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When playing Half-Life in Xash3D, several textures have noticeable artifacts from dithering. Take a look at alien1, the skybox used in c4a1b:
This is what it looks like in Xash3D, and this is what it looks like in the Steam version of Half-Life.
The text was updated successfully, but these errors were encountered:
Fixed in New Engine.
Are you running Windows, Linux, OSX or BSD? You can run development version of Xash3D FWGS 0.20 then! Either compile engine by yourself from https://github.com/FWGS/xash3d-fwgs repository or grab binaries from https://github.com/FWGS/xash3d-deploy/tree/newengine-master.
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When playing Half-Life in Xash3D, several textures have noticeable artifacts from dithering. Take a look at alien1, the skybox used in c4a1b:
This is what it looks like in Xash3D,


and this is what it looks like in the Steam version of Half-Life.
The text was updated successfully, but these errors were encountered: