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KSC Materials with KSP 1.8
Christian Bronk edited this page Oct 17, 2019
·
3 revisions
You can find the list in a better format here:
https://github.com/GER-Space/Kerbal-Konstructs/raw/master/Docs/KSC%20Materials.xlsx
Material | Shader name | texture (tiling) | color value |
---|---|---|---|
apollo_cinderblocks_01 | KSP/Scenery/Bumped | _MainTex: VAB_Bricks_d ; (0.2, 0.2) _BumpMap: VAB_Bricks_n ; (0.2, 0.2) | RGBA(0.642, 0.642, 0.642, 1.000) |
apollo_cinderblocks_02 | KSP/Scenery/Bumped | _MainTex: apollo_cinderblocks_02 ; (0.5, 0.5) _BumpMap: cinderblocks_Normal ; (0.5, 0.5) | RGBA(0.779, 0.779, 0.779, 1.000) |
apollo_cinderblocks_02 | KSP/Scenery/Diffuse | _MainTex: apollo_cinderblocks_02 ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
apollo_cinderblocks_02 | KSP/Scenery/Diffuse | _MainTex: apollo_cinderblocks_02 ; (1.0, 1.0) | RGBA(0.699, 0.699, 0.699, 1.000) |
apollo_corrugated_metal_01 | KSP/Scenery/Diffuse | _MainTex: apollo_corrugated_metal_01 ; (0.5, 0.5) | RGBA(0.706, 0.706, 0.706, 1.000) |
apollo_corrugated_metal_02 | KSP/Scenery/Diffuse | _MainTex: apollo_corrugated_metal_02 ; (0.5, 0.5) | RGBA(0.699, 0.699, 0.699, 1.000) |
apollo_corrugated_metal_02 | KSP/Scenery/Diffuse | _MainTex: apollo_light_blocks_01 ; (1.0, 1.0) | RGBA(0.794, 0.794, 0.794, 1.000) |
apollo_dark_blocks_01 | KSP/Scenery/Bumped | _MainTex: VAB_Grout_d ; (1.0, 1.0) _BumpMap: blocks_Normal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
apollo_dark_blocks_01 | KSP/Scenery/Diffuse | _MainTex: apollo_dark_blocks_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
apollo_light_blocks_01 | KSP/Scenery/Bumped | _MainTex: apollo_light_blocks_01 ; (1.0, 1.0) _BumpMap: blocks_Normal ; (1.0, 1.0) | RGBA(0.868, 0.868, 0.868, 1.000) |
apollo_roll_up_door_01 | KSP/Scenery/Diffuse | _MainTex: apollo_roll_up_door_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
apollo_roof | KSP/Scenery/Bumped | _MainTex: apollo_roof ; (1.0, 1.0) _BumpMap: blocks_Normal ; (1.0, 1.0) | RGBA(1.000, 0.988, 0.963, 1.000) |
apollo_roof | KSP/Scenery/Bumped | _MainTex: apollo_roof ; (1.0, 1.0) _BumpMap: blocks_Normal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
apollo_roof | KSP/Scenery/Bumped | _MainTex: VAB_ConcretePlates_d ; (0.7, 0.7) _BumpMap: VAB_ConcretePlates_n ; (0.7, 0.7) | RGBA(0.839, 0.973, 0.929, 1.000) |
apollo_roof | KSP/Scenery/Diffuse | _MainTex: apollo_roof ; (1.0, 1.0) | RGBA(0.800, 1.000, 0.902, 1.000) |
apollo_roof | KSP/Scenery/Diffuse | _MainTex: apollo_roof ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
Apollo_windows_and_doors | KSP/Scenery/Emissive/Specular | _MainTex: Apollo_windows_and_doors ; (1.0, 1.0) _Emissive: apollo_windows_doors_01_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
Apollo_windows_and_doors_interior | KSP/Scenery/Emissive/Lightmapper | _MainTex: Apollo_windows_and_doors ; (1.0, 1.0) _Illum: apollo_windows_doors_01_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
apollo_windows_doors_02 | KSP/Scenery/Emissive/Specular | _MainTex: apollo_windows_doors_02 ; (1.0, 1.0) _Emissive: apollo_windows_doors_02_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
asphalt_holeA | KSP/Scenery/Diffuse | _MainTex: asphalt_holeA ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
asphalt_transition | KSP/Scenery/Diffuse | _MainTex: asphalt_transition ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
asphalt_transition | KSP/Scenery/Diffuse Multiply | _MainTex: asphalt_transition ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
bluePlates | KSP/Scenery/Diffuse | _MainTex: bluePlates ; (1.0, 1.0) | RGBA(0.734, 0.726, 0.717, 1.000) |
burn_marks | KSP/Scenery/Decal/Multiply | _MainTex: burn_marks ; (1.0, 1.0) | No Color |
BurnMark | KSP/Alpha/Translucent | _MainTex: BurnMark ; (1.0, 1.0) | RGBA(0.800, 0.800, 0.800, 1.000) |
camera_VHS | Legacy Shaders/Diffuse | _MainTex: camera_VHS ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ConcretePatch | KSP/Alpha/Cutoff Bumped | _MainTex: ConcretePatch ; (1.0, 1.0) _BumpMap: ConcretePatch_n ; (1.0, 1.0) | RGBA(0.802, 0.802, 0.802, 1.000) |
ConcretePatch2 | KSP/Alpha/Cutoff Bumped | _MainTex: ConcretePatch2 ; (1.0, 1.0) _BumpMap: ConcretePatch2_n ; (1.0, 1.0) | RGBA(0.802, 0.802, 0.802, 1.000) |
ConcretePatch3 | KSP/Alpha/Cutoff | _MainTex: ConcretePatch3 ; (1.0, 1.0) | RGBA(0.800, 0.800, 0.800, 1.000) |
ConcretePatch4 | KSP/Alpha/Cutoff | _MainTex: ConcretePatch4 ; (1.0, 1.0) | RGBA(0.679, 0.658, 0.625, 1.000) |
corrugatedMetal | KSP/Scenery/Diffuse | _MainTex: corrugatedMetal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
darkGreyPlates | KSP/Scenery/Diffuse | _MainTex: darkGreyPlates ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
darkTerrain_fade | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: bunkerLvl01Mask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: darkTerrain_texture ; (7.0, 7.0) | No Color |
darkTerrain_fade_alpha | KSP/Scenery/Decal/Blended | _MainTex: darkTerrain_fade_alpha ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
dirt_road | KSP/Scenery/Diffuse | _MainTex: dirt_road ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
dirt_road_end | KSP/Scenery/Diffuse Multiply | _MainTex: dirt_road_end ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
dirt_transition | KSP/Scenery/Diffuse | _MainTex: dirt_transition ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
door | KSP/Scenery/Diffuse | _MainTex: door ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
flagPole_lev1 | KSP/Scenery/Diffuse | _MainTex: flagPole_lev1 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
FrontColor | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
gasTower | KSP/Scenery/Diffuse | _MainTex: gasTower ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
greyPlates | KSP/Scenery/Diffuse | _MainTex: greyPlates ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
kap_pad_launchPad_mat | KSP/Scenery/Bumped Specular | _MainTex: ksp_pad_launchPad_diff ; (1.0, 1.0) _BumpMap: ksp_pad_launchpad_normal ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksc_exterior_terrain_asphalt | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_asphalt_diffuse | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_asphalt_line | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_asphalt_line ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_asphaltDark | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_asphaltDark ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_asphaltDark | KSP/Scenery/Diffuse Multiply | _MainTex: ksc_exterior_terrain_asphaltDark ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_grass_02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: blackSquare ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | No Color |
ksc_exterior_terrain_grass_ACLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: AClvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (15.0, 15.0) | No Color |
ksc_exterior_terrain_grass_AClvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: AClvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_AClvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: ACgrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_adminLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: adminLvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (2.0, 2.0) | No Color |
ksc_exterior_terrain_grass_adminLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: adminLvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (4.0, 3.0) | No Color |
ksc_exterior_terrain_grass_adminLvl02_groundTransition | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: adminLvl02GoundGrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_ground ; (2.0, 2.0) | No Color |
ksc_exterior_terrain_grass_adminLvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: adminMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_crawlerwayGround | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: crawlerMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_crawlerwayLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: crawlerwayLvl01Mask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (25.0, 25.0) | No Color |
ksc_exterior_terrain_grass_crawlerwayLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: crawlerwayLvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_fillerX1Lvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: x1FillerGRassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (0.5, 0.5) | No Color |
ksc_exterior_terrain_grass_fillerx1lvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: x1Lvl03grassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_fillerX2Lvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: x2FillerGRassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (2.0, 2.0) | No Color |
ksc_exterior_terrain_grass_fillerx2lvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: x2Lvl03grassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_launchPadLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: launchPadLvl01Mask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (250.0, 250.0) | No Color |
ksc_exterior_terrain_grass_launchPadLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: launchpadLVL02grassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (15.0, 15.0) | No Color |
ksc_exterior_terrain_grass_launchPadLvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: mask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | No Color |
ksc_exterior_terrain_grass_MCLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: MClvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (20.0, 20.0) | No Color |
ksc_exterior_terrain_grass_MCLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: MClvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (20.0, 20.0) | No Color |
ksc_exterior_terrain_grass_MClvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: mcMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_r&dLevel03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: r&dGrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (8.0, 8.0) | No Color |
ksc_exterior_terrain_grass_RnDLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: RnDlvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (20.0, 20.0) | No Color |
ksc_exterior_terrain_grass_RnDLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: RnDlvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (15.0, 15.0) | No Color |
ksc_exterior_terrain_grass_runwayEnd09 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: maskEnd09 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (30.0, 30.0) | No Color |
ksc_exterior_terrain_grass_runwayEnd27 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: grassEnd27 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (20.0, 20.0) | No Color |
ksc_exterior_terrain_grass_runwayLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: runwayLvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_ground ; (7.0, 7.0) | No Color |
ksc_exterior_terrain_grass_runwayLvl02_asphaltTransition | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: runwayLvl02TransitionasphaltMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | No Color |
ksc_exterior_terrain_grass_runwayLvl02_groundPlane | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: runwayLvl02GroundPlaneGrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (1.0, 1.0) | No Color |
ksc_exterior_terrain_grass_runwayLvl02_groundTransition | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: runwayLvl02TransitionGrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_ground ; (30.0, 30.0) | No Color |
ksc_exterior_terrain_grass_runwaySec01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: maskSec01 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (20.0, 20.0) | No Color |
ksc_exterior_terrain_grass_runwaySec02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: maskSec02 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (30.0, 30.0) | No Color |
ksc_exterior_terrain_grass_runwaySec03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: maskSec03 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (40.0, 40.0) | No Color |
ksc_exterior_terrain_grass_runwaySec04 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: maskSec04 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (30.0, 30.0) | No Color |
ksc_exterior_terrain_grass_sphLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: sphLvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (25.0, 25.0) | No Color |
