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I have checked that this issue has not already been reported.
I have validated that this issue is not a syntax error of either MySQL or SQLite.
I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
DarkflameServer Version
latest
Issue Description
In live the game would seemingly pick between your own best score or a friend's best score as a target to beat instead of just showing progress towards Hearty Score forever.
The logic for this seems similar to how it's handled in AGS though it may be different?
Make sure you've done the following:
I have checked that this issue has not already been reported.
I have validated that this issue is not a syntax error of either MySQL or SQLite.
I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
DarkflameServer Version
latest
Issue Description
In live the game would seemingly pick between your own best score or a friend's best score as a target to beat instead of just showing progress towards Hearty Score forever.
The logic for this seems similar to how it's handled in AGS though it may be different?
https://youtu.be/xilmSHk8oq8?si=U_1l09NYFQ1jnqDA&t=470
Reproduction Steps
Play Cannon cove at least once to establish a personal best
Replay Cannon cove
Note that the goal shown is still for Hearty Score 1/2/3/4
Expected Behavior
Either a personal best or friend's score should be shown
Environment
Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment (Environment)))))))))))))))))))
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