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It seems bullets aren't fired until after everything moves which causes their firing position to be late. E.g. turrets on the front of a jeep will hit the jeep if the jeep moves forward fast enough.
The text was updated successfully, but these errors were encountered:
That issue seems to be a prediction issue. This one is completely serverside in that turrets can cause a moving contraption to shoot itself (despite them facing away) and force itself forward from the bullet force.
Idk, it could be related though. Would be nice to have hitreg fixed; now we know everyone complaining about reg is right.
It seems bullets aren't fired until after everything moves which causes their firing position to be late. E.g. turrets on the front of a jeep will hit the jeep if the jeep moves forward fast enough.
The text was updated successfully, but these errors were encountered: