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GPose controller
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Brio/Game/Actor/ActorSpawnService.cs

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@@ -71,8 +71,8 @@ private unsafe void ActorService_OnActorDestructing(DalamudGameObject gameObject
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Character* newPlayer = (Character*)com->GetObjectByIndex(newId);
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if(newPlayer == null) return null;
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//var gposeController = &EventFramework.Instance()->EventSceneModule.EventGPoseController;
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//gposeController->AddCharacterToGPose(newPlayer); // This is safe even if the list is full. The game will also cleanup for us.
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var gposeController = &EventFramework.Instance()->EventSceneModule.EventGPoseController;
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gposeController->AddCharacterToGPose(newPlayer); // This is safe even if the list is full. The game will also cleanup for us.
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newPlayer->CharacterSetup.CopyFromCharacter(originalPlayer, CharacterSetup.CopyFlags.None); // We copy the Player as the created actor is just blank
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