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Key memory and stuff, for Pokemon W/B 2 #19
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There's a script for the keys (Scripts > key-system.c), but nobody has implemented editing memories in PKSM yet |
Its true that there is some key options like the city change, difficulty and what regi you got. I remember I tried it a while ago. And now I tried it again and remembered that I could not make it work. I have a original cartridge of White 2, there is an specific step before I'm able to make it work? Always pop up some error. later will try to take a picture of it. thanks for answering c: |
Last time I used key-system.c it didn't actually do anything but I used PKHeX to get around the problem. I wasn't sure if the script was broken or not. |
The script does not switch the active feature to what key you obtain or location/mode you unlock. Those still have to be done from the menu option in-game. If that wasn't the problem, then which option(s) did you try to use and what did you expect to happen? |
Hmph. That's the varargs picoC bug that we recently discovered. I'll add the workaround that we found, but I really should figure out why that's happening in the first place. |
Actually, never mind. This issue seems to be resolved in recent commits (I can use said script with no issues), making me think it's not the varargs bug. |
Looking more closely at that error message and the current script source code, this was fixed in recent commits. Specifically when you fixed a few |
I'm going to move this over to PKSM-Scripts, as it fits better there. The issue with the key system script has been fixed, though. |
I would love to activate the extra features in those games, like having the memories and unlock those wild N's pokemons, or Activating Hard mode on White 2, without needing other 3ds with the games required.
If there is an option already, please illuminate me, I didn't find it myself.
Thanks and sorry if I'm bothering.
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