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buildcfg.txt
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; SPDX-License-Identifier: BSD-3-Clause
;
; Freedoom wadinfo build file
;
; This is parsed by cpp which allows configuring for First Crunch, Second Crunch,
; and FreeDM
;
; -DFSSC1 to build for Phase 2
; -DFSFC1 to build for Phase 1
;
; sanity checks:
#ifdef FREEDM
#define FSSC1
#endif
#ifdef FSSC1
#undef FSFC1
#endif
; List of levels
[levels]
#ifndef FSSC1
E1M1
E1M2
E1M3
E1M4
E1M5 ; Last Level
E1M6 = dummy
E1M7 = dummy
E1M8 = dummy
E1M9 = dummy
#else /* #ifndef FREEDM */
#ifdef FREEDM
MAP01 = dm01
MAP02 = dm02
MAP03 = dm03
MAP04 = dm04
MAP05 = dm05
MAP06 = dm06
MAP07 = dm07
MAP08 = dm08
MAP09 = dm09
MAP10 = dm10
MAP11 = dm11
MAP12 = dm12
MAP13 = dm13
MAP14 = dm14
MAP15 = dm15
MAP16 = dm16
MAP17 = dm17
MAP18 = dm18
MAP19 = dm19
MAP20 = dm20
MAP21 = dm21
MAP22 = dm22
MAP23 = dm23
MAP24 = dm24
MAP25 = dm25
MAP26 = dm26
MAP27 = dm27
MAP28 = dm28
MAP29 = dm29
MAP30 = dm30
MAP31 = dm31
MAP32 = dm32
#else /* #ifdef FREEDM */
E1M1 = E2M1
E1M2 = E2M2
E1M3 = E2M3
E1M4 = E2M4
E1M5 = E2M5 ; Last Level
E1M6 = dummy
E1M7 = dummy
E1M8 = dummy
E1M9 = dummy
#endif /* #ifdef FREEDM */
#endif /* #ifndef FREEDM */
; List of data Lumps
[lumps]
PLAYPAL
COLORMAP
GENMIDI
FREEDOOM
; Big font used by ZDoom-based ports for menu text.
DBIGFONT
#ifdef FREEDM
DEHACKED = fdm_deh
ZMAPINFO = fdmmpinf
ENDOOM = endoomdm
FREEDM
#else
#ifdef FSFC1
DEHACKED = fc1_deh
#else
DEHACKED = sc1_deh
#endif
ENDOOM
#endif
#ifdef FREEDM
DMXGUSC = dmxgus
#else
DMXGUS
#endif
#ifdef FREEDM
#ifdef FREEDM
DEMO1 = demo1_dm
DEMO2 = demo2_dm
DEMO3 = demo3_dm
#else
DEMO1 = demo1_p2
DEMO2 = demo2_p2
DEMO3 = demo3_p2
DEMO4 = demo4_p2
#endif
#else /* not FREEDM */
DEMO1 = demo1_p1
DEMO2 = demo2_p1
DEMO3 = demo3_p1
DEMO4 = demo4_p1
#endif /* #ifdef FREEDM */
; Textures:
#ifndef FREEDM
TEXTURE1 = fd1txtr1
TEXTURE2 = fd1txtr2
PNAMES = fd1pname
#else
#ifdef FREEDM
TEXTURE1 = fdmtxtr1
PNAMES = fdmpname
#else
TEXTURE1 = fd2txtr1
PNAMES = fd2pname
#endif
#endif
; List of Sounds
[sounds]
DSPISTOL
DSSHOTGN
DSSGCOCK
DSSAWUP
DSSAWIDL
DSSAWFUL
DSSAWHIT
DSRLAUNC
DSRXPLOD
DSFIRSHT
DSFIRXPL
DSPSTART
DSPSTOP
DSDOROPN
DSDORCLS
DSSTNMOV
DSSWTCHN
DSSWTCHX
DSPLPAIN
DSDMPAIN
DSPOPAIN
DSSLOP
DSITEMUP
DSWPNUP
DSOOF
DSTELEPT
DSPOSIT1
DSPOSIT2
DSPOSIT3
DSBGSIT1
DSBGSIT2
DSSGTSIT
DSBRSSIT
DSSGTATK
DSCLAW
DSPLDETH
DSPDIEHI
DSPODTH1
DSPODTH2
DSPODTH3
DSBGDTH1
DSBGDTH2
DSSGTDTH
DSBRSDTH
DSPOSACT
DSBGACT
DSDMACT
DSNOWAY
DSBAREXP
DSPUNCH
DSTINK
DSBDOPN
DSBDCLS
DSITMBK
DSGETPOW
DSPLASMA
DSBFG
DSCACSIT
DSCYBSIT
DSSPISIT
DSSKLATK
DSCACDTH
DSSKLDTH
DSCYBDTH
DSSPIDTH
DSHOOF
DSMETAL
#ifdef FREEDM
DSDSHTGN
DSDBOPN
DSDBCLS
DSDBLOAD
DSVIPAIN
DSMNPAIN
DSPEPAIN
DSBSPSIT
DSKNTSIT
DSVILSIT
DSMANSIT
DSPESIT
DSSKEPCH
DSVILATK
DSSKESWG
DSBSPDTH
DSVILDTH
DSKNTDTH
DSPEDTH
DSSKEDTH
DSBSPACT
DSBSPWLK
DSVILACT
DSFLAME
DSFLAMST
DSBOSPIT
DSBOSCUB
DSBOSSIT
DSBOSPN
DSBOSDTH
DSMANATK
DSMANDTH
DSSSSIT
DSSSDTH
DSKEENPN
DSKEENDT
DSSKEACT
DSSKESIT
DSSKEATK
DSRADIO
#endif /* #ifdef FREEDM */
; pc speaker effects
DPPISTOL
DPSHOTGN
DPSGCOCK
DPSAWUP
DPSAWIDL
DPSAWFUL
DPSAWHIT
DPRLAUNC
DPRXPLOD
DPFIRSHT
DPFIRXPL
DPPSTART
DPPSTOP
DPDOROPN
DPDORCLS
DPSTNMOV
DPSWTCHN
DPSWTCHX
DPPLPAIN
DPDMPAIN
DPPOPAIN
DPSLOP
DPITEMUP
DPWPNUP
DPOOF
DPTELEPT
DPPOSIT1
DPPOSIT2
DPPOSIT3
DPBGSIT1
DPBGSIT2
DPSGTSIT
DPBRSSIT
DPSGTATK
DPCLAW
DPPLDETH
DPPDIEHI
DPPODTH1
DPPODTH2
DPPODTH3
DPBGDTH1
DPBGDTH2
DPSGTDTH
DPBRSDTH
DPPOSACT
DPBGACT
DPDMACT
DPNOWAY
DPBAREXP
DPPUNCH
DPTINK
DPBDOPN
DPBDCLS
DPITMBK
DPGETPOW
DPPLASMA
DPBFG
DPCACSIT
DPCYBSIT
DPSPISIT
DPSKLATK
DPCACDTH
DPSKLDTH
DPCYBDTH
DPSPIDTH
DPHOOF
DPMETAL
#ifdef FREEDM
DPDSHTGN
DPDBOPN
DPDBCLS
DPDBLOAD
DPVIPAIN
DPMNPAIN
DPPEPAIN
DPBSPSIT
DPKNTSIT
DPVILSIT
DPMANSIT
DPPESIT
DPSKEPCH
DPVILATK
DPSKESWG
DPBSPDTH
DPVILDTH
DPKNTDTH
DPPEDTH
DPSKEDTH
DPBSPACT
DPBSPWLK
DPVILACT
DPFLAME
DPFLAMST
DPBOSPIT
DPBOSCUB
DPBOSSIT
DPBOSPN
DPBOSDTH
DPMANATK
DPMANDTH
DPSSSIT
DPSSDTH
DPKEENPN
DPKEENDT
DPSKEACT
DPSKESIT
DPSKEATK
DPRADIO
#endif /* #ifdef FREEDM */
; List of Musics
[musics]
#ifndef FSSC1
D_E1M1
D_E1M2
D_E1M3
D_E1M4
D_E1M5
D_E1M6
D_E1M7
D_E1M8
D_E1M9
D_INTER
D_INTRO
D_VICTOR
D_INTROA
D_E2M1 = dummy
D_E2M2 = dummy
D_E2M3 = dummy
D_E2M4 = dummy
D_E2M5 = dummy
D_E2M6 = dummy
D_E2M7 = dummy
D_E2M8 = dummy
D_E2M9 = dummy
D_E3M1 = dummy
D_E3M2 = dummy
D_E3M3 = dummy
D_E3M4 = dummy
D_E3M5 = dummy
D_E3M6 = dummy
D_E3M7 = dummy
D_E3M8 = dummy
D_E3M9 = dummy
D_E4M1 = dummy
D_E4M2 = dummy
D_E4M3 = dummy
D_E4M4 = dummy
D_E4M5 = dummy
D_E4M6 = dummy
D_E4M7 = dummy
D_E4M8 = dummy
D_E4M9 = dummy
D_BUNNY = dummy
#else /* #ifndef FREEDM*/
#ifndef FREEDM
D_E1M1 = D_E2M1
D_E1M2 = D_E2M2
D_E1M3 = D_E2M3
D_E1M4 = D_E2M4
D_E1M5 = D_E2M5
D_E1M6 = dummy
D_E1M7 = dummy
D_E1M8 = dummy
D_E1M9 = dummy
D_INTER
D_INTRO
D_VICTOR
D_INTROA
D_E2M1 = dummy
D_E2M2 = dummy
D_E2M3 = dummy
D_E2M4 = dummy
D_E2M5 = dummy
D_E2M6 = dummy
D_E2M7 = dummy
D_E2M8 = dummy
D_E2M9 = dummy
D_E3M1 = dummy
D_E3M2 = dummy
D_E3M3 = dummy
D_E3M4 = dummy
D_E3M5 = dummy
D_E3M6 = dummy
D_E3M7 = dummy
D_E3M8 = dummy
D_E3M9 = dummy
D_E4M1 = dummy
D_E4M2 = dummy
D_E4M3 = dummy
D_E4M4 = dummy
D_E4M5 = dummy
D_E4M6 = dummy
D_E4M7 = dummy
D_E4M8 = dummy
D_E4M9 = dummy
D_BUNNY = dummy
#else /* FREEDM */
; FreeDM has different music:
D_READ_M
D_DM2TTL
D_DM2INT
D_RUNNIN = D_DM01
D_STALKS = D_DM02
D_COUNTD = D_DM03
D_BETWEE = D_DM04
D_DOOM = D_DM05
D_THE_DA = D_DM06
D_SHAWN = D_DM07
D_DDTBLU = D_DM08
D_IN_CIT = D_DM09
D_DEAD = D_DM10
D_STLKS2 = D_DM11
D_THEDA2 = D_DM12
D_DOOM2 = D_DM13
D_DDTBL2 = D_DM14
D_RUNNI2 = D_DM15
D_DEAD2 = D_DM16
D_STLKS3 = D_DM17
D_ROMERO = D_DM18
D_SHAWN2 = D_DM19
D_MESSAG = D_DM20
D_COUNT2 = D_DM21
D_DDTBL3 = D_DM22
D_AMPIE = D_DM23
D_THEDA3 = D_DM24
D_ADRIAN = D_DM25
D_MESSG2 = D_DM26
D_ROMER2 = D_DM27
D_TENSE = D_DM28
D_SHAWN3 = D_DM29
D_OPENIN = D_DM30
D_EVIL = D_DM31
D_ULTIMA = D_DM32
#endif /* #ifdef FREEDM */
#endif /* #ifndef FREEDM */
; List of Pictures (with insertion point)
[graphics]
#ifdef FSFC1
TITLEPIC 0 0 = fd1title
M_DOOM 5 -5
#else
#ifdef FREEDM
TITLEPIC 0 0 = fdmtitle
M_DOOM 10 -5 = m_dm
#else
TITLEPIC 0 0 = fd2title
M_DOOM 5 -5
#endif
#endif
; Used both in phase 2 and phase 1 (E4):
INTERPIC 0 0
#ifdef FREEDM
HELP 0 0
#endif
#ifndef FREEDM
HELP1 0 0 = help
HELP2 0 0 = credit
#endif
CREDIT 0 0
BOSSBACK 0 0
AMMNUM0 = dummy -1 0
AMMNUM1 = dummy -1 0
AMMNUM2 = dummy -1 0
AMMNUM3 = dummy -1 0
AMMNUM4 = dummy -1 0
AMMNUM5 = dummy -1 0
AMMNUM6 = dummy -1 0
AMMNUM7 = dummy -1 0
AMMNUM8 = dummy -1 0
AMMNUM9 = dummy -1 0
STBAR 0 0
STGNUM0 = dummy 0 0
STGNUM1 = dummy 0 0
STGNUM2 = dummy 0 0
STGNUM3 = dummy 0 0
STGNUM4 = dummy 0 0
STGNUM5 = dummy 0 0
STGNUM6 = dummy 0 0
STGNUM7 = dummy 0 0
STGNUM8 = dummy 0 0
STGNUM9 = dummy 0 0
STTMINUS 4 0
STTNUM0
STTNUM1
STTNUM2
STTNUM3
STTNUM4
STTNUM5
STTNUM6
STTNUM7
STTNUM8
STTNUM9
STTPRCNT
STYSNUM0 0 0
STYSNUM1 0 0
STYSNUM2 0 0
STYSNUM3 0 0
STYSNUM4 0 0
STYSNUM5 0 0
STYSNUM6 0 0
STYSNUM7 0 0
STYSNUM8 0 0
STYSNUM9 0 0
STKEYS0 0 0
STKEYS1 0 0
STKEYS2 0 0
STKEYS3 0 0
STKEYS4 0 0
STKEYS5 0 0
STKEYS6 0 0
STKEYS7 0 0
STKEYS8 0 0
STDISK 0 -1
STCDROM -1 -1
STARMS -2 0
STCFN033 0 0
STCFN034 0 0
STCFN035 0 0
STCFN036 0 0
STCFN037 0 0
STCFN038 0 0
STCFN039 0 0
STCFN040 0 0
STCFN041 0 0
STCFN042 0 0
STCFN043 0 0
STCFN044 0 0
STCFN045 0 0
STCFN046 0 0
STCFN047 0 0
STCFN048 0 0
STCFN049 0 0
STCFN050 0 0
STCFN051 0 0
STCFN052 0 0
STCFN053 0 0
STCFN054 0 0
STCFN055 0 0
STCFN056 0 0
STCFN057 0 0
STCFN058 0 0
STCFN059 0 0
STCFN060 0 0
STCFN061 0 0
STCFN062 0 0
STCFN063 0 0
STCFN064 0 0
STCFN065 0 0
STCFN066 0 0
STCFN067 0 0
STCFN068 0 0
STCFN069 0 0
STCFN070 0 0
STCFN071 0 0
STCFN072 0 0
STCFN073 0 0
STCFN074 0 0
STCFN075 0 0
STCFN076 0 0
STCFN077 0 0
STCFN078 0 0
STCFN079 0 0
STCFN080 0 0
STCFN081 0 0
STCFN082 0 0
STCFN083 0 0
STCFN084 0 0
STCFN085 0 0
STCFN086 0 0
STCFN087 0 0
STCFN088 0 0
STCFN089 0 0
STCFN090 0 0
STCFN091 0 0
STCFN092 0 0
STCFN093 0 0
STCFN094 0 0
STCFN095 0 0
STCFN096 0 0
STCFN121 0 0
STCFN123 0 0
STCFN124 0 0
STCFN125 0 0
STFB1 0 0
STFB0 0 0
STFB2 0 0
STFB3 0 0
STPB1 0 0
STPB0 0 0
STPB2 0 0
STPB3 0 0
STFST01 -5 -2
STFST00 -5 -2
STFST02 -5 -2
STFTL00 -5 -1
STFTR00 -3 -2
STFOUCH0 -5 -1
STFEVL0 -5 -2
STFKILL0 -5 -2
STFST11 -5 -2
STFST10 -5 -2
STFST12 -5 -2
STFTL10 -5 -2
STFTR10 -3 -2
STFOUCH1 -5 -1
STFEVL1 -5 -2
STFKILL1 -5 -2
STFST21 -5 -2
STFST20 -5 -2
STFST22 -5 -2
STFTL20 -4 -1
STFTR20 -4 -1
STFOUCH2 -5 -1
STFEVL2 -5 -2
STFKILL2 -5 -2
STFST31 -5 -1
STFST30 -5 -1
STFST32 -5 -1
STFTL30 -2 -1
STFTR30 -3 -2
STFOUCH3 -5 -1
STFEVL3 -5 -2
STFKILL3 -5 -2
STFST41 -5 -1
STFST40 -5 -1
STFST42 -5 -1
STFTL40 -1 -1
STFTR40 -3 -2
STFOUCH4 -5 -1
STFEVL4 -5 -2
STFKILL4 -5 -2
STFGOD0 -5 -2
STFDEAD0 -5 -1
M_EPISOD 0 0
M_RDTHIS 0 0
M_OPTION 0 0
M_QUITG 0 0
M_NGAME 0 0
M_SKULL1 0 -1
M_SKULL2 0 -1
M_THERMO -2 -1
M_THERMR 0 0
M_THERMM 0 0
M_THERML -2 0
M_ENDGAM 0 1
M_PAUSE 0 0
M_MESSG 0 1
M_MSGON 20 1
M_MSGOFF 20 1
M_HURT 0 0
M_JKILL 0 0
M_ROUGH 0 0
M_SKILL 0 0
M_NEWG 0 0
M_ULTRA 0 0
M_NMARE 0 0
M_SVOL 0 0
M_OPTTTL 0 0
M_SAVEG 0 0
M_LOADG 0 0
M_DISP 0 0
M_MSENS 0 1
M_GDHIGH 26 1
M_GDLOW 26 1
M_DETAIL 0 1
M_DISOPT 0 0
M_SCRNSZ 0 1
M_SGTTL 0 0
M_LGTTL 0 0
M_SFXVOL 0 1
M_MUSVOL 0 1
M_LSLEFT 3 11
M_LSCNTR 3 11
M_LSRGHT 3 11
PRBOOM 0 1
M_GENERL 0 1
M_SETUP 0 1
M_KEYBND 0 1
M_WEAP 0 1
M_STAT 0 1
M_AUTO 0 1
M_ENEM 0 1
M_MESS 0 1
M_CHAT 0 1
M_HORSEN 0 1
M_VERSEN 0 1
M_LOKSEN 0 1
M_ACCEL 0 1
M_ABOUT 0 1
M_CHATM 0 1
M_COMPAT 0 1
M_DEMOS 0 1
M_DMFLAG 0 1
M_ETCOPT 0 1
M_FEAT 0 1
M_GSET 0 1
M_HUD 0 1
M_JOYSET 0 1
M_LDSV 0 1
M_MENUS 0 1
M_MOUSE 0 1
M_MULTI 0 1
M_PLAYER 0 1
M_SERIAL 0 1
M_SOUND 0 1
M_STATUS 0 1
M_TCPIP 0 1
M_VIDEO 0 1
M_WAD 0 1
M_WADOPT 0 1
M_CRISPY 0 1
BRDR_TL -5 -5
BRDR_T 0 -5
BRDR_TR 0 -5
BRDR_L -5 0
BRDR_R 0 0
BRDR_BL -5 0
BRDR_B 0 0
BRDR_BR 0 0
WIOSTK 0 0
WIOSTI 0 0
WIF 0 0
WIMSTT 0 0
WIOSTS 0 0
WIOSTF 0 0
WITIME 0 0
WIPAR 0 0
WIMSTAR 0 0
WIMINUS 0 0
WIPCNT 0 0
WINUM0 0 0
WINUM1 0 0
WINUM2 0 0
WINUM3 0 0
WINUM4 0 0
WINUM5 0 0
WINUM6 0 0
WINUM7 0 0
WINUM8 0 0
WINUM9 0 0
WICOLON 0 0
WISUCKS 0 0
WIFRGS 0 0
WIP1 0 0
WIP2 0 0
WIP3 0 0
WIP4 0 0
WIBP1 0 0
WIBP2 0 0
WIBP3 0 0
WIBP4 0 0
WIKILRS 0 0
WIVCTMS 0 0
WISCRT2 0 0
WIENTER 0 0
#ifndef FREEDM
M_EPI1 0 0
M_EPI2 0 0
M_EPI3 0 0
M_EPI4 0 0
WILV00 0 0
WILV01 0 0
WILV02 0 0
WILV03 0 0
WILV04 0 0
WILV05 0 0
WILV06 0 0
WILV07 0 0
WILV08 0 0
WILV10 0 0
WILV11 0 0
WILV12 0 0
WILV13 0 0
WILV14 0 0
WILV15 0 0
WILV16 0 0
WILV17 0 0
WILV18 0 0
WILV20 0 0
WILV21 0 0
WILV22 0 0
WILV23 0 0
WILV24 0 0
WILV25 0 0
WILV26 0 0
WILV27 0 0
WILV28 0 0
WILV30 0 0
WILV31 0 0
WILV32 0 0
WILV33 0 0
WILV34 0 0
WILV35 0 0
WILV36 0 0
WILV37 0 0
WILV38 0 0
; Endgame screens:
VICTORY2
PFUB1
PFUB2
ENDPIC
; "The End" animation from E3 endgame screen:
END0 21 34
END1 21 34
END2 21 34
END3 21 34
END4 21 34
END5 21 34
END6 21 34
; inter level map
WIURH0 = empty
WIURH1 = empty
WISPLAT = empty
; We don't have "map" graphics for the E1-3 intermission screens.
; Just use the normal interpic instead.
WIMAP0 = interpic
WIA00900 = empty
WIA00901 = empty
WIA00902 = empty
WIA00800 = empty
WIA00801 = empty
WIA00802 = empty
WIA00700 = empty
WIA00701 = empty
WIA00702 = empty
WIA00600 = empty
WIA00601 = empty
WIA00602 = empty
WIA00500 = empty
WIA00501 = empty
WIA00502 = empty
WIA00400 = empty
WIA00401 = empty
WIA00402 = empty
WIA00300 = empty
WIA00301 = empty
WIA00302 = empty
WIA00200 = empty
WIA00201 = empty
WIA00202 = empty
WIA00100 = empty
WIA00101 = empty
WIA00102 = empty
WIA00000 = empty
WIA00001 = empty
WIA00002 = empty
WIMAP1 = interpic
WIA10000 = empty
WIA10100 = empty
WIA10200 = empty
WIA10300 = empty
WIA10400 = empty
WIA10500 = empty
WIA10600 = empty
WIA10700 = empty
WIA10701 = empty
WIA10702 = empty
WIA20000 = empty
WIMAP2 = interpic
WIA20001 = empty
WIA20002 = empty
WIA20100 = empty
WIA20101 = empty
WIA20102 = empty
WIA20200 = empty
WIA20201 = empty
WIA20202 = empty
WIA20300 = empty
WIA20301 = empty
WIA20302 = empty
WIA20400 = empty
WIA20401 = empty
WIA20402 = empty
WIA20500 = empty
WIA20501 = empty
WIA20502 = empty
#else /* #ifndef FREEDM */
#ifndef FREEDM
CWILV00
CWILV01
CWILV02
CWILV03