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MojoShader update for PowerPC fixes #732

MojoShader update for PowerPC fixes

MojoShader update for PowerPC fixes #732

Workflow file for this run

name: CI
on: [push, pull_request]
env:
SDL2_VERSION: 2.30.8
SDL3_VERSION: 3.1.3
jobs:
linux:
name: Rocky Linux
runs-on: ubuntu-latest
container:
image: rockylinux/rockylinux:8
steps:
- name: Are we really on Rocky Linux?
run: cat /etc/os-release
- name: Install dependencies
run: |
dnf update -y
dnf install -y epel-release
crb enable
dnf install -y chrpath cmake gcc-c++ git ninja-build
- uses: actions/checkout@v4
with:
submodules: true
- name: Clone SDL2
run: git clone --depth 1 --branch release-$SDL2_VERSION https://github.com/libsdl-org/SDL.git
- name: Build SDL2 (Debug)
run: |
cd SDL
cmake -B build -G Ninja . -DCMAKE_BUILD_TYPE=Release
ninja -C build
cd ..
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so
- name: Build (Release)
run: |
ninja -C release
chrpath -d release/libFNA3D.so.0
strip -S release/libFNA3D.so.0
- name: Archive build result
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL2-lib64
path: release/libFNA3D.so.0
linux-mingw:
name: Rocky Linux MinGW
runs-on: ubuntu-latest
container:
image: rockylinux/rockylinux:9
steps:
- name: Are we really on Rocky Linux?
run: cat /etc/os-release
- name: Install dependencies
run: |
dnf update -y
dnf install -y epel-release
crb enable
dnf install -y git cmake ninja-build mingw32-gcc mingw64-gcc
- uses: actions/checkout@v4
with:
submodules: true
- name: Download SDL
run: |
curl -LO https://github.com/libsdl-org/SDL/releases/download/release-$SDL2_VERSION/SDL2-devel-$SDL2_VERSION-mingw.tar.gz
tar -xvf SDL2-devel-$SDL2_VERSION-mingw.tar.gz -C ${GITHUB_WORKSPACE}
- name: CMake configure 32-bit (Release)
run: mingw32-cmake -B release-x86 -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/i686-w64-mingw32/bin/SDL2.dll -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/i686-w64-mingw32/include/SDL2
- name: Build 32-bit (Release)
run: ninja -C release-x86
- name: CMake configure 64-bit (Release)
run: mingw64-cmake -B release-x64 -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/x86_64-w64-mingw32/bin/SDL2.dll -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/x86_64-w64-mingw32/include/SDL2
- name: Build 64-bit (Release)
run: ninja -C release-x64
- name: Archive build result 32-bit
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL2-x86
path: release-x86/FNA3D.dll
- name: Archive build result 64-bit
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL2-x64
path: release-x64/FNA3D.dll
macos:
name: macOS (x86_64)
runs-on: macos-13
env:
CXXFLAGS: -I/usr/local/include/SDL2
LDFLAGS: -L/usr/local/lib
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: brew install ninja sdl2
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
- name: Build (Release)
run: |
ninja -C release
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib release/libFNA3D.0.dylib
- name: Archive build result
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL2-osx
path: release/libFNA3D.0.dylib
windows-msvc:
name: Windows (MSVC)
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Cache SDL
uses: actions/cache@v4
env:
cache-name: cache-sdl
with:
path: C:\SDL
key: ${{ runner.os }}-build-${{ env.cache-name }}
- name: Download SDL if not cached
run: |
if (-Not (Test-Path C:\SDL))
{
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL2_VERSION/SDL2-devel-$env:SDL2_VERSION-VC.zip" -OutFile C:\SDL.zip
Expand-Archive C:\SDL.zip -DestinationPath C:\
}
- name: CMake configure (Debug)
run: |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL2_VERSION\lib\x86 "
cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug `
-A Win32 `
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL2_VERSION\include" `
-DSDL2_LIBRARIES="SDL2;SDL2main"
- name: Build (Debug)
run: cmake --build debug
- name: CMake configure (Release)
run: |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL2_VERSION\lib\x86 "
cmake -B release -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Release `
-A Win32 `
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL2_VERSION\include" `
-DSDL2_LIBRARIES="SDL2;SDL2main"
- name: Build (Release)
run: cmake --build release
freebsd:
runs-on: ubuntu-latest
name: FreeBSD
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Build
uses: cross-platform-actions/[email protected]
with:
operating_system: freebsd
