taito
Action / Breakout games
- Action
1-2
0
15
270
256x224
- gamename=Arkanoid - Revenge of DOH (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||
-
-
+
+
arknoid2j.zip
Arkanoid - Revenge of DOH (Japan)
- Arkanoid - Revenge of DOH (Japan)
-
- jp
-
arknoid2.zip
Taito Classics
@@ -13689,53 +7896,25 @@ The game also features two new features for bricks. Notched silver bricks, like
The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.
-
- media/box-3D/arknoid2.png
- media/video/arknoid2.mp4
- media/mixrbv2/arknoid2.png
-
- 1987
- 1987
1987
Taito
Taito
Action / Breakout games
- Action
1-2
0
15
270
256x224
- gamename=Arkanoid - Revenge of DOH (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||
-
-
+
+
arknoid2u.zip
Arkanoid - Revenge of DOH (US)
- Arkanoid - Revenge of DOH (US)
-
- us
-
arknoid2.zip
Taito Classics
@@ -13749,49 +7928,24 @@ The game also features two new features for bricks. Notched silver bricks, like
The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.
-
- media/box-3D/arknoid2.png
- media/video/arknoid2.mp4
- media/mixrbv2/arknoid2.png
-
- 1987
- 1987
1987
Taito
Taito
Action / Breakout games
- Action
1-2
0
15
270
256x224
- gamename=Arkanoid - Revenge of DOH (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||
arknoid2.zip
Arkanoid - Revenge of DOH (World)
- Arkanoid - Revenge of DOH (World)
0
Taito Classics
@@ -13807,52 +7961,28 @@ The game also features two new features for bricks. Notched silver bricks, like
The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.
- media/box-3D/arknoid2.png
- media/video/arknoid2.mp4
- media/mixrbv2/arknoid2.png
+ media/video/arknoid2.mp4
+ media/mixrbv2/arknoid2.png
- 1987
- 1987
1987
Taito
Taito
Action / Breakout games
- Action
1-2
0
15
270
256x224
- gamename=Arkanoid - Revenge of DOH (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||
-
-
+
+
arkretrnu.zip
Arkanoid Returns (Ver 2.02A 1997/02/10)
- Arkanoid Returns (Ver 2.02A 1997/02/10)
-
- wor
-
arkretrn.zip
Taito Classics
@@ -13864,11 +7994,6 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u
While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.
-
- media/box-3D/arkretrn.png
- media/video/arkretrn.mp4
- media/mixrbv2/arkretrn.png
-
1997
@@ -13876,24 +8001,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through,
Taito
Action / Breakout games
- Action
1-2
0
14
0
320x232
- Input=Joystick 8 ways, Dial||Buttons=4||
-
+
arkretrnj.zip
Arkanoid Returns (Ver 2.02J 1997/02/10)
- Arkanoid Returns (Ver 2.02J 1997/02/10)
-
- wor
-
arkretrn.zip
Taito Classics
@@ -13905,11 +8024,6 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u
While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.
-
- media/box-3D/arkretrn.png
- media/video/arkretrn.mp4
- media/mixrbv2/arkretrn.png
-
1997
@@ -13917,24 +8031,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through,
Taito
Action / Breakout games
- Action
1-2
0
14
0
320x232
- Input=Joystick 8 ways, Dial||Buttons=4||
arkretrn.zip
Arkanoid Returns (Ver 2.02O 1997/02/10)
- Arkanoid Returns (Ver 2.02O 1997/02/10)
-
- wor
-
0
Taito Classics
@@ -13947,9 +8055,8 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u
While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.
- media/box-3D/arkretrn.png
- media/video/arkretrn.mp4
- media/mixrbv2/arkretrn.png
+ media/video/arkretrn.mp4
+ media/mixrbv2/arkretrn.png
1997
@@ -13958,24 +8065,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through,
Taito
Action / Breakout games
- Action
1-2
0
14
0
320x232
- Input=Joystick 8 ways, Dial||Buttons=4||
-
+
armchmp2o.zip
Arm Champs II v1.7
- Arm Champs II v1.7
-
- wor
-
armchmp2.zip
Jaleco
@@ -13990,31 +8091,23 @@ Atlas
Chang
Trixie
-
- media/box-3D/armchmp2.png
- media/video/armchmp2.mp4
- media/mixrbv2/armchmp2.png
-
1992
Jaleco
Sports / Arm wrestling
- Sports
1
0
4
270
256x224
- Input=Dial||Buttons=3||
-
+
armchmp2o2.zip
Arm Champs II v2.6
- Arm Champs II v2.6
armchmp2.zip
Jaleco
@@ -14030,35 +8123,24 @@ Atlas
Chang
Trixie
-
- media/box-3D/armchmp2.png
- media/video/armchmp2.mp4
- media/mixrbv2/armchmp2.png
-
1992
Jaleco
Sports / Arm wrestling
- Sports
1
0
4
270
256x224
- Input=Dial||Buttons=3||
armchmp2.zip
Arm Champs II v2.7
- Arm Champs II v2.7
-
- wor
-
0
Jaleco
@@ -14074,9 +8156,8 @@ Chang
Trixie
- media/box-3D/armchmp2.png
- media/video/armchmp2.mp4
- media/mixrbv2/armchmp2.png
+ media/video/armchmp2.mp4
+ media/mixrbv2/armchmp2.png
1992
@@ -14084,33 +8165,26 @@ Trixie
Jaleco
Sports / Arm wrestling
- Sports
1
0
4
270
256x224
- Input=Dial||Buttons=3||
armwrest.zip
Arm Wrestling
- Arm Wrestling
-
- wor
-
0
Nintendo Classics
In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.
- media/box-3D/armwrest.png
- media/video/armwrest.mp4
- media/mixrbv2/armwrest.png
+ media/video/armwrest.mp4
+ media/mixrbv2/armwrest.png
1985
@@ -14119,51 +8193,26 @@ Trixie
Nintendo
Sports / Arm wrestling
- Sports
1
0
14
0
256x224
- gamename=Arm Wrestling
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=This Game only uses 3 directions of the 4 way stick. Down is not used.
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Power
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=
-P1_JOYSTICK_UP=Pull
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Black||
armedf.zip
Armed Formation
- Armed Formation
- Armed Formation
-
- wor
-
0
Nichibutsu
A vertically scrolling shoot'em up.
- media/box-3D/armedf.png
- media/video/armedf.mp4
- media/mixrbv2/armedf.png
+ media/video/armedf.mp4
+ media/mixrbv2/armedf.png
1988
@@ -14172,53 +8221,23 @@ P1_JOYSTICK_RIGHT=Right
Nichibutsu
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- gamename=Armed Formation
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=Button 3 is mapped in driver armedf.c but isn't used
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_BUTTON3=Unknown
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
armedff.zip
Armed Formation (Fillmore license)
- Armed Formation (Fillmore license)
- Armed Formation (Fillmore license)
-
- wor
-
armedf.zip
Nichibutsu
A vertically scrolling shoot'em up.
-
- media/box-3D/armedf.png
- media/video/armedf.mp4
- media/mixrbv2/armedf.png
-
1988
@@ -14226,52 +8245,23 @@ P1_JOYSTICK_RIGHT=Right
Nichibutsu
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- gamename=Armed Formation
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=Button 3 is mapped in driver armedf.c but isn't used
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Special
-P1_BUTTON3=Unknown
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
batriderc.zip
Armed Police Batrider (China) (Fri Feb 13 1998)
- Armed Police Batrider (China) (Fri Feb 13 1998)
-
- cn
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14279,33 +8269,26 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
batrider.zip
Armed Police Batrider (Europe) (Fri Feb 13 1998)
- Armed Police Batrider (Europe) (Fri Feb 13 1998)
-
- eu
-
0
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
+ media/video/batrider.mp4
+ media/mixrbv2/batrider.png
1998
@@ -14314,34 +8297,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batriderk.zip
Armed Police Batrider (Korea) (Fri Feb 13 1998)
- Armed Police Batrider (Korea) (Fri Feb 13 1998)
-
- kr
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14349,34 +8321,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batrideru.zip
Armed Police Batrider (U.S.A.) (Fri Feb 13 1998)
- Armed Police Batrider (U.S.A.) (Fri Feb 13 1998)
-
- us
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14384,34 +8345,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batriderhk.zip
Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997)
- Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997)
-
- cn
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14419,34 +8369,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batriderja.zip
Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997)
- Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997)
-
- jp
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14454,34 +8393,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batridert.zip
Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997)
- Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997)
-
- tw
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14489,34 +8417,23 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
batriderj.zip
Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)
- Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)
-
- jp
-
batrider.zip
Eighting / Raizing
An excellent vertically scrolling shoot'em up.
-
- media/box-3D/batrider.png
- media/video/batrider.mp4
- media/mixrbv2/batrider.png
-
1998
@@ -14524,33 +8441,26 @@ P1_JOYSTICK_RIGHT=Right
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
320x240
- Input=Joystick 8 ways||Buttons=3||
armorcar.zip
Armored Car (set 1)
- Armored Car (set 1)
-
- wor
-
0
Konami Classics
An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.
- media/box-3D/armorcar.png
- media/video/armorcar.mp4
- media/mixrbv2/armorcar.png
+ media/video/armorcar.mp4
+ media/mixrbv2/armorcar.png
1981
@@ -14559,52 +8469,23 @@ P1_JOYSTICK_RIGHT=Right
Stern Electronics
Action
- Action / Labyrinth
1-2
0
10
270
768x224
- gamename=Armored Car (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=I think a bit of how to play info might be necessary. The sawhorse button releases a police barrier to crash cars. The 2nd gear button makes you go faster, but only while it is held.
-P1NumButtons=2
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Sawhorse
-P1_BUTTON2=2nd Gear
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
-
+
+
armorcar2.zip
Armored Car (set 2)
- Armored Car (set 2)
-
- wor
-
armorcar.zip
Konami Classics
An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.
-
- media/box-3D/armorcar.png
- media/video/armorcar.mp4
- media/mixrbv2/armorcar.png
-
1981
@@ -14612,43 +8493,18 @@ P1_JOYSTICK_RIGHT=Right
Stern Electronics
Action
- Action / Labyrinth
1-2
0
10
270
768x224
- gamename=Armored Car (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=I think a bit of how to play info might be necessary. The sawhorse button releases a police barrier to crash cars. The 2nd gear button makes you go faster, but only while it is held.
-P1NumButtons=2
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Sawhorse
-P1_BUTTON2=2nd Gear
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
-
+
+
armwarar1.zip
Armored Warriors (940920 Asia)
- Armored Warriors (940920 Asia)
- Armored Warriors (940920 Asia)
-
- asi
-
armwar.zip
Capcom Play System 2
@@ -14662,11 +8518,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14680,19 +8531,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwaru1.zip
Armored Warriors (940920 USA)
- Armored Warriors (940920 USA)
- Armored Warriors (940920 USA)
-
- us
-
armwar.zip
Capcom Play System 2
@@ -14706,11 +8550,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14724,19 +8563,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwar1d.zip
Armored Warriors (941011 Europe Phoenix Edition)
- Armored Warriors (941011 Europe Phoenix Edition)
- Armored Warriors (941011 Europe Phoenix Edition)
-
- eu
-
armwar.zip
Capcom Play System 2
@@ -14750,11 +8582,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14768,19 +8595,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwarr1.zip
Armored Warriors (941011 Europe)
- Armored Warriors (941011 Europe)
- Armored Warriors (941011 Europe)
-
- eu
-
armwar.zip
Capcom Play System 2
@@ -14794,11 +8614,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14812,19 +8627,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwara.zip
Armored Warriors (941024 Asia)
- Armored Warriors (941024 Asia)
- Armored Warriors (941024 Asia)
-
- asi
-
armwar.zip
Capcom Play System 2
@@ -14838,11 +8646,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14856,15 +8659,11 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwarb.zip
Armored Warriors (941024 Brazil)
- Armored Warriors (941024 Brazil)
- Armored Warriors (941024 Brazil)
armwar.zip
Capcom Play System 2
@@ -14879,11 +8678,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14897,19 +8691,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
armwar.zip
Armored Warriors (941024 Europe)
- Armored Warriors (941024 Europe)
- Armored Warriors (941024 Europe)
-
- eu
-
0
Capcom Play System 2
@@ -14924,9 +8711,8 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
+ media/video/armwar.mp4
+ media/mixrbv2/armwar.png
1994
@@ -14941,19 +8727,12 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
-
+
armwaru.zip
Armored Warriors (941024 USA)
- Armored Warriors (941024 USA)
- Armored Warriors (941024 USA)
-
- us
-
armwar.zip
Capcom Play System 2
@@ -14967,11 +8746,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon
The most intense battle in human history is about to begin...
-
- media/box-3D/armwar.png
- media/video/armwar.mp4
- media/mixrbv2/armwar.png
-
1994
@@ -14985,15 +8759,11 @@ The most intense battle in human history is about to begin...
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||
aof.zip
Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044)
- Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044)
- Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044)
0
Neo-Geo
@@ -15001,54 +8771,56 @@ The most intense battle in human history is about to begin...
The storyline of Art of Fighting takes place in 1978. Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who was kidnapped by Mr. Big. Mr. Big took Yuri to entice Takuma Sakazaki, Ryo's father and originator of Kyokugen Karate, and also because Ryo refused to work for Big. After Ryo & Robert defeat Mr. Big, they face the enigmatic Mr. Karate. Art of Fighting's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma.
- media/box-3D/aof.png
- media/video/aof.mp4
- media/mixrbv2/aof.png
+ media/video/aof.mp4
+ media/mixrbv2/aof.png
- 1992
- 1992
1992
SNK
SNK
Fight / Versus
- Fight
1-2
0
15
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
aof2bh.zip
- Art of Fighting 2 / Ryuuko no Ken 2 (Enable hidden characters V2)
+ Art of Fighting 2 / Ryuuko no Ken 2 (Enable hidden characters V2)
- aof2
-
+ aof2.zip
+ Neo-Geo
+
+ In this sequel to the original Art of Fighting, and prequel to the original Fatal Fury, we learn that Mr. Karate, the final boss of the original game, behind the mask, is really Takuma Sakazaki, Ryo and Yuri's father, that Takuma was being used by Geese Howard for his own evil intentions, and that Mr. Big was the one who had originally kidnapped Yuri.
+
+Many of the problems that existed in the first game have been fixed in this installment (it is easier to execute special moves, you no longer have only Ryo or Robert to choose from in 1 player mode, etc.).
+
+The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round.
+
1994
- Yumeji
- Yumeji
+ SNK
+ SNK
+
+ Fight / Versus
+
+ 1-2
0
- 0
+ 12
0
+ 320x224
-
+
aof2a.zip
Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056)
- Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056)
- Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056)
-
- wor
-
aof2.zip
Neo-Geo
@@ -15058,39 +8830,25 @@ Many of the problems that existed in the first game have been fixed in this inst
The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round.
-
- media/box-3D/aof2.png
- media/video/aof2.mp4
- media/mixrbv2/aof2.png
-
- 1994
- 1994
1994
SNK
SNK
Fight / Versus
- Fight
1-2
0
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
aof2.zip
Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
- Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
- Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
-
- wor
-
0
Neo-Geo
@@ -15101,38 +8859,28 @@ Many of the problems that existed in the first game have been fixed in this inst
The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round.
- media/box-3D/aof2.png
- media/video/aof2.mp4
- media/mixrbv2/aof2.png
+ media/video/aof2.mp4
+ media/mixrbv2/aof2.png
- 1994
- 1994
1994
SNK
SNK
Fight / Versus
- Fight
1-2
0
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
aof3k.zip
Art of Fighting 3 - The Path of the Warrior (Korean release)
- Art of Fighting 3 - The Path of the Warrior (Korean release)
- Art of Fighting 3 - The Path of the Warrior (Korean release)
-
- kr
-
aof3.zip
Neo-Geo
@@ -15141,35 +8889,24 @@ The entire cast from the first Art of Fighting is here (with the exceptions of T
Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.
-
- media/box-3D/aof3.png
- media/video/aof3.mp4
- media/mixrbv2/aof3.png
-
- 1996
- 1996
1996
SNK
SNK
Fight / Versus
- Fight
1-2
0
13
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
aof3.zip
Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
- Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
- Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
0
Neo-Geo
@@ -15180,53 +8917,55 @@ Art of Fighting 3: The Path of The Warrior features ten playable characters with
- media/box-3D/aof3.png
- media/video/aof3.mp4
- media/mixrbv2/aof3.png
+ media/video/aof3.mp4
+ media/mixrbv2/aof3.png
- 1996
- 1996
1996
SNK
SNK
Fight / Versus
- Fight
1-2
0
13
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
aof3bh.zip
- Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Enable Hidden Characters V2)
+ Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Enable Hidden Characters V2)
- aof3
-
+ aof3.zip
+ Neo-Geo
+
+ In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia.
+
+Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.
+
+
1996
- Yumeji
- Yumeji
+ SNK
+ SNK
+
+ Fight / Versus
+
+ 1-2
0
- 0
+ 13
0
+ 320x224
-
+
ashnojoe.zip
Ashita no Joe (Japan)
- Ashita no Joe (Japan)
-
- jp
-
scessjoe.zip
Taito Classics
@@ -15234,11 +8973,6 @@ Art of Fighting 3: The Path of The Warrior features ten playable characters with
When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring.
-
- media/box-3D/scessjoe.png
- media/video/scessjoe.mp4
- media/mixrbv2/scessjoe.png
-
1990
@@ -15246,24 +8980,18 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis
Wave
Sports / Boxing
- Sports
1-2
0
6
0
288x208
- Input=Joystick 4 ways||Buttons=2||
-
+
ashuraj.zip
Ashura Blaster (Japan)
- Ashura Blaster (Japan)
-
- jp
-
ashura.zip
Taito Classics
@@ -15271,11 +8999,6 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis
The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.
-
- media/box-3D/ashura.png
- media/video/ashura.mp4
- media/mixrbv2/ashura.png
-
1990
@@ -15283,41 +9006,18 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x224
- gamename=Ashura Blaster (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
ashurau.zip
Ashura Blaster (US)
- Ashura Blaster (US)
-
- us
-
ashura.zip
Taito Classics
@@ -15325,11 +9025,6 @@ P1_JOYSTICK_RIGHT=Right
The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.
-
- media/box-3D/ashura.png
- media/video/ashura.mp4
- media/mixrbv2/ashura.png
-
1990
@@ -15337,41 +9032,18 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x224
- gamename=Ashura Blaster (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
ashura.zip
Ashura Blaster (World)
- Ashura Blaster (World)
-
- wor
-
0
Taito Classics
@@ -15380,9 +9052,8 @@ P1_JOYSTICK_RIGHT=Right
The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.
- media/box-3D/ashura.png
- media/video/ashura.mp4
- media/mixrbv2/ashura.png
+ media/video/ashura.mp4
+ media/mixrbv2/ashura.png
1990
@@ -15391,50 +9062,26 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x224
- gamename=Ashura Blaster (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
aso.zip
ASO - Armored Scrum Object
- ASO - Armored Scrum Object
-
- wor
-
0
SNK Classics
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- media/box-3D/aso.png
- media/video/aso.mp4
- media/mixrbv2/aso.png
+ media/video/aso.mp4
+ media/mixrbv2/aso.png
1985
@@ -15443,43 +9090,18 @@ P1_JOYSTICK_RIGHT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
288x216
- gamename=ASO - Armored Scrum Object
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Laser
-P1_BUTTON2=Missile
-P1_BUTTON3=Power Up
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||
-
-
+
+
assaultj.zip
Assault (Japan)
- Assault (Japan)
-
- jp
-
assault.zip
Namco Classics
@@ -15500,11 +9122,6 @@ Protect yourself against enemy artillery using buildings and trees.
Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.
-
- media/box-3D/assault.png
- media/video/assault.mp4
- media/mixrbv2/assault.png
-
1988
@@ -15512,38 +9129,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu
Namco
Race, Driving
- Shooter
1
0
14
270
288x224
- gamename=Assault
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready.
-P1NumButtons=1
-P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right
-
-
- P1_BUTTON1=Brown||P1_JOYSTICK=Blue||
assault.zip
Assault (Rev B)
- Assault (Rev B)
-
- wor
-
0
Namco Classics
@@ -15565,9 +9162,8 @@ Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.
- media/box-3D/assault.png
- media/video/assault.mp4
- media/mixrbv2/assault.png
+ media/video/assault.mp4
+ media/mixrbv2/assault.png
1988
@@ -15576,38 +9172,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu
Namco
Race, Driving
- Shooter
1
0
14
270
288x224
- gamename=Assault
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready.
-P1NumButtons=1
-P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right
-
-
- P1_BUTTON1=Brown||P1_JOYSTICK=Blue||
-
-
+
+
assaultp.zip
Assault Plus (Japan)
- Assault Plus (Japan)
-
- jp
-
assault.zip
Namco Classics
@@ -15628,11 +9204,6 @@ Protect yourself against enemy artillery using buildings and trees.
Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.
-
- media/box-3D/assault.png
- media/video/assault.mp4
- media/mixrbv2/assault.png
-
1988
@@ -15640,38 +9211,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu
Namco
Race, Driving
- Shooter
1
0
14
270
288x224
- gamename=Assault
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready.
-P1NumButtons=1
-P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right
-
-
- P1_BUTTON1=Brown||P1_JOYSTICK=Blue||
-
-
+
+
asterixaad.zip
Asterix (ver AAD)
- Asterix (ver AAD)
-
- wor
-
asterix.zip
Konami Classics
@@ -15683,11 +9234,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
-
- media/box-3D/asterix.png
- media/video/asterix.mp4
- media/mixrbv2/asterix.png
-
1992
@@ -15701,34 +9247,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
14
0
288x224
- gamename=Asterix (ver EAD)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Watch the attract screen to view general and special moves
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
asterixeaa.zip
Asterix (ver EAA)
- Asterix (ver EAA)
-
- wor
-
asterix.zip
Konami Classics
@@ -15740,11 +9264,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
-
- media/box-3D/asterix.png
- media/video/asterix.mp4
- media/mixrbv2/asterix.png
-
1992
@@ -15758,34 +9277,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
14
0
288x224
- gamename=Asterix (ver EAD)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Watch the attract screen to view general and special moves
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
asterixeac.zip
Asterix (ver EAC)
- Asterix (ver EAC)
-
- wor
-
asterix.zip
Konami Classics
@@ -15797,11 +9294,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
-
- media/box-3D/asterix.png
- media/video/asterix.mp4
- media/mixrbv2/asterix.png
-
1992
@@ -15815,34 +9307,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
14
0
288x224
- gamename=Asterix (ver EAD)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Watch the attract screen to view general and special moves
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
asterix.zip
Asterix (ver EAD)
- Asterix (ver EAD)
-
- wor
-
0
Konami Classics
@@ -15855,9 +9325,8 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
- media/box-3D/asterix.png
- media/video/asterix.mp4
- media/mixrbv2/asterix.png
+ media/video/asterix.mp4
+ media/mixrbv2/asterix.png
1992
@@ -15872,34 +9341,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
14
0
288x224
- gamename=Asterix (ver EAD)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Watch the attract screen to view general and special moves
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
asterixj.zip
Asterix (ver JAD)
- Asterix (ver JAD)
-
- wor
-
asterix.zip
Konami Classics
@@ -15911,11 +9358,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
-
- media/box-3D/asterix.png
- media/video/asterix.mp4
- media/mixrbv2/asterix.png
-
1992
@@ -15929,35 +9371,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid
14
0
288x224
- gamename=Asterix (ver EAD)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Watch the attract screen to view general and special moves
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
asterock.zip
Asterock (Sidam bootleg of Asteroids)
- Asterock (Sidam bootleg of Asteroids)
- Asterock (Sidam bootleg of Asteroids)
-
- wor
-
asteroid.zip
Atari Classics
@@ -15983,11 +9402,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -16000,35 +9414,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
asterockv.zip
Asterock (Videotron bootleg of Asteroids)
- Asterock (Videotron bootleg of Asteroids)
- Asterock (Videotron bootleg of Asteroids)
-
- wor
-
asteroid.zip
Atari Classics
@@ -16054,11 +9445,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -16071,35 +9457,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
asteroidb1.zip
Asteroids (bootleg on Lunar Lander hardware, set 1)
- Asteroids (bootleg on Lunar Lander hardware, set 1)
- Asteroids (bootleg on Lunar Lander hardware, set 1)
-
- wor
-
asteroid.zip
Atari Classics
@@ -16125,11 +9488,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -16142,99 +9500,55 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
asteroidb2.zip
Asteroids (bootleg on Lunar Lander hardware, set 2)
- Asteroids (bootleg on Lunar Lander hardware, set 2)
asteroid.zip
Atari Classics
- Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces.
+ Asteroids © 1979 Atari, Incorporated.
-Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use.
+Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins.
-Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects.
+Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player's problems. As well as the inertia of the player's ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds.
-When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score.
+As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player's ship, and must be quickly destroyed. They are destroyed when hit by the player's shot, when hit by a saucer's shot or when they collide with an asteroid.
-In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points.
+CAST OF CHARACTERS -
-At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately).
+Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger.
-The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object.
+Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids.
-As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power).
+Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids.
-
+Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize.
+
+Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat.
+
+Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
- 1981
- 1980
+ 1979
- Dave Shepperd
+ Atari
Atari
Action
- 1
+ 1-2
0
- 16
+ 14
0
- gamename=Asteroids Deluxe (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=SHIELDS
-P1_JOYSTICK_RIGHT=ROTATE RIGHT
-P1_JOYSTICK_LEFT=ROTATE LEFT
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
-
+
+
asteroid1.zip
Asteroids (rev 1)
- Asteroids (rev 1)
- Asteroids (rev 1)
-
- wor
-
asteroid.zip
Atari Classics
@@ -16260,11 +9574,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -16277,35 +9586,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
asteroid2.zip
Asteroids (rev 2)
- Asteroids (rev 2)
- Asteroids (rev 2)
-
- wor
-
asteroid.zip
Atari Classics
@@ -16331,11 +9617,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
-
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
-
1979
@@ -16348,35 +9629,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
asteroid.zip
Asteroids (rev 4)
- Asteroids (rev 4)
- Asteroids (rev 4)
-
- wor
-
0
Atari Classics
@@ -16403,9 +9661,8 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand
Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.
- media/box-3D/asteroid.png
- media/video/asteroid.mp4
- media/mixrbv2/asteroid.png
+ media/video/asteroid.mp4
+ media/mixrbv2/asteroid.png
1979
@@ -16419,34 +9676,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T
0
14
0
- gamename=Asteroids (rev 4)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=HYPER SPACE
-P1_JOYSTICK_LEFT=Rotate Left
-P1_JOYSTICK_RIGHT=Rotate Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
+
astdelux1.zip
Asteroids Deluxe (rev 1)
- Asteroids Deluxe (rev 1)
-
- wor
-
astdelux.zip
Atari Classics
@@ -16468,52 +9703,24 @@ As an emergency maneuver, a player can press the Shields button. An octagon will
-
- media/box-3D/astdelux.png
- media/video/astdelux.mp4
- media/mixrbv2/astdelux.png
-
- 1981
1980
Dave Shepperd
Atari
- Action
+ Shooter
1
0
16
0
- gamename=Asteroids Deluxe (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=SHIELDS
-P1_JOYSTICK_RIGHT=ROTATE RIGHT
-P1_JOYSTICK_LEFT=ROTATE LEFT
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
-
+
+
astdelux2.zip
Asteroids Deluxe (rev 2)
- Asteroids Deluxe (rev 2)
-
- wor
-
astdelux.zip
Atari Classics
@@ -16535,52 +9742,24 @@ As an emergency maneuver, a player can press the Shields button. An octagon will
-
- media/box-3D/astdelux.png
- media/video/astdelux.mp4
- media/mixrbv2/astdelux.png
-
- 1981
1980
Dave Shepperd
Atari
- Action
+ Shooter
1
0
16
0
- gamename=Asteroids Deluxe (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=SHIELDS
-P1_JOYSTICK_RIGHT=ROTATE RIGHT
-P1_JOYSTICK_LEFT=ROTATE LEFT
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
astdelux.zip
Asteroids Deluxe (rev 3)
- Asteroids Deluxe (rev 3)
-
- wor
-
0
Atari Classics
@@ -16603,61 +9782,32 @@ As an emergency maneuver, a player can press the Shields button. An octagon will
- media/box-3D/astdelux.png
- media/video/astdelux.mp4
- media/mixrbv2/astdelux.png
+ media/video/astdelux.mp4
+ media/mixrbv2/astdelux.png
- 1981
1980
Dave Shepperd
Atari
- Action
+ Shooter
1
0
16
0
- gamename=Asteroids Deluxe (rev 3)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=FIRE
-P1_BUTTON2=THRUST
-P1_BUTTON3=SHIELDS
-P1_JOYSTICK_RIGHT=ROTATE RIGHT
-P1_JOYSTICK_LEFT=ROTATE LEFT
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||
-
-
+
+
astrians.zip
Astrians (clone of Swarm)
- Astrians (clone of Swarm)
-
- wor
-
galaxian.zip
Namco Classics
Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.
-
- media/box-3D/galaxian.png
- media/video/galaxian.mp4
- media/mixrbv2/galaxian.png
-
1979
@@ -16665,41 +9815,18 @@ P1_JOYSTICK_LEFT=ROTATE LEFT
Namco
Shoot'em Up
- Shoot'em up / Vertical
- Shooter / Space Invaders Like
- Shooter
1-2
0
18
270
768x224
- gamename=Galaxian (Namco set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Fire
-P1_JOYSTICK_LEFT=Control Left
-P1_JOYSTICK_RIGHT=Control Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
castfant.zip
Astro Fantasia (DECO Cassette) (US)
- Astro Fantasia (DECO Cassette) (US)
-
- us
-
0
Data East Classics
@@ -16720,9 +9847,8 @@ The second wave pits you against the mothership directly. You will find that you
After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.
- media/box-3D/castfant.png
- media/video/castfant.mp4
- media/mixrbv2/castfant.png
+ media/video/castfant.mp4
+ media/mixrbv2/castfant.png
1981
@@ -16731,35 +9857,23 @@ After killing the mothership, the game will award you bonus points based upon ho
Data East
Shooter / Space Invaders Like
- Shooter
1-2
0
2
270
256x240
- Input=Joystick 8 ways, Stick||Buttons=2||
- P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
+
astrofl.zip
Astro Flash (Japan)
- Astro Flash (Japan)
-
- jp
-
transfrm.zip
Sega Classics
After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression.
-
- media/box-3D/transfrm.png
- media/video/transfrm.mp4
- media/mixrbv2/transfrm.png
-
1986
@@ -16767,34 +9881,23 @@ After killing the mothership, the game will award you bonus points based upon ho
SEGA
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
256x192
- Input=Joystick 8 ways||Buttons=2||
-
+
asukaja.zip
Asuka & Asuka (Japan)
- Asuka & Asuka (Japan)
-
- jp
-
asuka.zip
Taito Classics
A vertically scrolling shoot em up.
-
- media/box-3D/asuka.png
- media/video/asuka.mp4
- media/mixrbv2/asuka.png
-
1988
@@ -16802,51 +9905,23 @@ After killing the mothership, the game will award you bonus points based upon ho
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- gamename=Asuka & Asuka (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
asukaj.zip
Asuka & Asuka (Japan, version 1)
- Asuka & Asuka (Japan, version 1)
-
- jp
-
asuka.zip
Taito Classics
A vertically scrolling shoot em up.
-
- media/box-3D/asuka.png
- media/video/asuka.mp4
- media/mixrbv2/asuka.png
-
1988
@@ -16854,50 +9929,26 @@ P1_JOYSTICK_RIGHT=Right
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- gamename=Asuka & Asuka (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
asuka.zip
Asuka & Asuka (World)
- Asuka & Asuka (World)
-
- wor
-
0
Taito Classics
A vertically scrolling shoot em up.
- media/box-3D/asuka.png
- media/video/asuka.mp4
- media/mixrbv2/asuka.png
+ media/video/asuka.mp4
+ media/mixrbv2/asuka.png
1988
@@ -16906,50 +9957,26 @@ P1_JOYSTICK_RIGHT=Right
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
320x240
- gamename=Asuka & Asuka (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
asurabld.zip
Asura Blade - Sword of Dynasty (Japan)
- Asura Blade - Sword of Dynasty (Japan)
-
- jp
-
0
Mame
A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls.
- media/box-3D/asurabld.png
- media/video/asurabld.mp4
- media/mixrbv2/asurabld.png
+ media/video/asurabld.mp4
+ media/mixrbv2/asurabld.png
1998
@@ -16958,34 +9985,23 @@ P1_JOYSTICK_RIGHT=Right
Fuuki
Fight / Versus
- Fight
1-2
0
14
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
asurabusjr.zip
Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)
- Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)
-
- jp
-
asurabus.zip
Mame
Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!
-
- media/box-3D/asurabus.png
- media/video/asurabus.mp4
- media/mixrbv2/asurabus.png
-
2000
@@ -16993,31 +10009,23 @@ P1_JOYSTICK_RIGHT=Right
Fuuki
Fight / Versus
- Fight
1-2
0
16
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
asurabusj.zip
Asura Buster - Eternal Warriors (Japan, set 1)
- Asura Buster - Eternal Warriors (Japan, set 1)
asurabus.zip
Mame
Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!
-
- media/box-3D/asurabus.png
- media/video/asurabus.mp4
- media/mixrbv2/asurabus.png
-
2000
@@ -17025,31 +10033,23 @@ P1_JOYSTICK_RIGHT=Right
Fuuki
Fight / Versus
- Fight
1-2
0
16
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
asurabusja.zip
Asura Buster - Eternal Warriors (Japan, set 2)
- Asura Buster - Eternal Warriors (Japan, set 2)
asurabus.zip
Mame
Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!
-
- media/box-3D/asurabus.png
- media/video/asurabus.mp4
- media/mixrbv2/asurabus.png
-
2000
@@ -17057,33 +10057,26 @@ P1_JOYSTICK_RIGHT=Right
Fuuki
Fight / Versus
- Fight
1-2
0
16
0
320x240
- Input=Joystick 8 ways||Buttons=3||
asurabus.zip
Asura Buster - Eternal Warriors (USA)
- Asura Buster - Eternal Warriors (USA)
-
- jp
-
0
Mame
Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!
- media/box-3D/asurabus.png
- media/video/asurabus.mp4
- media/mixrbv2/asurabus.png
+ media/video/asurabus.mp4
+ media/mixrbv2/asurabus.png
2000
@@ -17092,58 +10085,55 @@ P1_JOYSTICK_RIGHT=Right
Fuuki
Fight / Versus
- Fight
1-2
0
16
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
ataqandr.zip
Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg)
mooncrst.zip
- Mame
+ Nichibutsu
-
+ Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens.
+
+The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).
+
+After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.
+
+If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.
+
+Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.
-
- media/box-3D/mooncrst.png
- media/mixrbv2/mooncrst.png
-
-
+ 1980
+ Nichibutsu
+ Nichibutsu
-
+ Shooter / Space Invaders Like
+ 1-2
0
- 0
- 0
+ 14
+ 270
+ 768x224
-
+
asideral.zip
Ataque Sideral (Spanish bootleg of UniWar S)
- Ataque Sideral (Spanish bootleg of UniWar S)
-
- sp
-
uniwars.zip
Irem Classics
A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.
-
- media/box-3D/uniwars.png
- media/video/uniwars.mp4
- media/mixrbv2/uniwars.png
-
1980
@@ -17151,39 +10141,18 @@ P1_JOYSTICK_RIGHT=Right
Irem
Shooter / Space Invaders Like
- Shooter
1-2
0
10
270
768x224
- gamename=UniWar S
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Firing Button
-P1_JOYSTICK_LEFT=Control Lever (Left)
-P1_JOYSTICK_RIGHT=Control Lever (Right)
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||
athena.zip
Athena
- Athena
-
- wor
-
0
SNK Classics
@@ -17196,9 +10165,8 @@ The worlds are filled with stone blocks that can be smashed when searching for s
Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.
- media/box-3D/athena.png
- media/video/athena.mp4
- media/mixrbv2/athena.png
+ media/video/athena.mp4
+ media/mixrbv2/athena.png
1986
@@ -17207,37 +10175,17 @@ Athena is a great game, and will give even the most hardened platform-player a r
SNK
Platform / Fighter Scrolling
- Platform
1-2
0
6
0
288x216
- gamename=Athena
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Jump
-P1_BUTTON2=Attack
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
athenab.zip
Athena (bootleg)
- Athena (bootleg)
athena.zip
SNK Classics
@@ -17250,11 +10198,6 @@ The worlds are filled with stone blocks that can be smashed when searching for s
Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.
-
- media/box-3D/athena.png
- media/video/athena.mp4
- media/mixrbv2/athena.png
-
1986
@@ -17262,50 +10205,26 @@ Athena is a great game, and will give even the most hardened platform-player a r
SNK
Platform / Fighter Scrolling
- Platform
1-2
0
6
0
288x216
- gamename=Athena
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Jump
-P1_BUTTON2=Attack
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
atehate.zip
Athena no Hatena ?
- Athena no Hatena ?
-
- wor
-
0
Seta
A Japanese quiz game.
- media/box-3D/atehate.png
- media/video/atehate.mp4
- media/mixrbv2/atehate.png
+ media/video/atehate.mp4
+ media/mixrbv2/atehate.png
1993
@@ -17313,39 +10232,18 @@ P1_JOYSTICK_RIGHT=Right
Athena
Quiz / Japanese
- Quiz
1-2
0
10
0
384x240
- gamename=Athena no Hatena ?
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=4
-P1Controls=Trivia Buttons+button
-P1_BUTTON1=1
-P1_BUTTON2=2
-P1_BUTTON3=3
-P1_BUTTON4=4
-
-
-
-
+
+
atlantol.zip
Atlant Olimpic
- Atlant Olimpic
-
- wor
-
trackfld.zip
Konami Classics
@@ -17368,11 +10266,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.
-
- media/box-3D/trackfld.png
- media/video/trackfld.mp4
- media/mixrbv2/trackfld.png
-
1983
@@ -17380,149 +10273,96 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b
Konami
Sports / Running trails
- Sports
1-4
0
18
0
256x224
- gamename=Track & Field
-numPlayers=4
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Just Buttons+button
-P1_BUTTON1=Run
-P1_BUTTON2=Jump/Throw
-P1_BUTTON3=Run
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||
-
+
acitya.zip
Atlantic City Action
-
- wor
-
bwcasino.zip
Namco Classics
-
- A one or two player casino game.
-
-
- media/box-3D/bwcasino.png
- media/video/bwcasino.mp4
- media/mixrbv2/bwcasino.png
-
+
1983
Epos Corporation
+ Epos Corporation
- Casino
Casino / Cards
1-2
0
0
- 0
+ 270
+ 288x224
-
+
atomboya.zip
Atomic Boy (revision A)
- Atomic Boy (revision A)
-
- wor
-
wilytowr.zip
Irem Classics
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
-
- media/box-3D/wilytowr.png
- media/mixrbv2/wilytowr.png
-
- 1985
+ 1984
Irem
Irem
Platform / Run Jump Scrolling
- Platform
1-2
0
10
0
256x224
- Input=Joystick 8 ways||Buttons=1||
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
-
+
atomboy.zip
Atomic Boy (revision B)
- Atomic Boy (revision B)
-
- wor
-
wilytowr.zip
Irem Classics
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
-
- media/box-3D/wilytowr.png
- media/mixrbv2/wilytowr.png
-
- 1985
+ 1984
Irem
Irem
Platform / Run Jump Scrolling
- Platform
1-2
0
10
0
256x224
- Input=Joystick 8 ways||Buttons=1||
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||
atomicp.zip
Atomic Point (Korea)
- Atomic Point (Korea)
-
- kr
-
0
Sega Classics
In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
- media/box-3D/atomicp.png
- media/video/atomicp.mp4
- media/mixrbv2/atomicp.png
+ media/video/atomicp.mp4
+ media/mixrbv2/atomicp.png
1990
@@ -17531,53 +10371,23 @@ P1_BUTTON3=Run
Philko
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
10
0
320x224
- gamename=Atomic Point (Korea)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=If a falling block has one block flashing you can press the second button and you get four choices. One of these it to get to select what the next shape will be. Mame has this as a 8-way in the system16.c driver but while playing acts like a 4-way
-P1NumButtons=2
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Rotate
-P1_BUTTON2=Special
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
atompunk.zip
Atomic Punk (US)
- Atomic Punk (US)
- Atomic Punk (US)
- Atomic Punk (US)
-
- us
-
dynablst.zip
Irem Classics
In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself!
-
- media/box-3D/dynablst.png
- media/video/dynablst.mp4
- media/mixrbv2/dynablst.png
-
1991
@@ -17585,25 +10395,18 @@ P1_JOYSTICK_RIGHT=Right
Irem
Action
- Action / Labyrinth
1-2
0
14
0
320x240
- Input=Joystick 4 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black||
-
+
robokidj3.zip
Atomic Robo-kid (Japan)
- Atomic Robo-kid (Japan)
-
- jp
-
robokid.zip
Mame
@@ -17613,11 +10416,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu
Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
-
- media/box-3D/robokid.png
- media/video/robokid.mp4
- media/mixrbv2/robokid.png
-
1988
@@ -17625,41 +10423,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
256x192
- gamename=Atomic Robo-kid
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Weapon Select
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
robokidj.zip
Atomic Robo-kid (Japan, Type-2, set 1)
- Atomic Robo-kid (Japan, Type-2, set 1)
-
- jp
-
robokid.zip
Mame
@@ -17669,11 +10444,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu
Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
-
- media/box-3D/robokid.png
- media/video/robokid.mp4
- media/mixrbv2/robokid.png
-
1988
@@ -17681,41 +10451,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
256x192
- gamename=Atomic Robo-kid
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Weapon Select
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
robokidj2.zip
Atomic Robo-kid (Japan, Type-2, set 2)
- Atomic Robo-kid (Japan, Type-2, set 2)
-
- jp
-
robokid.zip
Mame
@@ -17725,11 +10472,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu
Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
-
- media/box-3D/robokid.png
- media/video/robokid.mp4
- media/mixrbv2/robokid.png
-
1988
@@ -17737,41 +10479,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
256x192
- gamename=Atomic Robo-kid
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Weapon Select
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
robokid.zip
Atomic Robo-kid (World, Type-2)
- Atomic Robo-kid (World, Type-2)
-
- wor
-
0
Mame
@@ -17782,9 +10501,8 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu
Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
- media/box-3D/robokid.png
- media/video/robokid.mp4
- media/mixrbv2/robokid.png
+ media/video/robokid.mp4
+ media/mixrbv2/robokid.png
1988
@@ -17793,78 +10511,57 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
256x192
- gamename=Atomic Robo-kid
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Weapon Select
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
attackf.zip
Attack (Defender bootleg)
- Attack (Defender bootleg)
defender.zip
- Mame
+ Midway Classics
-
+ Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.
+
+A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.
+
+If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.
+
+The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.
+
+Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.
+
+If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.
-
- media/box-3D/defender.png
- media/mixrbv2/defender.png
-
1980
+ Williams
+ Williams
-
+ Shoot'em Up
+ 1-2
0
- 0
+ 18
0
- 292x240
- Input=Joystick 2 ways (vertical)||Buttons=5||
+ 294x238
-
+
aurailjd.zip
Aurail (set 1, Japan, FD1089A 317-0167 decrypted)
- Aurail (set 1, Japan, FD1089A 317-0167 decrypted)
-
- jp
-
aurail.zip
Sega Classics
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a
-
- media/box-3D/aurail.png
- media/video/aurail.mp4
- media/mixrbv2/aurail.png
-
1990
@@ -17872,53 +10569,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vehicle, Vertical
- Shooter
1-2
0
14
0
320x224
- gamename=Aurail (set 3, US, unprotected)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Special sends out remote attack drones
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Sepcial
-P1_BUTTON3=Shield
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||
-
+
aurailj.zip
Aurail (set 1, Japan, FD1089A 317-0167)
- Aurail (set 1, Japan, FD1089A 317-0167)
-
- jp
-
aurail.zip
Sega Classics
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a
-
- media/box-3D/aurail.png
- media/video/aurail.mp4
- media/mixrbv2/aurail.png
-
1990
@@ -17926,53 +10593,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vehicle, Vertical
- Shooter
1-2
0
14
0
320x224
- gamename=Aurail (set 3, US, unprotected)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Special sends out remote attack drones
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Sepcial
-P1_BUTTON3=Shield
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||
-
+
aurail1d.zip
Aurail (set 2, World, FD1089B 317-0168 decrypted)
- Aurail (set 2, World, FD1089B 317-0168 decrypted)
-
- wor
-
aurail.zip
Sega Classics
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a
-
- media/box-3D/aurail.png
- media/video/aurail.mp4
- media/mixrbv2/aurail.png
-
1990
@@ -17980,53 +10617,23 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vehicle, Vertical
- Shooter
1-2
0
14
0
320x224
- gamename=Aurail (set 3, US, unprotected)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Special sends out remote attack drones
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Sepcial
-P1_BUTTON3=Shield
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||
-
+
aurail1.zip
Aurail (set 2, World, FD1089B 317-0168)
- Aurail (set 2, World, FD1089B 317-0168)
-
- wor
-
aurail.zip
Sega Classics
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a
-
- media/box-3D/aurail.png
- media/video/aurail.mp4
- media/mixrbv2/aurail.png
-
1990
@@ -18034,52 +10641,26 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vehicle, Vertical
- Shooter
1-2
0
14
0
320x224
- gamename=Aurail (set 3, US, unprotected)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Special sends out remote attack drones
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Sepcial
-P1_BUTTON3=Shield
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||
aurail.zip
Aurail (set 3, US, unprotected)
- Aurail (set 3, US, unprotected)
-
- us
-
0
Sega Classics
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a
- media/box-3D/aurail.png
- media/video/aurail.mp4
- media/mixrbv2/aurail.png
+ media/video/aurail.mp4
+ media/mixrbv2/aurail.png
1990
@@ -18088,43 +10669,18 @@ P1_JOYSTICK_RIGHT=Right
SEGA
Shooter / Vehicle, Vertical
- Shooter
1-2
0
14
0
320x224
- gamename=Aurail (set 3, US, unprotected)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Special sends out remote attack drones
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Sepcial
-P1_BUTTON3=Shield
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||
-
+
avefenix.zip
Ave Fenix (Electrogame, Spanish bootleg of Phoenix)
- Ave Fenix (Electrogame, Spanish bootleg of Phoenix)
-
- sp
-
phoenix.zip
Konami Classics
@@ -18132,11 +10688,6 @@ P1_JOYSTICK_RIGHT=Right
According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.
-
- media/box-3D/phoenix.png
- media/video/phoenix.mp4
- media/mixrbv2/phoenix.png
-
1978
@@ -18150,32 +10701,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa
17
270
208x256
- gamename=Phoenix (Amstar)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=Fire
-P1_BUTTON2=Force Field
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
avefenixl.zip
Ave Fenix (Laguna, Spanish bootleg of Phoenix)
- Ave Fenix (Laguna, Spanish bootleg of Phoenix)
-
- sp
-
phoenix.zip
Konami Classics
@@ -18183,11 +10714,6 @@ P1_JOYSTICK_RIGHT=Right
According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.
-
- media/box-3D/phoenix.png
- media/video/phoenix.mp4
- media/mixrbv2/phoenix.png
-
1978
@@ -18201,32 +10727,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa
17
270
208x256
- gamename=Phoenix (Amstar)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=Fire
-P1_BUTTON2=Force Field
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
avefenixrf.zip
Ave Fenix (Recreativos Franco, Spanish bootleg of Phoenix)
- Ave Fenix (Recreativos Franco, Spanish bootleg of Phoenix)
-
- sp
-
phoenix.zip
Konami Classics
@@ -18234,11 +10740,6 @@ P1_JOYSTICK_RIGHT=Right
According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.
-
- media/box-3D/phoenix.png
- media/video/phoenix.mp4
- media/mixrbv2/phoenix.png
-
1978
@@ -18252,42 +10753,20 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa
17
270
208x256
- gamename=Phoenix (Amstar)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=Fire
-P1_BUTTON2=Force Field
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
avengers.zip
Avengers (US set 1)
- Avengers (US set 1)
- Avengers (US set 1)
-
- us
-
0
Capcom Classics
Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health.
- media/box-3D/avengers.png
- media/video/avengers.mp4
- media/mixrbv2/avengers.png
+ media/video/avengers.mp4
+ media/mixrbv2/avengers.png
1987
@@ -18296,53 +10775,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Fight / Vertical
- Fight
1-2
0
14
270
256x240
- gamename=Avengers (US set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Button A - Punch Button B - Kick
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red||
-
-
+
+
avengers2.zip
Avengers (US set 2)
- Avengers (US set 2)
- Avengers (US set 2)
-
- us
-
avengers.zip
Capcom Classics
Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health.
-
- media/box-3D/avengers.png
- media/video/avengers.mp4
- media/mixrbv2/avengers.png
-
1987
@@ -18350,52 +10799,23 @@ P1_JOYSTICK_RIGHT=Right
Capcom
Fight / Vertical
- Fight
1-2
0
14
270
256x240
- gamename=Avengers (US set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Button A - Punch Button B - Kick
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red||
-
-
+
+
avengrgsj.zip
Avengers In Galactic Storm (Japan)
- Avengers In Galactic Storm (Japan)
-
- jp
-
avengrgs.zip
Data East Classics
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.
-
- media/box-3D/avengrgs.png
- media/video/avengrgs.mp4
- media/mixrbv2/avengrgs.png
-
1995
@@ -18403,33 +10823,26 @@ P1_JOYSTICK_RIGHT=Right
Data East
Fight / Versus
- Fight
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=4||
avengrgs.zip
Avengers In Galactic Storm (US)
- Avengers In Galactic Storm (US)
-
- us
-
0
Data East Classics
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.
- media/box-3D/avengrgs.png
- media/video/avengrgs.mp4
- media/mixrbv2/avengrgs.png
+ media/video/avengrgs.mp4
+ media/mixrbv2/avengrgs.png
1995
@@ -18438,24 +10851,18 @@ P1_JOYSTICK_RIGHT=Right
Data East
Fight / Versus
- Fight
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=4||
avspirit.zip
Avenging Spirit
- Avenging Spirit
-
- wor
-
0
Jaleco
@@ -18464,9 +10871,8 @@ P1_JOYSTICK_RIGHT=Right
The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.
- media/box-3D/avspirit.png
- media/video/avspirit.mp4
- media/mixrbv2/avspirit.png
+ media/video/avspirit.mp4
+ media/mixrbv2/avspirit.png
1991
@@ -18475,37 +10881,17 @@ The player's character 'inhabits' a body with which to combat the game's enemies
Jaleco
Platform / Fighter Scrolling
- Platform
1-2
0
10
0
256x224
- gamename=Avenging Spirit
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Button A - Fire Button B - Jump
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
aztarac.zip
Aztarac
- Aztarac
0
Mame
@@ -18513,9 +10899,8 @@ P1_JOYSTICK_RIGHT=Right
The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.
- media/box-3D/aztarac.png
- media/video/aztarac.mp4
- media/mixrbv2/aztarac.png
+ media/video/aztarac.mp4
+ media/mixrbv2/aztarac.png
1983
@@ -18529,45 +10914,20 @@ P1_JOYSTICK_RIGHT=Right
0
10
0
- gamename=Aztarac
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Flightstick (Analog)+stick+P1_BUTTON1|Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Radar
-P1_AD_STICK_X=Left
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_Y=Up
-P1_AD_STICK_Y_EXT=Down
-P1_DIAL=Aim Left
-P1_DIAL_EXT=Aim Right
-
-
azurian.zip
Azurian Attack
- Azurian Attack
-
- wor
-
0
Konami Classics
Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board.
- media/box-3D/azurian.png
- media/video/azurian.mp4
- media/mixrbv2/azurian.png
+ media/video/azurian.mp4
+ media/mixrbv2/azurian.png
1982
@@ -18582,43 +10942,17 @@ P1_DIAL_EXT=Aim Right
0
270
768x224
- gamename=Azurian Attack
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bwingsa.zip
B-Wings (Alt Ver.?)
- B-Wings (Alt Ver.?)
-
- wor
-
bwings.zip
Data East Classics
A vertically scrolling shoot'em up.
-
- media/box-3D/bwings.png
- media/video/bwings.mp4
- media/mixrbv2/bwings.png
-
1984
@@ -18626,33 +10960,26 @@ P1_JOYSTICK_RIGHT=Right
Data East
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
256x240
- Input=Joystick 8 ways||Buttons=2||
bwings.zip
B-Wings (Japan new Ver.)
- B-Wings (Japan new Ver.)
-
- jp
-
0
Data East Classics
A vertically scrolling shoot'em up.
- media/box-3D/bwings.png
- media/video/bwings.mp4
- media/mixrbv2/bwings.png
+ media/video/bwings.mp4
+ media/mixrbv2/bwings.png
1984
@@ -18661,34 +10988,23 @@ P1_JOYSTICK_RIGHT=Right
Data East
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
256x240
- Input=Joystick 8 ways||Buttons=2||
-
+
bwingso.zip
B-Wings (Japan old Ver.)
- B-Wings (Japan old Ver.)
-
- jp
-
bwings.zip
Data East Classics
A vertically scrolling shoot'em up.
-
- media/box-3D/bwings.png
- media/video/bwings.mp4
- media/mixrbv2/bwings.png
-
1984
@@ -18696,35 +11012,26 @@ P1_JOYSTICK_RIGHT=Right
Data East
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
256x240
- Input=Joystick 8 ways||Buttons=2||
bonkadv.zip
B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
- B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
- B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
- B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
-
- wor
-
0
Kaneko
A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.
- media/box-3D/bonkadv.png
- media/video/bonkadv.mp4
- media/mixrbv2/bonkadv.png
+ media/video/bonkadv.mp4
+ media/mixrbv2/bonkadv.png
1994
@@ -18733,33 +11040,26 @@ P1_JOYSTICK_RIGHT=Right
Kaneko
Platform / Run Jump Scrolling
- Platform
1-2
0
12
0
320x240
- Input=Joystick 8 ways||Buttons=4||
bcstry.zip
B.C. Story (set 1)
- B.C. Story (set 1)
-
- wor
-
0
SemiCom
An Olympic type game set in the Stone Age.
- media/box-3D/bcstry.png
- media/video/bcstry.mp4
- media/mixrbv2/bcstry.png
+ media/video/bcstry.mp4
+ media/mixrbv2/bcstry.png
1997
@@ -18773,27 +11073,17 @@ P1_JOYSTICK_RIGHT=Right
10
0
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bcstrya.zip
B.C. Story (set 2)
- B.C. Story (set 2)
-
- wor
-
bcstry.zip
SemiCom
An Olympic type game set in the Stone Age.
-
- media/box-3D/bcstry.png
- media/video/bcstry.mp4
- media/mixrbv2/bcstry.png
-
1997
@@ -18806,26 +11096,20 @@ P1_JOYSTICK_RIGHT=Right
10
0
320x240
- Input=Joystick 8 ways||Buttons=3||
brapboys.zip
B.Rap Boys (World)
- B.Rap Boys (World)
-
- wor
-
0
Kaneko
A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.
- media/box-3D/brapboys.png
- media/video/brapboys.mp4
- media/mixrbv2/brapboys.png
+ media/video/brapboys.mp4
+ media/mixrbv2/brapboys.png
1992
@@ -18834,32 +11118,23 @@ P1_JOYSTICK_RIGHT=Right
Kaneko
Beat'em Up
- Fight / 2.5D
- Fight
1-3
0
6
0
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
brapboyspj.zip
B.Rap Boys Special (Japan)
- B.Rap Boys Special (Japan)
brapboys.zip
Kaneko
A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.
-
- media/box-3D/brapboys.png
- media/video/brapboys.mp4
- media/mixrbv2/brapboys.png
-
1992
@@ -18867,35 +11142,23 @@ P1_JOYSTICK_RIGHT=Right
Kaneko
Beat'em Up
- Fight / 2.5D
- Fight
1-3
0
6
0
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
brapboyspu.zip
B.Rap Boys Special (US)
- B.Rap Boys Special (US)
-
- us
-
brapboys.zip
Kaneko
A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.
-
- media/box-3D/brapboys.png
- media/video/brapboys.mp4
- media/mixrbv2/brapboys.png
-
1992
@@ -18903,32 +11166,23 @@ P1_JOYSTICK_RIGHT=Right
Kaneko
Beat'em Up
- Fight / 2.5D
- Fight
1-3
0
6
0
256x224
- Input=Joystick 8 ways||Buttons=2||
-
+
brapboysp.zip
B.Rap Boys Special (World)
- B.Rap Boys Special (World)
brapboys.zip
Kaneko
A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.
-
- media/box-3D/brapboys.png
- media/video/brapboys.mp4
- media/mixrbv2/brapboys.png
-
1992
@@ -18936,34 +11190,26 @@ P1_JOYSTICK_RIGHT=Right
Kaneko
Beat'em Up
- Fight / 2.5D
- Fight
1-3
0
6
0
256x224
- Input=Joystick 8 ways||Buttons=2||
backfirt.zip
Back Fire (Tecmo, bootleg)
- Back Fire (Tecmo, bootleg)
-
- wor
-
0
Tecmo
A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game.
- media/box-3D/backfirt.png
- media/video/backfirt.mp4
- media/mixrbv2/backfirt.png
+ media/video/backfirt.mp4
+ media/mixrbv2/backfirt.png
1988
@@ -18972,33 +11218,26 @@ P1_JOYSTICK_RIGHT=Right
Tecmo
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
14
0
256x224
- Input=Joystick 8 ways||Buttons=2||
bssoccer.zip
Back Street Soccer
- Back Street Soccer
-
- wor
-
0
Mame
One of 14 international teams can be selected. The game is played on the street with a 'street fighter' element to the soccer.
- media/box-3D/bssoccer.png
- media/video/bssoccer.mp4
- media/mixrbv2/bssoccer.png
+ media/video/bssoccer.mp4
+ media/mixrbv2/bssoccer.png
1996
@@ -19007,33 +11246,26 @@ P1_JOYSTICK_RIGHT=Right
SunA
Sports / Soccer
- Sports
1-4
0
10
0
256x224
- Input=Joystick 8 ways||Buttons=3||
backfire.zip
Backfire! (set 1)
- Backfire! (set 1)
-
- wor
-
0
Data East Classics
Players can choose between 2 fictitious rally cars, "Farco R4 Cup" or "Andula 2.0", and race through 6 stages. It is also possible to play one against another on a split screen.
- media/box-3D/backfire.png
- media/video/backfire.mp4
- media/mixrbv2/backfire.png
+ media/video/backfire.mp4
+ media/mixrbv2/backfire.png
1995
@@ -19042,14 +11274,12 @@ P1_JOYSTICK_RIGHT=Right
Data East
Race, Driving / Race
- Race, Driving
1-2
0
14
0
320x240
- Input=Joystick 8 ways, Paddle||Buttons=6||
badapple.zip
@@ -19062,14 +11292,10 @@ P1_JOYSTICK_RIGHT=Right
- media/mixrbv2/badapple.png
+ media/mixrbv2/badapple.png
-
-
-
-
-
-
+
+
0
0
0
@@ -19078,12 +11304,7 @@ P1_JOYSTICK_RIGHT=Right
baddudes.zip
Bad Dudes vs. Dragonninja (US)
- Bad Dudes vs. Dragonninja (US)
- Bad Dudes vs. Dragonninja (US)
-
- us
-
0
Data East Classics
@@ -19092,9 +11313,8 @@ P1_JOYSTICK_RIGHT=Right
After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.
- media/box-3D/baddudes.png
- media/video/baddudes.mp4
- media/mixrbv2/baddudes.png
+ media/video/baddudes.mp4
+ media/mixrbv2/baddudes.png
1988
@@ -19103,42 +11323,18 @@ After hearing that, the Bad Dudes pursue the DragonNinja through the city street
Data East
Platform / Fighter Scrolling
- Platform
1-2
0
10
0
256x240
- gamename=Bad Dudes vs. Dragonninja (US)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Holding down attack while standing still will charge up a super punch. Pressing jump and attack at once will do a super kick at the expense of some of your energy.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||
badlands.zip
Bad Lands
- Bad Lands
-
- wor
-
0
Atari Classics
@@ -19156,9 +11352,8 @@ Shields
Bad lands features eight different circuits, each with its own unique, post-apocalyptic setting and background.
- media/box-3D/badlands.png
- media/video/badlands.mp4
- media/mixrbv2/badlands.png
+ media/video/badlands.mp4
+ media/mixrbv2/badlands.png
1989
@@ -19167,49 +11362,26 @@ Bad lands features eight different circuits, each with its own unique, post-apoc
Atari
Race, Driving / Race
- Race, Driving
1-2
0
10
0
336x240
- gamename=Bad Lands
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1
-P1_BUTTON1=Gas
-P1_BUTTON2=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_DIAL=Black||
bagman.zip
Bagman
- Bagman
-
- wor
-
0
Taito Classics
The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
- media/box-3D/bagman.png
- media/video/bagman.mp4
- media/mixrbv2/bagman.png
+ media/video/bagman.mp4
+ media/mixrbv2/bagman.png
1982
@@ -19218,179 +11390,95 @@ P1_DIAL_EXT=Right
Valadon Automation
Action
- Action / Labyrinth
1-2
0
12
270
256x224
- gamename=Bagman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Action
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bagmanm2.zip
Bagman (bootleg on Moon Cresta hardware set 2)
- Bagman (bootleg on Moon Cresta hardware set 2)
-
- wor
-
bagman.zip
- Konami Classics
+ Taito Classics
-
+ The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
-
- media/box-3D/bagman.png
- media/mixrbv2/bagman.png
-
1982
- 1984
+ Valadon Automation
+ Valadon Automation
-
+ Action
+ 1-2
0
- 0
+ 12
270
256x224
- Input=Joystick 8 ways||Buttons=1||
-
+
bagmans3.zip
Bagman (Stern Electronics, revision A3)
- Bagman (Stern Electronics, revision A3)
bagman.zip
Taito Classics
- Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!
+ The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
-
- media/box-3D/bagman.png
- media/video/bagman.mp4
- media/mixrbv2/bagman.png
-
- 1984
+ 1982
Valadon Automation
Valadon Automation
- Platform / Run Jump
- Platform
+ Action
1-2
0
- 14
+ 12
270
256x224
- gamename=Super Bagman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The action button picks things up and drops them.
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Action
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
bagmans4.zip
Bagman (Stern Electronics, revision A4)
- Bagman (Stern Electronics, revision A4)
bagman.zip
Taito Classics
- Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!
+ The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
-
- media/box-3D/bagman.png
- media/video/bagman.mp4
- media/mixrbv2/bagman.png
-
- 1984
+ 1982
Valadon Automation
Valadon Automation
- Platform / Run Jump
- Platform
+ Action
1-2
0
- 14
+ 12
270
256x224
- gamename=Super Bagman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The action button picks things up and drops them.
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Action
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
bagmans.zip
Bagman (Stern Electronics, revision A5)
- Bagman (Stern Electronics, revision A5)
-
- wor
-
bagman.zip
Taito Classics
The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
-
- media/box-3D/bagman.png
- media/video/bagman.mp4
- media/mixrbv2/bagman.png
-
1982
@@ -19398,47 +11486,23 @@ P1_JOYSTICK_RIGHT=Right
Valadon Automation
Action
- Action / Labyrinth
1-2
0
12
270
256x224
- gamename=Bagman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Action
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bagmanj.zip
Bagman (Taito)
- Bagman (Taito)
bagman.zip
Taito Classics
The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
-
- media/box-3D/bagman.png
- media/video/bagman.mp4
- media/mixrbv2/bagman.png
-
1982
@@ -19446,60 +11510,34 @@ P1_JOYSTICK_RIGHT=Right
Valadon Automation
Action
- Action / Labyrinth
1-2
0
12
270
256x224
- gamename=Bagman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Action
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bakatono.zip
Bakatonosama Mahjong Manyuuki (MOM-002)(MOH-002)
- Bakatonosama Mahjong Manyuuki (MOM-002)(MOH-002)
-
- jp
- wor
-
0
Neo-Geo
Bakatonosama Mahjong Manyuki is a Mahjong Game for Neo-Geo. Is developed by Monolith company in 1991 and Distributed by SNK
- media/box-3D/bakatono.png
- media/video/bakatono.mp4
- media/mixrbv2/bakatono.png
+ media/video/bakatono.mp4
+ media/mixrbv2/bakatono.png
- 1991
1991
Monolith
SNK
Mahjong
- Asiatic board game
1
0
@@ -19507,16 +11545,11 @@ P1_JOYSTICK_RIGHT=Right
0
320x224
-
+
bakubrkr.zip
Bakuretsu Breaker (Japan)
- Bakuretsu Breaker (Japan)
- Bakuretsu Breaker (Japan)
-
- wor
-
explbrkr.zip
Kaneko
@@ -19524,11 +11557,6 @@ P1_JOYSTICK_RIGHT=Right
You fight a variety of spacecraft's, static guns and bosses. While playing destroyed enemies drop power-ups. These include: A front weapon power-up (P), missiles (M), homing missiles (H), some kind of flouting bombs (C), Side weapon (S), extra big bomb (B) and instant Max power (P in block).
-
- media/box-3D/explbrkr.png
- media/video/explbrkr.mp4
- media/mixrbv2/explbrkr.png
-
1992
@@ -19536,33 +11564,26 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr
Kaneko
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
256x224
- Input=Joystick 8 ways||Buttons=2||
bkrtmaq.zip
Bakuretsu Quiz Ma-Q Dai Bouken (Japan)
- Bakuretsu Quiz Ma-Q Dai Bouken (Japan)
-
- jp
-
0
Namco Classics
A Japanese quiz with a safari / anti-terrorist theme.
- media/box-3D/bkrtmaq.png
- media/video/bkrtmaq.mp4
- media/mixrbv2/bkrtmaq.png
+ media/video/bkrtmaq.mp4
+ media/mixrbv2/bkrtmaq.png
1992
@@ -19571,48 +11592,26 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr
Namco
Quiz / Japanese
- Quiz
1-2
0
10
0
304x224
- gamename=Bakuretsu Quiz Ma-Q Dai Bouken (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=This will display in mame as a 4 player even though it is only 2 player.
-P1NumButtons=4
-P1Controls=Trivia Buttons+button
-P1_BUTTON1=1
-P1_BUTTON2=2
-P1_BUTTON3=3
-P1_BUTTON4=4
-
-
bakutotu.zip
Bakutotsu Kijuutei
- Bakutotsu Kijuutei
-
- wor
-
0
Namco Classics
Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.
- media/box-3D/bakutotu.png
- media/video/bakutotu.mp4
- media/mixrbv2/bakutotu.png
+ media/video/bakutotu.mp4
+ media/mixrbv2/bakutotu.png
1988
@@ -19621,51 +11620,26 @@ P1_BUTTON4=4
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
288x224
- gamename=Bakutotsu Kijuutei
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=All buttons do the same thing
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_BUTTON3=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
balcube.zip
Bal Cube
- Bal Cube
-
- wor
-
0
Mitchell
This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.
- media/box-3D/balcube.png
- media/video/balcube.mp4
- media/mixrbv2/balcube.png
+ media/video/balcube.mp4
+ media/mixrbv2/balcube.png
1996
@@ -19674,34 +11648,23 @@ P1_JOYSTICK_RIGHT=Right
Metro 3D
Action / Breakout games
- Action
1-2
0
14
0
320x224
- Input=Joystick 8 ways||Buttons=1||
-
+
ballboy.zip
Ball Boy
- Ball Boy
-
- wor
-
snowbro3.zip
SemiCom
Snow Brothers 3 - Magical Adventure is an unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football.
-
- media/box-3D/snowbro3.png
- media/video/snowbro3.mp4
- media/mixrbv2/snowbro3.png
-
2002
@@ -19709,33 +11672,26 @@ P1_JOYSTICK_RIGHT=Right
Syrmex
Platform / Run Jump
- Platform
1-2
0
18
0
256x224
- Input=Joystick 8 ways||Buttons=3||
ballbros.zip
Balloon Brothers
- Balloon Brothers
-
- wor
-
0
Taito Classics
Balloon Brothers is a puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear.
- media/box-3D/ballbros.png
- media/video/ballbros.mp4
- media/mixrbv2/ballbros.png
+ media/video/ballbros.mp4
+ media/mixrbv2/ballbros.png
1992
@@ -19744,51 +11700,26 @@ P1_JOYSTICK_RIGHT=Right
East Technology
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
10
0
384x240
- gamename=Balloon Brothers
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=Mame has 3 buttons mapped but the game only has 1.
-P1NumButtons=3
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Rotate
-P1_BUTTON2=Unknown
-P1_BUTTON3=Unknown
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-
-
baluba.zip
Baluba-louk no Densetsu (Japan)
- Baluba-louk no Densetsu (Japan)
-
- jp
-
0
Mame
An explorer must get all the treasure chests while avoiding the monsters in this platform game.
- media/box-3D/baluba.png
- media/video/baluba.mp4
- media/mixrbv2/baluba.png
+ media/video/baluba.mp4
+ media/mixrbv2/baluba.png
1986
@@ -19797,40 +11728,18 @@ P1_JOYSTICK_RIGHT=Right
Able Corp.
Platform / Run Jump
- Platform
1-2
0
14
270
256x224
- gamename=Baluba-louk no Densetsu
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
banbam.zip
BanBam
- BanBam
-
- wor
-
0
Mame
@@ -19843,9 +11752,8 @@ Charge towards the plate and the plate will fall, and if you press the button, t
If you defeat the enemy together with Pettanko, you will have 100 times more courage and 2 times more points.
- media/box-3D/banbam.png
- media/video/banbam.mp4
- media/mixrbv2/banbam.png
+ media/video/banbam.mp4
+ media/mixrbv2/banbam.png
1984
@@ -19854,33 +11762,26 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou
Sunsoft
Action
- Action / Labyrinth
1-2
0
6
0
240x224
- Input=Joystick 4 ways||Buttons=1||
bangball.zip
Bang Bang Ball (v1.05)
- Bang Bang Ball (v1.05)
-
- wor
-
0
Banpresto
Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:)
- media/box-3D/bangball.png
- media/video/bangball.mp4
- media/mixrbv2/bangball.png
+ media/video/bangball.mp4
+ media/mixrbv2/bangball.png
1996
@@ -19889,87 +11790,54 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou
Banpresto
Puzzle-Game / Throw
- Puzzle-Game
1-2
0
10
0
320x224
- gamename=Bang Bang Ball (v1.05)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Throw
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
b2b.zip
Bang Bang Busters (2010 NCI release)
- Bang Bang Busters (2010 NCI release)
- Bang Bang Busters (2010 NCI release)
-
- wor
-
0
Neo-Geo
After choosing your favorite character (Lazy or Refia), you come to a cute kinematic with our heroes in their space ship, landing on the planet Palua. Seven zones await players, broken down into numerous levels. Ice, green forests, towering waterfalls, castles, evil mountains, Egyptian pyramids... What a world! With such diversity, the no need to say the backgrounds are varied and the graphics exotic!
- media/box-3D/b2b.png
- media/video/b2b.mp4
- media/mixrbv2/b2b.png
+ media/video/b2b.mp4
+ media/mixrbv2/b2b.png
2000
- 2010
- 2011
Visco
Neo Conception International
Platform / Run Jump
- Platform
1-2
0
0
0
320x224
- <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input>
bangbead.zip
Bang Bead
- Bang Bead
-
- wor
-
0
Neo-Geo
Bang Bead, known in Japan as Bang Beads, is a 2001 ball-and-paddle game developed and published by Visco exclusively for the arcade cabinet known as the SNK Neo-Geo MVS hardware. It combines the genres of the Magnavox Odyssey Tennis game, Atari's Pong and Breakout arcades, and Nintendo's Spitball Sparky of the Game & Watch series. You can select from 9 characters and play against another player or the computer. Knock out the stars behind the other player then get the bouncing ball through to win the round.
- media/box-3D/bangbead.png
- media/video/bangbead.mp4
- media/mixrbv2/bangbead.png
+ media/video/bangbead.mp4
+ media/mixrbv2/bangbead.png
2000
@@ -19984,27 +11852,17 @@ P1_JOYSTICK_RIGHT=Right
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
bangbedp.zip
Bang Bead (Prototype?)
- Bang Bead (Prototype?)
-
- wor
-
bangbead.zip
Neo-Geo
Bang Bead, known in Japan as Bang Beads, is a 2001 ball-and-paddle game developed and published by Visco exclusively for the arcade cabinet known as the SNK Neo-Geo MVS hardware. It combines the genres of the Magnavox Odyssey Tennis game, Atari's Pong and Breakout arcades, and Nintendo's Spitball Sparky of the Game & Watch series. You can select from 9 characters and play against another player or the computer. Knock out the stars behind the other player then get the bouncing ball through to win the round.
-
- media/box-3D/bangbead.png
- media/video/bangbead.mp4
- media/mixrbv2/bangbead.png
-
2000
@@ -20018,26 +11876,20 @@ P1_JOYSTICK_RIGHT=Right
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
bang.zip
Bang!
- Bang!
-
- wor
-
0
Gaelco
A cartoony first-person 2-D wild west shoot'em up game.
- media/box-3D/bang.png
- media/video/bang.mp4
- media/mixrbv2/bang.png
+ media/video/bang.mp4
+ media/mixrbv2/bang.png
1998
@@ -20045,50 +11897,26 @@ P1_JOYSTICK_RIGHT=Right
Gaelco
Lightgun Shooter
- Shooter
1-2
0
14
0
320x240
- gamename=Bang!
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Lightgun+lightgun+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Red||
bankp.zip
Bank Panic
- Bank Panic
-
- wor
-
0
Sega Classics
Bank Panic is a reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws.
- media/box-3D/bankp.png
- media/video/bankp.mp4
- media/mixrbv2/bankp.png
+ media/video/bankp.mp4
+ media/mixrbv2/bankp.png
1984
@@ -20097,52 +11925,23 @@ P1_LIGHTGUN_Y_EXT=Down
Sanritsu Denki
Race, Driving
- Race 1st Pers. view
- Shooter
1-2
0
14
0
224x224
- gamename=Bank Panic
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Shoot Door 1
-P1_BUTTON2=Shoot Door 2
-P1_BUTTON3=Shoot Door 3
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||
-
-
+
+
baraduke.zip
Baraduke
- Baraduke
-
- wor
-
aliensec.zip
Namco Classics
A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end.
-
- media/box-3D/aliensec.png
- media/video/aliensec.mp4
- media/mixrbv2/aliensec.png
-
1985
@@ -20150,49 +11949,26 @@ P1_JOYSTICK_RIGHT=Right
Namco
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
288x224
- gamename=Baraduke
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
baryon.zip
Baryon - Future Assault (set 1)
- Baryon - Future Assault (set 1)
-
- wor
-
0
SemiCom
This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop.
- media/box-3D/baryon.png
- media/video/baryon.mp4
- media/mixrbv2/baryon.png
+ media/video/baryon.mp4
+ media/mixrbv2/baryon.png
1997
@@ -20201,34 +11977,23 @@ P1_JOYSTICK_RIGHT=Right
SemiCom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
304x224
- Input=Joystick 8 ways||Buttons=3||
-
+
baryona.zip
Baryon - Future Assault (set 2)
- Baryon - Future Assault (set 2)
-
- wor
-
baryon.zip
SemiCom
This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop.
-
- media/box-3D/baryon.png
- media/video/baryon.mp4
- media/mixrbv2/baryon.png
-
1997
@@ -20236,24 +12001,18 @@ P1_JOYSTICK_RIGHT=Right
SemiCom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
304x224
- Input=Joystick 8 ways||Buttons=3||
bstars2.zip
Baseball Stars 2
- Baseball Stars 2
-
- wor
-
0
Neo-Geo
@@ -20262,120 +12021,88 @@ P1_JOYSTICK_RIGHT=Right
The standard rules of baseball still apply, but it adds power-ups that the player can pick up and use during the game, such as the ability for their pitcher to throw faster or their batter to hit better. They can also substitute a player during the game, but are limited to three substitutions per game. The game is shown through 2D graphics with comic-style cutscenes to illustrate the action, such as dramatic catches and home runs that will pop-up during the game.
- media/box-3D/bstars2.png
- media/video/bstars2.mp4
- media/mixrbv2/bstars2.png
+ media/video/bstars2.mp4
+ media/mixrbv2/bstars2.png
- 1992
- 1992
1992
SNK
SNK
Sports / Baseball
- Sports
1-2
0
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
bstarsh.zip
Baseball Stars Professional (NGH-002)
- Baseball Stars Professional (NGH-002)
-
- wor
-
bstars.zip
Neo-Geo
Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other.
-
- media/box-3D/bstars.png
- media/video/bstars.mp4
- media/mixrbv2/bstars.png
-
- 1991
- 1991
1990
SNK
SNK
Sports / Baseball
- Sports
1-2
0
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
bstars.zip
Baseball Stars Professional (NGM-002)
- Baseball Stars Professional (NGM-002)
-
- wor
-
0
Neo-Geo
Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other.
- media/box-3D/bstars.png
- media/video/bstars.mp4
- media/mixrbv2/bstars.png
+ media/video/bstars.mp4
+ media/mixrbv2/bstars.png
- 1991
- 1991
1990
SNK
SNK
Sports / Baseball
- Sports
1-2
0
14
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
batman.zip
Batman
- Batman
-
- wor
-
0
Atari Classics
Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing.
- media/box-3D/batman.png
- media/video/batman.mp4
- media/mixrbv2/batman.png
+ media/video/batman.mp4
+ media/mixrbv2/batman.png
1991
@@ -20384,42 +12111,18 @@ The standard rules of baseball still apply, but it adds power-ups that the playe
Atari
Platform / Fighter Scrolling
- Platform
1
0
8
0
336x240
- gamename=Batman
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Action
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||
-
-
+
+
batman2.zip
Batman Part 2
- Batman Part 2
-
- wor
-
phoenix.zip
Konami Classics
@@ -20427,11 +12130,6 @@ P1_JOYSTICK_RIGHT=Right
According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.
-
- media/box-3D/phoenix.png
- media/video/phoenix.mp4
- media/mixrbv2/phoenix.png
-
1978
@@ -20445,33 +12143,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa
17
270
208x256
- gamename=Phoenix (Amstar)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Directional Buttons(2-way left/right)+joy2way
-P1_BUTTON1=Fire
-P1_BUTTON2=Force Field
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
batsugunb.zip
Batsugun (Korean PCB)
- Batsugun (Korean PCB)
- Batsugun (Korean PCB)
-
- kr
-
batsugun.zip
Toaplan
@@ -20485,11 +12162,6 @@ Collecting B icons increases the number of bombs, to a maximum of 7.
Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.
-
- media/box-3D/batsugun.png
- media/video/batsugun.mp4
- media/mixrbv2/batsugun.png
-
1993
@@ -20497,42 +12169,18 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha
Toaplan
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
320x240
- gamename=Batsugun (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
batsugun.zip
Batsugun (set 1)
- Batsugun (set 1)
- Batsugun (set 1)
-
- wor
-
0
Toaplan
@@ -20547,9 +12195,8 @@ Collecting B icons increases the number of bombs, to a maximum of 7.
Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.
- media/box-3D/batsugun.png
- media/video/batsugun.mp4
- media/mixrbv2/batsugun.png
+ media/video/batsugun.mp4
+ media/mixrbv2/batsugun.png
1993
@@ -20558,42 +12205,18 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha
Toaplan
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
320x240
- gamename=Batsugun (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
batsuguna.zip
Batsugun (set 2)
- Batsugun (set 2)
- Batsugun (set 2)
-
- wor
-
batsugun.zip
Toaplan
@@ -20607,11 +12230,6 @@ Collecting B icons increases the number of bombs, to a maximum of 7.
Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.
-
- media/box-3D/batsugun.png
- media/video/batsugun.mp4
- media/mixrbv2/batsugun.png
-
1993
@@ -20619,53 +12237,31 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha
Toaplan
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
12
270
320x240
- gamename=Batsugun (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
batsugunsp.zip
Batsugun (Special Ver.)
- Batsugun (Special Ver.)
-
- wor
-
batsugun.zip
Toaplan
- Batsugun was the last release from the arcade game development studio Toaplan and one of the earliest if not the earliest manic or "bullet hell" shoot-'em-ups. A large part of the team later went on to work at CAVE Co., Ltd. where the genre would be refined.
+ A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.
+
+As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.
+
+The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.
-Batsugun for the Saturn integrates the two revisions of the original 1993 arcade game, where the second one, Batsugun Special Version, was completed but never released because the company was bankrupt. Both versions were used to create the Saturn version by the Toaplan offshoot Gazelle. It is a military-themed vertical shooter with a choice of three weapons for the player's plane at start, with leveling-up of weapons determined by experience points, given when enemies are destroyed, rather than dropped power-ups.
+Collecting B icons increases the number of bombs, to a maximum of 7.
+
+Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.
-
- media/box-3D/batsugun.png
- media/video/batsugun.mp4
- media/mixrbv2/batsugun.png
-
1993
@@ -20673,34 +12269,23 @@ Batsugun for the Saturn integrates the two revisions of the original 1993 arcade
Toaplan
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
- 0
+ 12
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
battlntsj.zip
Battlantis (Japan, program code E)
- Battlantis (Japan, program code E)
-
- jp
-
battlnts.zip
Konami Classics
A shoot'em up similar to "Space Invaders" in concept.
-
- media/box-3D/battlnts.png
- media/video/battlnts.mp4
- media/mixrbv2/battlnts.png
-
1987
@@ -20708,51 +12293,23 @@ Batsugun for the Saturn integrates the two revisions of the original 1993 arcade
Konami
Shooter / 3rd person
- Shooter
1-2
0
10
270
256x224
- gamename=Battlantis
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
battlntsa.zip
Battlantis (program code F)
- Battlantis (program code F)
-
- wor
-
battlnts.zip
Konami Classics
A shoot'em up similar to "Space Invaders" in concept.
-
- media/box-3D/battlnts.png
- media/video/battlnts.mp4
- media/mixrbv2/battlnts.png
-
1987
@@ -20760,50 +12317,26 @@ P1_JOYSTICK_RIGHT=Right
Konami
Shooter / 3rd person
- Shooter
1-2
0
10
270
256x224
- gamename=Battlantis
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||
battlnts.zip
Battlantis (program code G)
- Battlantis (program code G)
-
- wor
-
0
Konami Classics
A shoot'em up similar to "Space Invaders" in concept.
- media/box-3D/battlnts.png
- media/video/battlnts.mp4
- media/mixrbv2/battlnts.png
+ media/video/battlnts.mp4
+ media/mixrbv2/battlnts.png
1987
@@ -20812,51 +12345,23 @@ P1_JOYSTICK_RIGHT=Right
Konami
Shooter / 3rd person
- Shooter
1-2
0
10
270
256x224
- gamename=Battlantis
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shoot
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||
-
+
bbakraidja.zip
Battle Bakraid (Japan) (Wed Apr 7 1999)
- Battle Bakraid (Japan) (Wed Apr 7 1999)
-
- jp
-
bbakraid.zip
Eighting / Raizing
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
-
- media/box-3D/bbakraid.png
- media/video/bbakraid.mp4
- media/mixrbv2/bbakraid.png
-
1999
@@ -20864,52 +12369,23 @@ P1_JOYSTICK_RIGHT=Right
Eighting
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
320x240
- gamename=Battle Bakraid (Japan) (Wed Apr 7 1999)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bbakraidc.zip
Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999)
- Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999)
-
- cn
-
bbakraid.zip
Eighting / Raizing
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
-
- media/box-3D/bbakraid.png
- media/video/bbakraid.mp4
- media/mixrbv2/bbakraid.png
-
1999
@@ -20917,52 +12393,23 @@ P1_JOYSTICK_RIGHT=Right
Eighting
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
320x240
- gamename=Battle Bakraid (Japan) (Wed Apr 7 1999)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bbakraidj.zip
Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)
- Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)
-
- jp
-
bbakraid.zip
Eighting / Raizing
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
-
- media/box-3D/bbakraid.png
- media/video/bbakraid.mp4
- media/mixrbv2/bbakraid.png
-
1999
@@ -20970,51 +12417,26 @@ P1_JOYSTICK_RIGHT=Right
Eighting
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
320x240
- gamename=Battle Bakraid (Japan) (Wed Apr 7 1999)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bbakraid.zip
Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999)
- Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999)
-
- us
-
0
Eighting / Raizing
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
- media/box-3D/bbakraid.png
- media/video/bbakraid.mp4
- media/mixrbv2/bbakraid.png
+ media/video/bbakraid.mp4
+ media/mixrbv2/bbakraid.png
1999
@@ -21023,58 +12445,48 @@ P1_JOYSTICK_RIGHT=Right
Eighting
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
320x240
- gamename=Battle Bakraid (Japan) (Wed Apr 7 1999)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
batlballo.zip
- Battle Balls (Germany, earlier)
+ Battle Balls (Germany, earlier)
- senkyu
-
+ senkyu.zip
+ Seibu Kaihatsu
+
+ In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen.
+
+When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres.
+
+Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up.
+
+The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
+
1995
- Seibu Kaihatsu (Tuning license)
- Seibu Kaihatsu (Tuning license)
+ Seibu Kaihatsu
+ Seibu Kaihatsu
+
+ Puzzle-Game / Fall
+
+ 1-2
0
- 0
+ 14
0
+ 320x240
-
+
batlball.zip
Battle Balls (Germany, newer)
- Battle Balls (Germany, newer)
-
- de
-
senkyu.zip
Seibu Kaihatsu
@@ -21086,11 +12498,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre
The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
-
- media/box-3D/senkyu.png
- media/video/senkyu.mp4
- media/mixrbv2/senkyu.png
-
1995
@@ -21098,25 +12505,18 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In
Seibu Kaihatsu
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||
-
+
batlballa.zip
Battle Balls (Hong Kong)
- Battle Balls (Hong Kong)
-
- cn
-
senkyu.zip
Seibu Kaihatsu
@@ -21128,11 +12528,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre
The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
-
- media/box-3D/senkyu.png
- media/video/senkyu.mp4
- media/mixrbv2/senkyu.png
-
1995
@@ -21140,25 +12535,18 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In
Seibu Kaihatsu
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||
-
+
batlballe.zip
Battle Balls (Hong Kong, earlier)
- Battle Balls (Hong Kong, earlier)
-
- cn
-
senkyu.zip
Seibu Kaihatsu
@@ -21170,11 +12558,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre
The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
-
- media/box-3D/senkyu.png
- media/video/senkyu.mp4
- media/mixrbv2/senkyu.png
-
1995
@@ -21182,41 +12565,48 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In
Seibu Kaihatsu
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||
-
+
batlballpt.zip
- Battle Balls (Portugal)
+ Battle Balls (Portugal)
- senkyu
-
+ senkyu.zip
+ Seibu Kaihatsu
+
+ In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen.
+
+When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres.
+
+Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up.
+
+The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
+
1995
- Seibu Kaihatsu
- Seibu Kaihatsu
+ Seibu Kaihatsu
+ Seibu Kaihatsu
+
+ Puzzle-Game / Fall
+
+ 1-2
0
- 0
+ 14
0
+ 320x240
-
+
batlballu.zip
Battle Balls (US)
- Battle Balls (US)
-
- us
-
senkyu.zip
Seibu Kaihatsu
@@ -21228,11 +12618,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre
The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.
-
- media/box-3D/senkyu.png
- media/video/senkyu.mp4
- media/mixrbv2/senkyu.png
-
1995
@@ -21240,73 +12625,50 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In
Seibu Kaihatsu
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- Input=Joystick 8 ways||Buttons=3||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||
-
+
batlbubl.zip
Battle Bubble (v2.00)
- Battle Bubble (v2.00)
-
- wor
-
bangball.zip
Banpresto
- Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles.
-
-It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove.
-
-Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner.
+ Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:)
-
- media/box-3D/bangball.png
- media/video/bangball.mp4
- media/mixrbv2/bangball.png
-
- 1999
+ 1996
Banpresto
Banpresto
Puzzle-Game / Throw
- Puzzle-Game
1-2
0
10
0
320x224
- Input=Joystick 8 ways||Buttons=1||
bchopper.zip
Battle Chopper (World)
- Battle Chopper (World)
-
- wor
-
0
Irem Classics
Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels.
- media/box-3D/bchopper.png
- media/video/bchopper.mp4
- media/mixrbv2/bchopper.png
+ media/video/bchopper.mp4
+ media/mixrbv2/bchopper.png
1987
@@ -21315,34 +12677,23 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
Irem
Shooter / Plane
- Shooter
1-2
0
10
0
384x256
- Input=Joystick 8 ways||Buttons=4||
-
+
batcira.zip
Battle Circuit (970319 Asia)
- Battle Circuit (970319 Asia)
-
- asi
-
batcir.zip
Capcom Play System 2
Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.
-
- media/box-3D/batcir.png
- media/video/batcir.mp4
- media/mixrbv2/batcir.png
-
1997
@@ -21356,28 +12707,17 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
14
0
384x224
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||
-
+
batcird.zip
Battle Circuit (970319 Euro Phoenix Edition)
- Battle Circuit (970319 Euro Phoenix Edition)
-
- eu
-
batcir.zip
Capcom Play System 2
Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.
-
- media/box-3D/batcir.png
- media/video/batcir.mp4
- media/mixrbv2/batcir.png
-
1997
@@ -21391,27 +12731,20 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
14
0
384x224
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||
batcir.zip
Battle Circuit (970319 Euro)
- Battle Circuit (970319 Euro)
-
- eu
-
0
Capcom Play System 2
Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.
- media/box-3D/batcir.png
- media/video/batcir.mp4
- media/mixrbv2/batcir.png
+ media/video/batcir.mp4
+ media/mixrbv2/batcir.png
1997
@@ -21426,28 +12759,17 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
14
0
384x224
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||
-
+
batcirj.zip
Battle Circuit (970319 Japan)
- Battle Circuit (970319 Japan)
-
- jp
-
batcir.zip
Capcom Play System 2
Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.
-
- media/box-3D/batcir.png
- media/video/batcir.mp4
- media/mixrbv2/batcir.png
-
1997
@@ -21461,27 +12783,20 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
14
0
384x224
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||
battlex.zip
Battle Cross
- Battle Cross
-
- wor
-
0
Mame
An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction.
- media/box-3D/battlex.png
- media/video/battlex.mp4
- media/mixrbv2/battlex.png
+ media/video/battlex.mp4
+ media/mixrbv2/battlex.png
1982
@@ -21490,40 +12805,18 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles
Omori Electric Co., Ltd.
