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Scope
Overhaul of the imprinting mechanic for witchcraft cloning.
Suggestion
Currently, adding 'imprinting' to a clone prevents it despawning, and for tame-able mobs it auto-tames it to the creator. Currently, the scope of the taming is limited to only a few mobs- make it apply to all mobs, including normally hostile types to make them fight for you- or at least passive towards you. Might be ineffective to passive mobs that have no attack method (ex. pigs).
Similarly, split out the no-despawning effect from the auto-taming effect, so that those traits can be added to clones separately.
Justification
See impact.
Impact
Makes the 'make a personal army' aspect of cloning a lot more expanded and versatile, instead of basically only applying to wolves. On the other hand, may have balance issues if some particularly powerful mobs can be 'tamed' in this manner.
The text was updated successfully, but these errors were encountered:
Scope
Overhaul of the imprinting mechanic for witchcraft cloning.
Suggestion
Currently, adding 'imprinting' to a clone prevents it despawning, and for tame-able mobs it auto-tames it to the creator. Currently, the scope of the taming is limited to only a few mobs- make it apply to all mobs, including normally hostile types to make them fight for you- or at least passive towards you. Might be ineffective to passive mobs that have no attack method (ex. pigs).
Similarly, split out the no-despawning effect from the auto-taming effect, so that those traits can be added to clones separately.
Justification
See impact.
Impact
Makes the 'make a personal army' aspect of cloning a lot more expanded and versatile, instead of basically only applying to wolves. On the other hand, may have balance issues if some particularly powerful mobs can be 'tamed' in this manner.
The text was updated successfully, but these errors were encountered: