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Describe the bug
Map generation with WorldBorder causes memory leaks due to large number of entities and tile entities that are never cleared because the server does not tick when there are no players.
To Reproduce
Install WorldBorder plugin
Start map generation without players
Generation stopped because memory is low
Expected behavior
It might be worth clearing entities in the absence of players elsewhere
Logs
Screenshots
Additional context
Method updateEntities() in World executed only in tick()
Environment (please complete the following information):
Crucible Version: Last staging and rfb-support branch
Plugins: WorldBorder
Mods: None
Java Version: 21
OS: Linux
The text was updated successfully, but these errors were encountered:
Well, now that you mention that, this is really a bug that i have faced like forever on Thermos/Crucible.
My main problem with this bug is related with items.
Sometimes like thousands of items are spawned on specific chunks and the amount just increase until a players come closer to the the chunk and them all of the items are removed at once.
I think this is indeed a serious problem, not only for when generating chunks, but for chunkloaders as well.
Describe the bug
Map generation with WorldBorder causes memory leaks due to large number of entities and tile entities that are never cleared because the server does not tick when there are no players.
To Reproduce
Expected behavior
It might be worth clearing entities in the absence of players elsewhere
Logs
Screenshots
Additional context
Method updateEntities() in World executed only in tick()
Environment (please complete the following information):
The text was updated successfully, but these errors were encountered: