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lines changed Original file line number Diff line number Diff line change @@ -71,8 +71,8 @@ private unsafe void ActorService_OnActorDestructing(DalamudGameObject gameObject
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Character * newPlayer = ( Character * ) com ->GetObjectByIndex ( newId ) ;
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if ( newPlayer == null ) return null ;
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- // var gposeController = &EventFramework.Instance()->EventSceneModule.EventGPoseController;
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- // gposeController->AddCharacterToGPose(newPlayer); // This is safe even if the list is full. The game will also cleanup for us.
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+ var gposeController = & EventFramework . Instance ( ) ->EventSceneModule . EventGPoseController ;
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+ gposeController ->AddCharacterToGPose ( newPlayer ) ; // This is safe even if the list is full. The game will also cleanup for us.
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newPlayer ->CharacterSetup . CopyFromCharacter ( originalPlayer , CharacterSetup . CopyFlags . None ) ; // We copy the Player as the created actor is just blank
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