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PBR Renderer: use special value to pack zero-length normals
MacOS/iOS/tvOS build #2233: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 04:19 7m 14s master
November 29, 2024 04:19 7m 14s
PBR Renderer: use special value to pack zero-length normals
Win32/UWP build #2234: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 04:19 9m 49s master
November 29, 2024 04:19 9m 49s
PBR Renderer: use special value to pack zero-length normals
Emscripten build #2234: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 04:19 12m 17s master
November 29, 2024 04:19 12m 17s
PBR Renderer: use special value to pack zero-length normals
Linux build #2234: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 04:19 5m 3s master
November 29, 2024 04:19 5m 3s
PBR Renderer: use special value to pack zero-length normals
MSVC Code Analysis #2241: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 04:19 6m 6s master
November 29, 2024 04:19 6m 6s
PBR Renderer: use special value to pack zero-length normals
Emscripten build #2233: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 02:54 12m 30s development
November 29, 2024 02:54 12m 30s
PBR Renderer: use special value to pack zero-length normals
Linux build #2233: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 02:54 4m 52s development
November 29, 2024 02:54 4m 52s
PBR Renderer: use special value to pack zero-length normals
MSVC Code Analysis #2240: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 02:54 5m 28s development
November 29, 2024 02:54 5m 28s
PBR Renderer: use special value to pack zero-length normals
MacOS/iOS/tvOS build #2232: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 02:54 7m 24s development
November 29, 2024 02:54 7m 24s
PBR Renderer: use special value to pack zero-length normals
Win32/UWP build #2233: Commit 043afd4 pushed by TheMostDiligent
November 29, 2024 02:54 9m 24s development
November 29, 2024 02:54 9m 24s
Hydrogent: properly update draw item buffers when cached buffers resize
Linux build #2232: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:34 4m 52s master
November 29, 2024 00:34 4m 52s
Hydrogent: properly update draw item buffers when cached buffers resize
Win32/UWP build #2232: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:34 9m 28s master
November 29, 2024 00:34 9m 28s
Hydrogent: properly update draw item buffers when cached buffers resize
MSVC Code Analysis #2239: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:34 6m 18s master
November 29, 2024 00:34 6m 18s
Hydrogent: properly update draw item buffers when cached buffers resize
MacOS/iOS/tvOS build #2231: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:34 8m 22s master
November 29, 2024 00:34 8m 22s
Hydrogent: properly update draw item buffers when cached buffers resize
Emscripten build #2232: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:34 12m 25s master
November 29, 2024 00:34 12m 25s
Hydrogent: properly update draw item buffers when cached buffers resize
Emscripten build #2231: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:20 12m 14s development
November 29, 2024 00:20 12m 14s
Hydrogent: properly update draw item buffers when cached buffers resize
MacOS/iOS/tvOS build #2230: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:20 6m 18s development
November 29, 2024 00:20 6m 18s
Hydrogent: properly update draw item buffers when cached buffers resize
MSVC Code Analysis #2238: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:20 5m 53s development
November 29, 2024 00:20 5m 53s
Hydrogent: properly update draw item buffers when cached buffers resize
Win32/UWP build #2231: Commit 7bfa360 pushed by TheMostDiligent
November 29, 2024 00:20 9m 22s development
November 29, 2024 00:20 9m 22s
November 29, 2024 00:20 5m 15s
November 28, 2024 22:45 4m 48s
HnRenderPass: removed expensive check if the draw item is valid from …
MacOS/iOS/tvOS build #2229: Commit 0caa2be pushed by TheMostDiligent
November 28, 2024 22:45 7m 24s development
November 28, 2024 22:45 7m 24s
HnRenderPass: removed expensive check if the draw item is valid from …
Emscripten build #2230: Commit 0caa2be pushed by TheMostDiligent
November 28, 2024 22:45 12m 5s development
November 28, 2024 22:45 12m 5s
HnRenderPass: removed expensive check if the draw item is valid from …
MSVC Code Analysis #2237: Commit 0caa2be pushed by TheMostDiligent
November 28, 2024 22:45 5m 17s development
November 28, 2024 22:45 5m 17s
HnRenderPass: removed expensive check if the draw item is valid from …
Win32/UWP build #2230: Commit 0caa2be pushed by TheMostDiligent
November 28, 2024 22:45 8m 48s development
November 28, 2024 22:45 8m 48s