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AzureDevOps UnityBuild: Path must be a string. Received undefined #151

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adimiko opened this issue Oct 18, 2020 · 0 comments
Open

AzureDevOps UnityBuild: Path must be a string. Received undefined #151

adimiko opened this issue Oct 18, 2020 · 0 comments

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@adimiko
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adimiko commented Oct 18, 2020

Hello,
I have a problem with UnityBuild.
I try build for Windows, I have error.
I try build for WebGL, I have error.
I used Azure host agent. I configured host with this
https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks/blob/master/docs/hosted-agent.md
I had a error: Path must be a string. Received undefined

I used self-hosted agent.
I had a error: Path must be a string. Received undefined
image
image

View YAML
steps:

  • task: DinomiteStudios.64e90d50-a9c0-11e8-a356-d3eab7857116.custom-unity-build-task.UnityBuildTask@3
    displayName: 'Unity Build WebGL'
    inputs:
    buildTarget: WebGL
    unityEditorsPathMode: specify
    customUnityEditorsPath: 'C:\Program Files\Unity\Hub\Editor\2019.4.11f1\Editor'
    unityProjectPath: '$(System.DefaultWorkingDirectory)/GAME/Shooter1vs1'
    outputPath: '$(System.DefaultWorkingDirectory)'
    outputFileName: Shooter1vs1

Can anyone help me ?

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