Shooter / Plane
- Shooter
1-2
0
0
0
256x224
- gamename=Battle Cross
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bcruzm12.zip
Battle Cruiser M-12
- Battle Cruiser M-12
-
- wor
-
0
Sega Classics
@@ -21534,9 +12827,8 @@ Fast and fluid gameplay with great sound effects and music.
This game actually plays 'Rydeen' from the Yellow Magic Orchestra, as well as 'Here comes the sun' from the Beatles, very cheeky!
- media/box-3D/bcruzm12.png
- media/video/bcruzm12.mp4
- media/mixrbv2/bcruzm12.png
+ media/video/bcruzm12.mp4
+ media/mixrbv2/bcruzm12.png
1983
@@ -21545,48 +12837,23 @@ This game actually plays 'Rydeen' from the Yellow Magic Orchestra, as well as 'H
Sigma Enterprises
Shooter / Space Invaders Like
- Shooter
1-2
0
6
270
256x224
- gamename=Battle Cruiser M-12
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=Should be just a horizontal 2-way joystick as shown on the coinop link. However mame driver marineb.c has as 8-way
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Fire
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-
-
-
+
btlfieldb.zip
Battle Field (bootleg)
- Battle Field (bootleg)
-
- wor
-
timesold.zip
SNK Classics
Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.
-
- media/box-3D/timesold.png
- media/video/timesold.mp4
- media/mixrbv2/timesold.png
-
1987
@@ -21594,54 +12861,23 @@ P1_JOYSTICK_LEFT=Left
ADK
Shooter / Run and Gun
- Shooter
1-2
0
10
270
256x224
- gamename=Time Soldiers (US Rev 3)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30).
-P1NumButtons=2
-P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Hyper Weapon
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-P1_DIAL=Rotate Left
-P1_DIAL_EXT=Rotate Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||
-
+
btlfield.zip
Battle Field (Japan)
- Battle Field (Japan)
-
- jp
-
timesold.zip
SNK Classics
Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.
-
- media/box-3D/timesold.png
- media/video/timesold.mp4
- media/mixrbv2/timesold.png
-
1987
@@ -21649,57 +12885,29 @@ P1_DIAL_EXT=Rotate Right
ADK
Shooter / Run and Gun
- Shooter
1-2
0
10
270
256x224
- gamename=Time Soldiers (US Rev 3)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30).
-P1NumButtons=2
-P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Hyper Weapon
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_RIGHT=Right
-P1_DIAL=Rotate Left
-P1_DIAL_EXT=Rotate Right
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||
flipshot.zip
Battle Flip Shot
- Battle Flip Shot
-
- wor
-
0
Neo-Geo
Battle Flip Shot is an arcade game that mixes elements of Pong with Japanese character design.
- media/box-3D/flipshot.png
- media/video/flipshot.mp4
- media/mixrbv2/flipshot.png
+ media/video/flipshot.mp4
+ media/mixrbv2/flipshot.png
1998
- 1998
Visco
SNK
@@ -21711,17 +12919,12 @@ P1_DIAL_EXT=Rotate Right
12
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
bgareggahk.zip
Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)
- Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)
-
- cn
-
bgaregga.zip
Eighting / Raizing
@@ -21731,37 +12934,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
bgaregga.zip
Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
- Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
-
- asi
-
0
Eighting / Raizing
@@ -21772,32 +12963,27 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
+ media/video/bgaregga.mp4
+ media/mixrbv2/bgaregga.png
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgareggat.zip
Battle Garegga (location test) (Wed Jan 17 1996)
- Battle Garegga (location test) (Wed Jan 17 1996)
bgaregga.zip
Eighting / Raizing
@@ -21808,37 +12994,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgareggatw.zip
Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996)
- Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996)
-
- de
-
bgaregga.zip
Eighting / Raizing
@@ -21848,37 +13022,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgaregganv.zip
Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)
- Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)
-
- cn
-
bgaregga.zip
Eighting / Raizing
@@ -21888,37 +13050,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgareggacn.zip
Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)
- Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)
-
- cn
-
bgaregga.zip
Eighting / Raizing
@@ -21928,37 +13078,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgareggat2.zip
Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)
- Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)
-
- asi
-
bgaregga.zip
Eighting / Raizing
@@ -21968,33 +13106,24 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
-
+
bgareggaz.zip
Battle Garegga Zakk version (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
- Battle Garegga Zakk version (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
bgaregga.zip
Eighting / Raizing
@@ -22005,38 +13134,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p
If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank.
-
- media/box-3D/bgaregga.png
- media/video/bgaregga.mp4
- media/mixrbv2/bgaregga.png
-
1996
- 1996
Raizing
Raizing
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
320x240
- Input=Joystick 8 ways||Buttons=3||
btlkroad.zip
Battle K-Road
- Battle K-Road
- Battle K-Road
-
- wor
-
0
Psikyo
@@ -22045,9 +13161,8 @@ If the player does not carefully manage the constant invisible increase of rank,
The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters.
- media/box-3D/btlkroad.png
- media/video/btlkroad.mp4
- media/mixrbv2/btlkroad.png
+ media/video/btlkroad.mp4
+ media/mixrbv2/btlkroad.png
1994
@@ -22056,47 +13171,18 @@ The gameplay has a 6-button layout, but with command inputs different compared t
Psikyo
Fight / Versus
- Fight
1-2
0
6
0
320x224
- gamename=Battle K-Road
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=6
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Light Punch
-P1_BUTTON2=Middle Punch
-P1_BUTTON3=Heavy Punch
-P1_BUTTON4=Light Kick
-P1_BUTTON5=Middle Kick
-P1_BUTTON6=Heavy Kick
-P1_JOYSTICK_UP=Jump
-P1_JOYSTICK_DOWN=Duck
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue||
-
-
+
+
btlkroadk.zip
Battle K-Road (Korea)
- Battle K-Road (Korea)
- Battle K-Road (Korea)
-
- kr
-
btlkroad.zip
Psikyo
@@ -22104,11 +13190,6 @@ P1_JOYSTICK_RIGHT=Right
The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters.
-
- media/box-3D/btlkroad.png
- media/video/btlkroad.mp4
- media/mixrbv2/btlkroad.png
-
1994
@@ -22116,55 +13197,26 @@ The gameplay has a 6-button layout, but with command inputs different compared t
Psikyo
Fight / Versus
- Fight
1-2
0
6
0
320x224
- gamename=Battle K-Road
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=6
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Light Punch
-P1_BUTTON2=Middle Punch
-P1_BUTTON3=Heavy Punch
-P1_BUTTON4=Light Kick
-P1_BUTTON5=Middle Kick
-P1_BUTTON6=Heavy Kick
-P1_JOYSTICK_UP=Jump
-P1_JOYSTICK_DOWN=Duck
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue||
battlane.zip
Battle Lane! Vol. 5 (set 1)
- Battle Lane! Vol. 5 (set 1)
-
- wor
-
0
Taito Classics
Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.
- media/box-3D/battlane.png
- media/video/battlane.mp4
- media/mixrbv2/battlane.png
+ media/video/battlane.mp4
+ media/mixrbv2/battlane.png
1986
@@ -22173,52 +13225,23 @@ P1_JOYSTICK_RIGHT=Right
Technos Japan Corp.
Shooter / Vehicle, Vertical
- Shooter
1-2
0
10
270
240x256
- gamename=Battle Lane! Vol. 5 (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Missile
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||
-
-
+
+
battlane2.zip
Battle Lane! Vol. 5 (set 2)
- Battle Lane! Vol. 5 (set 2)
-
- wor
-
battlane.zip
Taito Classics
Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.
-
- media/box-3D/battlane.png
- media/video/battlane.mp4
- media/mixrbv2/battlane.png
-
1986
@@ -22226,52 +13249,23 @@ P1_JOYSTICK_RIGHT=Right
Technos Japan Corp.
Shooter / Vehicle, Vertical
- Shooter
1-2
0
10
270
240x256
- gamename=Battle Lane! Vol. 5 (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Missile
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||
-
-
+
+
battlane3.zip
Battle Lane! Vol. 5 (set 3)
- Battle Lane! Vol. 5 (set 3)
-
- wor
-
battlane.zip
Taito Classics
Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.
-
- media/box-3D/battlane.png
- media/video/battlane.mp4
- media/mixrbv2/battlane.png
-
1986
@@ -22279,42 +13273,18 @@ P1_JOYSTICK_RIGHT=Right
Technos Japan Corp.
Shooter / Vehicle, Vertical
- Shooter
1-2
0
10
270
240x256
- gamename=Battle Lane! Vol. 5 (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Missile
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||
-
-
+
+
atlantisb.zip
Battle of Atlantis (bootleg)
- Battle of Atlantis (bootleg)
-
- wor
-
atlantis.zip
Konami Classics
@@ -22326,11 +13296,6 @@ Table 4: A complex of towers replaces the lower part of the cavern. As well as t
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.
-
- media/box-3D/atlantis.png
- media/video/atlantis.mp4
- media/mixrbv2/atlantis.png
-
1981
@@ -22338,41 +13303,18 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to
Comsoft
Shooter / Horizontal
- Shooter
1-2
0
6
270
768x224
- gamename=Battle of Atlantis (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
atlantis.zip
Battle of Atlantis (set 1)
- Battle of Atlantis (set 1)
-
- wor
-
0
Konami Classics
@@ -22385,9 +13327,8 @@ Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.
- media/box-3D/atlantis.png
- media/video/atlantis.mp4
- media/mixrbv2/atlantis.png
+ media/video/atlantis.mp4
+ media/mixrbv2/atlantis.png
1981
@@ -22396,41 +13337,18 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to
Comsoft
Shooter / Horizontal
- Shooter
1-2
0
6
270
768x224
- gamename=Battle of Atlantis (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
atlantis2.zip
Battle of Atlantis (set 2)
- Battle of Atlantis (set 2)
-
- wor
-
atlantis.zip
Konami Classics
@@ -22442,11 +13360,6 @@ Table 4: A complex of towers replaces the lower part of the cavern. As well as t
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.
-
- media/box-3D/atlantis.png
- media/video/atlantis.mp4
- media/mixrbv2/atlantis.png
-
1981
@@ -22454,51 +13367,23 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to
Comsoft
Shooter / Horizontal
- Shooter
1-2
0
6
270
768x224
- gamename=Battle of Atlantis (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bomb
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bsharkj.zip
Battle Shark (Japan)
- Battle Shark (Japan)
-
- jp
-
bshark.zip
Taito Classics
Use periscope to attack enemies' submarines.
-
- media/box-3D/bshark.png
- media/video/bshark.mp4
- media/mixrbv2/bshark.png
-
1989
@@ -22506,51 +13391,23 @@ P1_JOYSTICK_RIGHT=Right
Taito
Shooter / Plane, 1st person
- Shooter
1
0
10
0
320x240
- gamename=Battle Shark (US)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though.
-P1NumButtons=1
-P1Controls=Misc+other|Yoke+stick+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_AD_STICK_X=Left
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_Y=Up
-P1_AD_STICK_Y_EXT=Down
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||
-
-
+
+
bsharkjjs.zip
Battle Shark (Japan, Joystick)
- Battle Shark (Japan, Joystick)
-
- jp
-
bshark.zip
Taito Classics
Use periscope to attack enemies' submarines.
-
- media/box-3D/bshark.png
- media/video/bshark.mp4
- media/mixrbv2/bshark.png
-
1989
@@ -22558,51 +13415,23 @@ P1_AD_STICK_Y_EXT=Down
Taito
Shooter / Plane, 1st person
- Shooter
1
0
10
0
320x240
- gamename=Battle Shark (US)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though.
-P1NumButtons=1
-P1Controls=Misc+other|Yoke+stick+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_AD_STICK_X=Left
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_Y=Up
-P1_AD_STICK_Y_EXT=Down
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||
-
-
+
+
bsharku.zip
Battle Shark (US)
- Battle Shark (US)
-
- us
-
bshark.zip
Taito Classics
Use periscope to attack enemies' submarines.
-
- media/box-3D/bshark.png
- media/video/bshark.mp4
- media/mixrbv2/bshark.png
-
1989
@@ -22610,50 +13439,26 @@ P1_AD_STICK_Y_EXT=Down
Taito
Shooter / Plane, 1st person
- Shooter
1
0
10
0
320x240
- gamename=Battle Shark (US)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though.
-P1NumButtons=1
-P1Controls=Misc+other|Yoke+stick+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_AD_STICK_X=Left
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_Y=Up
-P1_AD_STICK_Y_EXT=Down
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||
bshark.zip
Battle Shark (World)
- Battle Shark (World)
-
- wor
-
0
Taito Classics
Use periscope to attack enemies' submarines.
- media/box-3D/bshark.png
- media/video/bshark.mp4
- media/mixrbv2/bshark.png
+ media/video/bshark.mp4
+ media/mixrbv2/bshark.png
1989
@@ -22662,41 +13467,18 @@ P1_AD_STICK_Y_EXT=Down
Taito
Shooter / Plane, 1st person
- Shooter
1
0
10
0
320x240
- gamename=Battle Shark (US)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though.
-P1NumButtons=1
-P1Controls=Misc+other|Yoke+stick+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_AD_STICK_X=Left
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_Y=Up
-P1_AD_STICK_Y_EXT=Down
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||
-
-
+
+
batlzone.zip
Battle Zone (bootleg of Mayday)
- Battle Zone (bootleg of Mayday)
-
- wor
-
mayday.zip
Midway Classics
@@ -22704,11 +13486,6 @@ P1_AD_STICK_Y_EXT=Down
The game itself is not a direct copy of Defender. It has an 8-Way joystick, two fire buttons (forward and backwards) and a Mayday button. The Mayday button slows everything on-screen down for a few seconds and makes the screen flash. Although it only scrolls from right to left, you can speed up and slow down your ship's forward momentum. The first wave that is over the sea of submarines. The submarines, which look a lot like Baiters in Defender, shoot along the bottom of the screen and fire up at the player's ship. The player's shots are aimed diagonally down at the waves. The second wave is flying through a cavern with swarms of aliens flying and bouncing from right to left towards the player. Unlike Defender, you can crash into the cavern walls. The third wave is set over a gently rolling planet surface. Later waves follow a similar pattern.
-
- media/box-3D/mayday.png
- media/video/mayday.mp4
- media/mixrbv2/mayday.png
-
1980
@@ -22716,42 +13493,18 @@ The game itself is not a direct copy of Defender. It has an 8-Way joystick, two
Hoei
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
6
0
292x240
- gamename=Mayday (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Right directions on the joystick are the only ones used as you can't turn back. Also note that the buttons are in different order on the control panel. (Mayday, Back, Fire Front)
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire Front
-P1_BUTTON2=Mayday
-P1_BUTTON3=Back
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bzonec.zip
Battle Zone (cocktail)
- Battle Zone (cocktail)
-
- wor
-
bzone.zip
Atari Classics
@@ -22761,53 +13514,23 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S
A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.
-
- media/box-3D/bzone.png
- media/video/bzone.mp4
- media/mixrbv2/bzone.png
-
1980
Atari
Shooter / Vehicle, 1st person
- Shooter
- Action
- Shoot'em Up
1
0
12
0
- gamename=Battle Zone (set 1)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Both handles have holes for a trigger switch, but generally only one has a button.
-P1NumButtons=1
-P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKLEFT_UP=Left Tread Forward
-P1_JOYSTICKLEFT_DOWN=Left Tread Backward
-P1_JOYSTICKRIGHT_UP=Right Tread Forward
-P1_JOYSTICKRIGHT_DOWN=Right Tread Backward
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||
-
-
+
+
bzonea.zip
Battle Zone (rev 1)
- Battle Zone (rev 1)
-
- wor
-
bzone.zip
Atari Classics
@@ -22817,53 +13540,23 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S
A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.
-
- media/box-3D/bzone.png
- media/video/bzone.mp4
- media/mixrbv2/bzone.png
-
1980
Atari
Shooter / Vehicle, 1st person
- Shooter
- Action
- Shoot'em Up
1
0
12
0
- gamename=Battle Zone (set 1)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Both handles have holes for a trigger switch, but generally only one has a button.
-P1NumButtons=1
-P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKLEFT_UP=Left Tread Forward
-P1_JOYSTICKLEFT_DOWN=Left Tread Backward
-P1_JOYSTICKRIGHT_UP=Right Tread Forward
-P1_JOYSTICKRIGHT_DOWN=Right Tread Backward
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||
bzone.zip
Battle Zone (rev 2)
- Battle Zone (rev 2)
-
- wor
-
0
Atari Classics
@@ -22874,9 +13567,8 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S
A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.
- media/box-3D/bzone.png
- media/video/bzone.mp4
- media/mixrbv2/bzone.png
+ media/video/bzone.mp4
+ media/mixrbv2/bzone.png
1980
@@ -22884,42 +13576,17 @@ A radar screen at the top of the play area shows the current position of any ene
Atari
Shooter / Vehicle, 1st person
- Shooter
- Action
- Shoot'em Up
1
0
12
0
- gamename=Battle Zone (set 1)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Both handles have holes for a trigger switch, but generally only one has a button.
-P1NumButtons=1
-P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1
-P1_BUTTON1=Fire
-P1_JOYSTICKLEFT_UP=Left Tread Forward
-P1_JOYSTICKLEFT_DOWN=Left Tread Backward
-P1_JOYSTICKRIGHT_UP=Right Tread Forward
-P1_JOYSTICKRIGHT_DOWN=Right Tread Backward
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||
btoads.zip
Battletoads
- Battletoads
-
- wor
-
0
Mame
@@ -22932,9 +13599,8 @@ In a visually unique twist, the Toads can knock the game's enemies 'off-screen'
The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle.
- media/box-3D/btoads.png
- media/video/btoads.mp4
- media/mixrbv2/btoads.png
+ media/video/btoads.mp4
+ media/mixrbv2/btoads.png
1994
@@ -22943,53 +13609,23 @@ The game's stages, in addition to having their own unique visual theme, often di
Electronic Arts
Beat'em Up
- Fight / 2.5D
- Fight
1-3
0
14
0
512x224
- gamename=Battle Toads
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=This game is either set to 2 player, where you can select your toad, or 3 player, where the toads are hard-wired to the panel. You can adjust this setting in the dipswitches.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Start / Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Yellow||P3_JOYSTICK=Red||
-
-
+
+
bayroute1.zip
Bay Route (set 1, US, unprotected)
- Bay Route (set 1, US, unprotected)
-
- us
-
bayroute.zip
Sega Classics
Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.
-
- media/box-3D/bayroute.png
- media/video/bayroute.mp4
- media/mixrbv2/bayroute.png
-
1989
@@ -22997,52 +13633,23 @@ P1_JOYSTICK_RIGHT=Right
Sunsoft
Shooter
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Bay Route (set 3, World, FD1094 317-0116)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bayroutejd.zip
Bay Route (set 2, Japan, FD1094 317-0115 decrypted)
- Bay Route (set 2, Japan, FD1094 317-0115 decrypted)
-
- jp
-
bayroute.zip
Sega Classics
Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.
-
- media/box-3D/bayroute.png
- media/video/bayroute.mp4
- media/mixrbv2/bayroute.png
-
1989
@@ -23050,52 +13657,23 @@ P1_JOYSTICK_RIGHT=Right
Sunsoft
Shooter
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Bay Route (set 3, World, FD1094 317-0116)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bayroutej.zip
Bay Route (set 2, Japan, FD1094 317-0115)
- Bay Route (set 2, Japan, FD1094 317-0115)
-
- jp
-
bayroute.zip
Sega Classics
Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.
-
- media/box-3D/bayroute.png
- media/video/bayroute.mp4
- media/mixrbv2/bayroute.png
-
1989
@@ -23103,52 +13681,23 @@ P1_JOYSTICK_RIGHT=Right
Sunsoft
Shooter
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Bay Route (set 3, World, FD1094 317-0116)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bayrouted.zip
Bay Route (set 3, World, FD1094 317-0116 decrypted)
- Bay Route (set 3, World, FD1094 317-0116 decrypted)
-
- wor
-
bayroute.zip
Sega Classics
Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.
-
- media/box-3D/bayroute.png
- media/video/bayroute.mp4
- media/mixrbv2/bayroute.png
-
1989
@@ -23156,51 +13705,26 @@ P1_JOYSTICK_RIGHT=Right
Sunsoft
Shooter
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Bay Route (set 3, World, FD1094 317-0116)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bayroute.zip
Bay Route (set 3, World, FD1094 317-0116)
- Bay Route (set 3, World, FD1094 317-0116)
-
- wor
-
0
Sega Classics
Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.
- media/box-3D/bayroute.png
- media/video/bayroute.mp4
- media/mixrbv2/bayroute.png
+ media/video/bayroute.mp4
+ media/mixrbv2/bayroute.png
1989
@@ -23209,52 +13733,23 @@ P1_JOYSTICK_RIGHT=Right
Sunsoft
Shooter
- Platform / Shooter Scrolling
- Platform
1-2
0
8
0
320x224
- gamename=Bay Route (set 3, World, FD1094 317-0116)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bbustersja.zip
Beast Busters (Japan, Version 2, 2 Players)
- Beast Busters (Japan, Version 2, 2 Players)
-
- jp
-
bbusters.zip
SNK Classics
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
-
- media/box-3D/bbusters.png
- media/video/bbusters.mp4
- media/mixrbv2/bbusters.png
-
1989
@@ -23262,52 +13757,23 @@ P1_JOYSTICK_RIGHT=Right
SNK
Lightgun Shooter
- Shooter
1-3
0
10
0
256x224
- gamename=Beast Busters (World)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Fire
-P1_BUTTON2=Grenade
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||
-
+
bbustersj.zip
Beast Busters (Japan, Version 2, 3 Players)
- Beast Busters (Japan, Version 2, 3 Players)
-
- jp
-
bbusters.zip
SNK Classics
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
-
- media/box-3D/bbusters.png
- media/video/bbusters.mp4
- media/mixrbv2/bbusters.png
-
1989
@@ -23315,52 +13781,23 @@ P1_LIGHTGUN_Y_EXT=Down
SNK
Lightgun Shooter
- Shooter
1-3
0
10
0
256x224
- gamename=Beast Busters (World)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Fire
-P1_BUTTON2=Grenade
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||
-
+
bbustersua.zip
Beast Busters (US, Version 2)
- Beast Busters (US, Version 2)
-
- us
-
bbusters.zip
SNK Classics
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
-
- media/box-3D/bbusters.png
- media/video/bbusters.mp4
- media/mixrbv2/bbusters.png
-
1989
@@ -23368,52 +13805,23 @@ P1_LIGHTGUN_Y_EXT=Down
SNK
Lightgun Shooter
- Shooter
1-3
0
10
0
256x224
- gamename=Beast Busters (World)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Fire
-P1_BUTTON2=Grenade
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||
-
+
bbustersu.zip
Beast Busters (US, Version 3)
- Beast Busters (US, Version 3)
-
- us
-
bbusters.zip
SNK Classics
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
-
- media/box-3D/bbusters.png
- media/video/bbusters.mp4
- media/mixrbv2/bbusters.png
-
1989
@@ -23421,51 +13829,26 @@ P1_LIGHTGUN_Y_EXT=Down
SNK
Lightgun Shooter
- Shooter
1-3
0
10
0
256x224
- gamename=Beast Busters (World)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Fire
-P1_BUTTON2=Grenade
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||
bbusters.zip
Beast Busters (World)
- Beast Busters (World)
-
- wor
-
0
SNK Classics
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
- media/box-3D/bbusters.png
- media/video/bbusters.mp4
- media/mixrbv2/bbusters.png
+ media/video/bbusters.mp4
+ media/mixrbv2/bbusters.png
1989
@@ -23474,52 +13857,23 @@ P1_LIGHTGUN_Y_EXT=Down
SNK
Lightgun Shooter
- Shooter
1-3
0
10
0
256x224
- gamename=Beast Busters (World)
-numPlayers=3
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Fire
-P1_BUTTON2=Grenade
-P1_LIGHTGUN_Y=Up
-P1_LIGHTGUN_X_EXT=Right
-P1_LIGHTGUN_X=Left
-P1_LIGHTGUN_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||
-
+
beastfp.zip
Beastie Feastie (Pac-Man conversion)
- Beastie Feastie (Pac-Man conversion)
-
- wor
-
suprglob.zip
Namco Classics
Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.
-
- media/box-3D/suprglob.png
- media/video/suprglob.mp4
- media/mixrbv2/suprglob.png
-
1983
@@ -23527,35 +13881,23 @@ P1_LIGHTGUN_Y_EXT=Down
Epos Corporation
Platform / Run Jump
- Platform
1-2
0
10
270
272x236
- Input=Joystick 8 ways||Buttons=2||
- P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||
-
+
ddp2100c.zip
Bee Storm - DoDonPachi II (V100, China)
- Bee Storm - DoDonPachi II (V100, China)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23563,34 +13905,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2100hk.zip
Bee Storm - DoDonPachi II (V100, Hong Kong)
- Bee Storm - DoDonPachi II (V100, Hong Kong)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23598,34 +13929,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2100j.zip
Bee Storm - DoDonPachi II (V100, Japan)
- Bee Storm - DoDonPachi II (V100, Japan)
-
- jp
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23633,34 +13953,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2100k.zip
Bee Storm - DoDonPachi II (V100, Korea)
- Bee Storm - DoDonPachi II (V100, Korea)
-
- kr
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23668,34 +13977,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2100t.zip
Bee Storm - DoDonPachi II (V100, Taiwan)
- Bee Storm - DoDonPachi II (V100, Taiwan)
-
- tw
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23703,34 +14001,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2100.zip
Bee Storm - DoDonPachi II (V100, World)
- Bee Storm - DoDonPachi II (V100, World)
-
- wor
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23738,34 +14025,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101c.zip
Bee Storm - DoDonPachi II (V101, China)
- Bee Storm - DoDonPachi II (V101, China)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23773,34 +14049,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101hk.zip
Bee Storm - DoDonPachi II (V101, Hong Kong)
- Bee Storm - DoDonPachi II (V101, Hong Kong)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23808,34 +14073,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101j.zip
Bee Storm - DoDonPachi II (V101, Japan)
- Bee Storm - DoDonPachi II (V101, Japan)
-
- jp
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23843,34 +14097,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101k.zip
Bee Storm - DoDonPachi II (V101, Korea)
- Bee Storm - DoDonPachi II (V101, Korea)
-
- kr
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23878,34 +14121,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101t.zip
Bee Storm - DoDonPachi II (V101, Taiwan)
- Bee Storm - DoDonPachi II (V101, Taiwan)
-
- tw
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23913,34 +14145,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2101.zip
Bee Storm - DoDonPachi II (V101, World)
- Bee Storm - DoDonPachi II (V101, World)
-
- wor
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23948,34 +14169,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2c.zip
Bee Storm - DoDonPachi II (V102, China)
- Bee Storm - DoDonPachi II (V102, China)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -23983,34 +14193,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2hk.zip
Bee Storm - DoDonPachi II (V102, Hong Kong)
- Bee Storm - DoDonPachi II (V102, Hong Kong)
-
- cn
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -24018,34 +14217,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2j.zip
Bee Storm - DoDonPachi II (V102, Japan)
- Bee Storm - DoDonPachi II (V102, Japan)
-
- jp
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -24053,34 +14241,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2k.zip
Bee Storm - DoDonPachi II (V102, Korea)
- Bee Storm - DoDonPachi II (V102, Korea)
-
- kr
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -24088,34 +14265,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
ddp2t.zip
Bee Storm - DoDonPachi II (V102, Taiwan)
- Bee Storm - DoDonPachi II (V102, Taiwan)
-
- tw
-
ddp2.zip
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
-
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
-
2001
@@ -24123,33 +14289,26 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
ddp2.zip
Bee Storm - DoDonPachi II (V102, World)
- Bee Storm - DoDonPachi II (V102, World)
-
- wor
-
0
Cave
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.
- media/box-3D/ddp2.png
- media/video/ddp2.mp4
- media/mixrbv2/ddp2.png
+ media/video/ddp2.mp4
+ media/mixrbv2/ddp2.png
2001
@@ -24158,35 +14317,23 @@ P1_LIGHTGUN_Y_EXT=Down
Capcom
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
16
270
448x224
- Input=Joystick 8 ways||Buttons=4||
-
+
blswhstla.zip
Bells & Whistles (Asia, version M)
- Bells & Whistles (Asia, version M)
- Bells & Whistles (Asia, version M)
-
- asi
-
blswhstl.zip
Konami Classics
The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.
-
- media/box-3D/blswhstl.png
- media/video/blswhstl.mp4
- media/mixrbv2/blswhstl.png
-
1991
@@ -24194,51 +14341,26 @@ P1_LIGHTGUN_Y_EXT=Down
Konami
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
280x224
- gamename=Bells & Whistles (Version L)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
blswhstl.zip
Bells & Whistles (World, version L)
- Bells & Whistles (World, version L)
- Bells & Whistles (World, version L)
-
- wor
-
0
Konami Classics
The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.
- media/box-3D/blswhstl.png
- media/video/blswhstl.mp4
- media/mixrbv2/blswhstl.png
+ media/video/blswhstl.mp4
+ media/mixrbv2/blswhstl.png
1991
@@ -24247,51 +14369,23 @@ P1_JOYSTICK_RIGHT=Right
Konami
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
280x224
- gamename=Bells & Whistles (Version L)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bermudatj.zip
Bermuda Triangle (Japan)
- Bermuda Triangle (Japan)
-
- jp
-
bermudat.zip
SNK Classics
A vertically scrolling shoot'em up.
-
- media/box-3D/bermudat.png
- media/video/bermudat.mp4
- media/mixrbv2/bermudat.png
-
1987
@@ -24299,54 +14393,23 @@ P1_JOYSTICK_RIGHT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
400x224
- gamename=Bermuda Triangle (World?)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=Button two changes the formation of the picked up small shield airplanes.
-P1NumButtons=2
-P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial
-P1_BUTTON1=Fire
-P1_BUTTON2=??
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||
-
-
+
+
bermudata.zip
Bermuda Triangle (World Wars) (US)
- Bermuda Triangle (World Wars) (US)
-
- wor
-
worldwar.zip
SNK Classics
World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions.
-
- media/box-3D/worldwar.png
- media/video/worldwar.mp4
- media/mixrbv2/worldwar.png
-
1987
@@ -24354,33 +14417,26 @@ P1_DIAL_EXT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
400x224
- Input=Joystick 8 ways, Positional||Buttons=2||
bermudat.zip
Bermuda Triangle (World?)
- Bermuda Triangle (World?)
-
- wor
-
0
SNK Classics
A vertically scrolling shoot'em up.
- media/box-3D/bermudat.png
- media/video/bermudat.mp4
- media/mixrbv2/bermudat.png
+ media/video/bermudat.mp4
+ media/mixrbv2/bermudat.png
1987
@@ -24389,44 +14445,18 @@ P1_DIAL_EXT=Right
SNK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
8
270
400x224
- gamename=Bermuda Triangle (World?)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=Button two changes the formation of the picked up small shield airplanes.
-P1NumButtons=2
-P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial
-P1_BUTTON1=Fire
-P1_BUTTON2=??
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||
-
-
+
+
berzerkf.zip
Berzerk (French Speech, revision RC31)
- Berzerk (French Speech, revision RC31)
-
- fr
-
berzerk.zip
Mame
@@ -24434,11 +14464,6 @@ P1_DIAL_EXT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
-
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
-
1980
@@ -24446,41 +14471,18 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
-
+
+
berzerkg.zip
Berzerk (German Speech, revision RC32)
- Berzerk (German Speech, revision RC32)
-
- de
-
berzerk.zip
Mame
@@ -24488,11 +14490,6 @@ P1_JOYSTICK_RIGHT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
-
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
-
1980
@@ -24500,37 +14497,17 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
-
+
+
berzerkb.zip
Berzerk (revision RC28)
- Berzerk (revision RC28)
berzerk.zip
Mame
@@ -24539,11 +14516,6 @@ P1_JOYSTICK_RIGHT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
-
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
-
1980
@@ -24551,37 +14523,17 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
-
+
+
berzerka.zip
Berzerk (revision RC31)
- Berzerk (revision RC31)
berzerk.zip
Mame
@@ -24590,11 +14542,6 @@ P1_JOYSTICK_RIGHT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
-
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
-
1980
@@ -24602,41 +14549,18 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
berzerk.zip
Berzerk (revision RC31A)
- Berzerk (revision RC31A)
-
- wor
-
0
Mame
@@ -24645,9 +14569,8 @@ P1_JOYSTICK_RIGHT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
+ media/video/berzerk.mp4
+ media/mixrbv2/berzerk.png
1980
@@ -24656,41 +14579,18 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
-
+
+
berzerks.zip
Berzerk (Spanish Speech, revision RC32)
- Berzerk (Spanish Speech, revision RC32)
-
- sp
-
berzerk.zip
Mame
@@ -24698,11 +14598,6 @@ P1_JOYSTICK_RIGHT=Right
To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.
-
- media/box-3D/berzerk.png
- media/video/berzerk.mp4
- media/mixrbv2/berzerk.png
-
1980
@@ -24710,50 +14605,26 @@ To advance through the game, players must fight their way through each room to a
Stern Electronics
Action
- Action / Labyrinth
1-2
0
4
0
256x224
- gamename=Berzerk (set 1)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time.
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||
bbbxing.zip
Best Bout Boxing (ver 1.3)
- Best Bout Boxing (ver 1.3)
-
- wor
-
0
Jaleco
A horizontal boxing game from Jaleco. Choose one of 7 boxers, each with their own special punch, and win matches to claim the World Freeweight Title.
- media/box-3D/bbbxing.png
- media/video/bbbxing.mp4
- media/mixrbv2/bbbxing.png
+ media/video/bbbxing.mp4
+ media/mixrbv2/bbbxing.png
1994
@@ -24762,34 +14633,23 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Sports / Boxing
- Sports
1-2
0
10
0
320x224
- Input=Joystick 8 ways||Buttons=5||
-
+
bestleag.zip
Best League (bootleg of Big Striker, Italian Serie A)
- Best League (bootleg of Big Striker, Italian Serie A)
-
- il
-
bigstrik.zip
Jaleco
Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice.
-
- media/box-3D/bigstrik.png
- media/video/bigstrik.mp4
- media/mixrbv2/bigstrik.png
-
1992
@@ -24797,52 +14657,23 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Sports / Soccer
- Sports
1-2
0
10
0
256x224
- gamename=Big Striker
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
bestleaw.zip
Best League (bootleg of Big Striker, World Cup)
- Best League (bootleg of Big Striker, World Cup)
-
- wor
-
bigstrik.zip
Jaleco
Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice.
-
- media/box-3D/bigstrik.png
- media/video/bigstrik.mp4
- media/mixrbv2/bigstrik.png
-
1992
@@ -24850,51 +14681,26 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Sports / Soccer
- Sports
1-2
0
10
0
256x224
- gamename=Big Striker
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bestbest.zip
Best Of Best
- Best Of Best
-
- wor
-
0
Mame
Best of Best is a 2D versus fighting game in which you take control of one of eight fighters and participate in a fighting tournament. The fighters to choose from are Tom, Hawk, Shalin, the wrestler Abdul, the Rambo like Scott, the Japanese Sasaki, the punker Tango and the turban wearing Alli. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three and after each fight a new fighter can be selected. You can play solo or with a friend. This would be a typical early Street Fighter clone if it wasn't for the good old SunA wackyness. Eight combatants come to this turney to find out who is the best of the best in the world. Like in many Korean fighting games at the time, there is no boss, nor any hidden characters. Each character has its own stage, but the same musical tunes are played in each of them. Get ready to fight to the rythm of Lambada and celebrate your victory with the Ode to Joy.
- media/box-3D/bestbest.png
- media/video/bestbest.mp4
- media/mixrbv2/bestbest.png
+ media/video/bestbest.mp4
+ media/mixrbv2/bestbest.png
1994
@@ -24903,33 +14709,26 @@ P1_JOYSTICK_RIGHT=Right
SunA
Fight / Versus
- Fight
1-2
0
10
0
256x224
- Input=Joystick 8 ways||Buttons=6||
bestri.zip
Bestri (Korea, set 1)
- Bestri (Korea, set 1)
-
- kr
-
0
Mame
A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.
- media/box-3D/bestri.png
- media/video/bestri.mp4
- media/mixrbv2/bestri.png
+ media/video/bestri.mp4
+ media/mixrbv2/bestri.png
1998
@@ -24944,24 +14743,17 @@ P1_JOYSTICK_RIGHT=Right
14
0
320x240
- Input=Joystick 4 ways||Buttons=2||
-
+
bestria.zip
Bestri (Korea, set 2)
- Bestri (Korea, set 2)
bestri.zip
Mame
A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.
-
- media/box-3D/bestri.png
- media/video/bestri.mp4
- media/mixrbv2/bestri.png
-
1998
@@ -24975,28 +14767,17 @@ P1_JOYSTICK_RIGHT=Right
14
0
320x240
- Input=Joystick 4 ways||Buttons=2||
-
+
punisherbz.zip
Biaofeng Zhanjing (Chinese bootleg)
- Biaofeng Zhanjing (Chinese bootleg)
-
- cn
- wor
-
punisher.zip
Capcom Play System
A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game.
-
- media/box-3D/punisher.png
- media/video/punisher.mp4
- media/mixrbv2/punisher.png
-
1993
@@ -25010,46 +14791,18 @@ P1_JOYSTICK_RIGHT=Right
17
0
384x224
- gamename=The Punisher (World 930422)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||
-
-
+
+
bigbang.zip
Big Bang (9th Nov. 1993)
- Big Bang (9th Nov. 1993)
-
- wor
-
tdragon2.zip
NMK
The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.
-
- media/box-3D/tdragon2.png
- media/video/tdragon2.mp4
- media/mixrbv2/tdragon2.png
-
1993
@@ -25057,33 +14810,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr
NMK
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
14
270
384x224
- Input=Joystick 8 ways||Buttons=3||
bigbucks.zip
Big Bucks
- Big Bucks
-
- wor
-
0
Namco Classics
Test your trivia IQ in this English quiz game.
- media/box-3D/bigbucks.png
- media/video/bigbucks.mp4
- media/mixrbv2/bigbucks.png
+ media/video/bigbucks.mp4
+ media/mixrbv2/bigbucks.png
1986
@@ -25092,33 +14838,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr
Dynasoft Inc.
Quiz / English
- Quiz
1-4
0
10
270
288x224
- Input=Joystick 4 ways||Buttons=0 Coins: 2||
bigkarnk.zip
Big Karnak (ver. 1.0, checksum 1e38c94)
- Big Karnak (ver. 1.0, checksum 1e38c94)
-
- wor
-
0
Gaelco
In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions.
- media/box-3D/bigkarnk.png
- media/video/bigkarnk.mp4
- media/mixrbv2/bigkarnk.png
+ media/video/bigkarnk.mp4
+ media/mixrbv2/bigkarnk.png
1991
@@ -25127,50 +14866,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr
Gaelco
Platform / Fighter Scrolling
- Platform
1-2
0
10
0
320x240
- gamename=Big Karnak
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Shot
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bigrun.zip
Big Run (11th Rallye version)
- Big Run (11th Rallye version)
-
- wor
-
0
Jaleco
A driving game.
- media/box-3D/bigrun.png
- media/video/bigrun.mp4
- media/mixrbv2/bigrun.png
+ media/video/bigrun.mp4
+ media/mixrbv2/bigrun.png
1989
@@ -25179,52 +14894,26 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Race 3rd Pers. view
- Race, Driving
1
0
10
0
256x224
- gamename=Big Run (11th Rallye version)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Obviously the horn button isn't labeled, but is the horn on the wheel.
-P1NumButtons=5
-P1Controls=270 Steering Wheel+paddle+P1_BUTTON5|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2
-P1_BUTTON1=Accelerate
-P1_BUTTON2=Brake
-P1_BUTTON3=Low
-P1_BUTTON4=High
-P1_BUTTON5=Horn
-P1_PADDLE=Left
-P1_PADDLE_EXT=Right
-
-
- P1_COIN=Red||P1_START=Red||P1_BUTTON5=Lime||P1_PADDLE=Black||
bigstrik.zip
Big Striker
- Big Striker
-
- wor
-
0
Jaleco
Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice.
- media/box-3D/bigstrik.png
- media/video/bigstrik.mp4
- media/mixrbv2/bigstrik.png
+ media/video/bigstrik.mp4
+ media/mixrbv2/bigstrik.png
1992
@@ -25233,52 +14922,23 @@ P1_PADDLE_EXT=Right
Jaleco
Sports / Soccer
- Sports
1-2
0
10
0
256x224
- gamename=Big Striker
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
bigstrkba.zip
Big Striker (bootleg w/Italian teams)
- Big Striker (bootleg w/Italian teams)
-
- il
-
bigstrik.zip
Jaleco
Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice.
-
- media/box-3D/bigstrik.png
- media/video/bigstrik.mp4
- media/mixrbv2/bigstrik.png
-
1992
@@ -25286,52 +14946,23 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Sports / Soccer
- Sports
1-2
0
10
0
256x224
- gamename=Big Striker
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
bigstrkb.zip
Big Striker (bootleg)
- Big Striker (bootleg)
-
- wor
-
bigstrik.zip
Jaleco
Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice.
-
- media/box-3D/bigstrik.png
- media/video/bigstrik.mp4
- media/mixrbv2/bigstrik.png
-
1992
@@ -25339,42 +14970,18 @@ P1_JOYSTICK_RIGHT=Right
Jaleco
Sports / Soccer
- Sports
1-2
0
10
0
256x224
- gamename=Big Striker
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=A
-P1_BUTTON2=B
-P1_BUTTON3=C
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bigtwin.zip
Big Twin
- Big Twin
-
- wor
-
0
Mame
@@ -25385,9 +14992,8 @@ Once a sphere has completed its drop into the playfield - and providing it's not
As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield.
- media/box-3D/bigtwin.png
- media/video/bigtwin.mp4
- media/mixrbv2/bigtwin.png
+ media/video/bigtwin.mp4
+ media/mixrbv2/bigtwin.png
1995
@@ -25396,73 +15002,44 @@ As with several other Playmark games, Big Twin is of an adult nature and as the
Playmark
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
10
0
320x240
- gamename=Big Twin
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Couldn?t find what the actually button is called on the panel but by pressing it you cause the hand on the screen to grab a ball
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Grab
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bikkuric.zip
Bikkuri Card (Japan)
- Bikkuri Card (Japan)
-
- jp
-
0
Konami Classics
Bikkuri Card (c) 1987 Unknown. - SOURCES - Game's ROM.
- media/box-3D/bikkuric.png
- media/video/bikkuric.mp4
- media/mixrbv2/bikkuric.png
+ media/video/bikkuric.mp4
+ media/mixrbv2/bikkuric.png
1987
Puzzle-Game / Equalize
- Puzzle-Game
1
0
6
270
256x224
- Input=Joystick 8 ways, Gambling||Buttons=1||
bioatack.zip
Bio Attack
- Bio Attack
-
- wor
-
0
Taito Classics
@@ -25473,9 +15050,8 @@ Moving forward will cause the screen will scroll faster. This is necessary becau
Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points.
- media/box-3D/bioatack.png
- media/video/bioatack.mp4
- media/mixrbv2/bioatack.png
+ media/video/bioatack.mp4
+ media/mixrbv2/bioatack.png
1983
@@ -25484,50 +15060,26 @@ Be sure to pick up oxygen capsules by flying over them. This refills the timer a
Taito
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
256x224
- gamename=Bio Attack
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bioship.zip
Bio-ship Paladin
- Bio-ship Paladin
- Bio-ship Paladin
-
- wor
-
0
Sammy Classics
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
- media/box-3D/bioship.png
- media/video/bioship.mp4
- media/mixrbv2/bioship.png
+ media/video/bioship.mp4
+ media/mixrbv2/bioship.png
1990
@@ -25536,37 +15088,17 @@ P1_JOYSTICK_RIGHT=Right
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
256x224
- gamename=Bio-ship Paladin
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Super-Fire is achived by holding down the Fire button until the meter at the lower end of the screen reads full. Holding the Cursor button down causes the Paladin to remain stationary and the cursor can be moved around the screen using the joystick
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Cursor
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
biomtoyc.zip
Biomechanical Toy (ver. 1.0.1870, checksum ba682195)
- Biomechanical Toy (ver. 1.0.1870, checksum ba682195)
biomtoy.zip
Gaelco
@@ -25581,11 +15113,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout
An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
-
- media/box-3D/biomtoy.png
- media/video/biomtoy.mp4
- media/mixrbv2/biomtoy.png
-
1995
@@ -25593,37 +15120,17 @@ An abstract, oriental-looking face occasionally forms part of a level's platform
Gaelco
Platform / Shooter Scrolling
- Platform
1
0
14
0
320x240
- gamename=Biomechanical Toy (unprotected)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Game is only 1 player while the driver (gaelco.c) has 2.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
biomtoyb.zip
Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff)
- Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff)
biomtoy.zip
Gaelco
@@ -25638,11 +15145,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout
An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
-
- media/box-3D/biomtoy.png
- media/video/biomtoy.mp4
- media/mixrbv2/biomtoy.png
-
1995
@@ -25650,41 +15152,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform
Gaelco
Platform / Shooter Scrolling
- Platform
1
0
14
0
320x240
- gamename=Biomechanical Toy (unprotected)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Game is only 1 player while the driver (gaelco.c) has 2.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
biomtoya.zip
Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70)
- Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70)
-
- wor
-
biomtoy.zip
Gaelco
@@ -25698,11 +15177,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout
An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
-
- media/box-3D/biomtoy.png
- media/video/biomtoy.mp4
- media/mixrbv2/biomtoy.png
-
1995
@@ -25710,41 +15184,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform
Gaelco
Platform / Shooter Scrolling
- Platform
1
0
14
0
320x240
- gamename=Biomechanical Toy (unprotected)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Game is only 1 player while the driver (gaelco.c) has 2.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
biomtoy.zip
Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032)
- Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032)
-
- wor
-
0
Gaelco
@@ -25759,9 +15210,8 @@ Checkpoints - indicated by red flags - are located at certain points throughout
An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
- media/box-3D/biomtoy.png
- media/video/biomtoy.mp4
- media/mixrbv2/biomtoy.png
+ media/video/biomtoy.mp4
+ media/mixrbv2/biomtoy.png
1995
@@ -25770,42 +15220,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform
Gaelco
Platform / Shooter Scrolling
- Platform
1
0
14
0
320x240
- gamename=Biomechanical Toy (unprotected)
-numPlayers=1
-alternating=0
-mirrored=0
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Game is only 1 player while the driver (gaelco.c) has 2.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
bionicc.zip
Bionic Commando (Euro)
- Bionic Commando (Euro)
- Bionic Commando (Euro)
-
- eu
-
0
Capcom Classics
@@ -25816,9 +15242,8 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp
As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game.
- media/box-3D/bionicc.png
- media/video/bionicc.mp4
- media/mixrbv2/bionicc.png
+ media/video/bionicc.mp4
+ media/mixrbv2/bionicc.png
1987
@@ -25827,43 +15252,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and
Capcom
Platform / Shooter Scrolling
- Platform
1-2
0
8
0
256x224
- gamename=Bionic Commando (Euro)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bionic Reach
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||
-
-
+
+
bionicc1.zip
Bionic Commando (US set 1)
- Bionic Commando (US set 1)
- Bionic Commando (US set 1)
-
- us
-
bionicc.zip
Capcom Classics
@@ -25873,11 +15273,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp
As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game.
-
- media/box-3D/bionicc.png
- media/video/bionicc.mp4
- media/mixrbv2/bionicc.png
-
1987
@@ -25885,43 +15280,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and
Capcom
Platform / Shooter Scrolling
- Platform
1-2
0
8
0
256x224
- gamename=Bionic Commando (Euro)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bionic Reach
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||
-
-
+
+
bionicc2.zip
Bionic Commando (US set 2)
- Bionic Commando (US set 2)
- Bionic Commando (US set 2)
-
- us
-
bionicc.zip
Capcom Classics
@@ -25931,11 +15301,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp
As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game.
-
- media/box-3D/bionicc.png
- media/video/bionicc.mp4
- media/mixrbv2/bionicc.png
-
1987
@@ -25943,43 +15308,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and
Capcom
Platform / Shooter Scrolling
- Platform
1-2
0
8
0
256x224
- gamename=Bionic Commando (Euro)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bionic Reach
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||
-
-
+
+
bioniccbl.zip
Bionic Commandos (bootleg, set 1)
- Bionic Commandos (bootleg, set 1)
- Bionic Commandos (bootleg, set 1)
-
- wor
-
bionicc.zip
Capcom Classics
@@ -25989,11 +15329,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp
As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game.
-
- media/box-3D/bionicc.png
- media/video/bionicc.mp4
- media/mixrbv2/bionicc.png
-
1987
@@ -26001,43 +15336,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and
Capcom
Platform / Shooter Scrolling
- Platform
1-2
0
8
0
256x224
- gamename=Bionic Commando (Euro)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bionic Reach
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||
-
-
+
+
bioniccbl2.zip
Bionic Commandos (bootleg, set 2)
- Bionic Commandos (bootleg, set 2)
- Bionic Commandos (bootleg, set 2)
-
- wor
-
bionicc.zip
Capcom Classics
@@ -26047,11 +15357,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp
As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game.
-
- media/box-3D/bionicc.png
- media/video/bionicc.mp4
- media/mixrbv2/bionicc.png
-
1987
@@ -26059,77 +15364,55 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and
Capcom
Platform / Shooter Scrolling
- Platform
1-2
0
8
0
256x224
- gamename=Bionic Commando (Euro)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Bionic Reach
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||
-
-
+
+
bioplayc.zip
Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype)
- Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype)
biomtoy.zip
- Mame
+ Gaelco
-
+ Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom.
+
+Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.
+
+Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.
+
+Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot.
+
+An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
-
- media/box-3D/biomtoy.png
- media/video/biomtoy.mp4
- media/mixrbv2/biomtoy.png
-
-
+ 1995
- Galeco
- Galeco
+ Gaelco
+ Gaelco
- Platform
+ Platform / Shooter Scrolling
+ 1
0
- 0
+ 14
0
+ 320x240
-
+
birdtrya.zip
Birdie Try (Japan revision 2)
- Birdie Try (Japan revision 2)
birdtry.zip
Data East Classics
An overhead golf game.
-
- media/box-3D/birdtry.png
- media/video/birdtry.mp4
- media/mixrbv2/birdtry.png
-
1988
@@ -26137,50 +15420,26 @@ P1_JOYSTICK_RIGHT=Right
Data East
Sports / Golf
- Sports
1-2
0
0
270
256x240
- gamename=Birdie Try (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In game controls lists dial input for both players. I think this is taken from hbarrel which is from the same driver (dec0.c). Shouldn?t be in there. Gameplay - press the options button to change club, swing type and ball spin. Press the swing button to start swing. When red bar on right side of screen reaches desired power press swing again.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Swing
-P1_BUTTON2=Options
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
birdtry.zip
Birdie Try (Japan revision 2, revision 1 MCU)
- Birdie Try (Japan revision 2, revision 1 MCU)
-
- jp
-
0
Data East Classics
An overhead golf game.
- media/box-3D/birdtry.png
- media/video/birdtry.mp4
- media/mixrbv2/birdtry.png
+ media/video/birdtry.mp4
+ media/mixrbv2/birdtry.png
1988
@@ -26189,50 +15448,26 @@ P1_JOYSTICK_UP=Up
Data East
Sports / Golf
- Sports
1-2
0
0
270
256x240
- gamename=Birdie Try (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=In game controls lists dial input for both players. I think this is taken from hbarrel which is from the same driver (dec0.c). Shouldn?t be in there. Gameplay - press the options button to change club, swing type and ball spin. Press the swing button to start swing. When red bar on right side of screen reaches desired power press swing again.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Swing
-P1_BUTTON2=Options
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
birdiy.zip
Birdiy
- Birdiy
-
- wor
-
0
Namco Classics
You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators.
- media/box-3D/birdiy.png
- media/video/birdiy.mp4
- media/mixrbv2/birdiy.png
+ media/video/birdiy.mp4
+ media/mixrbv2/birdiy.png
1983
@@ -26240,33 +15475,26 @@ P1_JOYSTICK_UP=Up
Mama Top
Action
- Action / Climbing
1-2
0
2
270
288x224
- Input=Joystick 4 ways||Buttons=0 Coins: 2||
bishi.zip
Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)
- Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)
-
- wor
-
0
Konami Classics
A puzzle game with various mini games.
- media/box-3D/bishi.png
- media/video/bishi.mp4
- media/mixrbv2/bishi.png
+ media/video/bishi.mp4
+ media/mixrbv2/bishi.png
1996
@@ -26281,18 +15509,12 @@ P1_JOYSTICK_UP=Up
14
0
288x224
- Input=Buttons only||Buttons=3||
-
+
blkdrgonb.zip
Black Dragon (bootleg)
- Black Dragon (bootleg)
- Black Dragon (bootleg)
-
- jp
-
blktiger.zip
Capcom Classics
@@ -26308,11 +15530,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26320,43 +15537,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
-
-
+
+
blkdrgon.zip
Black Dragon (Japan)
- Black Dragon (Japan)
- Black Dragon (Japan)
-
- jp
-
blktiger.zip
Capcom Classics
@@ -26372,11 +15564,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26384,51 +15571,26 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
blkheart.zip
Black Heart
- Black Heart
-
- wor
-
0
Mame
A horizontally scrolling shoot'em up.
- media/box-3D/blkheart.png
- media/video/blkheart.mp4
- media/mixrbv2/blkheart.png
+ media/video/blkheart.mp4
+ media/mixrbv2/blkheart.png
1991
@@ -26437,51 +15599,23 @@ P1_JOYSTICK_UP=Up
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
256x224
- gamename=Black Heart
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire A
-P1_BUTTON2=Fire B
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
+
blkheartj.zip
Black Heart (Japan)
- Black Heart (Japan)
-
- jp
-
blkheart.zip
Mame
A horizontally scrolling shoot'em up.
-
- media/box-3D/blkheart.png
- media/video/blkheart.mp4
- media/mixrbv2/blkheart.png
-
1991
@@ -26489,97 +15623,52 @@ P1_JOYSTICK_RIGHT=Right
UPL
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
256x224
- gamename=Black Heart
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire A
-P1_BUTTON2=Fire B
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
blkhole.zip
Black Hole
- Black Hole
-
- wor
-
0
Konami Classics
Black Hole is a space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.
- media/box-3D/blkhole.png
- media/video/blkhole.mp4
- media/mixrbv2/blkhole.png
+ media/video/blkhole.mp4
+ media/mixrbv2/blkhole.png
1981
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
2
270
768x224
- gamename=Black Hole
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=2-way Joystick (Horizontal)+joy2way
-P1_BUTTON1=Shoot
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
blkpnthr.zip
Black Panther
- Black Panther
-
- wor
-
0
Konami Classics
Black Panther is a beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels.
- media/box-3D/blkpnthr.png
- media/video/blkpnthr.mp4
- media/mixrbv2/blkpnthr.png
+ media/video/blkpnthr.mp4
+ media/mixrbv2/blkpnthr.png
1987
@@ -26588,42 +15677,18 @@ P1_JOYSTICK_RIGHT=Right
Konami
Platform / Fighter Scrolling
- Platform
1-2
0
10
0
256x224
- gamename=Black Panther
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=No panel pics but that's what the buttons do.
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
blktiger.zip
Black Tiger
- Black Tiger
- Black Tiger
-
- wor
-
0
Capcom Classics
@@ -26640,9 +15705,8 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
+ media/video/blktiger.mp4
+ media/mixrbv2/blktiger.png
1987
@@ -26651,43 +15715,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
-
-
+
+
blktigerb1.zip
Black Tiger (bootleg set 1)
- Black Tiger (bootleg set 1)
- Black Tiger (bootleg set 1)
-
- wor
-
blktiger.zip
Capcom Classics
@@ -26703,11 +15742,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26715,43 +15749,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
-
-
+
+
blktigerb2.zip
Black Tiger (bootleg set 2)
- Black Tiger (bootleg set 2)
- Black Tiger (bootleg set 2)
-
- wor
-
blktiger.zip
Capcom Classics
@@ -26767,11 +15776,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26779,43 +15783,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
-
-
+
+
blktigera.zip
Black Tiger (older)
- Black Tiger (older)
- Black Tiger (older)
-
- wor
-
blktiger.zip
Capcom Classics
@@ -26831,11 +15810,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26843,43 +15817,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
-
-
+
+
blktigerb3.zip
Black Tiger / Black Dragon (mixed bootleg?)
- Black Tiger / Black Dragon (mixed bootleg?)
- Black Tiger / Black Dragon (mixed bootleg?)
-
- wor
-
blktiger.zip
Capcom Classics
@@ -26895,11 +15844,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco
Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.
-
- media/box-3D/blktiger.png
- media/video/blktiger.mp4
- media/mixrbv2/blktiger.png
-
1987
@@ -26907,50 +15851,26 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be
Capcom
Platform / Fighter Scrolling
- Platform
1-2
0
19
0
256x224
- gamename=Black Tiger
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Mace
-P1_BUTTON2=Jump
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||
blackt96.zip
Black Touch '96
-
- wor
-
0
Mame
Black Touch '96 (c) 1996 DGRM. - SERIES - 1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996) - SOURCES - Game's ROM.
- media/box-3D/blackt96.png
- media/video/blackt96.mp4
- media/mixrbv2/blackt96.png
+ media/video/blackt96.mp4
+ media/mixrbv2/blackt96.png
1996
@@ -26959,34 +15879,26 @@ P1_JOYSTICK_UP=Up
D.G.R.M.
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
0
0
256x224
- Input=Joystick 8 ways||Buttons=3||
bwidow.zip
Black Widow
- Black Widow
-
- wor
-
0
Atari Classics
In Black Widow you have to move around a web using two joysticks to control the action. The left joystick moves, while the right joystick fires. "Robotron - 2084" players will feel right at home playing this game, as the controls are identical. You have to defend your little vector spider around her vector web in order to keep out all the deadly bugs. Shoot down bugs and they turn into bonuses. Watch out for eggs, if you see any eggs, then you should quickly push them off the web before they hatch. Other enemies include mosquitoes, beetles, and hornets.
- media/box-3D/bwidow.png
- media/video/bwidow.mp4
- media/mixrbv2/bwidow.png
+ media/video/bwidow.mp4
+ media/mixrbv2/bwidow.png
1982
@@ -26995,53 +15907,25 @@ P1_JOYSTICK_UP=Up
Atari
Shooter
- N/A
- Shoot'em Up
1
0
14
0
- gamename=Black Widow
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=0
-P1Controls=Dual 8-way Joysticks+doublejoy8way
-P1_JOYSTICKLEFT_UP=Up
-P1_JOYSTICKLEFT_DOWN=Down
-P1_JOYSTICKLEFT_LEFT=Left
-P1_JOYSTICKLEFT_RIGHT=Right
-P1_JOYSTICKRIGHT_UP=Aim Up
-P1_JOYSTICKRIGHT_DOWN=Aim Down
-P1_JOYSTICKRIGHT_LEFT=Aim Left
-P1_JOYSTICKRIGHT_RIGHT=Aim Right
-
-
- P1_COIN=Black||P1_START=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_JOYSTICK=Red||
bmaster.zip
Blade Master (World)
- Blade Master (World)
-
- wor
-
0
Irem Classics
Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.
- media/box-3D/bmaster.png
- media/video/bmaster.mp4
- media/mixrbv2/bmaster.png
+ media/video/bmaster.mp4
+ media/mixrbv2/bmaster.png
1991
@@ -27050,52 +15934,23 @@ P1_JOYSTICKRIGHT_RIGHT=Aim Right
Irem
Beat'em Up
- Fight / 2.5D
- Fight
1-2
0
10
0
320x240
- gamename=Blade Master (World)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack
-P1_BUTTON2=Jump
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
bladestle.zip
Blades of Steel (version E, Trackball)
- Blades of Steel (version E, Trackball)
-
- wor
-
bladestl.zip
Konami Classics
An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.
-
- media/box-3D/bladestl.png
- media/video/bladestl.mp4
- media/mixrbv2/bladestl.png
-
1987
@@ -27103,53 +15958,23 @@ P1_JOYSTICK_RIGHT=Right
Konami
Sports / Hockey
- Sports
1-2
0
10
270
256x224
- gamename=Blades of Steel (version T)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack.
-P1NumButtons=3
-P1Controls=Trackball+trackball
-P1_BUTTON1=Shoot
-P1_BUTTON2=Pass / Face-Off
-P1_BUTTON3=FIGHT!
-P1_TRACKBALL_X=Left
-P1_TRACKBALL_X_EXT=Right
-P1_TRACKBALL_Y=Up
-P1_TRACKBALL_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||
-
+
bladestll.zip
Blades of Steel (version L, Trackball)
- Blades of Steel (version L, Trackball)
-
- wor
-
bladestl.zip
Konami Classics
An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.
-
- media/box-3D/bladestl.png
- media/video/bladestl.mp4
- media/mixrbv2/bladestl.png
-
1987
@@ -27157,52 +15982,26 @@ P1_TRACKBALL_Y_EXT=Down
Konami
Sports / Hockey
- Sports
1-2
0
10
270
256x224
- gamename=Blades of Steel (version T)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack.
-P1NumButtons=3
-P1Controls=Trackball+trackball
-P1_BUTTON1=Shoot
-P1_BUTTON2=Pass / Face-Off
-P1_BUTTON3=FIGHT!
-P1_TRACKBALL_X=Left
-P1_TRACKBALL_X_EXT=Right
-P1_TRACKBALL_Y=Up
-P1_TRACKBALL_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||
bladestl.zip
Blades of Steel (version T, Joystick)
- Blades of Steel (version T, Joystick)
-
- wor
-
0
Konami Classics
An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.
- media/box-3D/bladestl.png
- media/video/bladestl.mp4
- media/mixrbv2/bladestl.png
+ media/video/bladestl.mp4
+ media/mixrbv2/bladestl.png
1987
@@ -27211,52 +16010,26 @@ P1_TRACKBALL_Y_EXT=Down
Konami
Sports / Hockey
- Sports
1-2
0
10
270
256x224
- gamename=Blades of Steel (version T)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=1
-usesService=0
-miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack.
-P1NumButtons=3
-P1Controls=Trackball+trackball
-P1_BUTTON1=Shoot
-P1_BUTTON2=Pass / Face-Off
-P1_BUTTON3=FIGHT!
-P1_TRACKBALL_X=Left
-P1_TRACKBALL_X_EXT=Right
-P1_TRACKBALL_Y=Up
-P1_TRACKBALL_Y_EXT=Down
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||
blandia.zip
Blandia
- Blandia
-
- wor
-
0
Seta
Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.
- media/box-3D/blandia.png
- media/video/blandia.mp4
- media/mixrbv2/blandia.png
+ media/video/blandia.mp4
+ media/mixrbv2/blandia.png
1992
@@ -27265,52 +16038,23 @@ P1_TRACKBALL_Y_EXT=Down
Allumer
Fight / Versus
- Fight
1-2
0
4
0
384x240
- gamename=Blandia
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack High
-P1_BUTTON2=Attack Middle
-P1_BUTTON3=Attack Low
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
-
-
+
+
blandiap.zip
Blandia (prototype)
- Blandia (prototype)
-
- wor
-
blandia.zip
Seta
Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.
-
- media/box-3D/blandia.png
- media/video/blandia.mp4
- media/mixrbv2/blandia.png
-
1992
@@ -27318,42 +16062,18 @@ P1_JOYSTICK_RIGHT=Right
Allumer
Fight / Versus
- Fight
1-2
0
4
0
384x240
- gamename=Blandia
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Attack High
-P1_BUTTON2=Attack Middle
-P1_BUTTON3=Attack Low
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
blastoff.zip
Blast Off (Japan)
- Blast Off (Japan)
-
- jp
-
0
Namco Classics
@@ -27362,9 +16082,8 @@ P1_JOYSTICK_RIGHT=Right
As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers.
- media/box-3D/blastoff.png
- media/video/blastoff.mp4
- media/mixrbv2/blastoff.png
+ media/video/blastoff.mp4
+ media/mixrbv2/blastoff.png
1989
@@ -27373,42 +16092,18 @@ As in many other vertical scrolling shooters (including Namco's own Xevious), th
Namco
Shoot'em Up
- Shoot'em up / Vertical
1-2
0
10
270
288x224
- gamename=Blast Off (Japan)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Driver (namcos1.c) has standard 3 button layout although only 2 are required
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Change Weapon
-P1_BUTTON3=NA
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
blaster.zip
Blaster
- Blaster
-
- wor
-
0
Midway Classics
@@ -27423,9 +16118,8 @@ Players can select their starting wave at the start of the game; choosing from P
Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.
- media/box-3D/blaster.png
- media/video/blaster.mp4
- media/mixrbv2/blaster.png
+ media/video/blaster.mp4
+ media/mixrbv2/blaster.png
1983
@@ -27434,43 +16128,18 @@ Despite the presence of an energy meter, the player can take exactly three hits
Williams / Vid Kidz
Shooter / Plane, 3rd person
- Shooter
1-2
0
14
0
292x240
- gamename=Blaster
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a 49-way optical triggerstick with thumb button. The buttons are repeated on the control panel. The game uses aircraft style controls - Pull back on the stick to climb.
-P1NumButtons=3
-P1Controls=49-way Joystick+stick+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Blast
-P1_BUTTON2=Thrust
-P1_BUTTON3=Unknown
-P1_AD_STICK_Y_EXT=Down
-P1_AD_STICK_Y=Up
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_X=Left
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_STICK=Black||
-
-
+
+
blastero.zip
Blaster (location test)
- Blaster (location test)
-
- wor
-
blaster.zip
Midway Classics
@@ -27484,11 +16153,6 @@ Players can select their starting wave at the start of the game; choosing from P
Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.
-
- media/box-3D/blaster.png
- media/video/blaster.mp4
- media/mixrbv2/blaster.png
-
1983
@@ -27496,43 +16160,18 @@ Despite the presence of an energy meter, the player can take exactly three hits
Williams / Vid Kidz
Shooter / Plane, 3rd person
- Shooter
1-2
0
14
0
292x240
- gamename=Blaster
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=This game uses a 49-way optical triggerstick with thumb button. The buttons are repeated on the control panel. The game uses aircraft style controls - Pull back on the stick to climb.
-P1NumButtons=3
-P1Controls=49-way Joystick+stick+P1_BUTTON1&P1_BUTTON2
-P1_BUTTON1=Blast
-P1_BUTTON2=Thrust
-P1_BUTTON3=Unknown
-P1_AD_STICK_Y_EXT=Down
-P1_AD_STICK_Y=Up
-P1_AD_STICK_X_EXT=Right
-P1_AD_STICK_X=Left
-
-
- P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_STICK=Black||
-
-
+
+
blstroidg.zip
Blasteroids (German, rev 2)
- Blasteroids (German, rev 2)
-
- de
-
blstroid.zip
Atari Classics
@@ -27544,11 +16183,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
-
- media/box-3D/blstroid.png
- media/video/blstroid.mp4
- media/mixrbv2/blstroid.png
-
1987
@@ -27562,34 +16196,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
12
0
640x240
- gamename=Blasteroids (rev 4)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Thrust
-P1_BUTTON3=Transform: Armor, Shots, Speed
-P1_DIAL=Rotate Ship Left
-P1_DIAL_EXT=Rotate Ship Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||
-
-
+
+
blstroid2.zip
Blasteroids (rev 2)
- Blasteroids (rev 2)
-
- wor
-
blstroid.zip
Atari Classics
@@ -27601,11 +16213,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
-
- media/box-3D/blstroid.png
- media/video/blstroid.mp4
- media/mixrbv2/blstroid.png
-
1987
@@ -27619,34 +16226,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
12
0
640x240
- gamename=Blasteroids (rev 4)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Thrust
-P1_BUTTON3=Transform: Armor, Shots, Speed
-P1_DIAL=Rotate Ship Left
-P1_DIAL_EXT=Rotate Ship Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||
-
-
+
+
blstroid3.zip
Blasteroids (rev 3)
- Blasteroids (rev 3)
-
- wor
-
blstroid.zip
Atari Classics
@@ -27658,11 +16243,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
-
- media/box-3D/blstroid.png
- media/video/blstroid.mp4
- media/mixrbv2/blstroid.png
-
1987
@@ -27676,34 +16256,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
12
0
640x240
- gamename=Blasteroids (rev 4)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Thrust
-P1_BUTTON3=Transform: Armor, Shots, Speed
-P1_DIAL=Rotate Ship Left
-P1_DIAL_EXT=Rotate Ship Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||
blstroid.zip
Blasteroids (rev 4)
- Blasteroids (rev 4)
-
- wor
-
0
Atari Classics
@@ -27716,9 +16274,8 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
- media/box-3D/blstroid.png
- media/video/blstroid.mp4
- media/mixrbv2/blstroid.png
+ media/video/blstroid.mp4
+ media/mixrbv2/blstroid.png
1987
@@ -27733,34 +16290,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
12
0
640x240
- gamename=Blasteroids (rev 4)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Thrust
-P1_BUTTON3=Transform: Armor, Shots, Speed
-P1_DIAL=Rotate Ship Left
-P1_DIAL_EXT=Rotate Ship Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||
-
-
+
+
blstroidh.zip
Blasteroids (with heads)
- Blasteroids (with heads)
-
- wor
-
blstroid.zip
Atari Classics
@@ -27772,11 +16307,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
-
- media/box-3D/blstroid.png
- media/video/blstroid.mp4
- media/mixrbv2/blstroid.png
-
1987
@@ -27790,43 +16320,20 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be
12
0
640x240
- gamename=Blasteroids (rev 4)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_BUTTON2=Thrust
-P1_BUTTON3=Transform: Armor, Shots, Speed
-P1_DIAL=Rotate Ship Left
-P1_DIAL_EXT=Rotate Ship Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||
blasto.zip
Blasto
- Blasto
-
- wor
-
0
Mame
Your are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines. With two players, Blasto gets even more challenging, more exciting, as each one battles for the most mines and ultimately-for each other!
- media/box-3D/blasto.png
- media/video/blasto.mp4
- media/mixrbv2/blasto.png
+ media/video/blasto.mp4
+ media/mixrbv2/blasto.png
1978
@@ -27835,37 +16342,17 @@ P1_DIAL_EXT=Rotate Ship Right
Gremlin Interactive
Action
- Action / Labyrinth
1-2
0
6
0
256x224
- gamename=Blasto
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Cocktail cabinet had directional buttons (up/down/left/right) while upright had joysticks. Clearly seen on the arcadeflyer link
-P1NumButtons=1
-P1Controls=4-way Joystick+joy4way
-P1_BUTTON1=Fire
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||
-
-
+
+
blazeonj.zip
Blaze On (Japan)
- Blaze On (Japan)
blazeon.zip
Kaneko
@@ -27874,11 +16361,6 @@ P1_JOYSTICK_RIGHT=Right
There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.
-
- media/box-3D/blazeon.png
- media/video/blazeon.mp4
- media/mixrbv2/blazeon.png
-
1992
@@ -27886,41 +16368,18 @@ There is also addition to the boss battle scoring: similar to some shooters, pla
Atlus
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
320x232
- gamename=Blaze On (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=Editor's note: The control panel on this gmae labels the buttons simply as 'A' and 'B' but I felt it would be ok to simply put the actual functions as described in the flyer. As this game was often sold as a conversion kit, we can assume that the flyer used the labels 'A' and 'B' because that is the 'jamma standard' labeling scheme. A = Normal shot, B = Special Weapon / Attack
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Normal Shot
-P1_BUTTON2=Special Weapon / Attack
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
blazeon.zip
Blaze On (World)
- Blaze On (World)
-
- jp
-
0
Kaneko
@@ -27929,9 +16388,8 @@ P1_JOYSTICK_UP=Up
There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.
- media/box-3D/blazeon.png
- media/video/blazeon.mp4
- media/mixrbv2/blazeon.png
+ media/video/blazeon.mp4
+ media/mixrbv2/blazeon.png
1992
@@ -27940,50 +16398,26 @@ There is also addition to the boss battle scoring: similar to some shooters, pla
Atlus
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
10
0
320x232
- gamename=Blaze On (Japan)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=Editor's note: The control panel on this gmae labels the buttons simply as 'A' and 'B' but I felt it would be ok to simply put the actual functions as described in the flyer. As this game was often sold as a conversion kit, we can assume that the flyer used the labels 'A' and 'B' because that is the 'jamma standard' labeling scheme. A = Normal shot, B = Special Weapon / Attack
-P1NumButtons=2
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Normal Shot
-P1_BUTTON2=Special Weapon / Attack
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
blazer.zip
Blazer (Japan)
- Blazer (Japan)
-
- jp
-
0
Namco Classics
Blazer is an isometric scrolling shoot 'em up featuring a tank and occasionally a helicopter battling multiple land and air based enemies.
- media/box-3D/blazer.png
- media/video/blazer.mp4
- media/mixrbv2/blazer.png
+ media/video/blazer.mp4
+ media/mixrbv2/blazer.png
1987
@@ -27992,102 +16426,78 @@ P1_JOYSTICK_UP=Up
Namco
Shooter / Vehicle, Diagonal
- Shooter
1-2
0
14
270
288x224
- Input=Joystick 8 ways||Buttons=3||
blazstar.zip
Blazing Star
- Blazing Star
-
- wor
-
0
Neo-Geo
The unofficial sequel to Pulstar, Blazing Star is again a horizontal-scrolling shoot-'em-up. One or two players proceed along levels, each with a boss enemy at the end, trying to redeem the humankind. There are six ships to choose from, each with its own pilot (four of them females), weapons and characteristics of movement. Each ship has its own types of shots, but also a standard shot, charged shot (more powerful) and split shot (a charged shot can be parted into more bullets, lowering the power of each bullet while widening the fire range).
- media/box-3D/blazstar.png
- media/video/blazstar.mp4
- media/mixrbv2/blazstar.png
+ media/video/blazstar.mp4
+ media/mixrbv2/blazstar.png
- 1998
1998
Yumekobo
SNK
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
16
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
-
+
blazstarcm.zip
Blazing Star (Stage Select Hack)
- Blazing Star (Stage Select Hack)
blazstar.zip
Neo-Geo
The unofficial sequel to Pulstar, Blazing Star is again a horizontal-scrolling shoot-'em-up. One or two players proceed along levels, each with a boss enemy at the end, trying to redeem the humankind. There are six ships to choose from, each with its own pilot (four of them females), weapons and characteristics of movement. Each ship has its own types of shots, but also a standard shot, charged shot (more powerful) and split shot (a charged shot can be parted into more bullets, lowering the power of each bullet while widening the fire range).
-
- media/box-3D/blazstar.png
- media/video/blazstar.mp4
- media/mixrbv2/blazstar.png
-
- 1998
1998
Yumekobo
SNK
Shoot'em Up
- Shoot'em up / Horizontal
1-2
0
16
0
320x224
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||
blzntrnd.zip
Blazing Tornado
- Blazing Tornado
-
- wor
-
0
Mitchell
An arcade wrestling game developed by Masato Masuda and his team, most famous for their work on the Fire Pro Wrestling series.
- media/box-3D/blzntrnd.png
- media/video/blzntrnd.mp4
- media/mixrbv2/blzntrnd.png
+ media/video/blzntrnd.mp4
+ media/mixrbv2/blzntrnd.png
1994
@@ -28096,24 +16506,18 @@ P1_JOYSTICK_UP=Up
Human
Sports / Wrestling
- Sports
1-4
0
10
0
304x224
- Input=Joystick 8 ways||Buttons=4||
-
+
arkblock.zip
Block (Game Corporation bootleg, set 1)
- Block (Game Corporation bootleg, set 1)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -28123,11 +16527,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -28135,39 +16534,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
arkbloc2.zip
Block (Game Corporation bootleg, set 2)
- Block (Game Corporation bootleg, set 2)
-
- wor
-
arkanoid.zip
Taito Classics
@@ -28177,11 +16555,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
-
- media/box-3D/arkanoid.png
- media/video/arkanoid.mp4
- media/mixrbv2/arkanoid.png
-
1986
@@ -28189,49 +16562,23 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne
Taito
Action
- Action / Breakout games
1-2
0
18
270
256x224
- gamename=Arkanoid (World)
-numPlayers=2
-alternating=1
-mirrored=1
-tilt=1
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=1
-P1Controls=Spinner+dial
-P1_BUTTON1=Fire
-P1_DIAL=Left
-P1_DIAL_EXT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||
-
+
blockbl.zip
Block Block (bootleg)
- Block Block (bootleg)
-
- wor
-
block.zip
Capcom Classics
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
-
- media/box-3D/block.png
- media/video/block.mp4
- media/mixrbv2/block.png
-
1991
@@ -28239,34 +16586,23 @@ P1_DIAL_EXT=Right
Capcom
Action / Breakout games
- Action
1-2
0
12
270
384x240
- Input=Joystick 2 ways (horizontal)||Buttons=1||
-
+
blockj.zip
Block Block (Japan 910910)
- Block Block (Japan 910910)
-
- jp
-
block.zip
Capcom Classics
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
-
- media/box-3D/block.png
- media/video/block.mp4
- media/mixrbv2/block.png
-
1991
@@ -28274,31 +16610,23 @@ P1_DIAL_EXT=Right
Capcom
Action / Breakout games
- Action
1-2
0
12
270
384x240
- Input=Joystick 2 ways (horizontal)||Buttons=1||
-
+
blockr2.zip
Block Block (World 910910)
- Block Block (World 910910)
block.zip
Capcom Classics
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
-
- media/box-3D/block.png
- media/video/block.mp4
- media/mixrbv2/block.png
-
1991
@@ -28306,34 +16634,23 @@ P1_DIAL_EXT=Right
Capcom
Action / Breakout games
- Action
1-2
0
12
270
384x240
- Input=Joystick 2 ways (horizontal)||Buttons=1||
-
+
blockr1.zip
Block Block (World 911106 Joystick)
- Block Block (World 911106 Joystick)
-
- wor
-
block.zip
Capcom Classics
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
-
- media/box-3D/block.png
- media/video/block.mp4
- media/mixrbv2/block.png
-
1991
@@ -28341,33 +16658,26 @@ P1_DIAL_EXT=Right
Capcom
Action / Breakout games
- Action
1-2
0
12
270
384x240
- Input=Joystick 2 ways (horizontal)||Buttons=1||
block.zip
Block Block (World 911219 Joystick)
- Block Block (World 911219 Joystick)
-
- wor
-
0
Capcom Classics
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
- media/box-3D/block.png
- media/video/block.mp4
- media/mixrbv2/block.png
+ media/video/block.mp4
+ media/mixrbv2/block.png
1991
@@ -28376,33 +16686,26 @@ P1_DIAL_EXT=Right
Capcom
Action / Breakout games
- Action
1-2
0
12
270
384x240
- Input=Joystick 2 ways (horizontal)||Buttons=1||
blockcar.zip
Block Carnival / Thunder & Lightning 2
- Block Carnival / Thunder & Lightning 2
-
- wor
-
0
Visco
Block Carnival is a funny ball and paddle game.
- media/box-3D/blockcar.png
- media/video/blockcar.mp4
- media/mixrbv2/blockcar.png
+ media/video/blockcar.mp4
+ media/mixrbv2/blockcar.png
1992
@@ -28410,33 +16713,26 @@ P1_DIAL_EXT=Right
Visco
Action
- Action / Breakout games
1-2
0
10
270
384x240
- Input=Joystick 8 ways||Buttons=2||
blockgal.zip
Block Gal (MC-8123B, 317-0029)
- Block Gal (MC-8123B, 317-0029)
-
- wor
-
0
Sega Classics
Block Gal is a Breakout/Arkanoid clone, with some erotic imagery: clearing a screen reveals some part of a naked lady.
- media/box-3D/blockgal.png
- media/video/blockgal.mp4
- media/mixrbv2/blockgal.png
+ media/video/blockgal.mp4
+ media/mixrbv2/blockgal.png
1987
@@ -28444,24 +16740,18 @@ P1_DIAL_EXT=Right
SEGA
Action / Breakout games
- Action
1-2
0
10
270
512x224
- Input=Dial||Buttons=1||
blockhl.zip
Block Hole
- Block Hole
-
- wor
-
0
Konami Classics
@@ -28470,9 +16760,8 @@ P1_DIAL_EXT=Right
- media/box-3D/blockhl.png
- media/video/blockhl.mp4
- media/mixrbv2/blockhl.png
+ media/video/blockhl.mp4
+ media/mixrbv2/blockhl.png
1989
@@ -28481,20 +16770,17 @@ P1_DIAL_EXT=Right
Konami
Various
- Puzzle-Game
1-2
0
10
0
288x224
- Input=Joystick 3 ways||Buttons=1||
-
+
blockout3.zip
Block Out (Europe and Oceania)
- Block Out (Europe and Oceania)
blockout.zip
Technos
@@ -28510,11 +16796,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous
or
2) Erase 21 faces first.
-
- media/box-3D/blockout.png
- media/video/blockout.mp4
- media/mixrbv2/blockout.png
-
1989
@@ -28522,44 +16803,18 @@ or
Technos Japan Corp.
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- gamename=Block Out (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on.
-P1NumButtons=4
-P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4
-P1_BUTTON1=A Button
-P1_BUTTON2=B Button
-P1_BUTTON3=C Button
-P1_BUTTON4=Drop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||
-
-
+
+
blockoutj.zip
Block Out (Japan)
- Block Out (Japan)
-
- jp
-
blockout.zip
Technos
@@ -28574,11 +16829,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous
or
2) Erase 21 faces first.
-
- media/box-3D/blockout.png
- media/video/blockout.mp4
- media/mixrbv2/blockout.png
-
1989
@@ -28586,44 +16836,18 @@ or
Technos Japan Corp.
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- gamename=Block Out (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on.
-P1NumButtons=4
-P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4
-P1_BUTTON1=A Button
-P1_BUTTON2=B Button
-P1_BUTTON3=C Button
-P1_BUTTON4=Drop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||
blockout.zip
Block Out (set 1)
- Block Out (set 1)
-
- wor
-
0
Technos
@@ -28639,9 +16863,8 @@ or
2) Erase 21 faces first.
- media/box-3D/blockout.png
- media/video/blockout.mp4
- media/mixrbv2/blockout.png
+ media/video/blockout.mp4
+ media/mixrbv2/blockout.png
1989
@@ -28650,44 +16873,18 @@ or
Technos Japan Corp.
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- gamename=Block Out (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on.
-P1NumButtons=4
-P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4
-P1_BUTTON1=A Button
-P1_BUTTON2=B Button
-P1_BUTTON3=C Button
-P1_BUTTON4=Drop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||
-
-
+
+
blockout2.zip
Block Out (set 2)
- Block Out (set 2)
-
- wor
-
blockout.zip
Technos
@@ -28702,11 +16899,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous
or
2) Erase 21 faces first.
-
- media/box-3D/blockout.png
- media/video/blockout.mp4
- media/mixrbv2/blockout.png
-
1989
@@ -28714,53 +16906,26 @@ or
Technos Japan Corp.
Puzzle-Game / Fall
- Puzzle-Game
1-2
0
14
0
320x240
- gamename=Block Out (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on.
-P1NumButtons=4
-P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4
-P1_BUTTON1=A Button
-P1_BUTTON2=B Button
-P1_BUTTON3=C Button
-P1_BUTTON4=Drop
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||
blockade.zip
Blockade
- Blockade
-
- wor
-
0
Mame
This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.
- media/box-3D/blockade.png
- media/video/blockade.mp4
- media/mixrbv2/blockade.png
+ media/video/blockade.mp4
+ media/mixrbv2/blockade.png
1976
@@ -28769,50 +16934,23 @@ P1_JOYSTICK_RIGHT=Right
Gremlin Interactive
Action
- Action / Labyrinth
1-2
0
2
0
256x224
- gamename=Blockade
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=0
-P1Controls=Directional Buttons(4-way)+joy4way
-P1_JOYSTICK_UP=Up
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_RIGHT=Right
-
-
- P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||
-
-
+
+
blkbustr.zip
BlockBuster
- BlockBuster
-
- wor
-
mrjong.zip
Mame
A puzzle game.
-
- media/box-3D/mrjong.png
- media/video/mrjong.mp4
- media/mixrbv2/mrjong.png
-
1983
@@ -28820,34 +16958,26 @@ P1_JOYSTICK_RIGHT=Right
Kiwako
Action
- Action / Labyrinth
- Puzzle-Game
1-2
0
10
270
240x224
- Input=Joystick 4 ways||Buttons=1||
blocken.zip
Blocken (Japan)
- Blocken (Japan)
-
- jp
-
0
Visco
A ball and paddle game.
- media/box-3D/blocken.png
- media/video/blocken.mp4
- media/mixrbv2/blocken.png
+ media/video/blocken.mp4
+ media/mixrbv2/blocken.png
1994
@@ -28856,33 +16986,26 @@ P1_JOYSTICK_RIGHT=Right
Kindle Imagine Develop
Action / Breakout games
- Action
1-2
0
14
0
384x224
- Input=Joystick 8 ways||Buttons=3||
blmbycar.zip
Blomby Car
- Blomby Car
-
- wor
-
0
Mame
A 2-D rally driving game.
- media/box-3D/blmbycar.png
- media/video/blmbycar.mp4
- media/mixrbv2/blmbycar.png
+ media/video/blmbycar.mp4
+ media/mixrbv2/blmbycar.png
1994
@@ -28891,34 +17014,23 @@ P1_JOYSTICK_RIGHT=Right
ABM Games
Race, Driving / Race
- Race, Driving
1-2
0
12
0
384x256
- Input=Joystick 8 ways, Stick||Buttons=2||
-
+
blmbycaru.zip
Blomby Car (not encrypted)
- Blomby Car (not encrypted)
-
- wor
-
blmbycar.zip
Mame
A 2-D rally driving game.
-
- media/box-3D/blmbycar.png
- media/video/blmbycar.mp4
- media/mixrbv2/blmbycar.png
-
1994
@@ -28926,31 +17038,23 @@ P1_JOYSTICK_RIGHT=Right
ABM Games
Race, Driving / Race
- Race, Driving
1-2
0
12
0
384x256
- Input=Joystick 8 ways, Stick||Buttons=2||
-
+
bloodbroja.zip
Blood Bros. (Japan)
- Blood Bros. (Japan)
bloodbro.zip
Mame
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".
-
- media/box-3D/bloodbro.png
- media/video/bloodbro.mp4
- media/mixrbv2/bloodbro.png
-
1990
@@ -28958,53 +17062,23 @@ P1_JOYSTICK_RIGHT=Right
Tad Corporation
Shooter / 3rd person
- Shooter
1-2
0
10
0
256x224
- gamename=Blood Bros. (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Roll
-P1_BUTTON3=Dynamite
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||
-
+
bloodbroj.zip
Blood Bros. (Japan, rev A)
- Blood Bros. (Japan, rev A)
-
- wor
-
bloodbro.zip
Mame
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".
-
- media/box-3D/bloodbro.png
- media/video/bloodbro.mp4
- media/mixrbv2/bloodbro.png
-
1990
@@ -29012,50 +17086,23 @@ P1_JOYSTICK_UP=Up
Tad Corporation
Shooter / 3rd person
- Shooter
1-2
0
10
0
256x224
- gamename=Blood Bros. (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Roll
-P1_BUTTON3=Dynamite
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||
-
+
bloodbrok.zip
Blood Bros. (Korea)
- Blood Bros. (Korea)
bloodbro.zip
Mame
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".
-
- media/box-3D/bloodbro.png
- media/video/bloodbro.mp4
- media/mixrbv2/bloodbro.png
-
1990
@@ -29063,50 +17110,23 @@ P1_JOYSTICK_UP=Up
Tad Corporation
Shooter / 3rd person
- Shooter
1-2
0
10
0
256x224
- gamename=Blood Bros. (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Roll
-P1_BUTTON3=Dynamite
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||
-
+
bloodbrou.zip
Blood Bros. (US)
- Blood Bros. (US)
bloodbro.zip
Mame
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".
-
- media/box-3D/bloodbro.png
- media/video/bloodbro.mp4
- media/mixrbv2/bloodbro.png
-
1990
@@ -29114,52 +17134,26 @@ P1_JOYSTICK_UP=Up
Tad Corporation
Shooter / 3rd person
- Shooter
1-2
0
10
0
256x224
- gamename=Blood Bros. (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Roll
-P1_BUTTON3=Dynamite
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||
bloodbro.zip
Blood Bros. (World?)
- Blood Bros. (World?)
-
- wor
-
0
Mame
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".
- media/box-3D/bloodbro.png
- media/video/bloodbro.mp4
- media/mixrbv2/bloodbro.png
+ media/video/bloodbro.mp4
+ media/mixrbv2/bloodbro.png
1990
@@ -29168,43 +17162,18 @@ P1_JOYSTICK_UP=Up
Tad Corporation
Shooter / 3rd person
- Shooter
1-2
0
10
0
256x224
- gamename=Blood Bros. (set 1)
-numPlayers=2
-alternating=0
-mirrored=1
-tilt=0
-cocktail=0
-usesService=0
-miscDetails=
-P1NumButtons=3
-P1Controls=8-way Joystick+joy8way
-P1_BUTTON1=Fire
-P1_BUTTON2=Roll
-P1_BUTTON3=Dynamite
-P1_JOYSTICK_RIGHT=Right
-P1_JOYSTICK_LEFT=Left
-P1_JOYSTICK_DOWN=Down
-P1_JOYSTICK_UP=Up
-
-
- P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||
-
+
bloodstm10.zip
Blood Storm (v1.04)
- Blood Storm (v1.04)
-
- wor
-
bloodstm.zip
Incredible Technologies
@@ -29216,36 +17185,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca
-
- media/box-3D/bloodstm.png
- media/video/bloodstm.mp4
- media/mixrbv2/bloodstm.png
-
1994
Strata
Fight / Versus
- Fight
1-2
0
14
0
384x256
- Input=Joystick 8 ways||Buttons=5||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||
-
+
bloodstm11.zip
Blood Storm (v1.10)
- Blood Storm (v1.10)
-
- wor
-
bloodstm.zip
Incredible Technologies
@@ -29257,36 +17214,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca
-
- media/box-3D/bloodstm.png
- media/video/bloodstm.mp4
- media/mixrbv2/bloodstm.png
-
1994
Strata
Fight / Versus
- Fight
1-2
0
14
0
384x256
- Input=Joystick 8 ways||Buttons=5||
- P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||
-
+
bloodstm21.zip