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Mostly all object with network owned and NetworkOrphaned.ClearOwner will delete (some object will stay if ownership was short but not all)
For example you can use player prefab with NetworkOrphaned.ClearOwner, it will destroy (behavior before: it stays)
I think it start happen on this week.
To Reproduce
Place NetworkHelper
Create simple object prefab with NetworkOrphaned.ClearOwner
Connect via new instance
disconnect
prefab gone
Expected behavior
Object will persist.
Media/Files
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
I also found some behavior, when i do disconnect in console it removing all linked gameobjects.
If i do reconnect all still exists (no deletion happen)
Describe the bug
Mostly all object with network owned and NetworkOrphaned.ClearOwner will delete (some object will stay if ownership was short but not all)
For example you can use player prefab with NetworkOrphaned.ClearOwner, it will destroy (behavior before: it stays)
I think it start happen on this week.
To Reproduce
Expected behavior
Object will persist.
Media/Files
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: