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The governor is responsible for managing all the systems such that the robots are following the rules. For example there is a limit to how frequently you can fire projectiles so if we start to approach that limit then we use the governor to change the behavior of the subsystem such that we don't take damage for firing too many projectiles at once. This can be done incrementally with each subsystem one by one for each of their specific needs though it's not essential while trying to the robots moving because its more for interaction with game elements.
The text was updated successfully, but these errors were encountered:
The governor is responsible for managing all the systems such that the robots are following the rules. For example there is a limit to how frequently you can fire projectiles so if we start to approach that limit then we use the governor to change the behavior of the subsystem such that we don't take damage for firing too many projectiles at once. This can be done incrementally with each subsystem one by one for each of their specific needs though it's not essential while trying to the robots moving because its more for interaction with game elements.
The text was updated successfully, but these errors were encountered: