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NetworkOrphaned.(ClearOwner or Host) stop working #7103

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Tankonyako opened this issue Dec 3, 2024 · 1 comment
Open

NetworkOrphaned.(ClearOwner or Host) stop working #7103

Tankonyako opened this issue Dec 3, 2024 · 1 comment

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@Tankonyako
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Describe the bug

Mostly all object with network owned and NetworkOrphaned.ClearOwner will delete (some object will stay if ownership was short but not all)
For example you can use player prefab with NetworkOrphaned.ClearOwner, it will destroy (behavior before: it stays)
I think it start happen on this week.

To Reproduce

  1. Place NetworkHelper
  2. Create simple object prefab with NetworkOrphaned.ClearOwner
  3. Connect via new instance
  4. disconnect
  5. prefab gone

Expected behavior

Object will persist.

Media/Files

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Additional context

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@Tankonyako
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I also found some behavior, when i do disconnect in console it removing all linked gameobjects.
If i do reconnect all still exists (no deletion happen)

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