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Fix #1 #17

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eugenelabzov opened this issue Aug 14, 2018 · 0 comments
Open

Fix #1 #17

eugenelabzov opened this issue Aug 14, 2018 · 0 comments

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@eugenelabzov
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Hi. Good job. I have fix one bug. In file FakePlayerAI neds to add this line "_fakePlayer.getAI().setIntention(CtrlIntention.ACTIVE);" before "_fakePlayer.doCast(skill);"

Before you cast a spell your intention should be changed from attack to active.

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