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Entity.FireBullets not synchronized with physics. #2413

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thegrb93 opened this issue Jan 26, 2016 · 3 comments
Open

Entity.FireBullets not synchronized with physics. #2413

thegrb93 opened this issue Jan 26, 2016 · 3 comments

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@thegrb93
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It seems bullets aren't fired until after everything moves which causes their firing position to be late. E.g. turrets on the front of a jeep will hit the jeep if the jeep moves forward fast enough.

@thegrb93
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Either that, or Entity.GetAttachment returns a late position.

@Kefta
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Kefta commented Jul 30, 2018

Probably due to this ValveSoftware/source-sdk-2013#442

@thegrb93
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thegrb93 commented Jul 30, 2018

That issue seems to be a prediction issue. This one is completely serverside in that turrets can cause a moving contraption to shoot itself (despite them facing away) and force itself forward from the bullet force.

Idk, it could be related though. Would be nice to have hitreg fixed; now we know everyone complaining about reg is right.

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