version: '13.3'
run: |
sudo pkg update
sudo pkg install -y cmake ninja sdl2
cmake -B build -G Ninja .
cmake --build build --verbose -- -j`sysctl -n hw.ncpu`
linux-SDL3:
name: Rocky Linux SDL3
runs-on: ubuntu-latest
container:
image: rockylinux/rockylinux:8
steps:
- name: Are we really on Rocky Linux?
run: cat /etc/os-release
- name: Install dependencies
run: |
dnf update -y
dnf install -y epel-release
crb enable
dnf install -y chrpath cmake gcc git ninja-build
- uses: actions/checkout@v4
with:
submodules: true
- name: Clone SDL3
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git
- name: Build SDL3 (Debug)
run: |
cd SDL
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
ninja -C debug
cd ..
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug
- name: Build (Release)
run: |
ninja -C release
chrpath -d release/libFNA3D.so.0
strip -S release/libFNA3D.so.0
- name: Archive build result
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL3-lib64
path: release/libFNA3D.so.0
linux-mingw-SDL3:
name: Rocky Linux MinGW SDL3
runs-on: ubuntu-latest
container:
image: rockylinux/rockylinux:9
steps:
- name: Are we really on Rocky Linux?
run: cat /etc/os-release
- name: Install dependencies
run: |
dnf update -y
dnf install -y epel-release
crb enable
dnf install -y git cmake ninja-build mingw32-gcc mingw64-gcc xz
- uses: actions/checkout@v4
with:
submodules: true
- name: Download SDL
run: |
curl -LO https://github.com/libsdl-org/SDL/releases/download/preview-$SDL3_VERSION/SDL3-devel-$SDL3_VERSION-mingw.tar.xz
tar -xvf SDL3-devel-$SDL3_VERSION-mingw.tar.xz -C ${GITHUB_WORKSPACE}
- name: CMake configure 32-bit (Release)
run: mingw32-cmake -B release-x86 -G Ninja . -DBUILD_SDL3=ON -DCMAKE_BUILD_TYPE=Release -DSDL3_LIBRARIES=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/i686-w64-mingw32/bin/SDL3.dll -DSDL3_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/i686-w64-mingw32/include
- name: Build 32-bit (Release)
run: ninja -C release-x86
- name: CMake configure 64-bit (Release)
run: mingw64-cmake -B release-x64 -G Ninja . -DBUILD_SDL3=ON -DCMAKE_BUILD_TYPE=Release -DSDL3_LIBRARIES=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/x86_64-w64-mingw32/bin/SDL3.dll -DSDL3_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/x86_64-w64-mingw32/include
- name: Build 64-bit (Release)
run: ninja -C release-x64
- name: Archive build result 32-bit
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL3-x86
path: release-x86/FNA3D.dll
- name: Archive build result 64-bit
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL3-x64
path: release-x64/FNA3D.dll
macos-SDL3:
name: macOS (Universal) SDL3
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: true
# This can be replaced by installing once brew ships SDL3
- name: Clone SDL3
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git
- name: Install dependencies
run: brew install ninja
- name: Build SDL3 (Debug)
run: |
cd SDL
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
ninja -C debug
cd ..
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug
- name: Build (Release)
run: ninja -C release
- name: Archive build result
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL3-osx
path: release/libFNA3D.0.dylib
ios-tvos-SDL3:
name: iOS/tvOS SDL3
runs-on: macos-latest
strategy:
matrix:
include:
- platform: iOS
sdk: iphoneos
architectures: arm64
- platform: iOS
sdk: iphonesimulator
architectures: x86_64;arm64
- platform: tvOS
sdk: appletvos
architectures: arm64
- platform: tvOS
sdk: appletvsimulator
architectures: x86_64;arm64
steps:
- uses: actions/checkout@v4
with:
submodules: true
# This can be replaced by installing once brew ships SDL3
- name: Clone SDL3
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git
- name: Install dependencies
run: brew install ninja
- name: Build SDL3 (Debug)
run: |
cd SDL
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path`
ninja -C debug
cd ..
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path` -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug -DBUILD_SHARED_LIBS=OFF -DMOJOSHADER_STATIC_SPIRVCROSS=ON
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path` -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug -DBUILD_SHARED_LIBS=OFF -DMOJOSHADER_STATIC_SPIRVCROSS=ON
- name: Build (Release)
run: ninja -C release
- name: Archive build result
uses: actions/upload-artifact@v4
with:
name: FNA3D-SDL3-${{ matrix.sdk }}
path: release/*.a