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Copy pathResoniteVideoPlayerFix.csproj
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ResoniteVideoPlayerFix.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net4.7.2</TargetFramework>
<ResonitePath>$(MSBuildThisFileDirectory)Resonite</ResonitePath>
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite\</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite/</ResonitePath>
<ResonitePath Condition="Exists('/mnt/LocalDisk2/SteamLibrary/steamapps/common/Resonite/')">/mnt/LocalDisk2/SteamLibrary/steamapps/common/Resonite/</ResonitePath>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityFrooxEngineRunner">
<HintPath>$(ResonitePath)Resonite_Data/Managed/UnityFrooxEngineRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ResonitePath)Resonite_Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Assembly">
<HintPath>$(ResonitePath)Resonite_Data/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ResoniteModLoader">
<HintPath Condition="Exists('$(ResonitePath)ResoniteModLoader.dll')">$(ResonitePath)ResoniteModLoader.dll</HintPath>
<HintPath Condition="Exists('$(ResonitePath)Libraries/ResoniteModLoader.dll')">$(ResonitePath)Libraries/ResoniteModLoader.dll</HintPath>
</Reference>
<Reference Include="FrooxEngine">
<HintPath>$(ResonitePath)Resonite_Data/Managed/FrooxEngine.dll</HintPath>
</Reference>
<Reference Include="NYoutubeDL">
<HintPath>$(ResonitePath)Resonite_Data/Managed/NYoutubeDL.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath Condition="Exists('$(ResonitePath)0Harmony.dll')">$(ResonitePath)0Harmony.dll</HintPath>
<HintPath Condition="Exists('$(ResonitePath)rml_libs/0Harmony.dll')">$(ResonitePath)rml_libs/0Harmony.dll</HintPath>
</Reference>
</ItemGroup>
</Project>