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Fix target skeleton name during FBX import
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Havok/Source/Conversion/FbxToHavok.cpp

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Original file line numberDiff line numberDiff line change
@@ -12,6 +12,8 @@ int FbxToHavok::ConvertSkeleton(FbxScene* sourceScene, hkaSkeleton* targetSkelet
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{
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std::cout << "Converting skeleton..." << std::endl;
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targetSkeleton->m_name = "skeleton";
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// Get just bones
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FbxBoneMap boneMap = FbxBoneMap::Create(sourceScene);
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int validCount = boneMap.Size();
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