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team tile/team layer ? #191
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I am not sure this is needed, why not just make a part that needs X players at start right after the noob filter and make the server sv_teams 2 iirc that makes it requires teams, it's the same result without making the server heavier. this is my honest opinion, the mapper should get creative there is too many tiles/layers already. |
so let me get this straight if i will make sv_team 2 it means only 2 players in team will be able to cross the start line ? or what what will happen to the team 0 and what will happen if "sv_team 2" and there will be 3 players in a team ? |
As I reworked the sv_team 2 I feel obliged to explain it. sv_team 2 will force people to play in teams of any number. If the player tries to start in team 0 he will instantly die. Simple :) |
sv_team 2 sucks hard we need something that will kill team 0 players and if sv_team 2 then team 3 players also will be killed |
If you want to only have two players in a team at a time, make some kind of filter. I wouldn't like it if it was specified by the server. |
My thoughts exactly |
I'd just like to say this is an important and legitimate idea! |
here lets discuss about this kind of feature (not a new idea i know but still nobody rly though about it more serious)
so the work is simple (in theory)
you add a special tile "map for X players" x = 2 or 3 or what ever and here i dont know
if we would just add limited aka
2 tiles : one with 2 players and second with 3 players
or there would be a totaly new layer that will work like speeders teleports etc
if you cross the start line server kills you
if you make a team with X players that mapper wanted then you start the game
what do you all think about ?
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