ksc_exterior_terrain_grass_sphLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: sphLvl02GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (3.0, 3.0) | No Color |
ksc_exterior_terrain_grass_SPHlvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: sphMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_TSLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: tsGrassMaskLvl01 ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (3.0, 3.0) | No Color |
ksc_exterior_terrain_grass_TSLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: TSlvl02grassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (2.0, 2.0) | No Color |
ksc_exterior_terrain_grass_TSlvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: TSmask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (10.0, 10.0) | No Color |
ksc_exterior_terrain_grass_vabLvl01 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: vabLvl01GrassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (150.0, 150.0) | No Color |
ksc_exterior_terrain_grass_vabLvl02 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: vabLvl02grassMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (11.0, 11.0) | No Color |
ksc_exterior_terrain_grass_vabLvl03 | KSP/Scenery/Diffuse Ground KSC | _BlendMaskTexture: vabMask ; (1.0, 1.0) _FarGrassTexture: terrain_grass00_new_detail ; (1.0, 1.0) _NearGrassTexture: terrain_grass00_new ; (1.0, 1.0) _TarmacTexture: ksc_exterior_terrain_asphalt ; (2.0, 2.0) | No Color |
ksc_exterior_terrain_ground | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_ground ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_exterior_terrain_tile_01_diffuse | KSP/Scenery/Diffuse | _MainTex: ksc_exterior_terrain_tile_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksc_fx_flare_wide_01 | KSP/Alpha/Translucent Additive | _MainTex: ksc_fx_flare_wide_01 ; (1.0, 1.0) | No Color |
ksp_pad_concrete_mat | KSP/Scenery/Diffuse | _MainTex: ksp_pad_concrete_diff ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksp_pad_cylTank_mat | KSP/Scenery/Bumped Specular | _MainTex: ksp_pad_cylTank_diff ; (1.0, 1.0) _BumpMap: ksp_launchpad_cylTank_normal ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksp_pad_launchpad_grate_alpha | Legacy Shaders/Transparent/Diffuse | _MainTex: ksp_pad_launchpad_grate_alpha ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksp_pad_launchpad_grate_mat | Legacy Shaders/Transparent/Cutout/Bumped Diffuse | _MainTex: ksp_pad_launchpad_grate_alpha ; (1.0, 1.0) _BumpMap: ksp_pad_launchpad_grate_normal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
ksp_pad_pipes_mat | KSP/Scenery/Specular | _MainTex: ksp_pad_pipes_diff ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksp_pad_sphereTank_mat | KSP/Scenery/Specular | _MainTex: ksp_pad_sphereTank_diff ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksp_pad_waterTower_mat | KSP/Scenery/Bumped Specular | _MainTex: ksp_pad_waterTower_diff ; (1.0, 1.0) _BumpMap: ksp_pad_waterTower_normal ; (1.0, 1.0) | RGBA(0.627, 0.627, 0.627, 1.000) |
ksp_runway_lights_diff | KSP/Scenery/Emissive/Bumped Specular | _MainTex: ksp_runway_lights_diff ; (1.0, 1.0) _BumpMap: ksp_runway_lights_normal ; (1.0, 1.0) _Emissive: ksp_runway_lights_em ; (1.0, 1.0) | RGBA(0.800, 0.800, 0.800, 1.000) |
launchDirt | KSP/Scenery/Decal/Multiply | _MainTex: launchDirt ; (1.0, 1.0) | No Color |
launchPad_lines | KSP/Scenery/Diffuse | _MainTex: launchPad_lines ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
launchPad_lines | KSP/Scenery/Diffuse Multiply | _MainTex: launchPad_lines ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
launchPad_main | KSP/Scenery/Diffuse | _MainTex: launchPad_main ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
metalPlates_blue | KSP/Scenery/Bumped | _MainTex: VAB_pvcRoofing_d ; (1.5, 1.5) _BumpMap: VAB_pvcRoofing_n ; (1.5, 1.5) | RGBA(0.750, 0.937, 0.845, 1.000) |
metalPlates_brown | KSP/Scenery/Diffuse | _MainTex: metalPlates_brown ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
MetalTile01 | KSP/Scenery/Bumped | _MainTex: MetalTile01 ; (1.0, 1.0) _BumpMap: metalTile01_Normal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
MetalTile02 | KSP/Scenery/Bumped | _MainTex: MetalTile02 ; (1.0, 1.0) _BumpMap: metalTile02_Normal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_scaffolding_01 | KSP/Scenery/Diffuse | _MainTex: model_scaffolding_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_tracking_exterior_01 | KSP/Scenery/Specular | _MainTex: model_tracking_exterior_01 ; (1.0, 1.0) | RGBA(0.800, 0.800, 0.800, 1.000) |
model_vab_exterior_decals_02 | KSP/Scenery/Decal/Blended | _MainTex: model_vab_exterior_decals_02 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_decals_02_multiply | KSP/Scenery/Decal/Blended | _MainTex: model_vab_exterior_decals_02 ; (1.0, 1.0) | RGBA(1.000, 0.989, 0.924, 1.000) |
model_vab_exterior_details_01 | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_details_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_details_01 | KSP/Scenery/Emissive/Specular | _MainTex: model_vab_exterior_details_01 ; (1.0, 1.0) _Emissive: model_vab_exterior_details_01_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_lines_01 | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_lines_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_lines_01 | KSP/Specular | _MainTex: model_vab_exterior_lines_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_lines_01_decal | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_lines_01_decal ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_props_01 | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_props_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_props_01 | KSP/Scenery/Specular | _MainTex: model_vab_exterior_props_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_00 | KSP/Scenery/Specular | _MainTex: model_vab_exterior_tile_00 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_01 | KSP/Scenery/Specular | _MainTex: model_vab_exterior_tile_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_02 | KSP/Scenery/Emissive/Specular | _MainTex: model_vab_exterior_tile_02 ; (1.0, 1.0) _Emissive: model_vab_exterior_tile_02_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_04_roof | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_tile_04_roof ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_04_roof | KSP/Scenery/Specular | _MainTex: model_vab_exterior_tile_04_roof ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_05_glass | KSP/Scenery/Emissive/Specular | _MainTex: model_vab_exterior_tile_05_glass ; (1.0, 1.0) _Emissive: model_vab_exterior_tile_05_glass_emissive ; (1.0, 1.0) | RGBA(0.349, 0.416, 0.482, 1.000) |
model_vab_exterior_tile_SEMI_PAINTED_00 | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_tile_SEMI_PAINTED_00 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_exterior_tile_SEMI_PAINTED_01 | KSP/Scenery/Diffuse | _MainTex: model_vab_exterior_tile_SEMI_PAINTED_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
model_vab_interior_lights | Legacy Shaders/Particles/Additive | _MainTex: model_vab_interior_lights ; (1.0, 1.0) | No Color |
model_vab_interior_props | KSP/Scenery/Specular | _MainTex: model_vab_interior_props ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
occlusion_atlas_01 | KSP/Scenery/Alpha/Translucent | _MainTex: occlusion_atlas_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
occlusion_atlas_01 | KSP/Scenery/Decal/Blended | _MainTex: occlusion_atlas_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
occlusion_exteriors | KSP/Scenery/Decal/Multiply | _MainTex: occlusion_exteriors ; (1.0, 1.0) | No Color |
old_metal_plates_01_cm | KSP/Scenery/Diffuse | _MainTex: old_metal_plates_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
outUV_RnD_nissenHut | KSP/Bumped | _MainTex: NissenHut_d ; (1.0, 1.0) _BumpMap: NissenHut_n ; (1.0, 1.0) | RGBA(0.800, 0.800, 0.800, 1.000) |
outUV_RnD_nissenHutFrontBack | KSP/Scenery/Bumped | _MainTex: NissenHutLight_d ; (1.0, 1.0) _BumpMap: NissenHut_n ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
outUV_RnD_nissenHutGreen | KSP/Bumped | _MainTex: NissenHut_d ; (1.0, 1.0) _BumpMap: NissenHut_n ; (1.0, 1.0) | RGBA(0.757, 0.896, 0.865, 1.000) |
outUV_RnD_puente_invernaderi | KSP/Scenery/Diffuse | _MainTex: outUV_RnD_puente_invernaderi2 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
outUV_RnD_puente_invernaderi 1 | KSP/Scenery/Diffuse | _MainTex: outUV_RnD_puente_invernaderi ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
outUV_telescopios_ | KSP/Scenery/Diffuse | _MainTex: outUV_telescopios ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
podMemorialBase | KSP/Scenery/Bumped | _MainTex: podmemorial_base ; (1.0, 1.0) _BumpMap: podmemorial_base_n ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
podMemorialPod | KSP/Scenery/Bumped | _MainTex: podmemorial_pod ; (1.0, 1.0) _BumpMap: podmemorial_pod_n ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
Pole | KSP/Scenery/Specular | _MainTex: Pole ; (1.0, 1.0) | RGBA(0.522, 0.522, 0.522, 1.000) |
PoolWater | KSP/Scenery/Reflective Water | _MainTex: Water fallback ; (1.0, 1.0) _BumpMap: Waterbump ; (1.0, 1.0) _ReflectionTex: OceanReflection ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 0.686) |
props | KSP/Scenery/Diffuse | _MainTex: props ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
props_apollo_01 | KSP/Scenery/Diffuse | _MainTex: props_apollo_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
props_apollo_02 | KSP/Scenery/Diffuse | _MainTex: props_apollo_02 ; (1.0, 1.0) | RGBA(0.750, 0.750, 0.750, 1.000) |
props_apollo_02 | KSP/Scenery/Diffuse | _MainTex: props_apollo_02 ; (1.0, 1.0) | RGBA(0.772, 0.772, 0.772, 1.000) |
props_apollo_02 | KSP/Scenery/Diffuse | _MainTex: props_apollo_02 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
props2 | KSP/Scenery/Diffuse | _MainTex: props2 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
props3 | KSP/Scenery/Diffuse | _MainTex: props3 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
RnD_green_cinderblocks_and_roof_tile | KSP/Scenery/Bumped | _MainTex: VAB_ConcretePlates_d ; (0.8, 0.8) _BumpMap: VAB_ConcretePlates_n ; (0.8, 0.8) | RGBA(0.839, 0.972, 0.930, 1.000) |
Rust | KSP/Scenery/Decal/Multiply | _MainTex: VAB_RustDecal ; (1.5, 1.0) | No Color |
Rust_wide | KSP/Scenery/Decal/Multiply | _MainTex: VAB_RustDecal ; (20.0, 1.0) | No Color |
Smoke_Pad | KSP/Particles/Alpha Blended | _MainTex: Smoke_Sprites_Med ; (1.0, 1.0) | No Color |
SPH_concrete_01 | KSP/Scenery/Diffuse | _MainTex: SPH_concrete_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
SPH_exterior_windows1 | KSP/Scenery/Emissive/Diffuse | _MainTex: SPH_interior_windows1 ; (1.0, 1.0) _Emissive: SPH_interior_windows_emissive ; (1.0, 1.0) | No Color |
SPH_exterior_windows2 | KSP/Scenery/Emissive/Diffuse | _MainTex: SPH_interior_windows2 ; (1.0, 1.0) _Emissive: SPH_interior_windows2_emissive ; (1.0, 1.0) | No Color |
SPH_interior_windows1 | KSP/Scenery/Emissive/Specular | _MainTex: SPH_interior_windows1 ; (1.0, 1.0) _Emissive: SPH_interior_windows_emissive ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
vab_1_interior_props3 | KSP/Scenery/Diffuse | _MainTex: vab_1_interior_props3 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
vab_2_exterior_props4 | KSP/Scenery/Diffuse | _MainTex: vab_2_exterior_props4 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
vab_2_interior_props1 | KSP/Scenery/Diffuse | _MainTex: vab_2_interior_props1 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
vab_2_interior_props2 | KSP/Scenery/Diffuse | _MainTex: vab_2_interior_props2 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
vab_2_interior_windows1 | KSP/Scenery/Emissive/Diffuse | _MainTex: vab_2_interior_windows1 ; (1.0, 1.0) _Emissive: vab_1_windows_emissive ; (1.0, 1.0) | No Color |
vab_exterior_lines_apollo | KSP/Scenery/Diffuse | _MainTex: vab_exterior_lines_apollo ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
Wall Dirt | KSP/Scenery/Decal/Multiply | _MainTex: Wall Dirt ; (10.0, 1.0) | No Color |
White_Concrete_blocks | Legacy Shaders/Bumped Diffuse | _MainTex: whitePlates ; (1.0, 0.1) _BumpMap: blocks_Normal ; (2.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
whitePlates | KSP/Scenery/Diffuse | _MainTex: darkGreyPlates ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |
Window_gunk | KSP/Scenery/Decal/Multiply | _MainTex: Wall Dirt ; (1.0, 1.0) | No Color |
windows_props_apollo | KSP/Scenery/Diffuse | _MainTex: props_apollo_01 ; (1.0, 1.0) | RGBA(1.000, 1.000, 1.000, 1.000) |