Better diagnostics when an SDL_GPU backend fails to initialize (#222) #746
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name: CI | |
on: [push, pull_request] | |
env: | |
SDL2_VERSION: 2.30.8 | |
SDL3_VERSION: 3.1.6 | |
jobs: | |
linux: | |
name: Rocky Linux | |
runs-on: ubuntu-latest | |
container: | |
image: rockylinux/rockylinux:8 | |
steps: | |
- name: Are we really on Rocky Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
dnf update -y | |
dnf install -y epel-release | |
crb enable | |
dnf install -y chrpath cmake gcc-c++ git ninja-build | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Clone SDL2 | |
run: git clone --depth 1 --branch release-$SDL2_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Build SDL2 (Debug) | |
run: | | |
cd SDL | |
cmake -B build -G Ninja . -DCMAKE_BUILD_TYPE=Release | |
ninja -C build | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so | |
- name: Build (Release) | |
run: | | |
ninja -C release | |
chrpath -d release/libFNA3D.so.0 | |
strip -S release/libFNA3D.so.0 | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL2-lib64 | |
path: release/libFNA3D.so.0 | |
linux-ppc: | |
name: Debian Linux PPC | |
runs-on: ubuntu-latest | |
container: | |
image: dockcross/linux-ppc:latest | |
steps: | |
- name: Are we really on Debian Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
apt install -y chrpath | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Clone SDL2 | |
run: git clone --depth 1 --branch release-$SDL2_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Build SDL2 (Debug) | |
run: | | |
cd SDL | |
cmake -B build -G Ninja . -DCMAKE_BUILD_TYPE=Release | |
ninja -C build | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL/include -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL/build/libSDL2-2.0.so | |
- name: Build (Release) | |
run: | | |
ninja -C release | |
chrpath -d release/libFNA3D.so.0 | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-PPC-SDL2-lib32 | |
path: release/libFNA3D.so.0 | |
linux-mingw: | |
name: Rocky Linux MinGW | |
runs-on: ubuntu-latest | |
container: | |
image: rockylinux/rockylinux:9 | |
steps: | |
- name: Are we really on Rocky Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
dnf update -y | |
dnf install -y epel-release | |
crb enable | |
dnf install -y git cmake ninja-build mingw32-gcc mingw64-gcc | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Download SDL | |
run: | | |
curl -LO https://github.com/libsdl-org/SDL/releases/download/release-$SDL2_VERSION/SDL2-devel-$SDL2_VERSION-mingw.tar.gz | |
tar -xvf SDL2-devel-$SDL2_VERSION-mingw.tar.gz -C ${GITHUB_WORKSPACE} | |
- name: CMake configure 32-bit (Release) | |
run: mingw32-cmake -B release-x86 -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/i686-w64-mingw32/bin/SDL2.dll -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/i686-w64-mingw32/include/SDL2 | |
- name: Build 32-bit (Release) | |
run: ninja -C release-x86 | |
- name: CMake configure 64-bit (Release) | |
run: mingw64-cmake -B release-x64 -G Ninja . -DCMAKE_BUILD_TYPE=Release -DSDL2_LIBRARIES=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/x86_64-w64-mingw32/bin/SDL2.dll -DSDL2_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL2-$SDL2_VERSION/x86_64-w64-mingw32/include/SDL2 | |
- name: Build 64-bit (Release) | |
run: ninja -C release-x64 | |
- name: Archive build result 32-bit | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL2-x86 | |
path: release-x86/FNA3D.dll | |
- name: Archive build result 64-bit | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL2-x64 | |
path: release-x64/FNA3D.dll | |
macos: | |
name: macOS (x86_64) | |
runs-on: macos-13 | |
env: | |
CXXFLAGS: -I/usr/local/include/SDL2 | |
LDFLAGS: -L/usr/local/lib | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Install dependencies | |
run: brew install ninja sdl2 | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 | |
- name: Build (Release) | |
run: | | |
ninja -C release | |
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib release/libFNA3D.0.dylib | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL2-osx | |
path: release/libFNA3D.0.dylib | |
windows-msvc: | |
name: Windows (MSVC) | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Cache SDL | |
uses: actions/cache@v4 | |
env: | |
cache-name: cache-sdl | |
with: | |
path: C:\SDL | |
key: ${{ runner.os }}-build-${{ env.cache-name }} | |
- name: Download SDL if not cached | |
run: | | |
if (-Not (Test-Path C:\SDL)) | |
{ | |
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL2_VERSION/SDL2-devel-$env:SDL2_VERSION-VC.zip" -OutFile C:\SDL.zip | |
Expand-Archive C:\SDL.zip -DestinationPath C:\ | |
} | |
- name: CMake configure (Debug) | |
run: | | |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL2_VERSION\lib\x86 " | |
cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug ` | |
-A Win32 ` | |
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL2_VERSION\include" ` | |
-DSDL2_LIBRARIES="SDL2;SDL2main" | |
- name: Build (Debug) | |
run: cmake --build debug | |
- name: CMake configure (Release) | |
run: | | |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL2_VERSION\lib\x86 " | |
cmake -B release -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Release ` | |
-A Win32 ` | |
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL2_VERSION\include" ` | |
-DSDL2_LIBRARIES="SDL2;SDL2main" | |
- name: Build (Release) | |
run: cmake --build release | |
freebsd: | |
runs-on: ubuntu-latest | |
name: FreeBSD | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Build | |
uses: cross-platform-actions/[email protected] | |
with: | |
operating_system: freebsd | |
version: '13.3' | |
run: | | |
sudo pkg update | |
sudo pkg install -y cmake ninja sdl2 | |
cmake -B build -G Ninja . | |
cmake --build build --verbose -- -j`sysctl -n hw.ncpu` | |
linux-SDL3: | |
name: Rocky Linux SDL3 | |
runs-on: ubuntu-latest | |
container: | |
image: rockylinux/rockylinux:8 | |
steps: | |
- name: Are we really on Rocky Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
dnf update -y | |
dnf install -y epel-release | |
crb enable | |
dnf install -y chrpath cmake gcc git ninja-build | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Clone SDL3 | |
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Build SDL3 (Debug) | |
run: | | |
cd SDL | |
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DSDL_UNIX_CONSOLE_BUILD=ON | |
ninja -C debug | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Release) | |
run: | | |
ninja -C release | |
chrpath -d release/libFNA3D.so.0 | |
strip -S release/libFNA3D.so.0 | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL3-lib64 | |
path: release/libFNA3D.so.0 | |
linux-ppc-SDL3: | |
name: Debian Linux PPC SDL3 | |
runs-on: ubuntu-latest | |
container: | |
image: dockcross/linux-ppc:latest | |
steps: | |
- name: Are we really on Debian Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
apt install -y chrpath | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Clone SDL3 | |
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Build SDL3 (Debug) | |
run: | | |
cd SDL | |
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DSDL_UNIX_CONSOLE_BUILD=ON | |
ninja -C debug | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Release) | |
run: | | |
ninja -C release | |
chrpath -d release/libFNA3D.so.0 | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-PPC-SDL3-lib32 | |
path: release/libFNA3D.so.0 | |
linux-mingw-SDL3: | |
name: Rocky Linux MinGW SDL3 | |
runs-on: ubuntu-latest | |
container: | |
image: rockylinux/rockylinux:9 | |
steps: | |
- name: Are we really on Rocky Linux? | |
run: cat /etc/os-release | |
- name: Install dependencies | |
run: | | |
dnf update -y | |
dnf install -y epel-release | |
crb enable | |
dnf install -y git cmake ninja-build mingw32-gcc mingw64-gcc | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Download SDL | |
run: | | |
curl -LO https://github.com/libsdl-org/SDL/releases/download/preview-$SDL3_VERSION/SDL3-devel-$SDL3_VERSION-mingw.tar.gz | |
tar -xvf SDL3-devel-$SDL3_VERSION-mingw.tar.gz -C ${GITHUB_WORKSPACE} | |
- name: CMake configure 32-bit (Release) | |
run: mingw32-cmake -B release-x86 -G Ninja . -DBUILD_SDL3=ON -DCMAKE_BUILD_TYPE=Release -DSDL3_LIBRARIES=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/i686-w64-mingw32/bin/SDL3.dll -DSDL3_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/i686-w64-mingw32/include | |
- name: Build 32-bit (Release) | |
run: ninja -C release-x86 | |
- name: CMake configure 64-bit (Release) | |
run: mingw64-cmake -B release-x64 -G Ninja . -DBUILD_SDL3=ON -DCMAKE_BUILD_TYPE=Release -DSDL3_LIBRARIES=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/x86_64-w64-mingw32/bin/SDL3.dll -DSDL3_INCLUDE_DIRS=${GITHUB_WORKSPACE}/SDL3-$SDL3_VERSION/x86_64-w64-mingw32/include | |
- name: Build 64-bit (Release) | |
run: ninja -C release-x64 | |
- name: Archive build result 32-bit | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL3-x86 | |
path: release-x86/FNA3D.dll | |
- name: Archive build result 64-bit | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL3-x64 | |
path: release-x64/FNA3D.dll | |
macos-SDL3: | |
name: macOS (Universal) SDL3 | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
# This can be replaced by installing once brew ships SDL3 | |
- name: Clone SDL3 | |
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Install dependencies | |
run: brew install ninja | |
- name: Build SDL3 (Debug) | |
run: | | |
cd SDL | |
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 | |
ninja -C debug | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug | |
- name: Build (Release) | |
run: ninja -C release | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL3-osx | |
path: release/libFNA3D.0.dylib | |
ios-tvos-SDL3: | |
name: iOS/tvOS SDL3 | |
runs-on: macos-latest | |
strategy: | |
matrix: | |
include: | |
- platform: iOS | |
sdk: iphoneos | |
architectures: arm64 | |
- platform: iOS | |
sdk: iphonesimulator | |
architectures: x86_64;arm64 | |
- platform: tvOS | |
sdk: appletvos | |
architectures: arm64 | |
- platform: tvOS | |
sdk: appletvsimulator | |
architectures: x86_64;arm64 | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
# This can be replaced by installing once brew ships SDL3 | |
- name: Clone SDL3 | |
run: git clone --depth 1 --branch preview-$SDL3_VERSION https://github.com/libsdl-org/SDL.git | |
- name: Install dependencies | |
run: brew install ninja | |
- name: Build SDL3 (Debug) | |
run: | | |
cd SDL | |
cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path` | |
ninja -C debug | |
cd .. | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path` -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug -DBUILD_SHARED_LIBS=OFF -DMOJOSHADER_STATIC_SPIRVCROSS=ON | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release -DCMAKE_SYSTEM_NAME=${{ matrix.platform }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.architectures }}" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 -DCMAKE_OSX_SYSROOT=`xcodebuild -version -sdk ${{ matrix.sdk }} Path` -DBUILD_SDL3=ON -DSDL3_DIR=${GITHUB_WORKSPACE}/SDL/debug -DBUILD_SHARED_LIBS=OFF -DMOJOSHADER_STATIC_SPIRVCROSS=ON | |
- name: Build (Release) | |
run: ninja -C release | |
- name: Archive build result | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FNA3D-SDL3-${{ matrix.sdk }} | |
path: release/*.a |