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IGameEvent.hpp
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#pragma once
class GameEventListener2;
class GameEventManager2;
class GameEvent;
class bf_read;
class bf_write;
#define EVENT_DEBUG_ID_INIT 0x2A
class GameEvent
{
public:
virtual ~GameEvent() {};
virtual const char *getName() const = 0;
virtual bool isReliable() const = 0;
virtual bool isLocal() const = 0;
virtual bool isEmpty(const char *keyName = NULL) = 0;
virtual bool getBool(const char *key = NULL, bool def = false) = 0;
virtual int getInt(const char *key = NULL, int def = 0) = 0;
virtual unsigned long long getUInt64(char const *key = NULL, unsigned long long def = 0) = 0;
virtual float getFloat(const char *key = NULL, float def = 0.0f) = 0;
virtual const char *getString(const char *key = NULL, const char *def = "") = 0;
virtual const wchar_t *getWString(char const *key = NULL, const wchar_t *def = L"") = 0;
virtual void unk0() = 0;
virtual void setBool(const char *key, bool val) = 0;
virtual void setInt(const char *key, int val) = 0;
virtual void setUInt64(const char *key, unsigned long long val) = 0;
virtual void setFloat(const char *key, float val) = 0;
virtual void setString(const char *key, const char *val) = 0;
virtual void setWString(const char *key, const wchar_t *val) = 0;
};
class GameEventListener2
{
public:
virtual ~GameEventListener2(void) {};
virtual void FireGameEvent(GameEvent *gEvent) = 0;
virtual int GetEventDebugID(void) = 0;
};
class GameEventManager2
{
public:
virtual ~GameEventManager2(void) {};
virtual int LoadEventsFromFile(const char *filename) = 0;
virtual void Reset() = 0;
virtual bool AddListener(GameEventListener2 *listener, const char *name, bool bServerSide) = 0;
virtual bool FindListener(GameEventListener2 *listener, const char *name) = 0;
virtual void RemoveListener(GameEventListener2 *listener) = 0;
virtual GameEvent *CreateGameEvent(const char *name, bool bForce = false) = 0;
virtual bool FireEvent(GameEvent *event, bool bDontBroadcast = false) = 0;
virtual bool FireEventClientSide(GameEvent *gEvent) = 0;
virtual GameEvent *DuplicateEvent(GameEvent *gEvent) = 0;
virtual void FreeEvent(GameEvent *gEvent) = 0;
virtual bool SerializeEvent(GameEvent *gEvent, bf_write *buf) = 0;
virtual GameEvent *UnserializeEvent(bf_read *buf) = 0;
};
extern GameEventManager2 *p_GameEventManager2;