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When running the example in WASM it panics with the following error message.
panicked at 'wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = `<CommandBuffer-(0, 1, Gl)>`
In a set_push_constant command
Provided push constant is for stage(s) ShaderStages(VERTEX), however the pipeline layout has no push constant range for the stage(s) ShaderStages(VERTEX)
The text was updated successfully, but these errors were encountered:
Rev: 5897bb6
When running the example in WASM it panics with the following error message.
The text was updated successfully, but these errors were encountered: