You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the middle of a game, if you press the square button, the game freezes for about 3 seconds.
I have done some research and I think these conclusions may help:
The square button is assigned to the JOY_X input by default.
In the source code of the emulator (last stable version), file uiEmu.cpp, in the function PNESUiEmu::onUpdate() there is the following code:
In the source code of nestopia, file nstcommon.cpp, the function referenced in the previous image is displayed:
From what I can understand, I think what's going on is that the JOY_X input is hard-coded to rewind the game backwards and the PS Vita probably doesn't have enough power to do that... and it freezes up.
Well, if you accept suggestions:
This functionality does not work on this system so it could be removed (I vote for this one).
Or an option could be added in the menu to map it and activate/deactivate it.
The solution to this is up to you... and by the way, this project is amaizing :D
The text was updated successfully, but these errors were encountered:
In the middle of a game, if you press the square button, the game freezes for about 3 seconds.
I have done some research and I think these conclusions may help:
The square button is assigned to the JOY_X input by default.
In the source code of the emulator (last stable version), file uiEmu.cpp, in the function PNESUiEmu::onUpdate() there is the following code:
In the source code of nestopia, file nstcommon.cpp, the function referenced in the previous image is displayed:
From what I can understand, I think what's going on is that the JOY_X input is hard-coded to rewind the game backwards and the PS Vita probably doesn't have enough power to do that... and it freezes up.
Well, if you accept suggestions:
The solution to this is up to you... and by the way, this project is amaizing :D
The text was updated successfully, but these errors were encountered: